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Merge pull request #571 from cmitu/collections-label-for-system-options
Collections: make the display of system's name configurable.
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commit
13819ec0d9
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@ -1032,7 +1032,6 @@ bool CollectionSystemManager::includeFileInAutoCollections(FileData* file)
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return file->getName() != "kodi" && file->getSystem()->isGameSystem();
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}
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std::string getCustomCollectionConfigPath(std::string collectionName)
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{
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return getCollectionsFolder() + "/custom-" + collectionName + ".cfg";
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@ -352,7 +352,10 @@ const std::string& CollectionFileData::getName()
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mCollectionFileName += " [" + Utils::String::toUpper(mSourceFileData->getSystem()->getName()) + "]";
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mDirty = false;
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}
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if (Settings::getInstance()->getBool("CollectionShowSystemInfo"))
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return mCollectionFileName;
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return mSourceFileData->metadata.get("name");
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}
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// returns Sort Type based on a string description
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@ -75,6 +75,10 @@ void GuiCollectionSystemsOptions::initializeMenu()
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sortAllSystemsSwitch->setState(Settings::getInstance()->getBool("SortAllSystems"));
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mMenu.addWithLabel("SORT CUSTOM COLLECTIONS AND SYSTEMS", sortAllSystemsSwitch);
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toggleSystemNameInCollections = std::make_shared<SwitchComponent>(mWindow);
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toggleSystemNameInCollections->setState(Settings::getInstance()->getBool("CollectionShowSystemInfo"));
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mMenu.addWithLabel("SHOW SYSTEM NAME IN COLLECTIONS", toggleSystemNameInCollections);
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if(CollectionSystemManager::get()->isEditing())
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{
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row.elements.clear();
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@ -170,11 +174,14 @@ void GuiCollectionSystemsOptions::applySettings()
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bool prevSort = Settings::getInstance()->getBool("SortAllSystems");
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bool outBundle = bundleCustomCollections->getState();
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bool prevBundle = Settings::getInstance()->getBool("UseCustomCollectionsSystem");
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bool needUpdateSettings = prevAuto != outAuto || prevCustom != outCustom || outSort != prevSort || outBundle != prevBundle;
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bool prevShow = Settings::getInstance()->getBool("CollectionShowSystemInfo");
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bool outShow = toggleSystemNameInCollections->getState();
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bool needUpdateSettings = prevAuto != outAuto || prevCustom != outCustom || outSort != prevSort || outBundle != prevBundle || prevShow != outShow ;
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if (needUpdateSettings)
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{
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updateSettings(outAuto, outCustom);
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}
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delete this;
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}
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@ -184,6 +191,7 @@ void GuiCollectionSystemsOptions::updateSettings(std::string newAutoSettings, st
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Settings::getInstance()->setString("CollectionSystemsCustom", newCustomSettings);
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Settings::getInstance()->setBool("SortAllSystems", sortAllSystemsSwitch->getState());
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Settings::getInstance()->setBool("UseCustomCollectionsSystem", bundleCustomCollections->getState());
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Settings::getInstance()->setBool("CollectionShowSystemInfo", toggleSystemNameInCollections->getState());
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Settings::getInstance()->saveFile();
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CollectionSystemManager::get()->loadEnabledListFromSettings();
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CollectionSystemManager::get()->updateSystemsList();
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@ -30,6 +30,7 @@ private:
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std::shared_ptr< OptionListComponent<std::string> > customOptionList;
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std::shared_ptr<SwitchComponent> sortAllSystemsSwitch;
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std::shared_ptr<SwitchComponent> bundleCustomCollections;
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std::shared_ptr<SwitchComponent> toggleSystemNameInCollections;
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MenuComponent mMenu;
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SystemData* mSystem;
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};
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@ -134,6 +134,7 @@ void Settings::setDefaults()
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mStringMap["OMXAudioDev"] = "both";
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mStringMap["CollectionSystemsAuto"] = "";
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mStringMap["CollectionSystemsCustom"] = "";
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mBoolMap["CollectionShowSystemInfo"] = true;
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mBoolMap["SortAllSystems"] = false;
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mBoolMap["UseCustomCollectionsSystem"] = true;
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