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GuiInputConfig now also shows the controller device name during configuration.
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@ -91,7 +91,7 @@ GuiInputConfig::GuiInputConfig(
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else if (target->getDeviceId() == DEVICE_CEC)
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else if (target->getDeviceId() == DEVICE_CEC)
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ss << "CEC";
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ss << "CEC";
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else
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else
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ss << "GAMEPAD " << (target->getDeviceId() + 1);
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ss << "GAMEPAD " << (target->getDeviceId() + 1) << " (" << target->getDeviceName() << ")";
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mSubtitle1 = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(ss.str()),
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mSubtitle1 = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(ss.str()),
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Font::get(FONT_SIZE_MEDIUM), 0x555555FF, ALIGN_CENTER);
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Font::get(FONT_SIZE_MEDIUM), 0x555555FF, ALIGN_CENTER);
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mGrid.setEntry(mSubtitle1, Vector2i(0, 2), false, true);
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mGrid.setEntry(mSubtitle1, Vector2i(0, 2), false, true);
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