Removed some std::filesystem code

Also fixed an issue with launching emulators not defined via find rules
This commit is contained in:
Leon Styhre 2023-12-19 17:35:58 +01:00
parent c3747d4e51
commit 116d73c62a
21 changed files with 304 additions and 483 deletions

View file

@ -211,14 +211,14 @@ void ApplicationUpdater::parseFile()
#if (LOCAL_TESTING_FILE)
LOG(LogWarning) << "ApplicationUpdater: Using local \"latest_release.json\" testing file";
const std::filesystem::path localReleaseFile {
Utils::FileSystem::getAppDataDirectory().append("latest_release.json")};
const std::string localReleaseFile {Utils::FileSystem::getAppDataDirectory() +
"/latest_release.json"};
if (!Utils::FileSystem::existsSTD(localReleaseFile))
if (!Utils::FileSystem::exists(localReleaseFile))
throw std::runtime_error("Local testing file not found");
const ResourceData& localReleaseFileData {
ResourceManager::getInstance().getFileData(localReleaseFile.string())};
ResourceManager::getInstance().getFileData(localReleaseFile)};
doc.Parse(reinterpret_cast<const char*>(localReleaseFileData.ptr.get()),
localReleaseFileData.length);
#else

View file

@ -1625,5 +1625,6 @@ std::string CollectionSystemsManager::getCustomCollectionConfigPath(
std::string CollectionSystemsManager::getCollectionsFolder()
{
return Utils::FileSystem::getAppDataDirectory().append("collections").string();
return Utils::FileSystem::getGenericPath(Utils::FileSystem::getAppDataDirectory() +
"/collections");
}

View file

@ -153,7 +153,7 @@ const std::vector<FileData*> FileData::getChildrenRecursive() const
const std::string FileData::getROMDirectory()
{
#if defined(__ANDROID__)
return AndroidVariables::sROMDirectory.string();
return AndroidVariables::sROMDirectory;
#endif
const std::string& romDirSetting {Settings::getInstance()->getString("ROMDirectory")};
@ -189,8 +189,7 @@ const std::string FileData::getMediaDirectory()
std::string mediaDirPath;
if (mediaDirSetting.empty()) {
mediaDirPath =
Utils::FileSystem::getAppDataDirectory().append("downloaded_media").string() + "/";
mediaDirPath = Utils::FileSystem::getAppDataDirectory() + "/downloaded_media/";
}
else {
mediaDirPath = mediaDirSetting;
@ -879,9 +878,14 @@ void FileData::launchGame()
}
}
else {
if (!mEnvData->mLaunchCommands.front().second.empty()) {
LOG(LogDebug) << "FileData::launchGame(): Using default emulator \""
<< mEnvData->mLaunchCommands.front().second << "\"";
}
else {
LOG(LogDebug) << "FileData::launchGame(): Using default emulator";
}
}
if (command.empty())
command = mEnvData->mLaunchCommands.front().first;
@ -2295,7 +2299,10 @@ const std::pair<std::string, FileData::findEmulatorResult> FileData::findEmulato
}
#endif
return std::make_pair(exePath, FileData::findEmulatorResult::NOT_FOUND);
if (exePath.empty())
return std::make_pair("", FileData::findEmulatorResult::NOT_FOUND);
else
return std::make_pair(exePath, FileData::findEmulatorResult::FOUND_FILE);
}
CollectionFileData::CollectionFileData(FileData* file, SystemData* system)

View file

@ -468,10 +468,7 @@ void Screensaver::generateCustomImageList()
Settings::getInstance()->getString("ScreensaverSlideshowCustomDir"))};
if (imageDir.empty())
imageDir = Utils::FileSystem::getAppDataDirectory()
.append("screensavers")
.append("custom_slideshow")
.string();
imageDir = Utils::FileSystem::getAppDataDirectory() + "/screensavers/custom_slideshow";
// This makes it possible to set the custom image directory relative to the ES-DE binary
// directory or the ROM directory.

View file

@ -41,11 +41,10 @@ FindRules::FindRules()
void FindRules::loadFindRules()
{
std::vector<std::filesystem::path> paths;
std::filesystem::path filePath {Utils::FileSystem::getAppDataDirectory()
.append("custom_systems")
.append("es_find_rules.xml")};
if (Utils::FileSystem::existsSTD(filePath)) {
std::vector<std::string> paths;
std::string filePath {Utils::FileSystem::getAppDataDirectory() +
"/custom_systems/es_find_rules.xml"};
if (Utils::FileSystem::exists(filePath)) {
paths.emplace_back(filePath);
LOG(LogInfo) << "Found custom find rules configuration file";
}
@ -78,17 +77,17 @@ void FindRules::loadFindRules()
for (auto& path : paths) {
#if defined(_WIN64)
LOG(LogInfo) << "Parsing find rules configuration file \""
<< Utils::String::replace(path.string(), "/", "\\") << "\"...";
<< Utils::String::replace(path, "/", "\\") << "\"...";
#else
LOG(LogInfo) << "Parsing find rules configuration file \"" << path.string() << "\"...";
LOG(LogInfo) << "Parsing find rules configuration file \"" << path << "\"...";
#endif
pugi::xml_document doc;
#if defined(_WIN64)
const pugi::xml_parse_result& res {
doc.load_file(Utils::String::stringToWideString(path.string()).c_str())};
doc.load_file(Utils::String::stringToWideString(path).c_str())};
#else
const pugi::xml_parse_result& res {doc.load_file(path.string().c_str())};
const pugi::xml_parse_result& res {doc.load_file(path.c_str())};
#endif
if (!res) {
LOG(LogError) << "Couldn't parse es_find_rules.xml: " << res.description();
@ -851,10 +850,9 @@ bool SystemData::loadConfig()
void SystemData::loadSortingConfig()
{
const std::string sortSetting {Settings::getInstance()->getString("SystemsSorting")};
const std::filesystem::path customFilePath {Utils::FileSystem::getAppDataDirectory()
.append("custom_systems")
.append("es_systems_sorting.xml")};
const bool customFileExists {Utils::FileSystem::existsSTD(customFilePath)};
const std::string customFilePath {Utils::FileSystem::getAppDataDirectory() +
"/custom_systems/es_systems_sorting.xml"};
const bool customFileExists {Utils::FileSystem::exists(customFilePath)};
std::string path;
bool bundledFile {false};
@ -885,7 +883,7 @@ void SystemData::loadSortingConfig()
"bundled file has been selected";
}
else if (!bundledFile && customFileExists) {
path = customFilePath.string();
path = customFilePath;
}
if (path.empty()) {
@ -960,19 +958,18 @@ std::vector<std::string> SystemData::getConfigPath()
{
std::vector<std::string> paths;
const std::filesystem::path customSystemsDirectory {
Utils::FileSystem::getAppDataDirectory().append("custom_systems")};
const std::string customSystemsDirectory {Utils::FileSystem::getAppDataDirectory() +
"/custom_systems"};
if (!Utils::FileSystem::existsSTD(customSystemsDirectory)) {
LOG(LogInfo) << "Creating custom systems directory \"" << customSystemsDirectory.string()
<< "\"...";
Utils::FileSystem::createDirectory(customSystemsDirectory.string());
if (!Utils::FileSystem::existsSTD(customSystemsDirectory)) {
if (!Utils::FileSystem::exists(customSystemsDirectory)) {
LOG(LogInfo) << "Creating custom systems directory \"" << customSystemsDirectory << "\"...";
Utils::FileSystem::createDirectory(customSystemsDirectory);
if (!Utils::FileSystem::exists(customSystemsDirectory)) {
LOG(LogError) << "Couldn't create directory, permission problems?";
}
}
std::string path {customSystemsDirectory.string() + "/es_systems.xml"};
std::string path {customSystemsDirectory + "/es_systems.xml"};
if (Utils::FileSystem::exists(path)) {
LOG(LogInfo) << "Found custom systems configuration file";
@ -1313,36 +1310,35 @@ SystemData* SystemData::getPrev() const
std::string SystemData::getGamelistPath(bool forWrite) const
{
std::filesystem::path filePath {mRootFolder->getPath() + "/gamelist.xml"};
const std::filesystem::path gamelistPath {
Utils::FileSystem::getAppDataDirectory().append("gamelists").append(mName)};
std::string filePath {mRootFolder->getPath() + "/gamelist.xml"};
const std::string gamelistPath {Utils::FileSystem::getAppDataDirectory() + "/gamelists/" +
mName};
if (Utils::FileSystem::existsSTD(filePath)) {
if (Utils::FileSystem::exists(filePath)) {
if (Settings::getInstance()->getBool("LegacyGamelistFileLocation")) {
return filePath.string();
return filePath;
}
else {
#if defined(_WIN64)
LOG(LogWarning) << "Found a gamelist.xml file in \""
<< Utils::String::replace(mRootFolder->getPath(), "/", "\\")
<< "\\\" which will not get loaded, move it to \""
<< gamelistPath.string() << "\\\" or otherwise delete it";
<< "\\\" which will not get loaded, move it to \"" << gamelistPath
<< "\\\" or otherwise delete it";
#else
LOG(LogWarning) << "Found a gamelist.xml file in \"" << mRootFolder->getPath()
<< "/\" which will not get loaded, move it to \""
<< gamelistPath.string() << "/\" or otherwise delete it";
<< "/\" which will not get loaded, move it to \"" << gamelistPath
<< "/\" or otherwise delete it";
#endif
}
}
filePath = gamelistPath;
filePath.append("gamelist.xml");
filePath = gamelistPath + "/gamelist.xml";
// Make sure the directory exists if we're going to write to it, or crashes will happen.
if (forWrite)
Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(filePath.string()));
if (forWrite || Utils::FileSystem::existsSTD(filePath))
return filePath.string();
Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(filePath));
if (forWrite || Utils::FileSystem::exists(filePath))
return filePath;
return "";
}

View file

@ -1183,8 +1183,8 @@ void GuiMenu::openOtherOptions()
rowMediaDir.addElement(bracketMediaDirectory, false);
std::string titleMediaDir {"ENTER GAME MEDIA DIRECTORY"};
std::string mediaDirectoryStaticText {"Default directory:"};
std::string defaultDirectoryText {
Utils::FileSystem::getAppDataDirectory().append("downloaded_media").string()};
std::string defaultDirectoryText {Utils::FileSystem::getAppDataDirectory() +
"/downloaded_media"};
std::string initValueMediaDir {Settings::getInstance()->getString("MediaDirectory")};
bool multiLineMediaDir {false};
auto updateValMediaDir = [this](const std::string& newVal) {

View file

@ -210,10 +210,8 @@ void GuiScreensaverOptions::openSlideshowScreensaverOptions()
rowCustomImageDir.addElement(bracketCustomImageDir, false);
const std::string titleCustomImageDir {"CUSTOM IMAGE DIRECTORY"};
const std::string defaultImageDirStaticText {"Default directory:"};
const std::string defaultImageDirText {Utils::FileSystem::getAppDataDirectory()
.append("screensavers")
.append("custom_slideshow")
.string()};
const std::string defaultImageDirText {Utils::FileSystem::getAppDataDirectory() +
"/screensavers/custom_slideshow"};
const std::string initValueMediaDir {
Settings::getInstance()->getString("ScreensaverSlideshowCustomDir")};
auto updateValMediaDir = [s](const std::string& newVal) {

View file

@ -175,32 +175,30 @@ GuiThemeDownloader::GuiThemeDownloader(std::function<void()> updateCallback)
mFuture = mPromise.get_future();
#if defined(__ANDROID__)
mThemeDirectory = Utils::FileSystem::getInternalAppDataDirectory().append("themes").string();
mThemeDirectory = Utils::FileSystem::getInternalAppDataDirectory() + "/themes";
#else
const std::filesystem::path defaultUserThemeDir {
Utils::FileSystem::getAppDataDirectory().append("themes")};
const std::filesystem::path userThemeDirSetting {Utils::FileSystem::expandHomePath(
const std::string defaultUserThemeDir {Utils::FileSystem::getAppDataDirectory() + "/themes"};
const std::string userThemeDirSetting {Utils::FileSystem::expandHomePath(
Settings::getInstance()->getString("UserThemeDirectory"))};
#if defined(_WIN64)
mThemeDirectory = Utils::String::replace(mThemeDirectory, "\\", "/");
#endif
if (userThemeDirSetting.empty()) {
mThemeDirectory = defaultUserThemeDir.string();
mThemeDirectory = defaultUserThemeDir;
}
else if (Utils::FileSystem::isDirectorySTD(userThemeDirSetting) ||
Utils::FileSystem::isSymlinkSTD(userThemeDirSetting)) {
mThemeDirectory = userThemeDirSetting.string();
else if (Utils::FileSystem::isDirectory(userThemeDirSetting) ||
Utils::FileSystem::isSymlink(userThemeDirSetting)) {
mThemeDirectory = userThemeDirSetting;
}
else {
LOG(LogWarning) << "GuiThemeDownloader: Requested user theme directory \""
<< userThemeDirSetting.string()
<< userThemeDirSetting
<< "\" does not exist or is not a directory, reverting to \""
<< defaultUserThemeDir.string() << "\"";
mThemeDirectory = defaultUserThemeDir.string();
<< defaultUserThemeDir << "\"";
mThemeDirectory = defaultUserThemeDir;
}
#endif // __ANDROID__
#endif
if (mThemeDirectory.back() != '/')
mThemeDirectory.append("/");
@ -593,8 +591,7 @@ void GuiThemeDownloader::parseThemesList()
#if (LOCAL_TESTING_FILE)
LOG(LogWarning) << "GuiThemeDownloader: Using local \"themes.json\" testing file";
const std::string themesFile {
Utils::FileSystem::getAppDataDirectory().append("themes.json").string()};
const std::string themesFile {Utils::FileSystem::getAppDataDirectory() + "/themes.json"};
#else
const std::string themesFile {mThemeDirectory + "themes-list/themes.json"};
#endif
@ -1191,15 +1188,15 @@ bool GuiThemeDownloader::input(InputConfig* config, Input input)
"PROCEED",
[this] {
#if defined(_WIN64)
const std::filesystem::path themeDirectory {
const std::string themeDirectory {
Utils::String::replace(mThemeDirectory, "/", "\\") +
mThemes[mList->getCursorId()].reponame};
#else
const std::filesystem::path themeDirectory {mThemeDirectory +
const std::string themeDirectory {mThemeDirectory +
mThemes[mList->getCursorId()].reponame};
#endif
LOG(LogInfo) << "Deleting theme directory \"" << themeDirectory.string() << "\"";
if (!Utils::FileSystem::removeDirectory(themeDirectory.string(), true)) {
LOG(LogInfo) << "Deleting theme directory \"" << themeDirectory << "\"";
if (!Utils::FileSystem::removeDirectory(themeDirectory, true)) {
mWindow->pushGui(new GuiMsgBox(
getHelpStyle(), "COULDN'T DELETE THEME, PERMISSION PROBLEMS?", "OK",
[] { return; }, "", nullptr, "", nullptr, nullptr, true));

View file

@ -444,18 +444,18 @@ bool parseArguments(const std::vector<std::string>& arguments)
bool checkApplicationDataDirectory()
{
// Check that the application data directory exists, otherwise create it.
const std::filesystem::path applicationData {Utils::FileSystem::getAppDataDirectory()};
if (!Utils::FileSystem::existsSTD(applicationData)) {
const std::string applicationData {Utils::FileSystem::getAppDataDirectory()};
if (!Utils::FileSystem::exists(applicationData)) {
#if defined(__ANDROID__)
__android_log_print(ANDROID_LOG_VERBOSE, ANDROID_APPLICATION_ID,
"First startup, creating application data directory \"%s\"",
applicationData.string().c_str());
applicationData.c_str());
#else
std::cout << "First startup, creating application data directory \""
<< applicationData.string() << "\"\n";
std::cout << "First startup, creating application data directory \"" << applicationData
<< "\"\n";
#endif
Utils::FileSystem::createDirectory(applicationData.string());
if (!Utils::FileSystem::existsSTD(applicationData)) {
Utils::FileSystem::createDirectory(applicationData);
if (!Utils::FileSystem::exists(applicationData)) {
#if defined(__ANDROID__)
__android_log_print(ANDROID_LOG_ERROR, ANDROID_APPLICATION_ID,
"Error: Couldn't create directory, permission problems?");
@ -597,18 +597,16 @@ int main(int argc, char* argv[])
{
if (!Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
// Create the logs folder in the application data directory.
const std::filesystem::path logsDir {
Utils::FileSystem::getAppDataDirectory().append("logs")};
if (!Utils::FileSystem::isDirectorySTD(logsDir)) {
const std::string logsDir {Utils::FileSystem::getAppDataDirectory() + "/logs"};
if (!Utils::FileSystem::isDirectory(logsDir)) {
#if defined(__ANDROID__)
__android_log_print(ANDROID_LOG_VERBOSE, ANDROID_APPLICATION_ID,
"Creating logs directory \"%s\"...", logsDir.string().c_str());
"Creating logs directory \"%s\"...", logsDir.c_str());
#else
std::cout << "Creating logs directory \"" << logsDir.string() << "\"..."
<< std::endl;
std::cout << "Creating logs directory \"" << logsDir << "\"..." << std::endl;
#endif
Utils::FileSystem::createDirectory(logsDir.string());
if (!Utils::FileSystem::isDirectorySTD(logsDir)) {
Utils::FileSystem::createDirectory(logsDir);
if (!Utils::FileSystem::isDirectory(logsDir)) {
#if defined(__ANDROID__)
__android_log_print(ANDROID_LOG_ERROR, ANDROID_APPLICATION_ID,
"Couldn't create directory, permission problems?");
@ -618,10 +616,10 @@ int main(int argc, char* argv[])
}
else {
// Remove any old logs in the root of the directory.
Utils::FileSystem::removeFile(
Utils::FileSystem::getAppDataDirectory().append("es_log.txt").string());
Utils::FileSystem::removeFile(
Utils::FileSystem::getAppDataDirectory().append("es_log.txt.bak").string());
Utils::FileSystem::removeFile(Utils::FileSystem::getAppDataDirectory() +
"/es_log.txt");
Utils::FileSystem::removeFile(Utils::FileSystem::getAppDataDirectory() +
"/es_log.txt.bak");
}
}
}
@ -668,35 +666,30 @@ int main(int argc, char* argv[])
{
if (!Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
// Create the settings folder in the application data directory.
const std::filesystem::path settingsDir {
Utils::FileSystem::getAppDataDirectory().append("settings")};
if (!Utils::FileSystem::isDirectorySTD(settingsDir)) {
LOG(LogInfo) << "Creating settings directory \"" << settingsDir.string() << "\"...";
Utils::FileSystem::createDirectory(settingsDir.string());
if (!Utils::FileSystem::isDirectorySTD(settingsDir)) {
const std::string settingsDir {Utils::FileSystem::getAppDataDirectory() + "/settings"};
if (!Utils::FileSystem::isDirectory(settingsDir)) {
LOG(LogInfo) << "Creating settings directory \"" << settingsDir << "\"...";
Utils::FileSystem::createDirectory(settingsDir);
if (!Utils::FileSystem::isDirectory(settingsDir)) {
LOG(LogError) << "Couldn't create directory, permission problems?";
}
}
std::filesystem::path settingsPathOld;
std::filesystem::path settingsPathNew;
settingsPathOld = Utils::FileSystem::getAppDataDirectory().append("es_settings.xml");
settingsPathNew = Utils::FileSystem::getAppDataDirectory()
.append("settings")
.append("es_settings.xml");
if (!Utils::FileSystem::existsSTD(settingsPathNew) &&
Utils::FileSystem::existsSTD(settingsPathOld)) {
Utils::FileSystem::renameFile(settingsPathOld.string(), settingsPathNew.string(),
false);
std::string settingsPathOld;
std::string settingsPathNew;
settingsPathOld = Utils::FileSystem::getAppDataDirectory() + "/es_settings.xml";
settingsPathNew =
Utils::FileSystem::getAppDataDirectory() + "/settings/es_settings.xml";
if (!Utils::FileSystem::exists(settingsPathNew) &&
Utils::FileSystem::exists(settingsPathOld)) {
Utils::FileSystem::renameFile(settingsPathOld, settingsPathNew, false);
Settings::getInstance()->loadFile();
migratedSettings = true;
}
settingsPathOld = Utils::FileSystem::getAppDataDirectory().append("es_input.xml");
settingsPathNew =
Utils::FileSystem::getAppDataDirectory().append("settings").append("es_input.xml");
if (!Utils::FileSystem::existsSTD(settingsPathNew) &&
Utils::FileSystem::existsSTD(settingsPathOld)) {
Utils::FileSystem::renameFile(settingsPathOld.string(), settingsPathNew.string(),
false);
settingsPathOld = Utils::FileSystem::getAppDataDirectory() + "/es_input.xml";
settingsPathNew = Utils::FileSystem::getAppDataDirectory() + "/settings/es_input.xml";
if (!Utils::FileSystem::exists(settingsPathNew) &&
Utils::FileSystem::exists(settingsPathOld)) {
Utils::FileSystem::renameFile(settingsPathOld, settingsPathNew, false);
migratedSettings = true;
}
}
@ -704,15 +697,13 @@ int main(int argc, char* argv[])
{
// Check if the es_settings.xml file exists, and if not, create it.
std::filesystem::path settingsPath;
std::string settingsPath;
if (Settings::getInstance()->getBool("LegacyAppDataDirectory"))
settingsPath = Utils::FileSystem::getAppDataDirectory().append("es_settings.xml");
settingsPath = Utils::FileSystem::getAppDataDirectory() + "/es_settings.xml";
else
settingsPath = Utils::FileSystem::getAppDataDirectory()
.append("settings")
.append("es_settings.xml");
settingsPath = Utils::FileSystem::getAppDataDirectory() + "/settings/es_settings.xml";
if (!Utils::FileSystem::existsSTD(settingsPath)) {
if (!Utils::FileSystem::exists(settingsPath)) {
LOG(LogInfo) << "Settings file es_settings.xml does not exist, creating it...";
Settings::getInstance()->saveFile();
}
@ -743,12 +734,11 @@ int main(int argc, char* argv[])
{
// Create the gamelists folder in the application data directory.
const std::filesystem::path gamelistsDir {
Utils::FileSystem::getAppDataDirectory().append("gamelists")};
if (!Utils::FileSystem::existsSTD(gamelistsDir)) {
LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir.string() << "\"...";
Utils::FileSystem::createDirectory(gamelistsDir.string());
if (!Utils::FileSystem::existsSTD(gamelistsDir)) {
const std::string gamelistsDir {Utils::FileSystem::getAppDataDirectory() + "/gamelists"};
if (!Utils::FileSystem::exists(gamelistsDir)) {
LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir << "\"...";
Utils::FileSystem::createDirectory(gamelistsDir);
if (!Utils::FileSystem::exists(gamelistsDir)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?";
}
}
@ -756,36 +746,34 @@ int main(int argc, char* argv[])
{
#if defined(__ANDROID__)
const std::filesystem::path themeDir {
Utils::FileSystem::getAppDataDirectory().append("themes")};
if (!Utils::FileSystem::existsSTD(themeDir)) {
LOG(LogInfo) << "Creating themes directory \"" << themeDir.string() << "\"...";
const std::string themeDir {Utils::FileSystem::getAppDataDirectory() + "/themes"};
if (!Utils::FileSystem::exists(themeDir)) {
LOG(LogInfo) << "Creating themes directory \"" << themeDir << "\"...";
Utils::FileSystem::createDirectory(themeDir.string());
if (!Utils::FileSystem::existsSTD(themeDir)) {
Utils::FileSystem::createDirectory(themeDir);
if (!Utils::FileSystem::exists(themeDir)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?";
}
}
#else
// Create the themes folder in the application data directory (or elsewhere if the
// UserThemeDirectory setting has been defined).
const std::filesystem::path defaultUserThemeDir {
Utils::FileSystem::getAppDataDirectory().append("themes")};
std::filesystem::path userThemeDirSetting {Utils::FileSystem::expandHomePath(
const std::string defaultUserThemeDir {Utils::FileSystem::getAppDataDirectory() +
"/themes"};
std::string userThemeDirSetting {Utils::FileSystem::expandHomePath(
Settings::getInstance()->getString("UserThemeDirectory"))};
std::filesystem::path userThemeDirectory;
std::string userThemeDirectory;
if (userThemeDirSetting.empty())
userThemeDirectory = defaultUserThemeDir;
else
userThemeDirectory = userThemeDirSetting;
if (!Utils::FileSystem::existsSTD(userThemeDirectory)) {
LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory.string()
<< "\"...";
if (!Utils::FileSystem::exists(userThemeDirectory)) {
LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory << "\"...";
Utils::FileSystem::createDirectory(userThemeDirectory.string());
if (!Utils::FileSystem::existsSTD(userThemeDirectory)) {
Utils::FileSystem::createDirectory(userThemeDirectory);
if (!Utils::FileSystem::exists(userThemeDirectory)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?";
}
}
@ -795,12 +783,11 @@ int main(int argc, char* argv[])
{
// Create the scripts folder in the application data directory. This is only required
// for custom event scripts so it's also created as a convenience.
const std::filesystem::path scriptsDir {
Utils::FileSystem::getAppDataDirectory().append("scripts")};
if (!Utils::FileSystem::existsSTD(scriptsDir)) {
LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir.string() << "\"...";
Utils::FileSystem::createDirectory(scriptsDir.string());
if (!Utils::FileSystem::existsSTD(scriptsDir)) {
const std::string scriptsDir {Utils::FileSystem::getAppDataDirectory() + "/scripts"};
if (!Utils::FileSystem::exists(scriptsDir)) {
LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
Utils::FileSystem::createDirectory(scriptsDir);
if (!Utils::FileSystem::exists(scriptsDir)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?";
}
}
@ -808,24 +795,21 @@ int main(int argc, char* argv[])
{
// Create the screensavers and screensavers/custom_slideshow directories.
const std::filesystem::path screensaversDir {
Utils::FileSystem::getAppDataDirectory().append("screensavers")};
const std::filesystem::path slideshowDir {Utils::FileSystem::getAppDataDirectory()
.append("screensavers")
.append("custom_slideshow")};
if (!Utils::FileSystem::existsSTD(screensaversDir)) {
LOG(LogInfo) << "Creating screensavers directory \"" << screensaversDir.string()
<< "\"...";
Utils::FileSystem::createDirectory(screensaversDir.string());
if (!Utils::FileSystem::existsSTD(screensaversDir)) {
const std::string screensaversDir {Utils::FileSystem::getAppDataDirectory() +
"/screensavers"};
const std::string slideshowDir {Utils::FileSystem::getAppDataDirectory() +
"/screensavers/custom_slideshow"};
if (!Utils::FileSystem::exists(screensaversDir)) {
LOG(LogInfo) << "Creating screensavers directory \"" << screensaversDir << "\"...";
Utils::FileSystem::createDirectory(screensaversDir);
if (!Utils::FileSystem::exists(screensaversDir)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?";
}
}
if (!Utils::FileSystem::existsSTD(slideshowDir)) {
LOG(LogInfo) << "Creating custom_slideshow directory \"" << slideshowDir.string()
<< "\"...";
Utils::FileSystem::createDirectory(slideshowDir.string());
if (!Utils::FileSystem::existsSTD(slideshowDir)) {
if (!Utils::FileSystem::exists(slideshowDir)) {
LOG(LogInfo) << "Creating custom_slideshow directory \"" << slideshowDir << "\"...";
Utils::FileSystem::createDirectory(slideshowDir);
if (!Utils::FileSystem::exists(slideshowDir)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?";
}
}
@ -834,25 +818,22 @@ int main(int argc, char* argv[])
{
if (!Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
// Create the controllers folder in the application data directory.
const std::filesystem::path controllersDir {
Utils::FileSystem::getAppDataDirectory().append("controllers")};
if (!Utils::FileSystem::existsSTD(controllersDir)) {
LOG(LogInfo) << "Creating controllers directory \"" << controllersDir.string()
<< "\"...";
Utils::FileSystem::createDirectory(controllersDir.string());
if (!Utils::FileSystem::existsSTD(controllersDir)) {
const std::string controllersDir {Utils::FileSystem::getAppDataDirectory() +
"/controllers"};
if (!Utils::FileSystem::exists(controllersDir)) {
LOG(LogInfo) << "Creating controllers directory \"" << controllersDir << "\"...";
Utils::FileSystem::createDirectory(controllersDir);
if (!Utils::FileSystem::exists(controllersDir)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?";
}
}
std::filesystem::path configPathOld {
Utils::FileSystem::getAppDataDirectory().append("es_controller_mappings.cfg")};
std::filesystem::path configPathNew {Utils::FileSystem::getAppDataDirectory()
.append("controllers")
.append("es_controller_mappings.cfg")};
if (!Utils::FileSystem::existsSTD(configPathNew) &&
Utils::FileSystem::existsSTD(configPathOld)) {
Utils::FileSystem::renameFile(configPathOld.string(), configPathNew.string(),
false);
std::string configPathOld {Utils::FileSystem::getAppDataDirectory() +
"/es_controller_mappings.cfg"};
std::string configPathNew {Utils::FileSystem::getAppDataDirectory() +
"/controllers/es_controller_mappings.cfg"};
if (!Utils::FileSystem::exists(configPathNew) &&
Utils::FileSystem::exists(configPathOld)) {
Utils::FileSystem::renameFile(configPathOld, configPathNew, false);
migratedSettings = true;
}
}

View file

@ -64,7 +64,7 @@ namespace
std::string getScrapersResouceDir()
{
return Utils::FileSystem::getAppDataDirectory().append(SCRAPER_RESOURCES_DIR).string();
return Utils::FileSystem::getAppDataDirectory() + "/" + SCRAPER_RESOURCES_DIR;
}
std::string TheGamesDBJSONRequestResources::getApiKey() const { return GamesDBAPIKey; }

View file

@ -1476,7 +1476,7 @@ void SystemView::renderElements(const glm::mat4& parentTrans, bool abovePrimary)
glm::ivec2 {static_cast<int>(mSize.x), static_cast<int>(mSize.y)});
};
auto renderChildCondFunc = [this, &viewState](GuiComponent* child, glm::mat4 trans) {
auto renderChildCondFunc = [&viewState](GuiComponent* child, glm::mat4 trans) {
bool renderChild {false};
if (!ViewController::getInstance()->isCameraMoving())
renderChild = true;

View file

@ -142,8 +142,8 @@ void ViewController::legacyAppDataDialog()
const std::string upgradeMessage {
"AS OF ES-DE 3.0.0 THE APPLICATION DATA DIRECTORY HAS CHANGED FROM \".emulationstation\" "
"to \"ES-DE\"\nPLEASE RENAME YOUR CURRENT DATA DIRECTORY:\n" +
Utils::FileSystem::getAppDataDirectory().string() + "\nTO THE FOLLOWING:\n" +
Utils::FileSystem::getAppDataDirectory().parent_path().append("ES-DE").string()};
Utils::FileSystem::getAppDataDirectory() + "\nTO THE FOLLOWING:\n" +
Utils::FileSystem::getParent(Utils::FileSystem::getAppDataDirectory()) + "/ES-DE"};
mWindow->pushGui(new GuiMsgBox(
HelpStyle(), upgradeMessage.c_str(), "OK", [] {}, "", nullptr, "", nullptr, nullptr, true,

View file

@ -86,23 +86,21 @@ void InputManager::init()
// the bundled mapping is incorrect, or the SDL version is a bit older, it makes sense to be
// able to customize this. If a controller GUID is present in the mappings file that is
// already present inside SDL, the custom mapping will overwrite the bundled one.
std::filesystem::path mappingsFile;
std::string mappingsFile;
if (Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
mappingsFile =
Utils::FileSystem::getAppDataDirectory().append("es_controller_mappings.cfg");
mappingsFile = Utils::FileSystem::getAppDataDirectory() + "/es_controller_mappings.cfg";
}
else {
mappingsFile = Utils::FileSystem::getAppDataDirectory()
.append("controllers")
.append("es_controller_mappings.cfg");
mappingsFile =
Utils::FileSystem::getAppDataDirectory() + "/controllers/es_controller_mappings.cfg";
}
if (!Utils::FileSystem::existsSTD(mappingsFile))
if (!Utils::FileSystem::exists(mappingsFile))
mappingsFile = ResourceManager::getInstance().getResourcePath(
":/controllers/es_controller_mappings.cfg");
int controllerMappings {SDL_GameControllerAddMappingsFromFile(mappingsFile.string().c_str())};
int controllerMappings {SDL_GameControllerAddMappingsFromFile(mappingsFile.c_str())};
if (controllerMappings != -1 && controllerMappings != 0) {
LOG(LogInfo) << "Loaded " << controllerMappings << " controller "
@ -264,28 +262,18 @@ void InputManager::doOnFinish()
std::string InputManager::getConfigPath()
{
if (Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
return Utils::FileSystem::getAppDataDirectory().append("es_input.xml").string();
}
else {
return Utils::FileSystem::getAppDataDirectory()
.append("settings")
.append("es_input.xml")
.string();
}
if (Settings::getInstance()->getBool("LegacyAppDataDirectory"))
return Utils::FileSystem::getAppDataDirectory() + "/es_input.xml";
else
return Utils::FileSystem::getAppDataDirectory() + "/settings/es_input.xml";
}
std::string InputManager::getTemporaryConfigPath()
{
if (Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
return Utils::FileSystem::getAppDataDirectory().append("es_temporaryinput.xml").string();
}
else {
return Utils::FileSystem::getAppDataDirectory()
.append("settings")
.append("es_temporaryinput.xml")
.string();
}
if (Settings::getInstance()->getBool("LegacyAppDataDirectory"))
return Utils::FileSystem::getAppDataDirectory() + "/es_temporaryinput.xml";
else
return Utils::FileSystem::getAppDataDirectory() + "/settings/es_temporaryinput.xml";
}
int InputManager::getNumConfiguredDevices()

View file

@ -26,13 +26,13 @@ void Log::setReportingLevel(LogLevel level)
void Log::init()
{
if (Settings::getInstance()->getBool("LegacyAppDataDirectory"))
sLogPath = Utils::FileSystem::getAppDataDirectory().append("es_log.txt");
sLogPath = Utils::FileSystem::getAppDataDirectory() + "/es_log.txt";
else
sLogPath = Utils::FileSystem::getAppDataDirectory().append("logs").append("es_log.txt");
sLogPath = Utils::FileSystem::getAppDataDirectory() + "/logs/es_log.txt";
Utils::FileSystem::removeFile(sLogPath.string() + ".bak");
Utils::FileSystem::removeFile(sLogPath + ".bak");
// Rename the previous log file.
Utils::FileSystem::renameFile(sLogPath.string(), sLogPath.string() + ".bak", true);
Utils::FileSystem::renameFile(sLogPath, sLogPath + ".bak", true);
return;
}
@ -40,9 +40,9 @@ void Log::open()
{
std::unique_lock<std::mutex> lock {sLogMutex};
#if defined(_WIN64)
sFile.open(Utils::String::stringToWideString(sLogPath.string()).c_str());
sFile.open(Utils::String::stringToWideString(sLogPath).c_str());
#else
sFile.open(sLogPath.string().c_str());
sFile.open(sLogPath.c_str());
#endif
}

View file

@ -65,7 +65,7 @@ private:
static inline std::ofstream sFile;
static inline LogLevel sReportingLevel = LogInfo;
static inline std::mutex sLogMutex;
static inline std::filesystem::path sLogPath;
static inline std::string sLogPath;
LogLevel mMessageLevel;
};

View file

@ -37,12 +37,12 @@ namespace Scripting
<< "\" \"" << arg3 << "\" \"" << arg4 << "\"";
std::list<std::string> scriptDirList;
std::filesystem::path scriptDir;
std::string scriptDir;
// Check in application data directory.
scriptDir = Utils::FileSystem::getAppDataDirectory().append("scripts").append(eventName);
if (Utils::FileSystem::existsSTD(scriptDir))
scriptDirList.push_back(scriptDir.string());
scriptDir = Utils::FileSystem::getAppDataDirectory() + "/scripts/" + eventName;
if (Utils::FileSystem::exists(scriptDir))
scriptDirList.push_back(scriptDir);
for (auto dirIt = scriptDirList.cbegin(); dirIt != scriptDirList.cend(); ++dirIt) {
std::list<std::string> scripts {Utils::FileSystem::getDirContent(*dirIt)};

View file

@ -78,7 +78,8 @@ Settings::Settings()
{
mWasChanged = false;
setDefaults();
if (Utils::FileSystem::getAppDataDirectory().filename().string() == ".emulationstation")
if (Utils::FileSystem::getFileName(Utils::FileSystem::getAppDataDirectory()) ==
".emulationstation")
mBoolMap["LegacyAppDataDirectory"] = std::make_pair(true, true);
loadFile();
}
@ -367,13 +368,12 @@ void Settings::setDefaults()
void Settings::saveFile()
{
std::filesystem::path path;
std::string path;
if (mBoolMap["LegacyAppDataDirectory"].second == true) {
path = Utils::FileSystem::getAppDataDirectory().append("es_settings.xml");
path = Utils::FileSystem::getAppDataDirectory() + "/es_settings.xml";
}
else {
path =
Utils::FileSystem::getAppDataDirectory().append("settings").append("es_settings.xml");
path = Utils::FileSystem::getAppDataDirectory() + "/settings/es_settings.xml";
}
pugi::xml_document doc;
@ -393,9 +393,9 @@ void Settings::saveFile()
}
#if defined(_WIN64)
doc.save_file(Utils::String::stringToWideString(path.string()).c_str());
doc.save_file(Utils::String::stringToWideString(path).c_str());
#else
doc.save_file(path.string().c_str());
doc.save_file(path.c_str());
#endif
Scripting::fireEvent("config-changed");
@ -404,24 +404,20 @@ void Settings::saveFile()
void Settings::loadFile()
{
std::filesystem::path path;
if (mBoolMap["LegacyAppDataDirectory"].second == true) {
path = Utils::FileSystem::getAppDataDirectory().append("es_settings.xml");
}
else {
path =
Utils::FileSystem::getAppDataDirectory().append("settings").append("es_settings.xml");
}
std::string path;
if (mBoolMap["LegacyAppDataDirectory"].second == true)
path = Utils::FileSystem::getAppDataDirectory() + "/es_settings.xml";
else
path = Utils::FileSystem::getAppDataDirectory() + "/settings/es_settings.xml";
if (!Utils::FileSystem::existsSTD(path))
if (!Utils::FileSystem::exists(path))
return;
pugi::xml_document doc;
#if defined(_WIN64)
pugi::xml_parse_result result {
doc.load_file(Utils::String::stringToWideString(path.string()).c_str())};
pugi::xml_parse_result result {doc.load_file(Utils::String::stringToWideString(path).c_str())};
#else
pugi::xml_parse_result result {doc.load_file(path.string().c_str())};
pugi::xml_parse_result result {doc.load_file(path.c_str())};
#endif
if (!result) {
LOG(LogError) << "Couldn't parse the es_settings.xml file: " << result.description();

View file

@ -671,66 +671,74 @@ void ThemeData::populateThemes()
// by default), then under the data installation directory (Unix only) and last under the ES-DE
// binary directory.
#if defined(__ANDROID__)
const std::filesystem::path userThemeDirectory {
Utils::FileSystem::getInternalAppDataDirectory().append("themes")};
const std::string userThemeDirectory {Utils::FileSystem::getInternalAppDataDirectory() +
"/themes"};
#else
const std::filesystem::path defaultUserThemeDir {
Utils::FileSystem::getAppDataDirectory().append("themes")};
const std::filesystem::path userThemeDirSetting {Utils::FileSystem::expandHomePath(
const std::string defaultUserThemeDir {Utils::FileSystem::getAppDataDirectory() + "/themes"};
const std::string userThemeDirSetting {Utils::FileSystem::expandHomePath(
Settings::getInstance()->getString("UserThemeDirectory"))};
std::filesystem::path userThemeDirectory;
std::string userThemeDirectory;
if (userThemeDirSetting.empty()) {
userThemeDirectory = defaultUserThemeDir;
}
else if (Utils::FileSystem::isDirectorySTD(userThemeDirSetting) ||
Utils::FileSystem::isSymlinkSTD(userThemeDirSetting)) {
else if (Utils::FileSystem::isDirectory(userThemeDirSetting) ||
Utils::FileSystem::isSymlink(userThemeDirSetting)) {
userThemeDirectory = userThemeDirSetting;
LOG(LogInfo) << "Setting user theme directory to \"" << userThemeDirectory.string() << "\"";
#if defined(_WIN64)
LOG(LogInfo) << "Setting user theme directory to \""
<< Utils::String::replace(userThemeDirectory, "/", "\\") << "\"";
#else
LOG(LogInfo) << "Setting user theme directory to \"" << userThemeDirectory << "\"";
#endif
}
else {
LOG(LogWarning) << "Requested user theme directory \"" << userThemeDirSetting.string()
LOG(LogWarning) << "Requested user theme directory \"" << userThemeDirSetting
<< "\" does not exist or is not a directory, reverting to \""
<< defaultUserThemeDir.string() << "\"";
<< defaultUserThemeDir << "\"";
userThemeDirectory = defaultUserThemeDir;
}
#endif
#if defined(__ANDROID__)
const std::vector<std::filesystem::path> themePaths {
Utils::FileSystem::getProgramDataPath().append("themes"), userThemeDirectory,
Utils::FileSystem::getAppDataDirectory().append("themes")};
const std::vector<std::string> themePaths {
Utils::FileSystem::getProgramDataPath() + "/themes", userThemeDirectory,
Utils::FileSystem::getAppDataDirectory() + "/themes"};
#elif defined(__APPLE__)
const std::vector<std::filesystem::path> themePaths {
Utils::FileSystem::getExePathSTD().append("themes"),
Utils::FileSystem::getExePathSTD().parent_path().append("Resources").append("themes"),
userThemeDirectory};
const std::vector<std::string> themePaths {
Utils::FileSystem::getExePath() + "/themes",
Utils::FileSystem::getExePath() + "/../Resources/themes", userThemeDirectory};
#elif defined(_WIN64) || defined(APPIMAGE_BUILD)
const std::vector<std::filesystem::path> themePaths {
Utils::FileSystem::getExePathSTD().append("themes"), userThemeDirectory};
const std::vector<std::string> themePaths {Utils::FileSystem::getExePath() + "/themes",
userThemeDirectory};
#else
const std::vector<std::filesystem::path> themePaths {
Utils::FileSystem::getExePathSTD().append("themes"),
Utils::FileSystem::getProgramDataPath().append("themes"), userThemeDirectory};
const std::vector<std::string> themePaths {Utils::FileSystem::getExePath() + "/themes",
Utils::FileSystem::getProgramDataPath() + "/themes",
userThemeDirectory};
#endif
for (auto path : themePaths) {
if (!Utils::FileSystem::isDirectorySTD(path))
if (!Utils::FileSystem::isDirectory(path))
continue;
Utils::FileSystem::FileList dirContent {Utils::FileSystem::getDirContentSTD(path)};
Utils::FileSystem::StringList dirContent {Utils::FileSystem::getDirContent(path)};
for (Utils::FileSystem::FileList::const_iterator it = dirContent.cbegin();
for (Utils::FileSystem::StringList::const_iterator it = dirContent.cbegin();
it != dirContent.cend(); ++it) {
if (Utils::FileSystem::isDirectorySTD(*it)) {
const std::string themeDirName {Utils::FileSystem::getFileNameSTD(*it).string()};
if (Utils::FileSystem::isDirectory(*it)) {
const std::string themeDirName {Utils::FileSystem::getFileName(*it)};
if (themeDirName == "themes-list" ||
(themeDirName.length() >= 8 &&
Utils::String::toLower(themeDirName.substr(themeDirName.length() - 8, 8)) ==
"disabled"))
continue;
LOG(LogDebug) << "Loading theme capabilities for \"" << (*it).string() << "\"...";
ThemeCapability capabilities {parseThemeCapabilities((*it).string())};
#if defined(_WIN64)
LOG(LogDebug) << "Loading theme capabilities for \""
<< Utils::String::replace(*it, "/", "\\") << "\"...";
#else
LOG(LogDebug) << "Loading theme capabilities for \"" << *it << "\"...";
#endif
ThemeCapability capabilities {parseThemeCapabilities((*it))};
if (!capabilities.validTheme)
continue;
@ -739,8 +747,12 @@ void ThemeData::populateThemes()
if (capabilities.themeName != "")
themeName.append(" (\"").append(capabilities.themeName).append("\")");
LOG(LogInfo) << "Added theme \"" << (*it).string() << "\"" << themeName;
#if defined(_WIN64)
LOG(LogInfo) << "Added theme \"" << Utils::String::replace(*it, "/", "\\") << "\""
<< themeName;
#else
LOG(LogInfo) << "Added theme \"" << *it << "\"" << themeName;
#endif
int aspectRatios {0};
if (capabilities.aspectRatios.size() > 0)
aspectRatios = static_cast<int>(capabilities.aspectRatios.size()) - 1;
@ -752,7 +764,7 @@ void ThemeData::populateThemes()
<< " and " << capabilities.transitions.size() << " transition"
<< (capabilities.transitions.size() != 1 ? "s" : "");
Theme theme {(*it).string(), capabilities};
Theme theme {*it, capabilities};
sThemes[theme.getName()] = theme;
}
}

View file

@ -28,8 +28,7 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
if ((path[0] == ':') && (path[1] == '/')) {
// Check under the home directory.
std::string testHome {
Utils::FileSystem::getAppDataDirectory().append("resources").string() + "/" + &path[2]};
std::string testHome {Utils::FileSystem::getAppDataDirectory() + "/resources/" + &path[2]};
if (Utils::FileSystem::exists(testHome))
return testHome;
@ -43,7 +42,7 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
}
#elif (defined(__unix__) && !defined(APPIMAGE_BUILD)) || defined(__ANDROID__)
// Check in the program data directory.
std::string testDataPath {Utils::FileSystem::getProgramDataPath().string() + "/resources/" +
std::string testDataPath {Utils::FileSystem::getProgramDataPath() + "/resources/" +
&path[2]};
if (Utils::FileSystem::exists(testDataPath))
return testDataPath;

View file

@ -42,14 +42,14 @@
// build environment is broken.
#if defined(__unix__)
#if defined(ES_INSTALL_PREFIX)
const std::filesystem::path installPrefix {ES_INSTALL_PREFIX};
const std::string installPrefix {ES_INSTALL_PREFIX};
#else
#if defined(__linux__)
const std::filesystem::path installPrefix {"/usr"};
const std::string installPrefix {"/usr"};
#elif defined(__NetBSD__)
const std::filesystem::path installPrefix {"/usr/pkg"};
const std::string installPrefix {"/usr/pkg"};
#else
const std::filesystem::path installPrefix {"/usr/local"};
const std::string installPrefix {"/usr/local"};
#endif
#endif
#endif
@ -59,9 +59,8 @@ namespace Utils
namespace FileSystem
{
static std::string homePath;
static std::filesystem::path homePathSTD;
static std::filesystem::path exePath;
static std::filesystem::path esBinary;
static std::string exePath;
static std::string esBinary;
StringList getDirContent(const std::string& path, const bool recursive)
{
@ -100,26 +99,6 @@ namespace Utils
return contentList;
}
FileList getDirContentSTD(const std::filesystem::path& path, const bool recursive)
{
FileList fileList;
if (!isDirectorySTD(path))
return fileList;
if (recursive) {
for (auto& entry : std::filesystem::recursive_directory_iterator(path))
fileList.emplace_back(entry);
}
else {
for (auto& entry : std::filesystem::directory_iterator(path))
fileList.emplace_back(entry);
}
fileList.sort();
return fileList;
}
StringList getMatchingFiles(const std::string& pattern)
{
StringList files;
@ -189,7 +168,6 @@ namespace Utils
{
// Set home path.
homePath = getGenericPath(path);
homePathSTD = std::filesystem::path {homePath};
}
std::string getHomePath()
@ -235,56 +213,11 @@ namespace Utils
// No homepath found, fall back to current working directory.
if (!homePath.length())
homePath = std::filesystem::current_path().string();
homePath = getCWDPath();
return homePath;
}
std::filesystem::path getHomePathSTD()
{
// Only construct the homepath once.
if (!homePathSTD.empty())
return homePathSTD;
#if defined(__ANDROID__)
homePathSTD =
std::filesystem::path {getGenericPath(FileSystemVariables::sAppDataDirectory)};
return homePathSTD;
#endif
#if defined(_WIN64)
// On Windows we need to check HOMEDRIVE and HOMEPATH.
std::wstring envHomeDrive;
std::wstring envHomePath;
#if defined(_MSC_VER) // MSVC compiler.
wchar_t* buffer;
if (!_wdupenv_s(&buffer, nullptr, L"HOMEDRIVE"))
envHomeDrive = buffer;
if (!_wdupenv_s(&buffer, nullptr, L"HOMEPATH"))
envHomePath = buffer;
#else
envHomeDrive = _wgetenv(L"HOMEDRIVE");
envHomePath = _wgetenv(L"HOMEPATH");
#endif
if (envHomeDrive.length() && envHomePath.length()) {
homePathSTD = envHomeDrive;
homePathSTD.append(envHomePath);
}
#else
std::string envHome;
if (getenv("HOME") != nullptr)
envHome = getenv("HOME");
if (envHome.length())
homePathSTD = std::filesystem::path {getGenericPath(envHome)};
#endif
// No homepath found, fall back to current working directory.
if (homePathSTD.empty())
homePathSTD = std::filesystem::current_path();
return homePathSTD;
}
std::string getSystemHomeDirectory()
{
#if defined(_WIN64)
@ -313,22 +246,20 @@ namespace Utils
return "";
}
std::filesystem::path getAppDataDirectory()
std::string getAppDataDirectory()
{
#if defined(__ANDROID__)
return getHomePathSTD();
return getHomePath();
#else
if (FileSystemVariables::sAppDataDirectory.empty()) {
if (Utils::FileSystem::existsSTD(getHomePathSTD().append("ES-DE"))) {
FileSystemVariables::sAppDataDirectory = getHomePathSTD().append("ES-DE");
if (Utils::FileSystem::exists(getHomePath() + "/ES-DE")) {
FileSystemVariables::sAppDataDirectory = getHomePath() + "/ES-DE";
}
else if (Utils::FileSystem::existsSTD(
getHomePathSTD().append(".emulationstation"))) {
FileSystemVariables::sAppDataDirectory =
getHomePathSTD().append(".emulationstation");
else if (Utils::FileSystem::exists(getHomePath() + "/.emulationstation")) {
FileSystemVariables::sAppDataDirectory = getHomePath() + "/.emulationstation";
}
else {
FileSystemVariables::sAppDataDirectory = getHomePathSTD().append("ES-DE");
FileSystemVariables::sAppDataDirectory = getHomePath() + "/ES-DE";
}
}
@ -336,12 +267,27 @@ namespace Utils
#endif
}
std::filesystem::path getInternalAppDataDirectory()
std::string getInternalAppDataDirectory()
{
#if defined(__ANDROID__)
return AndroidVariables::sExternalDataDirectory;
#else
return std::filesystem::path {};
return "";
#endif
}
std::string getCWDPath()
{
// Return current working directory.
#if defined(_WIN64)
wchar_t tempWide[512];
return (_wgetcwd(tempWide, 512) ?
getGenericPath(Utils::String::wideStringToString(tempWide)) :
"");
#else
char temp[512];
return (getcwd(temp, 512) ? getGenericPath(temp) : "");
#endif
}
@ -364,8 +310,8 @@ namespace Utils
// Using a temporary file is the only viable solution I've found to communicate
// between the sandbox and the outside world.
const std::string tempFile {Utils::FileSystem::getAppDataDirectory().string() +
".flatpak_emulator_binary_path.tmp"};
const std::string& tempFile {Utils::FileSystem::getAppDataDirectory() +
"/.flatpak_emulator_binary_path.tmp"};
std::string emulatorPath;
@ -410,73 +356,56 @@ namespace Utils
void setExePath(const std::string& path)
{
std::string exePathTemp;
constexpr int pathMax {32767};
#if defined(_WIN64)
std::wstring result(pathMax, 0);
if (GetModuleFileNameW(nullptr, &result[0], pathMax) != 0)
exePathTemp = Utils::String::wideStringToString(result);
exePath = Utils::String::wideStringToString(result);
#else
std::string result(pathMax, 0);
if (readlink("/proc/self/exe", &result[0], pathMax) != -1)
exePathTemp = result;
exePath = result;
#endif
exePathTemp.erase(std::find(exePathTemp.begin(), exePathTemp.end(), '\0'),
exePathTemp.end());
esBinary = exePathTemp;
exePath = exePathTemp;
exePath = getCanonicalPathSTD(exePath);
exePath.erase(std::find(exePath.begin(), exePath.end(), '\0'), exePath.end());
esBinary = exePath;
exePath = getCanonicalPath(exePath);
// Fallback to argv[0] if everything else fails.
if (exePath.empty()) {
esBinary = path;
exePath = getCanonicalPathSTD(esBinary);
exePath = getCanonicalPath(path);
}
if (isRegularFileSTD(exePath))
exePath = exePath.parent_path();
if (isRegularFile(exePath))
exePath = getParent(exePath);
#if defined(APPIMAGE_BUILD)
// We need to check that the APPIMAGE variable is available as the APPIMAGE_BUILD
// build flag could have been passed without running as an actual AppImage.
if (getenv("APPIMAGE") != nullptr)
esBinary = std::filesystem::path {getenv("APPIMAGE")};
esBinary = getenv("APPIMAGE");
#endif
}
std::string getExePath()
{
// Return executable path.
return exePath.string();
}
std::filesystem::path getExePathSTD()
{
// Return executable path.
return exePath;
}
std::string getEsBinary()
{
// Return the absolute path to the ES-DE binary.
return esBinary.string();
}
std::filesystem::path getEsBinarySTD()
{
// Return the absolute path to the ES-DE binary.
return esBinary;
}
std::filesystem::path getProgramDataPath()
std::string getProgramDataPath()
{
#if defined(__ANDROID__)
return AndroidVariables::sInternalDataDirectory;
#elif defined(__unix__)
return std::filesystem::path {installPrefix}.append("share").append("es-de");
return installPrefix + "/share/es-de";
#else
return std::filesystem::path {};
return "";
#endif
}
@ -554,9 +483,6 @@ namespace Utils
std::string getCanonicalPath(const std::string& path)
{
if (path.empty())
return "";
// Hack for builtin resources.
if ((path[0] == ':') && (path[1] == '/'))
return path;
@ -617,18 +543,6 @@ namespace Utils
return canonicalPath;
}
std::filesystem::path getCanonicalPathSTD(const std::filesystem::path& path)
{
if (path.empty())
return path;
// Hack for builtin resources.
if ((path.string()[0] == ':') && (path.string()[1] == '/'))
return path;
return std::filesystem::canonical(path);
}
std::string getAbsolutePath(const std::string& path, const std::string& base)
{
const std::string& absolutePath {getGenericPath(path)};
@ -666,11 +580,6 @@ namespace Utils
return genericPath;
}
std::filesystem::path getFileNameSTD(const std::filesystem::path& path)
{
return path.filename();
}
std::string getStem(const std::string& path)
{
std::string fileName {getFileName(path)};
@ -915,7 +824,7 @@ namespace Utils
bool createEmptyFile(const std::filesystem::path& path)
{
const std::filesystem::path cleanPath {path.lexically_normal().make_preferred()};
if (existsSTD(path)) {
if (exists(path)) {
LOG(LogError) << "Couldn't create target file \"" << cleanPath.string()
<< "\" as it already exists";
return false;
@ -1023,22 +932,6 @@ namespace Utils
}
}
bool existsSTD(const std::filesystem::path& path)
{
const std::string& genericPath {getGenericPath(path.string())};
try {
#if defined(_WIN64)
return std::filesystem::exists(Utils::String::stringToWideString(genericPath));
#else
return std::filesystem::exists(genericPath);
#endif
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::exists(): " << error.what();
return false;
}
}
bool driveExists(const std::string& path)
{
#if defined(_WIN64)
@ -1088,17 +981,6 @@ namespace Utils
}
}
bool isRegularFileSTD(const std::filesystem::path& path)
{
try {
return std::filesystem::is_regular_file(path);
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::isRegularFile(): " << error.what();
return false;
}
}
bool isDirectory(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
@ -1116,17 +998,6 @@ namespace Utils
}
}
bool isDirectorySTD(const std::filesystem::path& path)
{
try {
return std::filesystem::is_directory(path);
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::isDirectory(): " << error.what();
return false;
}
}
bool isSymlink(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};
@ -1143,17 +1014,6 @@ namespace Utils
}
}
bool isSymlinkSTD(const std::filesystem::path& path)
{
try {
return std::filesystem::is_symlink(path);
}
catch (std::filesystem::filesystem_error& error) {
LOG(LogError) << "FileSystemUtil::isSymlink(): " << error.what();
return false;
}
}
bool isHidden(const std::string& path)
{
const std::string& genericPath {getGenericPath(path)};

View file

@ -18,7 +18,7 @@
class FileSystemVariables
{
public:
static inline std::filesystem::path sAppDataDirectory;
static inline std::string sAppDataDirectory;
};
namespace Utils
@ -26,36 +26,29 @@ namespace Utils
namespace FileSystem
{
using StringList = std::list<std::string>;
using FileList = std::list<std::filesystem::path>;
StringList getDirContent(const std::string& path, const bool recursive = false);
FileList getDirContentSTD(const std::filesystem::path& path, const bool recursive = false);
StringList getMatchingFiles(const std::string& pattern);
StringList getPathList(const std::string& path);
void setHomePath(const std::string& path);
std::string getHomePath();
std::filesystem::path getHomePathSTD();
std::string getAppDataDirectory();
std::string getInternalAppDataDirectory();
std::string getSystemHomeDirectory();
std::filesystem::path getAppDataDirectory();
std::filesystem::path getInternalAppDataDirectory();
std::string getCWDPath();
std::string getPathToBinary(const std::string& executable);
void setExePath(const std::string& path);
std::string getExePath();
std::filesystem::path getExePathSTD();
std::string getEsBinary();
std::filesystem::path getEsBinarySTD();
std::filesystem::path getProgramDataPath();
std::string getProgramDataPath();
std::string getPreferredPath(const std::string& path);
std::string getGenericPath(const std::string& path);
std::string getEscapedPath(const std::string& path);
std::string getCanonicalPath(const std::string& path);
std::filesystem::path getCanonicalPathSTD(const std::filesystem::path& path);
std::string getAbsolutePath(
const std::string& path,
const std::string& base = std::filesystem::current_path().string());
std::string getAbsolutePath(const std::string& path,
const std::string& base = getCWDPath());
std::string getParent(const std::string& path);
std::string getFileName(const std::string& path);
std::filesystem::path getFileNameSTD(const std::filesystem::path& path);
std::string getStem(const std::string& path);
std::string getExtension(const std::string& path);
long getFileSize(const std::filesystem::path& path);
@ -81,15 +74,11 @@ namespace Utils
bool removeDirectory(const std::string& path, bool recursive);
bool createDirectory(const std::string& path);
bool exists(const std::string& path);
bool existsSTD(const std::filesystem::path& path);
bool driveExists(const std::string& path);
bool isAbsolute(const std::string& path);
bool isRegularFile(const std::string& path);
bool isRegularFileSTD(const std::filesystem::path& path);
bool isDirectory(const std::string& path);
bool isDirectorySTD(const std::filesystem::path& path);
bool isSymlink(const std::string& path);
bool isSymlinkSTD(const std::filesystem::path& path);
bool isHidden(const std::string& path);
} // namespace FileSystem