Fixed game description wrap length not using GuiGameList::sInfoWidth.

This commit is contained in:
Aloshi 2012-08-13 20:34:23 -05:00
parent 06dd1a9f60
commit 114f0cf915

View file

@ -118,7 +118,7 @@ void GuiGameList::onRender()
//todo: cache this
std::string desc = game->getDescription();
if(!desc.empty())
Renderer::drawWrappedText(desc, Renderer::getScreenWidth() * 0.03, Renderer::getFontHeight(Renderer::LARGE) + mScreenshot->getHeight() + 10, Renderer::getScreenWidth() * 0.47, mTheme->getDescColor(), Renderer::SMALL);
Renderer::drawWrappedText(desc, Renderer::getScreenWidth() * 0.03, Renderer::getFontHeight(Renderer::LARGE) + mScreenshot->getHeight() + 10, Renderer::getScreenWidth() * (sInfoWidth - 0.03), mTheme->getDescColor(), Renderer::SMALL);
}
}
}