mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 07:35:38 +00:00
Unified renderer initialization on RPi and other platforms! Woo, SDL2!
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parent
71f0dbf7e5
commit
10ed603f27
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@ -82,7 +82,7 @@ if(CMAKE_COMPILER_IS_GNUCXX)
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message(SEND_ERROR "You need at least G++ 4.7 to compile EmulationStation!")
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endif()
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#set up compiler flags for GCC
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2") #support C++11 for std::, optimize
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") #support C++11 for std::, optimize
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s") #strip binary
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endif()
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@ -251,15 +251,15 @@ set(ES_SOURCES
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SOURCE_GROUP(resources FILES ResourceUtil.cpp)
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#add open gl specific sources
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if(${GLSystem} MATCHES "Desktop OpenGL")
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#if(${GLSystem} MATCHES "Desktop OpenGL")
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LIST(APPEND ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_sdlgl.cpp
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)
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else()
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LIST(APPEND ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_rpi.cpp
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)
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endif()
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#else()
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# LIST(APPEND ES_SOURCES
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# ${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_rpi.cpp
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# )
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#endif()
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#-------------------------------------------------------------------------------
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#define OS specific sources and headers
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@ -1,235 +0,0 @@
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#include "Renderer.h"
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#include <iostream>
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#include "platform.h"
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#include <GLES/gl.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <SDL.h>
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#include "Log.h"
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#ifdef _RPI_
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#include <bcm_host.h>
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#endif
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namespace Renderer
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{
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SDL_Window* sdlWindow;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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EGLConfig config;
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#ifdef _RPI_
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static EGL_DISPMANX_WINDOW_T nativewindow;
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#else
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NativeWindowType nativewindow;
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#endif
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unsigned int display_width = 0;
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unsigned int display_height = 0;
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unsigned int getScreenWidth() { return display_width; }
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unsigned int getScreenHeight() { return display_height; }
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bool createSurface() //unsigned int display_width, unsigned int display_height)
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{
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LOG(LogInfo) << "Starting SDL...";
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0)
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{
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LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError() << "\n" << "Are you in the 'video', 'audio', and 'input' groups? Is X closed? Is your firmware up to date? Are you using at least the 192/64 memory split?";
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return false;
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}
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sdlWindow = SDL_CreateWindow("EmulationStation",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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display_width, display_height,
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0);
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if(sdlWindow == NULL)
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{
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LOG(LogError) << "Error creating SDL window!" << SDL_GetError();
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return false;
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}
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LOG(LogInfo) << "SDL Window created, creating EGL context...";
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#ifdef _RPI_
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DISPMANX_ELEMENT_HANDLE_T dispman_element;
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DISPMANX_DISPLAY_HANDLE_T dispman_display;
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DISPMANX_UPDATE_HANDLE_T dispman_update;
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VC_RECT_T dst_rect;
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VC_RECT_T src_rect;
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#endif
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display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if(display == EGL_NO_DISPLAY)
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{
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LOG(LogError) << "Error getting display!";
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return false;
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}
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bool result = eglInitialize(display, NULL, NULL);
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if(result == EGL_FALSE)
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{
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LOG(LogError) << "Error initializing display!";
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return false;
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}
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result = eglBindAPI(EGL_OPENGL_ES_API);
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if(result == EGL_FALSE)
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{
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LOG(LogError) << "Error binding API!";
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return false;
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}
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static const EGLint config_attributes[] =
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{
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_NONE
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};
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GLint numConfigs;
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result = eglChooseConfig(display, config_attributes, &config, 1, &numConfigs);
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if(result == EGL_FALSE)
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{
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LOG(LogError) << "Error choosing config!";
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return false;
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}
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context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL);
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if(context == EGL_NO_CONTEXT)
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{
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LOG(LogError) << "Error getting context!\n " << eglGetError();
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return false;
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}
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#ifdef _RPI_
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//get hardware info for screen/desktop from BCM interface
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if(!display_width || !display_height)
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{
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bool success = graphics_get_display_size(0, &display_width, &display_height); //0 = LCD
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if(success < 0)
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{
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LOG(LogError) << "Error getting display size!";
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return false;
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}
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}
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#else
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//get hardware info for screen/desktop from SDL
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if(!display_width || !display_height)
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{
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const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
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if(videoInfo == NULL)
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{
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LOG(LogError) << "Error getting display size!";
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return false;
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}
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else
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{
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display_width = current_w;
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display_height = current_h;
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}
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}
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#endif
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LOG(LogInfo) << "Resolution: " << display_width << "x" << display_height << "...";
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#ifdef _RPI_
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dst_rect.x = 0; dst_rect.y = 0;
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dst_rect.width = display_width; dst_rect.height = display_height;
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src_rect.x = 0; src_rect.y = 0;
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src_rect.width = display_width << 16; src_rect.height = display_height << 16;
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dispman_display = vc_dispmanx_display_open(0); //0 = LCD
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dispman_update = vc_dispmanx_update_start(0);
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dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display, 0 /*layer*/, &dst_rect, 0 /*src*/, &src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0 /*clamp*/, DISPMANX_NO_ROTATE /*transform*/);
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nativewindow.element = dispman_element;
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nativewindow.width = display_width; nativewindow.height = display_height;
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vc_dispmanx_update_submit_sync(dispman_update);
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#endif
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surface = eglCreateWindowSurface(display, config, &nativewindow, NULL);
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if(surface == EGL_NO_SURFACE)
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{
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LOG(LogError) << "Error creating window surface!";
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return false;
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}
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result = eglMakeCurrent(display, surface, surface, context);
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if(result == EGL_FALSE)
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{
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LOG(LogError) << "Error with eglMakeCurrent!";
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return false;
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}
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LOG(LogInfo) << "Created surface successfully!";
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return true;
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}
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void swapBuffers()
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{
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eglSwapBuffers(display, surface);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void destroySurface()
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{
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eglSwapBuffers(display, surface);
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eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroySurface(display, surface);
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eglDestroyContext(display, context);
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eglTerminate(display);
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display = EGL_NO_DISPLAY;
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surface = EGL_NO_SURFACE;
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context = EGL_NO_CONTEXT;
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SDL_DestroyWindow(sdlWindow);
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sdlWindow = NULL;
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SDL_Quit();
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}
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bool init(int w, int h)
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{
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if(w)
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display_width = w;
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if(h)
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display_height = h;
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bool createdSurface = createSurface();
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if(!createdSurface)
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return false;
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glViewport(0, 0, display_width, display_height);
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glMatrixMode(GL_PROJECTION);
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glOrthof(0, display_width, display_height, 0, -1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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onInit();
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return true;
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}
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void deinit()
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{
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onDeinit();
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destroySurface();
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}
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};
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@ -10,6 +10,10 @@
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#include "EmulationStation.h"
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#include "Settings.h"
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#ifdef USE_OPENGL_ES
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#define glOrtho glOrthof
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#endif
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namespace Renderer
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{
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static bool initialCursorState;
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@ -41,7 +45,7 @@ namespace Renderer
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//SDL_GL_SetSwapInterval(1); //0 for immediate updates, 1 for updates synchronized with the vertical retrace, -1 for late swap tearing
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SDL_DisplayMode dispMode;
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SDL_GetDisplayMode(0, 0, &dispMode);
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SDL_GetDesktopDisplayMode(0, &dispMode);
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if(display_width == 0)
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display_width = dispMode.w;
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if(display_height == 0)
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@ -111,10 +111,6 @@ bool verifyHomeFolderExists()
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void onExit()
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{
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Log::close();
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#ifdef _RPI_
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bcm_host_deinit();
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#endif
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}
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int main(int argc, char* argv[])
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@ -129,10 +125,6 @@ int main(int argc, char* argv[])
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if(!verifyHomeFolderExists())
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return 1;
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#ifdef _RPI_
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bcm_host_init();
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#endif
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//start the logger
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Log::open();
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LOG(LogInfo) << "EmulationStation - " << PROGRAM_VERSION_STRING;
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