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Documentation update.
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@ -18,6 +18,7 @@
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* Added support for defining what type of image metadata to use for all image elements (and also for the video component static image)
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* Added a legacy (backward compatibility) mode for still supporting older RetroPie EmulationStation themes
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* Added theme support for Lottie animations (vector graphics)
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* Replaced the forceUppercase theme property with a more versatile letterCase property (forceUppercase is retained for legacy theme compatibility)
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* Made it possible to set any text element as a scrollable container using either metadata values or literal strings
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* Made it possible to use almost all game metadata field when theming text elements
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* Added scraper support for displaying the returned platform if it does not match the game platform, or if multiple platforms are defined for the system
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@ -28,11 +29,12 @@
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* Added the ability to set a manual sortname specifically for custom collections using the metadata editor
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* When scraping in semi-automatic mode, horizontal scrolling of long game names are no longer reset when automatically selecting the result
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* Reduced CPU usage significantly when a menu is open by not rendering the bottom of the stack
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* Reduced CPU usage by only rendering the currently visible system in SystemView
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* Reduced CPU usage significantly by only rendering the necessary systems in SystemView
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* Added an OpenGL ES 2.0 renderer (borrowed from the RetroPie fork of EmulationStation)
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* Added logging of the display refresh rate on startup
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* Improved the theme loading error logging to make it consistent and easier to understand
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* Added a log warning for unthemed systems during theme set loading
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* Changed the warning log level for missing theme files to debug level if the paths are set using variables
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* Added a color model conversion shader for converting from BGRA to RGBA
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* Added renderer support for supplying a separate format than internalFormat when creating textures (although not really supported by the OpenGL standard)
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* Added the rlottie library as a Git subtree
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@ -63,6 +65,7 @@
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* Changing some values using the metadata editor could lead to an incorrect sort order if the changes were done from within a grouped custom collection
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* Changing the setting "Group unthemed custom collections" could lead to incorrect custom collections sorting under some circumstances
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* When multi-scraping in semi-automatic mode and a long game name was scrolling, the start position was not reset when scraping the next game
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* The VideoComponent static images were not fading out smoothly on gamelist fast-scrolling (only fixed for non-legacy themes)
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* Clearing a game in the metadata editor would sometimes not remove all media files (if there were both a .jpg and a .png for a certain file type)
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* The ScummVM platform entry was missing for TheGamesDB which resulted in very inaccurate scraper searches
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* During multi-scraping the busy indicator was not displayed after a result was acquired but before the thumbnail was completely downloaded
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@ -78,7 +78,9 @@ The following are the most important changes compared to the legacy theme struct
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* The concept of _features_ is gone
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* The `<formatVersion>` tag is gone as tracking theme versions doesn't make much sense after all
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* The `video` element properties `showSnapshotNoVideo` and `showSnapshotDelay` have been removed
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* The `forceUppercase` property has been replaced with the more versatile `letterCase` property
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* Correct theme structure is enforced more strictly than before, and deviations will generate error log messages and make the theme loading fail
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* Many additional elements and properties have been added, refer to the [Reference](THEMES-DEV.md#reference) section for more information
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Attempting to use any of the legacy logic in the new theme structure will make the theme loading fail, for example adding the _extra="true"_ attribute to any element.
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@ -977,8 +979,9 @@ It's strongly recommended to use the same image dimensions for all badges as var
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- Valid values are `left`, `center`, or `right`. Controls alignment on the X axis and `center` will also align vertically.
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* `color` - type: COLOR
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* `backgroundColor` - type: COLOR
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* `forceUppercase` - type: BOOLEAN
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- Draw text in uppercase.
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* `letterCase` - type: STRING
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- Valid values are `none`, `uppercase`, `lowercase` or `capitalize`
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- Default is `none` (original letter case is retained)
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* `lineSpacing` - type: FLOAT
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- Controls the space between lines (as a multiple of font height).
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- Default is `1.5`
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@ -1018,8 +1021,9 @@ It's strongly recommended to use the same image dimensions for all badges as var
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- Valid values are `left`, `center`, or `right`. Controls alignment on the X axis and `center` will also align vertically.
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* `color` - type: COLOR
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* `backgroundColor` - type: COLOR
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* `forceUppercase` - type: BOOLEAN
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- Draw text in uppercase.
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* `letterCase` - type: STRING
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- Valid values are `none`, `uppercase`, `lowercase` or `capitalize`
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- Default is `none` (original letter case is retained)
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* `lineSpacing` - type: FLOAT
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- Controls the space between lines (as a multiple of font height).
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- Default is `1.5`
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@ -1100,7 +1104,7 @@ Displays the game count (all games as well as favorites), any applied filters, a
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#### carousel
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* `type` - type: STRING
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- Sets the scoll direction of the carousel.
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- Sets the carousel type and scroll direction.
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- Valid values are `horizontal`, `vertical`, `horizontal_wheel` or `vertical_wheel`.
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- Default is `horizontal`
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* `size` - type: NORMALIZED_PAIR
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@ -1154,10 +1158,9 @@ Displays the game count (all games as well as favorites), any applied filters, a
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- Default is `000000FF`
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* `textBackgroundColor` - type: COLOR
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- Default is `FFFFFF00`
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* `textStyle` - type: STRING
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- The style of the text.
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- Valid values are `original`, `uppercase`, `lowercase` or `camelcase`
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- Default is `original` (original formatting is retained)
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* `letterCase` - type: STRING
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- Valid values are `none`, `uppercase`, `lowercase` or `capitalize`
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- Default is `none` (original letter case is retained)
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* `fontPath` - type: PATH
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- Path to a TrueType font (.ttf) used as fallback if there is no `logo` image defined or found, and if `defaultLogo` has not been defined.
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* `fontSize` - type: FLOAT
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@ -1201,8 +1204,9 @@ This is a list containing rows of text which can be navigated using the keyboard
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- Valid values are `left`, `center`, or `right`. Controls alignment on the X axis.
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* `horizontalMargin` - type: FLOAT
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- Horizontal offset for text from the alignment point. If `alignment` is "left", offsets the text to the right. If `alignment` is "right", offsets text to the left. No effect if `alignment` is "center". Given as a percentage of the element's parent's width (same unit as `size`'s X value).
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* `forceUppercase` - type: BOOLEAN
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- Draw text in uppercase.
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* `letterCase` - type: STRING
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- Valid values are `none`, `uppercase`, `lowercase` or `capitalize`
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- Default is `none` (original letter case is retained)
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* `lineSpacing` - type: FLOAT
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- Controls the space between lines (as a multiple of font height).
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- Default is `1.5`
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@ -1237,9 +1241,8 @@ The help system is a special element that displays a context-sensitive list of a
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* `iconTextSpacing` - type: FLOAT
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- Spacing in pixels within a help system element between its icon and text.
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- Default is `8.0`
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* `textStyle` - type: STRING
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- The style of the text.
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- Valid values are `uppercase`, `lowercase` or `camelcase`
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* `letterCase` - type: STRING
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- Valid values are `uppercase`, `lowercase` or `capitalize`
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- Default is `uppercase`
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* `customButtonIcon` - type: PATH
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- A button icon override. Specify the button type in the attribute `button`.
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@ -900,8 +900,6 @@ ES-DE borrows the concept of "nine patches" from Android (or "9-Slices"). Curren
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- Spacing in pixels between the help system components.
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* `iconTextSpacing` - type: FLOAT. Default is 8.0.
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- Spacing in pixels within a help system component between it's icon and text.
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* `textStyle` - type: STRING. Default is `uppercase`.
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- The style of the text. Options: `uppercase`, `lowercase`, `camelcase`.
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* `customButtonIcon` - type: PATH.
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- A button icon override. Specify the button type in the attribute `button`. The available buttons are:
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`dpad_updown`,
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@ -872,8 +872,6 @@ ES-DE borrows the concept of "nine patches" from Android (or "9-Slices"). Curren
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- Spacing in pixels between the help system components.
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* `iconTextSpacing` - type: FLOAT. Default is 8.0.
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- Spacing in pixels within a help system component between it's icon and text.
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* `textStyle` - type: STRING. Default is `uppercase`.
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- The style of the text. Options: `uppercase`, `lowercase`, `camelcase`.
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* `customButtonIcon` - type: PATH.
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- A button icon override. Specify the button type in the attribute `button`. The available buttons are:
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`dpad_updown`,
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