From 109bcb35be875e23fd63edc67e9d6595432a8f52 Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Sat, 3 Feb 2024 16:39:32 +0100 Subject: [PATCH] Fixed an issue where the UI mode switch confirmation dialog did not show the correct button descriptions if the controller type was PlayStation 1/2/3 --- es-app/src/UIModeController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/es-app/src/UIModeController.cpp b/es-app/src/UIModeController.cpp index aa7fd2d02..7ce20065c 100644 --- a/es-app/src/UIModeController.cpp +++ b/es-app/src/UIModeController.cpp @@ -133,7 +133,7 @@ std::string UIModeController::getFormattedPassKeyStr() symbolX = "Y"; symbolY = "X"; } - else if (controllerType == "ps4" || controllerType == "ps5") { + else if (controllerType == "ps123" || controllerType == "ps4" || controllerType == "ps5") { #if defined(_MSC_VER) // MSVC compiler. // These symbols are far from perfect but you can at least understand what // they are supposed to depict.