Added support for scaling textures during load for raster files.

This commit is contained in:
Leon Styhre 2021-01-15 18:39:19 +01:00
parent 574feadc68
commit 0bc707a828
4 changed files with 34 additions and 24 deletions

View file

@ -26,7 +26,7 @@ TextureData::TextureData(
: mTile(tile),
mTextureID(0),
mDataRGBA({}),
mScaleSVG(1.0f),
mScaleDuringLoad(1.0f),
mScalable(false),
mWidth(0),
mHeight(0),
@ -71,8 +71,8 @@ bool TextureData::initSVGFromMemory(const std::string& fileData)
mSourceHeight = svgImage->height;
}
mWidth = static_cast<size_t>(std::round(mSourceWidth * mScaleSVG));
mHeight = static_cast<size_t>(std::round(mSourceHeight * mScaleSVG));
mWidth = static_cast<size_t>(std::round(mSourceWidth * mScaleDuringLoad));
mHeight = static_cast<size_t>(std::round(mSourceHeight * mScaleDuringLoad));
if (mWidth == 0) {
// Auto scale width to keep aspect ratio.
@ -107,7 +107,8 @@ bool TextureData::initSVGFromMemory(const std::string& fileData)
bool TextureData::initImageFromMemory(const unsigned char* fileData, size_t length)
{
size_t width, height;
size_t width;
size_t height;
// If already initialized then don't process it again.
{
@ -141,7 +142,7 @@ bool TextureData::initFromRGBA(const unsigned char* dataRGBA, size_t width, size
return true;
mDataRGBA.reserve(width * height * 4);
mDataRGBA.insert(mDataRGBA.begin(), dataRGBA, dataRGBA+(width * height * 4));
mDataRGBA.insert(mDataRGBA.begin(), dataRGBA, dataRGBA + (width * height * 4));
mWidth = width;
mHeight = height;
@ -193,9 +194,9 @@ bool TextureData::uploadAndBind()
return false;
// Upload texture.
mTextureID = Renderer::createTexture(Renderer::Texture::RGBA, true,
mTile, static_cast<const unsigned int>(mWidth),
static_cast<const unsigned int>(mHeight), mDataRGBA.data());
mTextureID = Renderer::createTexture(Renderer::Texture::RGBA, true, mTile,
static_cast<const unsigned int>(mWidth), static_cast<const unsigned int>(mHeight),
mDataRGBA.data());
}
return true;
}
@ -223,14 +224,22 @@ size_t TextureData::width()
{
if (mWidth == 0)
load();
return mWidth;
// If it's an SVG image, the size was correctly set to the scaled-up values during the
// rasterization, so only multiply by the scale factor if it's a raster file.
if (!mScalable)
return mWidth * mScaleDuringLoad;
else
return mWidth;
}
size_t TextureData::height()
{
if (mHeight == 0)
load();
return mHeight;
if (!mScalable)
return mHeight * mScaleDuringLoad;
else
return mHeight;
}
float TextureData::sourceWidth()

View file

@ -54,8 +54,8 @@ public:
float sourceHeight();
void setSourceSize(float width, float height);
// Define a factor for scaling the SVG graphics when loading it (1.0f = no scaling).
void setScaleSVGDuringLoad(float scale) { mScaleSVG = scale; }
// Define a factor for scaling the file when loading it (1.0f = no scaling).
void setScaleDuringLoad(float scale) { mScaleDuringLoad = scale; }
bool tiled() { return mTile; }
@ -69,7 +69,7 @@ private:
size_t mHeight;
float mSourceWidth;
float mSourceHeight;
float mScaleSVG;
float mScaleDuringLoad;
bool mScalable;
bool mReloadable;
};

View file

@ -20,7 +20,7 @@ TextureResource::TextureResource(
const std::string& path,
bool tile,
bool dynamic,
float scaleSVG)
float scaleDuringLoad)
: mTextureData(nullptr),
mForceLoad(false)
{
@ -32,8 +32,8 @@ TextureResource::TextureResource(
if (dynamic) {
data = sTextureDataManager.add(this, tile);
data->initFromPath(path);
if (scaleSVG != 1.0f)
data->setScaleSVGDuringLoad(scaleSVG);
if (scaleDuringLoad != 1.0f)
data->setScaleDuringLoad(scaleDuringLoad);
// Force the texture manager to load it using a blocking load.
sTextureDataManager.load(data, true);
}
@ -41,8 +41,8 @@ TextureResource::TextureResource(
mTextureData = std::shared_ptr<TextureData>(new TextureData(tile));
data = mTextureData;
data->initFromPath(path);
if (scaleSVG != 1.0f)
data->setScaleSVGDuringLoad(scaleSVG);
if (scaleDuringLoad != 1.0f)
data->setScaleDuringLoad(scaleDuringLoad);
// Load it so we can read the width/height.
data->load();
}
@ -134,13 +134,13 @@ std::shared_ptr<TextureResource> TextureResource::get(
bool tile,
bool forceLoad,
bool dynamic,
float scaleSVG)
float scaleDuringLoad)
{
std::shared_ptr<ResourceManager>& rm = ResourceManager::getInstance();
const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(path);
if (canonicalPath.empty()) {
std::shared_ptr<TextureResource> tex(new TextureResource("", tile, false, scaleSVG));
std::shared_ptr<TextureResource> tex(new TextureResource("", tile, false, scaleDuringLoad));
// Make sure we get properly deinitialized even though we do nothing on reinitialization.
rm->addReloadable(tex);
return tex;
@ -156,7 +156,8 @@ std::shared_ptr<TextureResource> TextureResource::get(
// Need to create it.
std::shared_ptr<TextureResource> tex;
tex = std::shared_ptr<TextureResource>(new TextureResource(key.first, tile, dynamic, scaleSVG));
tex = std::shared_ptr<TextureResource>(
new TextureResource(key.first, tile, dynamic, scaleDuringLoad));
std::shared_ptr<TextureData> data = sTextureDataManager.get(tex.get());
// Is it an SVG?

View file

@ -30,7 +30,7 @@ public:
bool tile = false,
bool forceLoad = false,
bool dynamic = true,
float scaleSVG = 1.0f);
float scaleDuringLoad = 1.0f);
void initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height);
virtual void initFromMemory(const char* data, size_t length);
static void manualUnload(std::string path, bool tile);
@ -38,7 +38,7 @@ public:
// For SVG graphics this function effectively rescales the image to the defined size.
// It does unload and re-rasterize the texture though which may cause flickering in some
// situations. An alternative is to set a scaling factor directly when loading the texture
// using get(), by using the scaleSVG parameter.
// using get(), by using the scaleDuringLoad parameter (which also works for raster graphics).
void rasterizeAt(size_t width, size_t height);
Vector2f getSourceImageSize() const;
@ -56,7 +56,7 @@ public:
static size_t getTotalTextureSize();
protected:
TextureResource(const std::string& path, bool tile, bool dynamic, float scaleSVG);
TextureResource(const std::string& path, bool tile, bool dynamic, float scaleDuringLoad);
virtual void unload(std::shared_ptr<ResourceManager>& rm);
virtual void reload(std::shared_ptr<ResourceManager>& rm);