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Made the A/B and X/Y button swap setting not affect keyboard input
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@ -148,7 +148,7 @@ bool InputConfig::getInputByName(const std::string& name, Input* result)
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{
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std::string nameInput {name};
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if (Settings::getInstance()->getBool("InputSwapButtons")) {
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if (Settings::getInstance()->getBool("InputSwapButtons") && mDeviceId != DEVICE_KEYBOARD) {
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if (name == "a")
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nameInput = "b";
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else if (name == "b")
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