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Documentation update.
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CHANGELOG.md
12
CHANGELOG.md
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@ -138,6 +138,16 @@
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* The device text flickered in GuiDetectDevice when configuring a controller
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* The device text flickered in GuiDetectDevice when configuring a controller
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* The selector bar was not aligned correctly during menu scale-up animations
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* The selector bar was not aligned correctly during menu scale-up animations
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## Version 1.2.4 (in development)
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**Release date:** TBD
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### Release overview
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### Detailed list of changes
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### Bug fixes
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## Version 1.2.3
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## Version 1.2.3
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**Release date:** 2022-05-04
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**Release date:** 2022-05-04
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@ -184,7 +194,7 @@ v1.2 maintenance release. Support has been added for displaying multi-disc/multi
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* The MAME standalone emulator couldn't be launched
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* The MAME standalone emulator couldn't be launched
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* Using a custom image directory for the slideshow screensaver would hang the application if there was only a single image
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* Using a custom image directory for the slideshow screensaver would hang the application if there was only a single image
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* On Unix and macOS, staticpaths rules in es_find_rules.xml containing blank spaces would not work
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* On Unix and macOS, staticpaths rules in es_find_rules.xml containing spaces would not work
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* %ESPATH% variables could not be used in es_systems.xml
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* %ESPATH% variables could not be used in es_systems.xml
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* Navigating the list of alternative emulators would sometimes lead to an incorrect row positioning
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* Navigating the list of alternative emulators would sometimes lead to an incorrect row positioning
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* On Windows, the find rule for the Mupen64Plus standalone emulator was not setup correctly
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* On Windows, the find rule for the Mupen64Plus standalone emulator was not setup correctly
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@ -691,6 +691,18 @@ For the first scenario, to automatically launch a file inside a directory, just
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In this case the directory is named _Jet Grind Radio.cue_, i.e. exactly the same name as one of the files inside the directory. This means that when launching the game, `~/ROMs/dreamcast/Jet Grind Radio.cue/Jet Grind Radio.cue` will actually be passed to the emulator.
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In this case the directory is named _Jet Grind Radio.cue_, i.e. exactly the same name as one of the files inside the directory. This means that when launching the game, `~/ROMs/dreamcast/Jet Grind Radio.cue/Jet Grind Radio.cue` will actually be passed to the emulator.
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Here's another example when using .m3u files:
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```
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~/ROMs/psx/Final Fantasy VII.m3u/
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~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 1).chd
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~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 2).chd
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~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 3).chd
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~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII.m3u
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```
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In exactly the same manner, the file `~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII.m3u` will be passed to the emulator on game launch. See the section just above this one, _Multiple game files installation_ for details on how .m3u files work.
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The second scenario is when an emulator supports passing a directory rather than a file to launch a game. Such an example is the PlayStation 3 emulator RPCS3.
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The second scenario is when an emulator supports passing a directory rather than a file to launch a game. Such an example is the PlayStation 3 emulator RPCS3.
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For PS3 games the extension in es_systems.xml is .ps3 so this is what a game directory could look like:
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For PS3 games the extension in es_systems.xml is .ps3 so this is what a game directory could look like:
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12
USERGUIDE.md
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USERGUIDE.md
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@ -707,6 +707,18 @@ For the first scenario, to automatically launch a file inside a directory, just
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In this case the directory is named _Jet Grind Radio.cue_, i.e. exactly the same name as one of the files inside the directory. This means that when launching the game, `~/ROMs/dreamcast/Jet Grind Radio.cue/Jet Grind Radio.cue` will actually be passed to the emulator.
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In this case the directory is named _Jet Grind Radio.cue_, i.e. exactly the same name as one of the files inside the directory. This means that when launching the game, `~/ROMs/dreamcast/Jet Grind Radio.cue/Jet Grind Radio.cue` will actually be passed to the emulator.
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Here's another example when using .m3u files:
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```
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~/ROMs/psx/Final Fantasy VII.m3u/
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~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 1).chd
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~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 2).chd
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~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 3).chd
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~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII.m3u
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```
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In exactly the same manner, the file `~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII.m3u` will be passed to the emulator on game launch. See the section just above this one, _Multiple game files installation_ for details on how .m3u files work.
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The second scenario is when an emulator supports passing a directory rather than a file to launch a game. Such an example is the PlayStation 3 emulator RPCS3.
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The second scenario is when an emulator supports passing a directory rather than a file to launch a game. Such an example is the PlayStation 3 emulator RPCS3.
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For PS3 games the extension in es_systems.xml is .ps3 so this is what a game directory could look like:
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For PS3 games the extension in es_systems.xml is .ps3 so this is what a game directory could look like:
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