mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Disable sleep mode while scraping.
Fix to actually update metadata. Write changes to gamelist.xml after each game is done.
This commit is contained in:
parent
69852af751
commit
12dd8b028d
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@ -326,18 +326,12 @@ std::string SystemData::getGamelistPath()
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filePath = getHomePath();
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filePath = getHomePath();
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filePath += "/.emulationstation/"+ getName() + "/gamelist.xml";
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filePath += "/.emulationstation/"+ getName() + "/gamelist.xml";
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if(fs::exists(filePath))
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return filePath;
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return filePath;
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return "";
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}
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}
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bool SystemData::hasGamelist()
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bool SystemData::hasGamelist()
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{
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{
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if(getGamelistPath().empty())
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return (fs::exists(getGamelistPath()));
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return false;
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else
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return true;
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}
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}
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std::vector<MetaDataDecl> SystemData::getGameMDD()
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std::vector<MetaDataDecl> SystemData::getGameMDD()
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@ -8,7 +8,7 @@
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#include <iomanip>
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#include <iomanip>
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Window::Window() : mNormalizeNextUpdate(false), mFrameTimeElapsed(0), mFrameCountElapsed(0), mAverageDeltaTime(10),
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Window::Window() : mNormalizeNextUpdate(false), mFrameTimeElapsed(0), mFrameCountElapsed(0), mAverageDeltaTime(10),
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mZoomFactor(1.0f), mCenterPoint(0, 0), mMatrix(Eigen::Affine3f::Identity()), mFadePercent(0.0f)
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mZoomFactor(1.0f), mCenterPoint(0, 0), mMatrix(Eigen::Affine3f::Identity()), mFadePercent(0.0f), mAllowSleep(true)
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{
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{
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mInputManager = new InputManager(this);
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mInputManager = new InputManager(this);
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setCenterPoint(Eigen::Vector2f(Renderer::getScreenWidth() / 2, Renderer::getScreenHeight() / 2));
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setCenterPoint(Eigen::Vector2f(Renderer::getScreenWidth() / 2, Renderer::getScreenHeight() / 2));
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@ -188,3 +188,13 @@ void Window::postProcess()
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Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0x00000000 | ((unsigned char)(mFadePercent * 255)));
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Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0x00000000 | ((unsigned char)(mFadePercent * 255)));
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}
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}
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}
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}
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bool Window::getAllowSleep()
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{
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return mAllowSleep;
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}
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void Window::setAllowSleep(bool sleep)
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{
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mAllowSleep = sleep;
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}
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@ -34,6 +34,9 @@ public:
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void setFadePercent(const float& perc);
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void setFadePercent(const float& perc);
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bool getAllowSleep();
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void setAllowSleep(bool sleep);
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private:
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private:
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InputManager* mInputManager;
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InputManager* mInputManager;
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std::vector<GuiComponent*> mGuiStack;
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std::vector<GuiComponent*> mGuiStack;
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@ -55,6 +58,8 @@ private:
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void postProcess();
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void postProcess();
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float mFadePercent;
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float mFadePercent;
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bool mAllowSleep;
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};
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};
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#endif
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#endif
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@ -100,7 +100,7 @@ void parseGamelist(SystemData* system)
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{
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{
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std::string xmlpath = system->getGamelistPath();
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std::string xmlpath = system->getGamelistPath();
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if(xmlpath.empty())
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if(!boost::filesystem::exists(xmlpath))
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return;
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return;
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LOG(LogInfo) << "Parsing XML file \"" << xmlpath << "\"...";
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LOG(LogInfo) << "Parsing XML file \"" << xmlpath << "\"...";
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@ -198,7 +198,7 @@ void updateGamelist(SystemData* system)
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return;
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return;
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std::string xmlpath = system->getGamelistPath();
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std::string xmlpath = system->getGamelistPath();
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if(xmlpath.empty())
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if(!boost::filesystem::exists(xmlpath))
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return;
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return;
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LOG(LogInfo) << "Parsing XML file \"" << xmlpath << "\" before writing...";
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LOG(LogInfo) << "Parsing XML file \"" << xmlpath << "\" before writing...";
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@ -3,13 +3,15 @@
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#include "GuiGameScraper.h"
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#include "GuiGameScraper.h"
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#include "../Renderer.h"
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#include "../Renderer.h"
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#include "../Log.h"
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#include "../Log.h"
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#include "../XMLReader.h"
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GuiScraperLog::GuiScraperLog(Window* window, const std::queue<ScraperSearchParams>& searches, bool manualMode) : GuiComponent(window),
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GuiScraperLog::GuiScraperLog(Window* window, const std::queue<ScraperSearchParams>& searches, bool manualMode) : GuiComponent(window),
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mManualMode(manualMode),
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mManualMode(manualMode),
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mBox(window, ":/frame.png"),
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mBox(window, ":/frame.png"),
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mSearches(searches),
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mSearches(searches),
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mStatus(window),
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mStatus(window),
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mTextLines(40)
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mTextLines(40),
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mSuccessCount(0), mSkippedCount(0)
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{
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{
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addChild(&mBox);
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addChild(&mBox);
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addChild(&mStatus);
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addChild(&mStatus);
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@ -25,6 +27,13 @@ GuiScraperLog::GuiScraperLog(Window* window, const std::queue<ScraperSearchParam
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mBox.setEdgeColor(0x111111FF);
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mBox.setEdgeColor(0x111111FF);
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mBox.setCenterColor(0xDFDFDFFF);
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mBox.setCenterColor(0xDFDFDFFF);
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mBox.fitTo(mSize, Eigen::Vector3f::Zero(), Eigen::Vector2f(8, 0));
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mBox.fitTo(mSize, Eigen::Vector3f::Zero(), Eigen::Vector2f(8, 0));
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mWindow->setAllowSleep(false);
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}
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GuiScraperLog::~GuiScraperLog()
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{
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mWindow->setAllowSleep(true);
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}
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}
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void GuiScraperLog::start()
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void GuiScraperLog::start()
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@ -77,8 +86,16 @@ void GuiScraperLog::resultFetched(ScraperSearchParams params, MetaDataList mdl)
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void GuiScraperLog::resultResolved(ScraperSearchParams params, MetaDataList mdl)
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void GuiScraperLog::resultResolved(ScraperSearchParams params, MetaDataList mdl)
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{
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{
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//apply new metadata
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*params.game->metadata() = mdl;
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writeLine(" Success!", 0x00FF00FF);
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writeLine(" Success!", 0x00FF00FF);
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//write changes to gamelist.xml
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updateGamelist(params.system);
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mSuccessCount++;
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next();
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next();
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}
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}
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@ -91,14 +108,21 @@ void GuiScraperLog::resultEmpty(ScraperSearchParams search)
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LOG(LogInfo) << "Scraper skipping [" << search.game->getCleanName() << "]";
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LOG(LogInfo) << "Scraper skipping [" << search.game->getCleanName() << "]";
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mSkippedCount++;
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next();
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next();
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}
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}
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void GuiScraperLog::done()
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void GuiScraperLog::done()
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{
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{
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writeLine("====================", 0x000000FF);
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writeLine("===================================", 0x000000FF);
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writeLine("DONE!!", 0x00FF00FF);
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writeLine("====================", 0x000000FF);
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std::stringstream ss;
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ss << mSuccessCount << " successful, " << mSkippedCount << " skipped";
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writeLine(ss.str(), 0x000000FF);
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writeLine("DONE!! Press anything to continue.", 0x00FF00FF);
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writeLine("===================================", 0x000000FF);
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//done with everything!
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//done with everything!
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}
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}
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@ -11,6 +11,7 @@ class GuiScraperLog : public GuiComponent
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{
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{
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public:
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public:
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GuiScraperLog(Window* window, const std::queue<ScraperSearchParams>& params, bool manualMode);
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GuiScraperLog(Window* window, const std::queue<ScraperSearchParams>& params, bool manualMode);
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~GuiScraperLog();
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void start();
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void start();
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@ -36,4 +37,7 @@ private:
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TextComponent mStatus;
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TextComponent mStatus;
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boost::circular_buffer< std::shared_ptr<TextComponent> > mTextLines;
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boost::circular_buffer< std::shared_ptr<TextComponent> > mTextLines;
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unsigned int mSuccessCount;
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unsigned int mSkippedCount;
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};
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};
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@ -228,7 +228,7 @@ int main(int argc, char* argv[])
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//sleeping entails setting a flag to start skipping frames
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//sleeping entails setting a flag to start skipping frames
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//and initially drawing a black semi-transparent rect to dim the screen
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//and initially drawing a black semi-transparent rect to dim the screen
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timeSinceLastEvent += deltaTime;
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timeSinceLastEvent += deltaTime;
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if(timeSinceLastEvent >= (unsigned int)Settings::getInstance()->getInt("DIMTIME") && Settings::getInstance()->getInt("DIMTIME") != 0)
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if(timeSinceLastEvent >= (unsigned int)Settings::getInstance()->getInt("DIMTIME") && Settings::getInstance()->getInt("DIMTIME") != 0 && window.getAllowSleep())
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{
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{
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sleeping = true;
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sleeping = true;
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timeSinceLastEvent = 0;
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timeSinceLastEvent = 0;
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