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https://github.com/RetroDECK/ES-DE.git
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Made the game counter more logical.
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6bc30a68cb
commit
0bb8737211
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@ -517,9 +517,8 @@ void FileData::sort(ComparisonFunction& comparator, bool ascending,
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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// Game count, which will be displayed in the system view.
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if ((*it)->getType() == GAME && (*it)->getCountAsGame()) {
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if (!(*it)->getFavorite())
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gameCount.first++;
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else
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gameCount.first++;
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if ((*it)->getFavorite())
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gameCount.second++;
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}
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@ -581,9 +580,8 @@ void FileData::sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending
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// Game count, which will be displayed in the system view.
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if (mChildren[i]->getType() == GAME && mChildren[i]->getCountAsGame()) {
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if (!mChildren[i]->getFavorite())
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gameCount.first++;
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else
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gameCount.first++;
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if (mChildren[i]->getFavorite())
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gameCount.second++;
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}
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@ -702,9 +700,8 @@ void FileData::countGames(std::pair<unsigned int, unsigned int>& gameCount)
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{
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for (unsigned int i = 0; i < mChildren.size(); i++) {
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if (mChildren[i]->getType() == GAME && mChildren[i]->getCountAsGame()) {
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if (!mChildren[i]->getFavorite())
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gameCount.first++;
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else
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gameCount.first++;
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if (mChildren[i]->getFavorite())
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gameCount.second++;
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}
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// Iterate through any folders.
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@ -146,7 +146,7 @@ private:
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std::unordered_map<std::string,FileData*> mChildrenByFilename;
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std::vector<FileData*> mChildren;
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std::vector<FileData*> mFilteredChildren;
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// The pair includes non-favorite games, and favorite games.
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// The pair includes all games, and favorite games.
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std::pair<unsigned int, unsigned int> mGameCount;
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bool mOnlyFolders;
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bool mHasFolders;
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@ -284,19 +284,18 @@ void SystemView::onCursorChanged(const CursorState& /*state*/)
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// Also change the text after we've fully faded out.
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setAnimation(infoFadeOut, 0, [this, gameCount] {
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std::stringstream ss;
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unsigned int totalGameCount = gameCount.first + gameCount.second;
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if (!getSelected()->isGameSystem())
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ss << "CONFIGURATION";
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else if (getSelected()->isCollection() && (getSelected()->getName() == "favorites"))
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ss << totalGameCount << " GAME" << (totalGameCount == 1 ? " " : "S");
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ss << gameCount.first << " GAME" << (gameCount.first == 1 ? " " : "S");
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// The 'recent' gamelist has probably been trimmed after sorting, so we'll cap it at
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// its maximum limit of 50 games.
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else if (getSelected()->isCollection() && (getSelected()->getName() == "recent"))
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ss << (totalGameCount > 50 ? 50 : totalGameCount) << " GAME" <<
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(totalGameCount == 1 ? " " : "S");
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ss << (gameCount.first > 50 ? 50 : gameCount.first) << " GAME" <<
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(gameCount.first == 1 ? " " : "S");
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else
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ss << totalGameCount << " GAME" << (totalGameCount == 1 ? " " : "S ") << "(" <<
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ss << gameCount.first << " GAME" << (gameCount.first == 1 ? " " : "S ") << "(" <<
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gameCount.second << " FAVORITE" << (gameCount.second == 1 ? ")" : "S)");
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mSystemInfo.setText(ss.str());
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@ -365,7 +365,7 @@ void ISimpleGameListView::generateGamelistInfo(FileData* cursor, FileData* first
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gameCount = rootFolder->getGameCount();
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mGameCount = gameCount.first + gameCount.second;
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mGameCount = gameCount.first;
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mFavoritesGameCount = gameCount.second;
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mFilteredGameCount = 0;
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mFilteredGameCountAll = 0;
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