mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Moved Guis from src/components to src/guis.
Renamed ComponentListComponent to ComponentGrid. Changed some older files' #ifdefs to #pragma once to be more consistent.
This commit is contained in:
parent
8e8c2fed6b
commit
139fc720ac
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@ -161,12 +161,13 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/AsyncReqComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ButtonComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentGrid.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/DateTimeComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/HelpComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/IList.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageGridComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/MenuComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/NinePatchComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/OptionListComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/RatingComponent.h
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@ -176,17 +177,18 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextListComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMetaDataEd.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxOk.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxYesNo.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameScraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiSettingsMenu.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperStart.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperLog.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiDetectDevice.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiFastSelect.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMsgBoxOk.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMsgBoxYesNo.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInputConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettingsMenu.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperStart.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperLog.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBScraper.h
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@ -241,10 +243,11 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/AsyncReqComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ButtonComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentGrid.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/DateTimeComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/HelpComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/MenuComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/NinePatchComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/RatingComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScrollableContainer.cpp
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@ -252,17 +255,18 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/SwitchComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMetaDataEd.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxOk.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMsgBoxYesNo.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiSettingsMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperStart.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiScraperLog.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiDetectDevice.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiFastSelect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMsgBoxOk.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMsgBoxYesNo.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInputConfig.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettingsMenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperStart.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperLog.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBScraper.cpp
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@ -1,10 +1,10 @@
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#include "ComponentListComponent.h"
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#include "ComponentGrid.h"
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#include "../Log.h"
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#include "../Renderer.h"
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#define INITIAL_CELL_SIZE 12
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ComponentListComponent::ComponentListComponent(Window* window, Eigen::Vector2i gridDimensions) : GuiComponent(window),
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ComponentGrid::ComponentGrid(Window* window, Eigen::Vector2i gridDimensions) : GuiComponent(window),
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mGrid(NULL), mColumnWidths(NULL), mRowHeights(NULL),
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mColumnWidthForced(NULL), mRowHeightForced(NULL),
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mCursor(-1, -1)
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@ -13,7 +13,7 @@ ComponentListComponent::ComponentListComponent(Window* window, Eigen::Vector2i g
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makeCells(gridDimensions);
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}
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ComponentListComponent::~ComponentListComponent()
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ComponentGrid::~ComponentGrid()
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{
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for(auto iter = mEntries.begin(); iter != mEntries.end(); iter++)
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{
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@ -21,7 +21,7 @@ ComponentListComponent::~ComponentListComponent()
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}
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}
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void ComponentListComponent::makeCells(Eigen::Vector2i size)
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void ComponentGrid::makeCells(Eigen::Vector2i size)
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{
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if(mGrid)
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delete[] mGrid;
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@ -50,7 +50,7 @@ void ComponentListComponent::makeCells(Eigen::Vector2i size)
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resetCursor();
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}
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void ComponentListComponent::setEntry(Eigen::Vector2i pos, Eigen::Vector2i size, GuiComponent* component, bool canFocus, AlignmentType align,
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void ComponentGrid::setEntry(Eigen::Vector2i pos, Eigen::Vector2i size, GuiComponent* component, bool canFocus, AlignmentType align,
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Eigen::Matrix<bool, 1, 2> autoFit, UpdateBehavior updateType)
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{
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if(pos.x() > mGridSize.x() || pos.y() > mGridSize.y() || pos.x() < 0 || pos.y() < 0)
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@ -78,7 +78,7 @@ void ComponentListComponent::setEntry(Eigen::Vector2i pos, Eigen::Vector2i size,
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}
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if(component->getParent() != NULL)
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LOG(LogError) << "ComponentListComponent ruining an existing parent-child relationship! Call a social worker!";
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LOG(LogError) << "ComponentGrid ruining an existing parent-child relationship! Call a social worker!";
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component->setParent(this);
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if(!cursorValid() && canFocus)
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@ -96,7 +96,7 @@ void ComponentListComponent::setEntry(Eigen::Vector2i pos, Eigen::Vector2i size,
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updateSize();
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}
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void ComponentListComponent::removeEntriesIn(Eigen::Vector2i pos, Eigen::Vector2i size)
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void ComponentGrid::removeEntriesIn(Eigen::Vector2i pos, Eigen::Vector2i size)
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{
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auto iter = mEntries.begin();
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while(iter != mEntries.end())
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@ -126,7 +126,7 @@ void ComponentListComponent::removeEntriesIn(Eigen::Vector2i pos, Eigen::Vector2
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resetCursor();
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}
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void ComponentListComponent::forceRowHeight(int row, unsigned int size)
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void ComponentGrid::forceRowHeight(int row, unsigned int size)
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{
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mRowHeights[row] = size;
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mRowHeightForced[row] = true;
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@ -134,7 +134,7 @@ void ComponentListComponent::forceRowHeight(int row, unsigned int size)
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updateComponentOffsets();
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}
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void ComponentListComponent::forceColumnWidth(int col, unsigned int size)
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void ComponentGrid::forceColumnWidth(int col, unsigned int size)
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{
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mColumnWidths[col] = size;
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mColumnWidthForced[col] = true;
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updateComponentOffsets();
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}
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unsigned int ComponentListComponent::getRowHeight(int row) { return mRowHeights[row]; }
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unsigned int ComponentListComponent::getColumnWidth(int col) { return mColumnWidths[col]; }
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unsigned int ComponentGrid::getRowHeight(int row) { return mRowHeights[row]; }
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unsigned int ComponentGrid::getColumnWidth(int col) { return mColumnWidths[col]; }
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Eigen::Vector3f ComponentListComponent::getCellOffset(Eigen::Vector2i pos)
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Eigen::Vector3f ComponentGrid::getCellOffset(Eigen::Vector2i pos)
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{
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Eigen::Vector3f offset(0, 0, 0);
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@ -177,7 +177,7 @@ Eigen::Vector3f ComponentListComponent::getCellOffset(Eigen::Vector2i pos)
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return offset;
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}
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void ComponentListComponent::setCell(unsigned int x, unsigned int y, ComponentEntry* entry)
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void ComponentGrid::setCell(unsigned int x, unsigned int y, ComponentEntry* entry)
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{
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if(x >= (unsigned int)mGridSize.x() || y >= (unsigned int)mGridSize.y())
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{
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mGrid[y * mGridSize.x() + x] = entry;
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}
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ComponentListComponent::ComponentEntry* ComponentListComponent::getCell(unsigned int x, unsigned int y)
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ComponentGrid::ComponentEntry* ComponentGrid::getCell(unsigned int x, unsigned int y)
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{
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if(x >= (unsigned int)mGridSize.x() || y >= (unsigned int)mGridSize.y())
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{
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return mGrid[y * mGridSize.x() + x];
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}
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void ComponentListComponent::updateSize()
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void ComponentGrid::updateSize()
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{
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mSize = Eigen::Vector2f(0, 0);
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for(int x = 0; x < mGridSize.x(); x++)
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mSize.y() += getRowHeight(y);
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}
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void ComponentListComponent::updateComponentOffsets()
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void ComponentGrid::updateComponentOffsets()
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{
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for(auto iter = mEntries.begin(); iter != mEntries.end(); iter++)
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{
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}
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}
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void ComponentListComponent::updateCellSize(ComponentEntry* e, bool updWidth, bool updHeight)
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void ComponentGrid::updateCellSize(ComponentEntry* e, bool updWidth, bool updHeight)
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{
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if(!e)
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{
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updateSize();
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}
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void ComponentListComponent::updateComponent(GuiComponent* cmp)
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void ComponentGrid::updateComponent(GuiComponent* cmp)
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{
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for(auto iter = mEntries.begin(); iter != mEntries.end(); iter++)
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{
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@ -274,7 +274,7 @@ void ComponentListComponent::updateComponent(GuiComponent* cmp)
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}
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}
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bool ComponentListComponent::input(InputConfig* config, Input input)
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bool ComponentGrid::input(InputConfig* config, Input input)
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{
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if(cursorValid() && getCell(mCursor.x(), mCursor.y())->component->input(config, input))
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return true;
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@ -306,7 +306,7 @@ bool ComponentListComponent::input(InputConfig* config, Input input)
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return false;
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}
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void ComponentListComponent::resetCursor()
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void ComponentGrid::resetCursor()
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{
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auto iter = mEntries.begin();
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while(iter != mEntries.end())
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onCursorMoved(origCursor, mCursor);
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}
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void ComponentListComponent::moveCursor(Eigen::Vector2i dir)
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void ComponentGrid::moveCursor(Eigen::Vector2i dir)
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{
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if(dir.x() != 0 && dir.y() != 0)
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{
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@ -390,7 +390,7 @@ void ComponentListComponent::moveCursor(Eigen::Vector2i dir)
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mCursor = origCursor;
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}
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bool ComponentListComponent::cursorValid()
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bool ComponentGrid::cursorValid()
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{
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if(mCursor.x() < 0 || mCursor.y() < 0 || mCursor.x() >= mGridSize.x() || mCursor.y() >= mGridSize.y())
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return false;
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@ -398,7 +398,7 @@ bool ComponentListComponent::cursorValid()
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return getCell(mCursor.x(), mCursor.y()) != NULL;
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}
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void ComponentListComponent::update(int deltaTime)
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void ComponentGrid::update(int deltaTime)
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{
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for(auto iter = mEntries.begin(); iter != mEntries.end(); iter++)
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{
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@ -416,7 +416,7 @@ void ComponentListComponent::update(int deltaTime)
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}
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}
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void ComponentListComponent::render(const Eigen::Affine3f& parentTrans)
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void ComponentGrid::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans * getTransform();
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@ -459,25 +459,25 @@ void ComponentListComponent::render(const Eigen::Affine3f& parentTrans)
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}
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void ComponentListComponent::textInput(const char* text)
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void ComponentGrid::textInput(const char* text)
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{
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if(getSelectedComponent() != NULL)
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getSelectedComponent()->textInput(text);
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}
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void ComponentListComponent::onPositionChanged()
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void ComponentGrid::onPositionChanged()
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{
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updateComponentOffsets();
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}
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GuiComponent* ComponentListComponent::getSelectedComponent()
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GuiComponent* ComponentGrid::getSelectedComponent()
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{
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if(!cursorValid())
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return NULL;
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return getCell(mCursor.x(), mCursor.y())->component;
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}
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void ComponentListComponent::onCursorMoved(Eigen::Vector2i from, Eigen::Vector2i to)
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void ComponentGrid::onCursorMoved(Eigen::Vector2i from, Eigen::Vector2i to)
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{
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if(from != Eigen::Vector2i(-1, -1))
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getCell(from.x(), from.y())->component->onFocusLost();
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updateHelpPrompts();
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}
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std::vector<HelpPrompt> ComponentListComponent::getHelpPrompts()
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std::vector<HelpPrompt> ComponentGrid::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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if(cursorValid())
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@ -2,11 +2,12 @@
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#include "../GuiComponent.h"
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class ComponentListComponent : public GuiComponent
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// Used to arrange a bunch of components in a spreadsheet-esque grid.
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class ComponentGrid : public GuiComponent
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{
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public:
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ComponentListComponent(Window* window, Eigen::Vector2i gridDimensions);
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virtual ~ComponentListComponent();
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ComponentGrid(Window* window, Eigen::Vector2i gridDimensions);
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virtual ~ComponentGrid();
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enum UpdateBehavior
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{
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void updateComponentOffsets();
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void updateCellSize(ComponentEntry* e, bool updWidth = true, bool updHeight = true);
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};
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//ability to define a list of components in terms of a grid
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//these comments are kinda old
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//input
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//pass to selected component
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// if returns true, stop
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// else, process:
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// if input == up/down
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// scroll to prev/next selectable component in grid Y
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// if input == left/right
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// scroll to prev/next selectable component in grid X
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//entry struct/class
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// GuiComponent* component - component to work with
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// bool canFocus - can we pass input to this? (necessary for labels to not be selectable)
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// UpdateBehavior update - how to handle updates (all the time or only when focused)
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//update
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//pass update to all entries with appropriate update behavior
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//render
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//clip rect to our size
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//render a "selected" effect behind component with focus somehow
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@ -1,12 +0,0 @@
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#pragma once
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#include "IList.h"
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class MenuComponent : public IList
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{
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public:
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MenuComponent(Window* window);
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private:
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};
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@ -3,7 +3,6 @@
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#include "../resources/Font.h"
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#include "../Window.h"
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#include "../Renderer.h"
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#include "ComponentListComponent.h"
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TextEditComponent::TextEditComponent(Window* window) : GuiComponent(window),
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mBox(window, ":/textbox.png"), mFocused(false),
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@ -1,5 +1,4 @@
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#ifndef _GUIDETECTDEVICE_H_
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#define _GUIDETECTDEVICE_H_
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#pragma once
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#include "../GuiComponent.h"
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@ -19,5 +18,3 @@ private:
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int mFinishTimer;
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int mCurrentPlayer;
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};
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#endif
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@ -3,8 +3,8 @@
|
|||
#include "../GuiComponent.h"
|
||||
#include "../views/gamelist/IGameListView.h"
|
||||
|
||||
#include "NinePatchComponent.h"
|
||||
#include "TextComponent.h"
|
||||
#include "../components/NinePatchComponent.h"
|
||||
#include "../components/TextComponent.h"
|
||||
|
||||
class GuiFastSelect : public GuiComponent
|
||||
{
|
|
@ -49,29 +49,29 @@ GuiGameScraper::GuiGameScraper(Window* window, ScraperSearchParams params, std::
|
|||
|
||||
using namespace Eigen;
|
||||
|
||||
mList.setEntry(Vector2i(0, 0), Vector2i(2, 1), &mHeader, false, ComponentListComponent::AlignCenter);
|
||||
mList.setEntry(Vector2i(0, 0), Vector2i(2, 1), &mHeader, false, ComponentGrid::AlignCenter);
|
||||
|
||||
//y = 1 is a spacer row
|
||||
|
||||
mResultName.setText(params.game->getName());
|
||||
mResultName.setColor(0x3B56CCFF);
|
||||
mList.setEntry(Vector2i(0, 1), Vector2i(1, 1), &mResultName, false, ComponentListComponent::AlignLeft);
|
||||
mList.setEntry(Vector2i(0, 1), Vector2i(1, 1), &mResultName, false, ComponentGrid::AlignLeft);
|
||||
|
||||
mResultDesc.setText(params.game->metadata.get("desc"));
|
||||
mResultDesc.setSize(col1Width, 0);
|
||||
mResultInfo.addChild(&mResultDesc);
|
||||
mResultInfo.setSize(mResultDesc.getSize().x(), mResultDesc.getFont()->getHeight() * 3.0f);
|
||||
mList.setEntry(Vector2i(0, 2), Vector2i(1, 1), &mResultInfo, false, ComponentListComponent::AlignLeft);
|
||||
mList.setEntry(Vector2i(0, 2), Vector2i(1, 1), &mResultInfo, false, ComponentGrid::AlignLeft);
|
||||
|
||||
mResultThumbnail.setMaxSize(col2Width, mResultInfo.getSize().y());
|
||||
mList.setEntry(Vector2i(1, 2), Vector2i(1, 1), &mResultThumbnail, false, ComponentListComponent::AlignCenter);
|
||||
mList.setEntry(Vector2i(1, 2), Vector2i(1, 1), &mResultThumbnail, false, ComponentGrid::AlignCenter);
|
||||
|
||||
//y = 3 is a spacer row
|
||||
|
||||
mList.setEntry(Vector2i(0, 4), Vector2i(1, 1), &mSearchLabel, false, ComponentListComponent::AlignLeft);
|
||||
mList.setEntry(Vector2i(0, 4), Vector2i(1, 1), &mSearchLabel, false, ComponentGrid::AlignLeft);
|
||||
mSearchText.setValue(!params.nameOverride.empty() ? params.nameOverride : getCleanFileName(params.game->getPath()));
|
||||
mSearchText.setSize(listWidth - mSearchLabel.getSize().x() - 20, mSearchText.getSize().y());
|
||||
mList.setEntry(Vector2i(1, 4), Vector2i(1, 1), &mSearchText, true, ComponentListComponent::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 4), Vector2i(1, 1), &mSearchText, true, ComponentGrid::AlignRight);
|
||||
|
||||
//y = 5 is a spacer row
|
||||
|
||||
|
@ -112,12 +112,12 @@ void GuiGameScraper::onSearchDone(std::vector<MetaDataList> results)
|
|||
if(end == 0)
|
||||
{
|
||||
mResultNames.at(0).setText("No games found!");
|
||||
mList.setEntry(Eigen::Vector2i(0, 6), Eigen::Vector2i(1, 1), &mResultNames.at(0), false, ComponentListComponent::AlignLeft);
|
||||
mList.setEntry(Eigen::Vector2i(0, 6), Eigen::Vector2i(1, 1), &mResultNames.at(0), false, ComponentGrid::AlignLeft);
|
||||
}else{
|
||||
for(int i = 0; i < end; i++)
|
||||
{
|
||||
mResultNames.at(i).setText(results.at(i).get("name"));
|
||||
mList.setEntry(Eigen::Vector2i(0, 6 + i), Eigen::Vector2i(1, 1), &mResultNames.at(i), true, ComponentListComponent::AlignLeft);
|
||||
mList.setEntry(Eigen::Vector2i(0, 6 + i), Eigen::Vector2i(1, 1), &mResultNames.at(i), true, ComponentGrid::AlignLeft);
|
||||
}
|
||||
}
|
||||
|
|
@ -2,14 +2,14 @@
|
|||
|
||||
#include "../GuiComponent.h"
|
||||
#include "../scrapers/Scraper.h"
|
||||
#include "ComponentListComponent.h"
|
||||
#include "TextComponent.h"
|
||||
#include "ScrollableContainer.h"
|
||||
#include "TextEditComponent.h"
|
||||
#include "NinePatchComponent.h"
|
||||
#include "../components/ComponentGrid.h"
|
||||
#include "../components/TextComponent.h"
|
||||
#include "../components/ScrollableContainer.h"
|
||||
#include "../components/TextEditComponent.h"
|
||||
#include "../components/NinePatchComponent.h"
|
||||
#include "../components/ImageComponent.h"
|
||||
#include "../Settings.h"
|
||||
#include "../HttpReq.h"
|
||||
#include "ImageComponent.h"
|
||||
|
||||
#define MAX_SCRAPER_RESULTS 5
|
||||
|
||||
|
@ -31,7 +31,7 @@ private:
|
|||
void updateInfoPane();
|
||||
void updateThumbnail();
|
||||
|
||||
ComponentListComponent mList;
|
||||
ComponentGrid mList;
|
||||
NinePatchComponent mBox;
|
||||
|
||||
TextComponent mHeader;
|
|
@ -1,5 +1,4 @@
|
|||
#ifndef _GUIINPUTCONFIG_H_
|
||||
#define _GUIINPUTCONFIG_H_
|
||||
#pragma once
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
#include <string>
|
||||
|
@ -19,5 +18,3 @@ private:
|
|||
int mCurInputId;
|
||||
bool mCanSkip;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,8 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
#include "TextListComponent.h"
|
||||
#include "NinePatchComponent.h"
|
||||
#include "../components/TextListComponent.h"
|
||||
#include "../components/NinePatchComponent.h"
|
||||
#include <functional>
|
||||
|
||||
class GuiMenu : public GuiComponent
|
|
@ -1,11 +1,11 @@
|
|||
#include "GuiMetaDataEd.h"
|
||||
#include "../Renderer.h"
|
||||
#include "../Log.h"
|
||||
#include "AsyncReqComponent.h"
|
||||
#include "../components/AsyncReqComponent.h"
|
||||
#include "../Settings.h"
|
||||
#include "GuiGameScraper.h"
|
||||
#include <boost/filesystem.hpp>
|
||||
#include "GuiMsgBoxYesNo.h"
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
#define MDED_RESERVED_ROWS 3
|
||||
|
||||
|
@ -84,10 +84,10 @@ void GuiMetaDataEd::populateList(const std::vector<MetaDataDecl>& mdd)
|
|||
int y = 0;
|
||||
|
||||
//fetch button
|
||||
mList.setEntry(Vector2i(0, y), Vector2i(1, 1), &mFetchButton, true, ComponentListComponent::AlignLeft);
|
||||
mList.setEntry(Vector2i(0, y), Vector2i(1, 1), &mFetchButton, true, ComponentGrid::AlignLeft);
|
||||
|
||||
//delete button
|
||||
mList.setEntry(Vector2i(1, y), Vector2i(1, 1), &mDeleteButton, true, ComponentListComponent::AlignRight);
|
||||
mList.setEntry(Vector2i(1, y), Vector2i(1, 1), &mDeleteButton, true, ComponentGrid::AlignRight);
|
||||
|
||||
y++;
|
||||
|
||||
|
@ -95,20 +95,20 @@ void GuiMetaDataEd::populateList(const std::vector<MetaDataDecl>& mdd)
|
|||
{
|
||||
TextComponent* label = new TextComponent(mWindow);
|
||||
label->setText(iter->key);
|
||||
mList.setEntry(Vector2i(0, y), Vector2i(1, 1), label, false, ComponentListComponent::AlignLeft);
|
||||
mList.setEntry(Vector2i(0, y), Vector2i(1, 1), label, false, ComponentGrid::AlignLeft);
|
||||
mLabels.push_back(label);
|
||||
|
||||
GuiComponent* ed = MetaDataList::makeEditor(mWindow, iter->type);
|
||||
ed->setSize(Renderer::getScreenWidth() * 0.4f, ed->getSize().y());
|
||||
ed->setValue(mMetaData->get(iter->key));
|
||||
mList.setEntry(Vector2i(1, y), Vector2i(1, 1), ed, true, ComponentListComponent::AlignRight);
|
||||
mList.setEntry(Vector2i(1, y), Vector2i(1, 1), ed, true, ComponentGrid::AlignRight);
|
||||
mEditors.push_back(ed);
|
||||
|
||||
y++;
|
||||
}
|
||||
|
||||
//save button
|
||||
mList.setEntry(Vector2i(0, y), Vector2i(2, 1), &mSaveButton, true, ComponentListComponent::AlignCenter);
|
||||
mList.setEntry(Vector2i(0, y), Vector2i(2, 1), &mSaveButton, true, ComponentGrid::AlignCenter);
|
||||
}
|
||||
|
||||
void GuiMetaDataEd::save()
|
|
@ -1,14 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
#include "ComponentListComponent.h"
|
||||
#include "../components/ComponentGrid.h"
|
||||
#include "../MetaData.h"
|
||||
#include "TextComponent.h"
|
||||
#include "NinePatchComponent.h"
|
||||
#include "ButtonComponent.h"
|
||||
#include <functional>
|
||||
#include "../components/TextComponent.h"
|
||||
#include "../components/NinePatchComponent.h"
|
||||
#include "../components/ButtonComponent.h"
|
||||
#include "../scrapers/Scraper.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
class GuiMetaDataEd : public GuiComponent
|
||||
{
|
||||
public:
|
||||
|
@ -31,7 +32,7 @@ private:
|
|||
|
||||
NinePatchComponent mBox;
|
||||
|
||||
ComponentListComponent mList;
|
||||
ComponentGrid mList;
|
||||
|
||||
TextComponent mHeader;
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
#include "TextComponent.h"
|
||||
#include "../components/TextComponent.h"
|
||||
#include <functional>
|
||||
|
||||
//A simple popup message box with callbacks for when the user dismisses it.
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
#include "TextComponent.h"
|
||||
#include "../components/TextComponent.h"
|
||||
#include <functional>
|
||||
|
||||
//A simple "yes or no" popup box with callbacks for yes or no.
|
|
@ -1,6 +1,6 @@
|
|||
#include "GuiScraperLog.h"
|
||||
#include "../Settings.h"
|
||||
#include "GuiGameScraper.h"
|
||||
#include "../Settings.h"
|
||||
#include "../Renderer.h"
|
||||
#include "../Log.h"
|
||||
#include "../XMLReader.h"
|
|
@ -1,11 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
#include "NinePatchComponent.h"
|
||||
#include <queue>
|
||||
#include "../components/NinePatchComponent.h"
|
||||
#include "../scrapers/Scraper.h"
|
||||
#include "../components/TextComponent.h"
|
||||
|
||||
#include <queue>
|
||||
#include <boost/circular_buffer.hpp>
|
||||
#include "TextComponent.h"
|
||||
|
||||
//A "terminal" of sorts for scraping.
|
||||
//Doesn't accept input, but renders log-style messages and handles the callback chain for multi-game scraping.
|
|
@ -28,8 +28,8 @@ GuiScraperStart::GuiScraperStart(Window* window) : GuiComponent(window),
|
|||
mFiltersOpt.addEntry(mFiltersOpt.makeEntry("Missing Image",
|
||||
[](SystemData*, FileData* g) -> bool { return g->metadata.get("image").empty(); }));
|
||||
|
||||
mList.setEntry(Vector2i(0, 0), Vector2i(1, 1), &mFilterLabel, false, ComponentListComponent::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 0), Vector2i(1, 1), &mFiltersOpt, true, ComponentListComponent::AlignLeft);
|
||||
mList.setEntry(Vector2i(0, 0), Vector2i(1, 1), &mFilterLabel, false, ComponentGrid::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 0), Vector2i(1, 1), &mFiltersOpt, true, ComponentGrid::AlignLeft);
|
||||
|
||||
//add systems (all with a platformid specified selected)
|
||||
std::vector<SystemData*> sys = SystemData::sSystemVector;
|
||||
|
@ -38,15 +38,15 @@ GuiScraperStart::GuiScraperStart(Window* window) : GuiComponent(window),
|
|||
return mSystemsOpt.makeEntry(s->getName(), s, s->getPlatformId() != PlatformIds::PLATFORM_UNKNOWN);
|
||||
});
|
||||
|
||||
mList.setEntry(Vector2i(0, 1), Vector2i(1, 1), &mSystemsLabel, false, ComponentListComponent::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 1), Vector2i(1, 1), &mSystemsOpt, true, ComponentListComponent::AlignLeft);
|
||||
mList.setEntry(Vector2i(0, 1), Vector2i(1, 1), &mSystemsLabel, false, ComponentGrid::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 1), Vector2i(1, 1), &mSystemsOpt, true, ComponentGrid::AlignLeft);
|
||||
|
||||
mList.setEntry(Vector2i(0, 2), Vector2i(1, 1), &mManualLabel, false, ComponentListComponent::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 2), Vector2i(1, 1), &mManualSwitch, true, ComponentListComponent::AlignLeft);
|
||||
mList.setEntry(Vector2i(0, 2), Vector2i(1, 1), &mManualLabel, false, ComponentGrid::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 2), Vector2i(1, 1), &mManualSwitch, true, ComponentGrid::AlignLeft);
|
||||
|
||||
mStartButton.setText("GO GO GO GO", "begin", 0x00FF00FF);
|
||||
mStartButton.setPressedFunc(std::bind(&GuiScraperStart::pressedStart, this));
|
||||
mList.setEntry(Vector2i(0, 3), Vector2i(2, 1), &mStartButton, true, ComponentListComponent::AlignCenter);
|
||||
mList.setEntry(Vector2i(0, 3), Vector2i(2, 1), &mStartButton, true, ComponentGrid::AlignCenter);
|
||||
|
||||
mList.setPosition(Renderer::getScreenWidth() / 2 - mList.getSize().x() / 2, Renderer::getScreenHeight() / 2 - mList.getSize().y() / 2);
|
||||
|
|
@ -2,11 +2,11 @@
|
|||
|
||||
#include "../GuiComponent.h"
|
||||
#include "../SystemData.h"
|
||||
#include "TextComponent.h"
|
||||
#include "ComponentListComponent.h"
|
||||
#include "OptionListComponent.h"
|
||||
#include "SwitchComponent.h"
|
||||
#include "ButtonComponent.h"
|
||||
#include "../components/TextComponent.h"
|
||||
#include "../components/ComponentGrid.h"
|
||||
#include "../components/OptionListComponent.h"
|
||||
#include "../components/SwitchComponent.h"
|
||||
#include "../components/ButtonComponent.h"
|
||||
#include "../scrapers/Scraper.h"
|
||||
#include <queue>
|
||||
|
||||
|
@ -30,7 +30,7 @@ private:
|
|||
std::queue<ScraperSearchParams> getSearches(std::vector<SystemData*> systems, GameFilterFunc selector);
|
||||
|
||||
NinePatchComponent mBox;
|
||||
ComponentListComponent mList;
|
||||
ComponentGrid mList;
|
||||
|
||||
TextComponent mFilterLabel;
|
||||
TextComponent mSystemsLabel;
|
||||
|
@ -42,13 +42,3 @@ private:
|
|||
|
||||
ButtonComponent mStartButton;
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
Filter: [MISSING IMAGES | ALL]
|
||||
Systems: [# selected]
|
||||
Manual Mode: [ON | OFF]
|
||||
GO GO GO
|
||||
|
||||
*/
|
||||
|
|
@ -31,37 +31,37 @@ GuiSettingsMenu::GuiSettingsMenu(Window* window) : GuiComponent(window),
|
|||
TextComponent* label = new TextComponent(mWindow);
|
||||
label->setText("Draw Framerate: ");
|
||||
label->setColor(0x0000FFFF);
|
||||
mList.setEntry(Vector2i(0, 0), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight, Matrix<bool, 1, 2>(true, true));
|
||||
mList.setEntry(Vector2i(0, 0), Vector2i(1, 1), label, false, ComponentGrid::AlignRight, Matrix<bool, 1, 2>(true, true));
|
||||
mLabels.push_back(label);
|
||||
|
||||
//drawFramerate switch
|
||||
mList.setEntry(Vector2i(1, 0), Vector2i(1, 1), &mDrawFramerateSwitch, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(true, true));
|
||||
mList.setEntry(Vector2i(1, 0), Vector2i(1, 1), &mDrawFramerateSwitch, true, ComponentGrid::AlignCenter, Matrix<bool, 1, 2>(true, true));
|
||||
|
||||
//volume label
|
||||
label = new TextComponent(mWindow);
|
||||
label->setText("System volume: ");
|
||||
label->setColor(0x0000FFFF);
|
||||
mLabels.push_back(label);
|
||||
mList.setEntry(Vector2i(0, 1), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight, Matrix<bool, 1, 2>(true, true));
|
||||
mList.setEntry(Vector2i(0, 1), Vector2i(1, 1), label, false, ComponentGrid::AlignRight, Matrix<bool, 1, 2>(true, true));
|
||||
|
||||
//volume slider
|
||||
mList.setEntry(Vector2i(1, 1), Vector2i(1, 1), &mVolumeSlider, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(true, true));
|
||||
mList.setEntry(Vector2i(1, 1), Vector2i(1, 1), &mVolumeSlider, true, ComponentGrid::AlignCenter, Matrix<bool, 1, 2>(true, true));
|
||||
|
||||
//disable sounds
|
||||
label = new TextComponent(mWindow);
|
||||
label->setText("Disable sounds: ");
|
||||
label->setColor(0x0000FFFF);
|
||||
mLabels.push_back(label);
|
||||
mList.setEntry(Vector2i(0, 2), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight, Matrix<bool, 1, 2>(true, true));
|
||||
mList.setEntry(Vector2i(0, 2), Vector2i(1, 1), label, false, ComponentGrid::AlignRight, Matrix<bool, 1, 2>(true, true));
|
||||
|
||||
mList.setEntry(Vector2i(1, 2), Vector2i(1, 1), &mDisableSoundsSwitch, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(true, true));
|
||||
mList.setEntry(Vector2i(1, 2), Vector2i(1, 1), &mDisableSoundsSwitch, true, ComponentGrid::AlignCenter, Matrix<bool, 1, 2>(true, true));
|
||||
|
||||
//scraper label
|
||||
label = new TextComponent(mWindow);
|
||||
label->setText("Scraper: ");
|
||||
label->setColor(0x0000FFFF);
|
||||
mLabels.push_back(label);
|
||||
mList.setEntry(Vector2i(0, 3), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight);
|
||||
mList.setEntry(Vector2i(0, 3), Vector2i(1, 1), label, false, ComponentGrid::AlignRight);
|
||||
|
||||
//fill scraper list
|
||||
std::vector< std::shared_ptr<Scraper> > scrapers;
|
||||
|
@ -71,37 +71,37 @@ GuiSettingsMenu::GuiSettingsMenu(Window* window) : GuiComponent(window),
|
|||
return mScraperOptList.makeEntry(s->getName(), s, s->getName() == Settings::getInstance()->getScraper()->getName());
|
||||
} );
|
||||
|
||||
mList.setEntry(Vector2i(1, 3), Vector2i(1, 1), &mScraperOptList, true, ComponentListComponent::AlignCenter);
|
||||
mList.setEntry(Vector2i(1, 3), Vector2i(1, 1), &mScraperOptList, true, ComponentGrid::AlignCenter);
|
||||
|
||||
//scrape ratings label
|
||||
label = new TextComponent(mWindow);
|
||||
label->setText("Scrape ratings? ");
|
||||
label->setColor(0x0000FFFF);
|
||||
mLabels.push_back(label);
|
||||
mList.setEntry(Vector2i(0, 4), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight);
|
||||
mList.setEntry(Vector2i(0, 4), Vector2i(1, 1), label, false, ComponentGrid::AlignRight);
|
||||
|
||||
mList.setEntry(Vector2i(1, 4), Vector2i(1, 1), &mScrapeRatingsSwitch, true, ComponentListComponent::AlignCenter);
|
||||
mList.setEntry(Vector2i(1, 4), Vector2i(1, 1), &mScrapeRatingsSwitch, true, ComponentGrid::AlignCenter);
|
||||
|
||||
// dim time label
|
||||
label = new TextComponent(mWindow);
|
||||
label->setText("Dim after: ");
|
||||
label->setColor(0x0000FFFF);
|
||||
mLabels.push_back(label);
|
||||
mList.setEntry(Vector2i(0, 5), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 5), Vector2i(1, 1), &mDimSlider, true, ComponentListComponent::AlignCenter);
|
||||
mList.setEntry(Vector2i(0, 5), Vector2i(1, 1), label, false, ComponentGrid::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 5), Vector2i(1, 1), &mDimSlider, true, ComponentGrid::AlignCenter);
|
||||
|
||||
// disable help switch
|
||||
label = new TextComponent(mWindow);
|
||||
label->setText("Disable help: ");
|
||||
label->setColor(0x0000FFFF);
|
||||
mLabels.push_back(label);
|
||||
mList.setEntry(Vector2i(0, 6), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 6), Vector2i(1, 1), &mDisableHelpSwitch, true, ComponentListComponent::AlignCenter);
|
||||
mList.setEntry(Vector2i(0, 6), Vector2i(1, 1), label, false, ComponentGrid::AlignRight);
|
||||
mList.setEntry(Vector2i(1, 6), Vector2i(1, 1), &mDisableHelpSwitch, true, ComponentGrid::AlignCenter);
|
||||
|
||||
//save button
|
||||
mSaveButton.setText("SAVE", "apply & save", 0x00FF00FF);
|
||||
mSaveButton.setPressedFunc([this] () { applyStates(); delete this; });
|
||||
mList.setEntry(Vector2i(0, 7), Vector2i(2, 1), &mSaveButton, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(false, true));
|
||||
mList.setEntry(Vector2i(0, 7), Vector2i(2, 1), &mSaveButton, true, ComponentGrid::AlignCenter, Matrix<bool, 1, 2>(false, true));
|
||||
|
||||
//center list
|
||||
mList.setPosition(Renderer::getScreenWidth() / 2 - mList.getSize().x() / 2, Renderer::getScreenHeight() / 2 - mList.getSize().y() / 2);
|
|
@ -1,15 +1,13 @@
|
|||
#ifndef _SETTINGSMENU_H_
|
||||
#define _SETTINGSMENU_H_
|
||||
#pragma once
|
||||
|
||||
#include "../GuiComponent.h"
|
||||
#include "ComponentListComponent.h"
|
||||
#include <vector>
|
||||
#include "SwitchComponent.h"
|
||||
#include "SliderComponent.h"
|
||||
#include "TextComponent.h"
|
||||
#include "NinePatchComponent.h"
|
||||
#include "OptionListComponent.h"
|
||||
#include "ButtonComponent.h"
|
||||
#include "../components/ComponentGrid.h"
|
||||
#include "../components/SwitchComponent.h"
|
||||
#include "../components/SliderComponent.h"
|
||||
#include "../components/TextComponent.h"
|
||||
#include "../components/NinePatchComponent.h"
|
||||
#include "../components/OptionListComponent.h"
|
||||
#include "../components/ButtonComponent.h"
|
||||
#include "../scrapers/Scraper.h"
|
||||
|
||||
class GuiSettingsMenu : public GuiComponent
|
||||
|
@ -26,7 +24,7 @@ private:
|
|||
void loadStates();
|
||||
void applyStates();
|
||||
|
||||
ComponentListComponent mList;
|
||||
ComponentGrid mList;
|
||||
|
||||
NinePatchComponent mBox;
|
||||
|
||||
|
@ -41,5 +39,3 @@ private:
|
|||
|
||||
std::vector<GuiComponent*> mLabels;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -8,7 +8,7 @@
|
|||
#include "views/ViewController.h"
|
||||
#include "SystemData.h"
|
||||
#include <boost/filesystem.hpp>
|
||||
#include "components/GuiDetectDevice.h"
|
||||
#include "guis/GuiDetectDevice.h"
|
||||
#include "AudioManager.h"
|
||||
#include "platform.h"
|
||||
#include "Log.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "GamesDBScraper.h"
|
||||
#include "../components/GuiGameScraper.h"
|
||||
#include "../guis/GuiGameScraper.h"
|
||||
#include "../components/AsyncReqComponent.h"
|
||||
#include "../Log.h"
|
||||
#include "../pugiXML/pugixml.hpp"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "TheArchiveScraper.h"
|
||||
#include "../components/GuiGameScraper.h"
|
||||
#include "../guis/GuiGameScraper.h"
|
||||
#include "../components/AsyncReqComponent.h"
|
||||
#include "../Log.h"
|
||||
#include "../pugiXML/pugixml.hpp"
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "gamelist/BasicGameListView.h"
|
||||
#include "gamelist/DetailedGameListView.h"
|
||||
#include "gamelist/GridGameListView.h"
|
||||
#include "../components/GuiMenu.h"
|
||||
#include "../guis/GuiMenu.h"
|
||||
#include "../animations/LaunchAnimation.h"
|
||||
#include "../animations/MoveCameraAnimation.h"
|
||||
#include "../animations/LambdaAnimation.h"
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include "IGameListView.h"
|
||||
#include "../../Window.h"
|
||||
#include "../../components/GuiMetaDataEd.h"
|
||||
#include "../../components/GuiMenu.h"
|
||||
#include "../../components/GuiFastSelect.h"
|
||||
#include "../../guis/GuiMetaDataEd.h"
|
||||
#include "../../guis/GuiMenu.h"
|
||||
#include "../../guis/GuiFastSelect.h"
|
||||
#include "../ViewController.h"
|
||||
#include "../../Settings.h"
|
||||
|
||||
|
|
Loading…
Reference in a new issue