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https://github.com/RetroDECK/ES-DE.git
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Some minor code cleanup.
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336ff3ea7c
commit
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@ -756,9 +756,9 @@ SystemData* CollectionSystemsManager::getSystemToView(SystemData* sys)
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FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* sys)
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{
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FileData* rootFolder = sys->getRootFolder();
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FileFilterIndex* idx = rootFolder->getSystem()->getIndex();
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std::string desc = "This collection is empty";
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FileData* rootFolder {sys->getRootFolder()};
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FileFilterIndex* idx {rootFolder->getSystem()->getIndex()};
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std::string desc {"This collection is empty"};
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std::vector<FileData*> gamesList;
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std::vector<FileData*> gamesListRandom;
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@ -772,7 +772,7 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
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gamesList = rootFolder->getChildrenListToDisplay();
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}
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unsigned int gameCount = static_cast<unsigned int>(gamesList.size());
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unsigned int gameCount {static_cast<unsigned int>(gamesList.size())};
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// If there is more than 1 game in the collection, then randomize the example game names.
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if (gameCount > 1) {
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@ -785,7 +785,7 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
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std::uniform_int_distribution<int> uniform_dist(0, gameCount - 1 - i);
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target = uniform_dist(engine);
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gamesListRandom.push_back(gamesList[target]);
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std::vector<FileData*>::iterator it = (gamesList.begin() + target);
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std::vector<FileData*>::iterator it {(gamesList.begin() + target)};
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gamesList.erase(it);
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if (gamesList.size() == 0)
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break;
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@ -134,7 +134,7 @@ public:
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const bool isEditing() const { return mIsEditingCustom; }
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const std::string& getEditingCollection() const { return mEditingCollection; }
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inline static std::string myCollectionsName = "collections";
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static inline std::string myCollectionsName = "collections";
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private:
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CollectionSystemsManager() noexcept;
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@ -118,26 +118,26 @@ public:
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// Font Awesome symbols.
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#if defined(_MSC_VER) // MSVC compiler.
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inline static const std::string CONTROLLER_CHAR {Utils::String::wideStringToString(L"\uf11b")};
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inline static const std::string CROSSEDCIRCLE_CHAR {
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static inline const std::string CONTROLLER_CHAR {Utils::String::wideStringToString(L"\uf11b")};
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static inline const std::string CROSSEDCIRCLE_CHAR {
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Utils::String::wideStringToString(L"\uf05e")};
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inline static const std::string EXCLAMATION_CHAR {Utils::String::wideStringToString(L"\uf06a")};
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inline static const std::string FAVORITE_CHAR {Utils::String::wideStringToString(L"\uf005")};
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inline static const std::string FILTER_CHAR {Utils::String::wideStringToString(L"\uf0b0")};
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inline static const std::string FOLDER_CHAR {Utils::String::wideStringToString(L"\uf07C")};
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inline static const std::string GEAR_CHAR {Utils::String::wideStringToString(L"\uf013")};
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inline static const std::string KEYBOARD_CHAR {Utils::String::wideStringToString(L"\uf11c")};
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inline static const std::string TICKMARK_CHAR {Utils::String::wideStringToString(L"\uf14A")};
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static inline const std::string EXCLAMATION_CHAR {Utils::String::wideStringToString(L"\uf06a")};
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static inline const std::string FAVORITE_CHAR {Utils::String::wideStringToString(L"\uf005")};
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static inline const std::string FILTER_CHAR {Utils::String::wideStringToString(L"\uf0b0")};
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static inline const std::string FOLDER_CHAR {Utils::String::wideStringToString(L"\uf07C")};
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static inline const std::string GEAR_CHAR {Utils::String::wideStringToString(L"\uf013")};
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static inline const std::string KEYBOARD_CHAR {Utils::String::wideStringToString(L"\uf11c")};
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static inline const std::string TICKMARK_CHAR {Utils::String::wideStringToString(L"\uf14A")};
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#else
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inline static const std::string CONTROLLER_CHAR {"\uf11b"};
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inline static const std::string CROSSEDCIRCLE_CHAR {"\uf05e"};
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inline static const std::string EXCLAMATION_CHAR {"\uf06a"};
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inline static const std::string FAVORITE_CHAR {"\uf005"};
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inline static const std::string FILTER_CHAR {"\uf0b0"};
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inline static const std::string FOLDER_CHAR {"\uf07C"};
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inline static const std::string GEAR_CHAR {"\uf013"};
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inline static const std::string KEYBOARD_CHAR {"\uf11c"};
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inline static const std::string TICKMARK_CHAR {"\uf14a"};
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static inline const std::string CONTROLLER_CHAR {"\uf11b"};
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static inline const std::string CROSSEDCIRCLE_CHAR {"\uf05e"};
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static inline const std::string EXCLAMATION_CHAR {"\uf06a"};
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static inline const std::string FAVORITE_CHAR {"\uf005"};
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static inline const std::string FILTER_CHAR {"\uf0b0"};
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static inline const std::string FOLDER_CHAR {"\uf07C"};
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static inline const std::string GEAR_CHAR {"\uf013"};
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static inline const std::string KEYBOARD_CHAR {"\uf11c"};
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static inline const std::string TICKMARK_CHAR {"\uf14a"};
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#endif
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private:
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@ -41,8 +41,8 @@ public:
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bool getHasAudioDevice() { return sHasAudioDevice; }
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inline static SDL_AudioDeviceID sAudioDevice = 0;
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inline static SDL_AudioSpec sAudioFormat;
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static inline SDL_AudioDeviceID sAudioDevice {0};
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static inline SDL_AudioSpec sAudioFormat;
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private:
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AudioManager() noexcept;
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@ -50,10 +50,10 @@ private:
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static void mixAudio(void* unused, Uint8* stream, int len);
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static void mixAudio2(void* unused, Uint8* stream, int len);
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inline static SDL_AudioStream* sConversionStream;
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inline static std::vector<std::shared_ptr<Sound>> sSoundVector;
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inline static std::atomic<bool> sMuteStream = false;
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inline static bool sHasAudioDevice = true;
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static inline SDL_AudioStream* sConversionStream;
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static inline std::vector<std::shared_ptr<Sound>> sSoundVector;
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static inline std::atomic<bool> sMuteStream = false;
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static inline bool sHasAudioDevice = true;
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};
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#endif // ES_CORE_AUDIO_MANAGER_H
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@ -57,8 +57,8 @@ private:
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{LogWarning, "Warn"},
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{LogInfo, "Info"},
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{LogDebug, "Debug"}};
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inline static std::ofstream sFile;
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inline static LogLevel sReportingLevel = LogInfo;
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static inline std::ofstream sFile;
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static inline LogLevel sReportingLevel = LogInfo;
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LogLevel mMessageLevel;
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};
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