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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Changed ComponentList to fixed row heights
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parent
e34f0ac05c
commit
0d18239893
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@ -98,6 +98,7 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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mGrid.setEntry(mSubtitle, glm::ivec2 {0, 2}, false, true, glm::ivec2 {2, 1});
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mList = std::make_shared<ComponentList>();
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mList->setRowHeight(std::round(Font::get(FONT_SIZE_SMALL)->getHeight()));
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mGrid.setEntry(mList, glm::ivec2 {0, 4}, true, true, glm::ivec2 {2, 1});
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// Set up scroll indicators.
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@ -721,7 +722,7 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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(mRenderer->getIsVerticalOrientation() ? 0.95f : 0.90f))};
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// Set height explicitly to ten rows for the component list.
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float height {mList->getRowHeight(0) * 10.0f + mTitle->getSize().y + mSubtitle->getSize().y +
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float height {mList->getRowHeight() * 10.0f + mTitle->getSize().y + mSubtitle->getSize().y +
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mButtons->getSize().y};
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setSize(width, height);
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@ -735,7 +736,7 @@ void GuiMetaDataEd::onSizeChanged()
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mGrid.setRowHeightPerc(1, TITLE_HEIGHT / mSize.y / 2.0f);
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mGrid.setRowHeightPerc(2, titleSubtitleSpacing / mSize.y);
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mGrid.setRowHeightPerc(3, (titleSubtitleSpacing * 1.2f) / mSize.y);
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mGrid.setRowHeightPerc(4, ((mList->getRowHeight(0) * 10.0f) + 2.0f) / mSize.y);
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mGrid.setRowHeightPerc(4, ((mList->getRowHeight() * 10.0f) + 2.0f) / mSize.y);
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mGrid.setColWidthPerc(1, 0.055f);
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@ -19,6 +19,7 @@ ComponentList::ComponentList()
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, mSetupCompleted {false}
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, mBottomCameraOffset {false}
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, mSingleRowScroll {false}
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, mRowHeight {std::round(Font::get(FONT_SIZE_MEDIUM)->getHeight())}
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, mSelectorBarOffset {0.0f}
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, mCameraOffset {0.0f}
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, mLoopRows {false}
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@ -137,12 +138,10 @@ void ComponentList::update(int deltaTime)
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mLoopTime = 0;
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}
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const float totalHeight {getTotalRowHeight()};
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// Scroll indicator logic, used by ScrollIndicatorComponent.
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bool scrollIndicatorChanged {false};
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if (totalHeight > mSize.y) {
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if (getTotalRowHeight() > mSize.y) {
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if (mCameraOffset == 0) {
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if (mScrollIndicatorStatus != SCROLL_DOWN) {
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mScrollIndicatorStatus = SCROLL_DOWN;
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@ -219,7 +218,7 @@ void ComponentList::onCursorChanged(const CursorState& state)
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// In the future this might be animated.
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mSelectorBarOffset = 0;
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for (int i {0}; i < mCursor; ++i)
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mSelectorBarOffset += getRowHeight(mEntries.at(i).data);
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mSelectorBarOffset += mRowHeight;
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updateCameraOffset();
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@ -239,19 +238,18 @@ void ComponentList::onCursorChanged(const CursorState& state)
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void ComponentList::updateCameraOffset()
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{
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float oldCameraOffset {mCameraOffset};
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const float oldCameraOffset {mCameraOffset};
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// Move the camera to scroll.
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const float totalHeight {getTotalRowHeight()};
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if (totalHeight > mSize.y) {
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const float target {mSelectorBarOffset + getRowHeight(mEntries.at(mCursor).data) / 2.0f -
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(mSize.y / 2.0f)};
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const float target {mSelectorBarOffset + mRowHeight / 2.0f - (mSize.y / 2.0f)};
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// Clamp the camera to prevent a fraction of a row from being displayed.
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mCameraOffset = 0.0f;
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unsigned int i {0};
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while (mCameraOffset < target && i < mEntries.size()) {
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mCameraOffset += getRowHeight(mEntries.at(i).data);
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mCameraOffset += mRowHeight;
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if (mCameraOffset > totalHeight - mSize.y) {
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if (mSetupCompleted) {
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if (mScrollIndicatorStatus == ComponentList::SCROLL_NONE &&
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@ -288,21 +286,15 @@ void ComponentList::render(const glm::mat4& parentTrans)
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glm::mat4 trans {parentTrans * getTransform()};
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// TODO: Fix the rounding error properly instead of working around it.
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const float roundErrorComp {
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static_cast<float>(static_cast<int>(mSize.y) %
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static_cast<int>(getRowHeight(mEntries.at(0).data))) -
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2.0f};
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// Clip everything to be inside our bounds.
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glm::vec3 dim {mSize.x, mSize.y - roundErrorComp, 0.0f};
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glm::vec3 dim {mSize.x, mSize.y, 0.0f};
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dim.x = (trans[0].x * dim.x + trans[3].x) - trans[3].x;
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dim.y = (trans[1].y * dim.y + trans[3].y) - trans[3].y;
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const int clipRectPosX {static_cast<int>(std::floor(trans[3].x))};
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const int clipRectPosY {static_cast<int>(std::floor(trans[3].y))};
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const int clipRectPosX {static_cast<int>(std::round(trans[3].x))};
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const int clipRectPosY {static_cast<int>(std::round(trans[3].y))};
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const int clipRectSizeX {static_cast<int>(std::round(dim.x))};
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const int clipRectSizeY {static_cast<int>(std::ceil(dim.y) + 1.0f)};
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const int clipRectSizeY {static_cast<int>(std::round(dim.y) + 1.0f)};
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mRenderer->pushClipRect(glm::ivec2 {clipRectPosX, clipRectPosY},
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glm::ivec2 {clipRectSizeX, clipRectSizeY});
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@ -315,10 +307,9 @@ void ComponentList::render(const glm::mat4& parentTrans)
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// Draw selector bar if we're using the dark color scheme.
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if (mFocused && mOpacity == 1.0f && darkColorScheme) {
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const float selectedRowHeight {getRowHeight(mEntries.at(mCursor).data)};
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mRenderer->setMatrix(trans);
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mRenderer->drawRect(0.0f, mSelectorBarOffset, mSize.x, selectedRowHeight,
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mMenuColorSelector, mMenuColorSelector, false, mOpacity, mDimming);
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mRenderer->drawRect(0.0f, mSelectorBarOffset, mSize.x, mRowHeight, mMenuColorSelector,
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mMenuColorSelector, false, mOpacity, mDimming);
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}
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// Draw our entries.
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@ -397,15 +388,13 @@ void ComponentList::render(const glm::mat4& parentTrans)
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// Draw selector bar if we're using the light color scheme.
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if (mFocused && !darkColorScheme) {
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const float selectedRowHeight {getRowHeight(mEntries.at(mCursor).data)};
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if (mOpacity == 1.0f) {
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mRenderer->drawRect(0.0f, mSelectorBarOffset, mSize.x, selectedRowHeight,
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mMenuColorSelector, mMenuColorSelector, false, mOpacity, mDimming,
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mRenderer->drawRect(0.0f, mSelectorBarOffset, mSize.x, mRowHeight, mMenuColorSelector,
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mMenuColorSelector, false, mOpacity, mDimming,
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Renderer::BlendFactor::ONE_MINUS_DST_COLOR,
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Renderer::BlendFactor::ZERO);
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mRenderer->drawRect(0.0f, mSelectorBarOffset, mSize.x, selectedRowHeight, 0x777777FF,
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mRenderer->drawRect(0.0f, mSelectorBarOffset, mSize.x, mRowHeight, 0x777777FF,
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0x777777FF, false, mOpacity, mDimming, Renderer::BlendFactor::ONE,
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Renderer::BlendFactor::ONE);
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}
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@ -423,7 +412,7 @@ void ComponentList::render(const glm::mat4& parentTrans)
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for (unsigned int i {0}; i < mEntries.size(); ++i) {
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mRenderer->drawRect(0.0f, y, mSize.x, 1.0f * mRenderer->getScreenResolutionModifier(),
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mMenuColorSeparators, mMenuColorSeparators, false, mOpacity, mDimming);
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y += getRowHeight(mEntries.at(i).data);
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y += mRowHeight;
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}
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mRenderer->drawRect(0.0f, y, mSize.x, 1.0f * mRenderer->getScreenResolutionModifier(),
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@ -431,43 +420,20 @@ void ComponentList::render(const glm::mat4& parentTrans)
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mRenderer->popClipRect();
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}
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float ComponentList::getRowHeight(const ComponentListRow& row) const
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{
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// Returns the highest component height found in the row.
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float height {0.0f};
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for (unsigned int i {0}; i < row.elements.size(); ++i) {
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if (row.elements.at(i).component->getSize().y > height)
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height = row.elements.at(i).component->getSize().y;
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}
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// We round down to avoid separator single-pixel alignment issues.
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return std::floor(height);
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}
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float ComponentList::getTotalRowHeight() const
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{
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float height {0.0f};
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for (auto it = mEntries.cbegin(); it != mEntries.cend(); ++it)
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height += getRowHeight(it->data);
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return height;
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}
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void ComponentList::updateElementPosition(const ComponentListRow& row)
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{
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float yOffset {0.0f};
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for (auto it = mEntries.cbegin(); it != mEntries.cend() && &it->data != &row; ++it)
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yOffset += getRowHeight(it->data);
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yOffset += mRowHeight;
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// Assumes updateElementSize has already been called.
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float rowHeight {getRowHeight(row)};
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float x {mHorizontalPadding / 2.0f};
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for (unsigned int i {0}; i < row.elements.size(); ++i) {
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const auto comp = row.elements.at(i).component;
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// Center vertically.
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comp->setPosition(x, (rowHeight - std::floor(comp->getSize().y)) / 2.0f + yOffset);
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comp->setPosition(x, (mRowHeight - comp->getSize().y) / 2.0f + yOffset);
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x += comp->getSize().x;
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}
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}
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@ -83,8 +83,9 @@ public:
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bool moveCursor(int amt);
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int getCursorId() const { return mCursor; }
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float getTotalRowHeight() const;
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float getRowHeight(int row) const { return getRowHeight(mEntries.at(row).data); }
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const float getRowHeight() const { return mRowHeight; }
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void setRowHeight(float height) { mRowHeight = height; }
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const float getTotalRowHeight() const { return mRowHeight * mEntries.size(); }
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// Horizontal looping for row content that doesn't fit on-screen.
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void setLoopRows(bool state)
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@ -134,8 +135,7 @@ private:
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void updateElementPosition(const ComponentListRow& row);
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void updateElementSize(const ComponentListRow& row);
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float getRowHeight(const ComponentListRow& row) const;
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float mRowHeight;
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float mHorizontalPadding;
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float mSelectorBarOffset;
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float mCameraOffset;
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@ -104,7 +104,7 @@ void MenuComponent::updateSize()
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int i {0};
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while (i < mList->size()) {
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// Add the separator height to the row height so that it also gets properly rendered.
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float rowHeight {mList->getRowHeight(i) + mRenderer->getScreenResolutionModifier()};
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float rowHeight {mList->getRowHeight() + mRenderer->getScreenResolutionModifier()};
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if (height + rowHeight < maxHeight)
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height += rowHeight;
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else
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@ -317,7 +317,7 @@ void GuiInputConfig::onSizeChanged()
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mGrid.setRowHeightPerc(1, mTitle->getFont()->getHeight() * 0.75f / mSize.y);
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mGrid.setRowHeightPerc(2, mSubtitle1->getFont()->getHeight() / mSize.y);
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mGrid.setRowHeightPerc(3, mSubtitle2->getFont()->getHeight() / mSize.y);
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mGrid.setRowHeightPerc(5, (mList->getRowHeight(0) * 5.0f + 2.0f) / mSize.y);
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mGrid.setRowHeightPerc(5, (mList->getRowHeight() * 5.0f + 2.0f) / mSize.y);
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mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y / mSize.y);
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}
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