mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 07:35:38 +00:00
Mostly reimplemented the fast select GUI.
Still not sure how I want to store sort state. I'd kind of like to move sorting out of the FileData tree altogether and into the display classes.
This commit is contained in:
parent
94ca712759
commit
0cfa38fcf9
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@ -174,6 +174,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextListComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMetaDataEd.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxOk.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxYesNo.h
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@ -239,6 +240,7 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMetaDataEd.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxOk.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxYesNo.cpp
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@ -65,6 +65,7 @@ Fonts are defined like so:
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`<listFont>` - Default size: 0.045.
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`<descriptionFont>` - Default size: 0.035.
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`<fastSelectLetterFont>` - Default size: 0.15.
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Colors
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======
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@ -81,6 +82,8 @@ or
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`<listSelectorColor>` - Default: 000000FF.
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`<listSelectedColor>` - Default: 00000000.
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`<descriptionColor>` - Default: 48474DFF.
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`<fastSelectLetterColor>` - Default: FFFFFFFF.
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`<fastSelectTextColor>` - Default: DDDDDDFF.
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Images
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======
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@ -98,6 +101,7 @@ Pretty much any image format is supported.
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`<backgroundImage>` - No default.
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`<headerImage>` - No default.
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`<infoBackgroundImage>` - No default.
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`<verticalDividerImage>` - No default.
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Sounds
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======
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@ -17,7 +17,8 @@ enum FileChangeType
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{
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FILE_ADDED,
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FILE_METADATA_CHANGED,
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FILE_REMOVED
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FILE_REMOVED,
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FILE_SORTED
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};
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// Used for loading/saving gamelist.xml.
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@ -11,14 +11,17 @@
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// Defaults
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std::map<std::string, FontDef > ThemeData::sDefaultFonts = boost::assign::map_list_of
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("listFont", FontDef(0.045f, ""))
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("descriptionFont", FontDef(0.035f, ""));
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("descriptionFont", FontDef(0.035f, ""))
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("fastSelectLetterFont", FontDef(0.15f, ""));
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std::map<std::string, unsigned int> ThemeData::sDefaultColors = boost::assign::map_list_of
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("listPrimaryColor", 0x0000FFFF)
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("listSecondaryColor", 0x00FF00FF)
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("listSelectorColor", 0x000000FF)
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("listSelectedColor", 0x00000000)
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("descriptionColor", 0x48474DFF);
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("descriptionColor", 0x48474DFF)
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("fastSelectLetterColor", 0xFFFFFFFF)
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("fastSelectTextColor", 0xDDDDDDFF);
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std::map<std::string, ImageDef> ThemeData::sDefaultImages = boost::assign::map_list_of
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("backgroundImage", ImageDef("", true))
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159
src/components/GuiFastSelect.cpp
Normal file
159
src/components/GuiFastSelect.cpp
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@ -0,0 +1,159 @@
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#include "GuiFastSelect.h"
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#include "../ThemeData.h"
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#include "../FileSorts.h"
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#include "../SystemData.h"
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static const std::string LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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GuiFastSelect::GuiFastSelect(Window* window, GameListView* gamelist) : GuiComponent(window),
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mBackground(window, ":/button.png"), mSortText(window), mLetterText(window), mGameList(gamelist)
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{
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setPosition(Renderer::getScreenWidth() * 0.2f, Renderer::getScreenHeight() * 0.2f);
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setSize(Renderer::getScreenWidth() * 0.6f, Renderer::getScreenHeight() * 0.6f);
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const std::shared_ptr<ThemeData>& theme = mGameList->getTheme();
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mBackground.fitTo(mSize);
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addChild(&mBackground);
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mLetterText.setSize(mSize.x(), mSize.y() * 0.75f);
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mLetterText.setCentered(true);
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mLetterText.setFromTheme(theme, "fastSelectLetterFont", "fastSelectLetterColor");
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addChild(&mLetterText);
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mSortText.setPosition(0, mSize.y() * 0.75f);
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mSortText.setSize(mSize.x(), mSize.y() * 0.25f);
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mSortText.setCentered(true);
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mSortText.setFromTheme(theme, "descriptionFont", "fastSelectTextColor");
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addChild(&mSortText);
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mSortId = 0; // TODO
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updateSortText();
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mLetterId = LETTERS.find(mGameList->getCursor()->getName()[0]);
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if(mLetterId == std::string::npos)
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mLetterId = 0;
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mScrollDir = 0;
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mScrollAccumulator = 0;
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scroll(); // initialize the letter value
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}
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bool GuiFastSelect::input(InputConfig* config, Input input)
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{
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if(input.value == 0 && config->isMappedTo("select", input))
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{
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// the user let go of select; make our changes to the gamelist and close this gui
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updateGameListSort();
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updateGameListCursor();
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delete this;
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return true;
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}
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if(config->isMappedTo("up", input))
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{
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if(input.value != 0)
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setScrollDir(-1);
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else
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setScrollDir(0);
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return true;
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}else if(config->isMappedTo("down", input))
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{
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if(input.value != 0)
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setScrollDir(1);
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else
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setScrollDir(0);
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return true;
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}else if(config->isMappedTo("left", input) && input.value != 0)
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{
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mSortId = (mSortId + 1) % FileSorts::SortTypes.size();
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updateSortText();
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return true;
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}else if(config->isMappedTo("right", input) && input.value != 0)
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{
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mSortId--;
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if(mSortId < 0)
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mSortId += FileSorts::SortTypes.size();
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updateSortText();
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return true;
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}
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return GuiComponent::input(config, input);
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}
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void GuiFastSelect::setScrollDir(int dir)
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{
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mScrollDir = dir;
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scroll();
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mScrollAccumulator = -500;
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}
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void GuiFastSelect::update(int deltaTime)
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{
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if(mScrollDir != 0)
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{
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mScrollAccumulator += deltaTime;
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while(mScrollAccumulator >= 150)
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{
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scroll();
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mScrollAccumulator -= 150;
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}
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}
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GuiComponent::update(deltaTime);
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}
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void GuiFastSelect::scroll()
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{
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mLetterId += mScrollDir;
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if(mLetterId < 0)
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mLetterId += LETTERS.length();
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else if(mLetterId >= (int)LETTERS.length())
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mLetterId -= LETTERS.length();
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mLetterText.setText(LETTERS.substr(mLetterId, 1));
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}
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void GuiFastSelect::updateSortText()
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{
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std::stringstream ss;
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ss << "<- " << FileSorts::SortTypes.at(mSortId).description << " ->";
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mSortText.setText(ss.str());
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}
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void GuiFastSelect::updateGameListSort()
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{
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const FileData::SortType& sort = FileSorts::SortTypes.at(mSortId);
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FileData* root = mGameList->getCursor()->getSystem()->getRootFolder();
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root->sort(sort); // will also recursively sort children
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// notify that the root folder was sorted
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mGameList->onFileChanged(root, FILE_SORTED);
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}
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void GuiFastSelect::updateGameListCursor()
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{
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const std::vector<FileData*>& list = mGameList->getCursor()->getParent()->getChildren();
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// only skip by letter when the sort mode is alphabetical
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const FileData::SortType& sort = FileSorts::SortTypes.at(mSortId);
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if(sort.comparisonFunction != &FileSorts::compareFileName)
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return;
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// find the first entry in the list that either exactly matches our target letter or is beyond our target letter
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for(auto it = list.cbegin(); it != list.cend(); it++)
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{
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char check = (*it)->getName().empty() ? 'A' : (*it)->getName()[0];
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// if there's an exact match or we've passed it, set the cursor to this one
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if(check == LETTERS[mLetterId] || (sort.ascending && check > LETTERS[mLetterId]) || (!sort.ascending && check < LETTERS[mLetterId]))
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{
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mGameList->setCursor(*it);
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break;
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}
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}
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}
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35
src/components/GuiFastSelect.h
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35
src/components/GuiFastSelect.h
Normal file
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#pragma once
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#include "../GuiComponent.h"
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#include "../views/GameListView.h"
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#include "NinePatchComponent.h"
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#include "TextComponent.h"
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class GuiFastSelect : public GuiComponent
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{
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public:
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GuiFastSelect(Window* window, GameListView* gamelist);
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bool input(InputConfig* config, Input input);
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void update(int deltaTime);
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private:
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void setScrollDir(int dir);
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void scroll();
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void updateGameListCursor();
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void updateGameListSort();
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void updateSortText();
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int mSortId;
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int mLetterId;
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int mScrollDir;
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int mScrollAccumulator;
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NinePatchComponent mBackground;
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TextComponent mSortText;
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TextComponent mLetterText;
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GameListView* mGameList;
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};
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@ -2,6 +2,7 @@
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#include "../Renderer.h"
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#include "../Log.h"
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#include "../Window.h"
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#include "../ThemeData.h"
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TextComponent::TextComponent(Window* window) : GuiComponent(window),
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mFont(NULL), mColor(0x000000FF), mAutoCalcExtent(true, true), mCentered(false)
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@ -137,3 +138,9 @@ std::string TextComponent::getValue() const
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{
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return mText;
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}
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void TextComponent::setFromTheme(const std::shared_ptr<ThemeData>& theme, const std::string& fontIdentifier, const std::string& colorIdentifier)
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{
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setFont(theme->getFont(fontIdentifier));
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setColor(theme->getColor(colorIdentifier));
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}
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@ -4,6 +4,8 @@
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#include "../GuiComponent.h"
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#include "../resources/Font.h"
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class ThemeData;
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class TextComponent : public GuiComponent
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{
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public:
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std::shared_ptr<Font> getFont() const;
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void setFromTheme(const std::shared_ptr<ThemeData>& theme, const std::string& fontIdentifier, const std::string& colorIdentifier);
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private:
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void calculateExtent();
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@ -29,7 +29,7 @@ BasicGameListView::BasicGameListView(Window* window, FileData* root)
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addChild(&mHeaderText);
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}
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void BasicGameListView::setTheme(const std::shared_ptr<ThemeData>& theme)
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void BasicGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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{
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const ImageDef& bg = theme->getImage("backgroundImage");
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mBackground.setTiling(bg.tile);
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mList.setCursor(cursor);
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}
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}
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// the root file was sorted (so children were sorted too)
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if(file == mRoot && change == FILE_SORTED)
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{
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FileData* cursor = getCursor();
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populateList(cursor->getParent());
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mList.setCursor(cursor);
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}
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}
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void buildHeader(FileData* from, std::stringstream& ss)
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@ -15,7 +15,7 @@ public:
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virtual bool input(InputConfig* config, Input input) override;
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virtual void setTheme(const std::shared_ptr<ThemeData>& theme) override;
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virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
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inline FileData* getCursor() { return mList.getSelected(); }
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virtual void setCursor(FileData* file) override;
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@ -39,10 +39,10 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root) :
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updateInfoPanel();
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}
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void DetailedGameListView::setTheme(const std::shared_ptr<ThemeData>& theme)
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void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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{
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mHeaderImage.setResize(mSize.x() * 0.5f, 0, true);
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BasicGameListView::setTheme(theme);
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BasicGameListView::onThemeChanged(theme);
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if(mHeaderImage.getPosition().y() + mHeaderImage.getSize().y() > mImage.getPosition().y())
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mHeaderImage.setResize(0, mSize.y() * 0.185f, true);
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@ -10,7 +10,7 @@ class DetailedGameListView : public BasicGameListView
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public:
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DetailedGameListView(Window* window, FileData* root);
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virtual void setTheme(const std::shared_ptr<ThemeData>& theme) override;
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virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
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virtual void onFileChanged(FileData* file, FileChangeType change);
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@ -2,6 +2,8 @@
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#include "../Window.h"
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#include "../components/GuiMetaDataEd.h"
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#include "../components/GuiMenu.h"
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#include "../components/GuiFastSelect.h"
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#include "ViewController.h"
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bool GameListView::input(InputConfig* config, Input input)
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{
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@ -24,7 +26,17 @@ bool GameListView::input(InputConfig* config, Input input)
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{
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// open menu
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mWindow->pushGui(new GuiMenu(mWindow));
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}else if(config->isMappedTo("select", input) && input.value != 0)
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{
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// open fast select
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mWindow->pushGui(new GuiFastSelect(mWindow, this));
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}
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return GuiComponent::input(config, input);
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}
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void GameListView::setTheme(const std::shared_ptr<ThemeData>& theme)
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{
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mTheme = theme;
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onThemeChanged(theme);
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}
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@ -20,17 +20,23 @@ public:
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virtual ~GameListView() {}
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// Called when a new file is added, a file is removed, or a file's metadata changes.
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// Called when a new file is added, a file is removed, a file's metadata changes, or a file's children are sorted.
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// NOTE: FILE_SORTED is only reported for the topmost FileData, where the sort started.
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// Since sorts are recursive, that FileData's children probably changed too.
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virtual void onFileChanged(FileData* file, FileChangeType change) = 0;
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// Called to set or update theme.
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virtual void setTheme(const std::shared_ptr<ThemeData>& theme) = 0;
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// Called whenever the theme changes.
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virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) = 0;
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virtual bool input(InputConfig* config, Input input) override;
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void setTheme(const std::shared_ptr<ThemeData>& theme);
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inline const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
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virtual FileData* getCursor() = 0;
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virtual void setCursor(FileData*) = 0;
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virtual bool input(InputConfig* config, Input input) override;
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protected:
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FileData* mRoot;
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std::shared_ptr<ThemeData> mTheme;
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};
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