mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Changed to case insensitive sorting of the custom collections.
This commit is contained in:
parent
ab87063770
commit
127d900212
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@ -92,7 +92,7 @@ CollectionSystemManager::~CollectionSystemManager()
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removeCollectionsFromDisplayedSystems();
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removeCollectionsFromDisplayedSystems();
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// Delete all custom collections.
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// Delete all custom collections.
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for (std::map<std::string, CollectionSystemData>::const_iterator
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for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
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it = mCustomCollectionSystemsData.cbegin();
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it = mCustomCollectionSystemsData.cbegin();
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it != mCustomCollectionSystemsData.cend() ; it++)
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it != mCustomCollectionSystemsData.cend() ; it++)
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delete it->second.system;
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delete it->second.system;
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@ -232,7 +232,7 @@ void CollectionSystemManager::loadEnabledListFromSettings()
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Settings::getInstance()->getString("CollectionSystemsAuto"), true);
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Settings::getInstance()->getString("CollectionSystemsAuto"), true);
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// Iterate the map.
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// Iterate the map.
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for (std::map<std::string, CollectionSystemData>::iterator
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for (std::map<std::string, CollectionSystemData, stringComparator>::iterator
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it = mAutoCollectionSystemsData.begin();
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it = mAutoCollectionSystemsData.begin();
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it != mAutoCollectionSystemsData.end() ; it++ ) {
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it != mAutoCollectionSystemsData.end() ; it++ ) {
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@ -247,7 +247,7 @@ void CollectionSystemManager::loadEnabledListFromSettings()
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Settings::getInstance()->getString("CollectionSystemsCustom"), true);
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Settings::getInstance()->getString("CollectionSystemsCustom"), true);
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// Iterate the map.
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// Iterate the map.
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for (std::map<std::string, CollectionSystemData>::iterator
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for (std::map<std::string, CollectionSystemData, stringComparator>::iterator
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it = mCustomCollectionSystemsData.begin();
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it = mCustomCollectionSystemsData.begin();
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it != mCustomCollectionSystemsData.end() ; it++ ) {
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it != mCustomCollectionSystemsData.end() ; it++ ) {
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@ -719,7 +719,7 @@ SystemData* CollectionSystemManager::getSystemToView(SystemData* sys)
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// Loads Automatic Collection systems (All, Favorites, Last Played).
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// Loads Automatic Collection systems (All, Favorites, Last Played).
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void CollectionSystemManager::initAutoCollectionSystems()
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void CollectionSystemManager::initAutoCollectionSystems()
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{
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{
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for (std::map<std::string, CollectionSystemDecl>::const_iterator
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for (std::map<std::string, CollectionSystemDecl, stringComparator>::const_iterator
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it = mCollectionSystemDeclsIndex.cbegin();
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it = mCollectionSystemDeclsIndex.cbegin();
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it != mCollectionSystemDeclsIndex.cend() ; it++ ) {
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it != mCollectionSystemDeclsIndex.cend() ; it++ ) {
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CollectionSystemDecl sysDecl = it->second;
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CollectionSystemDecl sysDecl = it->second;
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@ -824,8 +824,8 @@ SystemData* CollectionSystemManager::addNewCustomCollection(std::string name)
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SystemData* CollectionSystemManager::createNewCollectionEntry(
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SystemData* CollectionSystemManager::createNewCollectionEntry(
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std::string name, CollectionSystemDecl sysDecl, bool index, bool custom)
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std::string name, CollectionSystemDecl sysDecl, bool index, bool custom)
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{
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{
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SystemData* newSys = new SystemData(
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SystemData* newSys = new SystemData(name, sysDecl.longName,
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name, sysDecl.longName, mCollectionEnvData, sysDecl.themeFolder, true, custom);
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mCollectionEnvData, sysDecl.themeFolder, true, custom);
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CollectionSystemData newCollectionData;
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CollectionSystemData newCollectionData;
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newCollectionData.system = newSys;
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newCollectionData.system = newSys;
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@ -976,10 +976,10 @@ void CollectionSystemManager::removeCollectionsFromDisplayedSystems()
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}
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}
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void CollectionSystemManager::addEnabledCollectionsToDisplayedSystems(
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void CollectionSystemManager::addEnabledCollectionsToDisplayedSystems(
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std::map<std::string, CollectionSystemData>* colSystemData)
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std::map<std::string, CollectionSystemData, stringComparator>* colSystemData)
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{
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{
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// Add auto enabled collections.
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// Add auto enabled collections.
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for (std::map<std::string, CollectionSystemData>::iterator
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for (std::map<std::string, CollectionSystemData, stringComparator>::iterator
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it = colSystemData->begin() ; it != colSystemData->end() ; it++ ) {
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it = colSystemData->begin() ; it != colSystemData->end() ; it++ ) {
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if (it->second.isEnabled) {
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if (it->second.isEnabled) {
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// Check if populated, otherwise populate.
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// Check if populated, otherwise populate.
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@ -1155,7 +1155,7 @@ std::vector<std::string> CollectionSystemManager::getCollectionsFromConfigFolder
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std::vector<std::string> CollectionSystemManager::getCollectionThemeFolders(bool custom)
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std::vector<std::string> CollectionSystemManager::getCollectionThemeFolders(bool custom)
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{
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{
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std::vector<std::string> systems;
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std::vector<std::string> systems;
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for (std::map<std::string, CollectionSystemDecl>::const_iterator
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for (std::map<std::string, CollectionSystemDecl, stringComparator>::const_iterator
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it = mCollectionSystemDeclsIndex.cbegin();
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it = mCollectionSystemDeclsIndex.cbegin();
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it != mCollectionSystemDeclsIndex.cend() ; it++ ) {
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it != mCollectionSystemDeclsIndex.cend() ; it++ ) {
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CollectionSystemDecl sysDecl = it->second;
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CollectionSystemDecl sysDecl = it->second;
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@ -1169,7 +1169,7 @@ std::vector<std::string> CollectionSystemManager::getCollectionThemeFolders(bool
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std::vector<std::string> CollectionSystemManager::getUserCollectionThemeFolders()
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std::vector<std::string> CollectionSystemManager::getUserCollectionThemeFolders()
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{
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{
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std::vector<std::string> systems;
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std::vector<std::string> systems;
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for (std::map<std::string, CollectionSystemData>::const_iterator
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for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
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it = mCustomCollectionSystemsData.cbegin();
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it = mCustomCollectionSystemsData.cbegin();
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it != mCustomCollectionSystemsData.cend() ; it++ )
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it != mCustomCollectionSystemsData.cend() ; it++ )
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systems.push_back(it->second.decl.themeFolder);
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systems.push_back(it->second.decl.themeFolder);
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@ -1213,7 +1213,7 @@ bool systemSort(SystemData* sys1, SystemData* sys2)
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bool CollectionSystemManager::getIsCustomCollection(SystemData* system)
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bool CollectionSystemManager::getIsCustomCollection(SystemData* system)
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{
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{
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// Iterate the map.
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// Iterate the map.
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for (std::map<std::string, CollectionSystemData>::const_iterator
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for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
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it = mCustomCollectionSystemsData.cbegin();
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it = mCustomCollectionSystemsData.cbegin();
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it != mCustomCollectionSystemsData.cend() ; it++) {
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it != mCustomCollectionSystemsData.cend() ; it++) {
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if (it->second.system == system)
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if (it->second.system == system)
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@ -22,6 +22,8 @@
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#ifndef ES_APP_COLLECTION_SYSTEM_MANAGER_H
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#ifndef ES_APP_COLLECTION_SYSTEM_MANAGER_H
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#define ES_APP_COLLECTION_SYSTEM_MANAGER_H
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#define ES_APP_COLLECTION_SYSTEM_MANAGER_H
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#include "utils/StringUtil.h"
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#include <map>
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#include <map>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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@ -53,6 +55,13 @@ struct CollectionSystemData {
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bool isPopulated;
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bool isPopulated;
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};
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};
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struct stringComparator {
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bool operator()(const std::string& a, const std::string& b) const
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{
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return Utils::String::toUpper(a) < Utils::String::toUpper(b);
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}
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};
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class CollectionSystemManager
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class CollectionSystemManager
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{
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{
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public:
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public:
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@ -72,10 +81,10 @@ public:
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void updateCollectionSystem(FileData* file, CollectionSystemData sysData);
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void updateCollectionSystem(FileData* file, CollectionSystemData sysData);
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void deleteCollectionFiles(FileData* file);
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void deleteCollectionFiles(FileData* file);
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inline std::map<std::string, CollectionSystemData> getAutoCollectionSystems()
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inline std::map<std::string, CollectionSystemData, stringComparator>
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{ return mAutoCollectionSystemsData; };
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getAutoCollectionSystems() { return mAutoCollectionSystemsData; };
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inline std::map<std::string, CollectionSystemData> getCustomCollectionSystems()
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inline std::map<std::string, CollectionSystemData, stringComparator>
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{ return mCustomCollectionSystemsData; };
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getCustomCollectionSystems() { return mCustomCollectionSystemsData; };
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inline SystemData* getCustomCollectionsBundle() { return mCustomCollectionsBundle; };
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inline SystemData* getCustomCollectionsBundle() { return mCustomCollectionsBundle; };
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std::vector<std::string> getUnusedSystemsFromTheme();
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std::vector<std::string> getUnusedSystemsFromTheme();
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SystemData* addNewCustomCollection(std::string name);
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SystemData* addNewCustomCollection(std::string name);
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@ -98,9 +107,9 @@ public:
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private:
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private:
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static CollectionSystemManager* sInstance;
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static CollectionSystemManager* sInstance;
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SystemEnvironmentData* mCollectionEnvData;
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SystemEnvironmentData* mCollectionEnvData;
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std::map<std::string, CollectionSystemDecl> mCollectionSystemDeclsIndex;
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std::map<std::string, CollectionSystemDecl, stringComparator> mCollectionSystemDeclsIndex;
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std::map<std::string, CollectionSystemData> mAutoCollectionSystemsData;
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std::map<std::string, CollectionSystemData, stringComparator> mAutoCollectionSystemsData;
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std::map<std::string, CollectionSystemData> mCustomCollectionSystemsData;
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std::map<std::string, CollectionSystemData, stringComparator> mCustomCollectionSystemsData;
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Window* mWindow;
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Window* mWindow;
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bool mIsEditingCustom;
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bool mIsEditingCustom;
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bool mHasEnabledCustomCollection;
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bool mHasEnabledCustomCollection;
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@ -117,7 +126,7 @@ private:
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void removeCollectionsFromDisplayedSystems();
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void removeCollectionsFromDisplayedSystems();
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void addEnabledCollectionsToDisplayedSystems(std::map<std::string,
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void addEnabledCollectionsToDisplayedSystems(std::map<std::string,
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CollectionSystemData>* colSystemData);
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CollectionSystemData, stringComparator>* colSystemData);
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std::vector<std::string> getSystemsFromConfig();
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std::vector<std::string> getSystemsFromConfig();
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std::vector<std::string> getSystemsFromTheme();
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std::vector<std::string> getSystemsFromTheme();
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@ -447,11 +447,9 @@ void FileData::sort(ComparisonFunction& comparator, bool ascending,
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std::vector<FileData*> mChildrenFolders;
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std::vector<FileData*> mChildrenFolders;
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std::vector<FileData*> mChildrenOthers;
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std::vector<FileData*> mChildrenOthers;
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// For grouped custom collections, always sort the collection list as 'filename, ascending'.
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// The main custom collections view is sorted during startup in CollectionSystemManager.
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// The individual collections are however sorted as any normal systems/folders.
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// The individual collections are however sorted as any normal systems/folders.
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if (mSystem->isCollection() && mSystem->getFullName() == "collections") {
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if (mSystem->isCollection() && mSystem->getFullName() == "collections") {
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std::stable_sort(mChildren.begin(), mChildren.end(),
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getSortTypeFromString("filename, ascending").comparisonFunction);
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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// Build mFirstLetterIndex.
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// Build mFirstLetterIndex.
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const char firstChar = toupper((*it)->getSortName().front());
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const char firstChar = toupper((*it)->getSortName().front());
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@ -564,11 +562,9 @@ void FileData::sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending
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bool foldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
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bool foldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
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bool hasFolders = false;
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bool hasFolders = false;
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// For grouped custom collections, always sort the collection list as 'filename, ascending'.
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// The main custom collections view is sorted during startup in CollectionSystemManager.
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// The individual collections are however sorted as any normal systems/folders.
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// The individual collections are however sorted as any normal systems/folders.
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if (mSystem->isCollection() && mSystem->getFullName() == "collections") {
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if (mSystem->isCollection() && mSystem->getFullName() == "collections") {
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std::stable_sort(mChildren.begin(), mChildren.end(),
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getSortTypeFromString("filename, ascending").comparisonFunction);
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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// Build mFirstLetterIndex.
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// Build mFirstLetterIndex.
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const char firstChar = toupper((*it)->getSortName().front());
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const char firstChar = toupper((*it)->getSortName().front());
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@ -140,8 +140,8 @@ void GuiCollectionSystemsOptions::createCollection(std::string inName) {
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customOptionList->add(name, name, true);
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customOptionList->add(name, name, true);
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std::string outAuto = Utils::String::vectorToCommaString(
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std::string outAuto = Utils::String::vectorToCommaString(
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autoOptionList->getSelectedObjects());
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autoOptionList->getSelectedObjects());
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std::string outCustom = Utils::String::vectorToCommaString(
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std::vector<std::string> customSystems = customOptionList->getSelectedObjects();
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customOptionList->getSelectedObjects());
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std::string outCustom = Utils::String::vectorToCommaString(customSystems, true);
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updateSettings(outAuto, outCustom);
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updateSettings(outAuto, outCustom);
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ViewController::get()->goToSystemView(newSys);
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ViewController::get()->goToSystemView(newSys);
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@ -164,27 +164,27 @@ GuiCollectionSystemsOptions::~GuiCollectionSystemsOptions()
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void GuiCollectionSystemsOptions::addSystemsToMenu()
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void GuiCollectionSystemsOptions::addSystemsToMenu()
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{
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{
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std::map<std::string, CollectionSystemData> autoSystems =
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std::map<std::string, CollectionSystemData, stringComparator> autoSystems =
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CollectionSystemManager::get()->getAutoCollectionSystems();
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CollectionSystemManager::get()->getAutoCollectionSystems();
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autoOptionList = std::make_shared<OptionListComponent<std::string>>
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autoOptionList = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
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(mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
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// Add automatic systems.
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// Add automatic systems.
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for (std::map<std::string, CollectionSystemData>::const_iterator it = autoSystems.cbegin();
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for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
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it != autoSystems.cend() ; it++ )
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it = autoSystems.cbegin(); it != autoSystems.cend() ; it++)
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autoOptionList->add(it->second.decl.longName, it->second.decl.name, it->second.isEnabled);
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autoOptionList->add(it->second.decl.longName, it->second.decl.name, it->second.isEnabled);
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mMenu.addWithLabel("AUTOMATIC GAME COLLECTIONS", autoOptionList);
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mMenu.addWithLabel("AUTOMATIC GAME COLLECTIONS", autoOptionList);
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std::map<std::string, CollectionSystemData> customSystems =
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std::map<std::string, CollectionSystemData, stringComparator> customSystems =
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CollectionSystemManager::get()->getCustomCollectionSystems();
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CollectionSystemManager::get()->getCustomCollectionSystems();
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customOptionList = std::make_shared<OptionListComponent<std::string>>
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customOptionList = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
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(mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
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// Add custom systems.
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// Add custom systems.
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for (std::map<std::string, CollectionSystemData>::const_iterator it = customSystems.cbegin();
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for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
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it != customSystems.cend() ; it++ )
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it = customSystems.cbegin(); it != customSystems.cend() ; it++)
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customOptionList->add(it->second.decl.longName, it->second.decl.name, it->second.isEnabled);
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customOptionList->add(it->second.decl.longName, it->second.decl.name, it->second.isEnabled);
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mMenu.addWithLabel("CUSTOM GAME COLLECTIONS", customOptionList);
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mMenu.addWithLabel("CUSTOM GAME COLLECTIONS", customOptionList);
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}
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}
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@ -194,8 +194,8 @@ void GuiCollectionSystemsOptions::applySettings()
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std::string outAuto = Utils::String::vectorToCommaString(
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std::string outAuto = Utils::String::vectorToCommaString(
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autoOptionList->getSelectedObjects());
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autoOptionList->getSelectedObjects());
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std::string prevAuto = Settings::getInstance()->getString("CollectionSystemsAuto");
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std::string prevAuto = Settings::getInstance()->getString("CollectionSystemsAuto");
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std::string outCustom = Utils::String::vectorToCommaString(
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std::vector<std::string> customSystems = customOptionList->getSelectedObjects();
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customOptionList->getSelectedObjects());
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std::string outCustom = Utils::String::vectorToCommaString(customSystems, true);
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std::string prevCustom = Settings::getInstance()->getString("CollectionSystemsCustom");
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std::string prevCustom = Settings::getInstance()->getString("CollectionSystemsCustom");
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bool outSort = sortFavFirstCustomSwitch->getState();
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bool outSort = sortFavFirstCustomSwitch->getState();
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bool prevSort = Settings::getInstance()->getBool("FavFirstCustom");
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bool prevSort = Settings::getInstance()->getBool("FavFirstCustom");
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@ -144,7 +144,7 @@ GuiGamelistOptions::GuiGamelistOptions(
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}
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}
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}
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}
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std::map<std::string, CollectionSystemData> customCollections =
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std::map<std::string, CollectionSystemData, stringComparator> customCollections =
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CollectionSystemManager::get()->getCustomCollectionSystems();
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CollectionSystemManager::get()->getCustomCollectionSystems();
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if (UIModeController::getInstance()->isUIModeFull() &&
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if (UIModeController::getInstance()->isUIModeFull() &&
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