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Fixed a regression where the graying-out of menu entries didn't work.
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parent
6e2c8d4f32
commit
107c747374
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@ -336,9 +336,10 @@ void Window::render()
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}
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}
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if (Settings::getInstance()->getString("MenuOpeningEffect") == "fade-in") {
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if (Settings::getInstance()->getString("MenuOpeningEffect") == "fade-in") {
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// Fade-in menu.
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// Fade-in menu.
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if (mTopOpacity < 255)
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if (mTopOpacity < 255) {
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mTopOpacity = Math::clamp(mTopOpacity+15, 0, 255);
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mTopOpacity = Math::clamp(mTopOpacity+15, 0, 255);
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top->setOpacity(mTopOpacity);
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top->setOpacity(mTopOpacity);
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}
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}
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}
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#endif
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#endif
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@ -229,7 +229,6 @@ void ComponentList::render(const Transform4x4f& parentTrans)
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}
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}
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}
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}
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else {
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else {
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it->component->setOpacity(mOpacity);
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it->component->render(trans);
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it->component->render(trans);
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}
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}
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}
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}
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@ -118,6 +118,12 @@ void NinePatchComponent::render(const Transform4x4f& parentTrans)
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mVertices[0].shaders = Renderer::SHADER_OPACITY;
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mVertices[0].shaders = Renderer::SHADER_OPACITY;
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mVertices[0].opacity = mOpacity / 255.0;
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mVertices[0].opacity = mOpacity / 255.0;
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}
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}
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else if (mVertices[0].shaders & Renderer::SHADER_OPACITY) {
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// We have reached full opacity, so disable the opacity shader and set
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// the vertex opacity to 1.0.
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mVertices[0].shaders ^= Renderer::SHADER_OPACITY;
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mVertices[0].opacity = 1.0;
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}
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mTexture->bind();
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mTexture->bind();
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Renderer::drawTriangleStrips(&mVertices[0], 6*9, trans);
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Renderer::drawTriangleStrips(&mVertices[0], 6*9, trans);
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}
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}
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