Documentation update.

This commit is contained in:
Leon Styhre 2022-05-05 21:06:43 +02:00
parent c80ba8c6fe
commit 0fc51b59f4
3 changed files with 35 additions and 1 deletions

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@ -138,6 +138,16 @@
* The device text flickered in GuiDetectDevice when configuring a controller
* The selector bar was not aligned correctly during menu scale-up animations
## Version 1.2.4 (in development)
**Release date:** TBD
### Release overview
### Detailed list of changes
### Bug fixes
## Version 1.2.3
**Release date:** 2022-05-04
@ -184,7 +194,7 @@ v1.2 maintenance release. Support has been added for displaying multi-disc/multi
* The MAME standalone emulator couldn't be launched
* Using a custom image directory for the slideshow screensaver would hang the application if there was only a single image
* On Unix and macOS, staticpaths rules in es_find_rules.xml containing blank spaces would not work
* On Unix and macOS, staticpaths rules in es_find_rules.xml containing spaces would not work
* %ESPATH% variables could not be used in es_systems.xml
* Navigating the list of alternative emulators would sometimes lead to an incorrect row positioning
* On Windows, the find rule for the Mupen64Plus standalone emulator was not setup correctly

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@ -691,6 +691,18 @@ For the first scenario, to automatically launch a file inside a directory, just
In this case the directory is named _Jet Grind Radio.cue_, i.e. exactly the same name as one of the files inside the directory. This means that when launching the game, `~/ROMs/dreamcast/Jet Grind Radio.cue/Jet Grind Radio.cue` will actually be passed to the emulator.
Here's another example when using .m3u files:
```
~/ROMs/psx/Final Fantasy VII.m3u/
~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 1).chd
~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 2).chd
~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 3).chd
~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII.m3u
```
In exactly the same manner, the file `~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII.m3u` will be passed to the emulator on game launch. See the section just above this one, _Multiple game files installation_ for details on how .m3u files work.
The second scenario is when an emulator supports passing a directory rather than a file to launch a game. Such an example is the PlayStation 3 emulator RPCS3.
For PS3 games the extension in es_systems.xml is .ps3 so this is what a game directory could look like:

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@ -707,6 +707,18 @@ For the first scenario, to automatically launch a file inside a directory, just
In this case the directory is named _Jet Grind Radio.cue_, i.e. exactly the same name as one of the files inside the directory. This means that when launching the game, `~/ROMs/dreamcast/Jet Grind Radio.cue/Jet Grind Radio.cue` will actually be passed to the emulator.
Here's another example when using .m3u files:
```
~/ROMs/psx/Final Fantasy VII.m3u/
~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 1).chd
~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 2).chd
~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII (Disc 3).chd
~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII.m3u
```
In exactly the same manner, the file `~/ROMs/psx/Final Fantasy VII.m3u/Final Fantasy VII.m3u` will be passed to the emulator on game launch. See the section just above this one, _Multiple game files installation_ for details on how .m3u files work.
The second scenario is when an emulator supports passing a directory rather than a file to launch a game. Such an example is the PlayStation 3 emulator RPCS3.
For PS3 games the extension in es_systems.xml is .ps3 so this is what a game directory could look like: