mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Fixed some subtle bugs with SDL2 joystick changes.
Removed platform-specific input device list polling. Now we use SDL2's handy SDL_JOYDEVICEADDED event.
This commit is contained in:
parent
5b1cd8fbf8
commit
1418f85ba7
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@ -6,29 +6,11 @@
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#include <boost/filesystem.hpp>
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#include "platform.h"
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#if defined(WIN32) || defined(_WIN32)
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#include <Windows.h>
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#endif
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namespace fs = boost::filesystem;
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//----- InputDevice ----------------------------------------------------------------------------
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InputDevice::InputDevice(const std::string & deviceName, unsigned long vendorId, unsigned long productId)
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: name(deviceName), vendor(vendorId), product(productId)
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{
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}
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bool InputDevice::operator==(const InputDevice & b) const
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{
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return (name == b.name && vendor == b.vendor && product == b.product);
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}
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//----- InputManager ---------------------------------------------------------------------------
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InputManager::InputManager(Window* window) : mWindow(window),
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mJoysticks(NULL), mInputConfigs(NULL), mKeyboardInputConfig(NULL), mPrevAxisValues(NULL),
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mNumJoysticks(0), mNumPlayers(0), devicePollingTimer(NULL)
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mKeyboardInputConfig(NULL),
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mNumJoysticks(0), mNumPlayers(0)
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{
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}
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@ -37,188 +19,69 @@ InputManager::~InputManager()
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deinit();
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}
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std::vector<InputDevice> InputManager::getInputDevices() const
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{
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std::vector<InputDevice> currentDevices;
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//retrieve all input devices from system
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#if defined (__APPLE__)
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#error TODO: Not implemented for MacOS yet!!!
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#elif defined(__linux__)
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//open linux input devices file system
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const std::string inputPath("/dev/input");
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fs::directory_iterator dirIt(inputPath);
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while (dirIt != fs::directory_iterator()) {
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//get directory entry
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std::string deviceName = (*dirIt).path().string();
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//remove parent path
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deviceName.erase(0, inputPath.length() + 1);
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//check if it start with "js"
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if (deviceName.length() >= 3 && deviceName.find("js") == 0) {
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//looks like a joystick. add to devices.
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currentDevices.push_back(InputDevice(deviceName, 0, 0));
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}
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++dirIt;
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}
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//or dump /proc/bus/input/devices anbd search for a Handler=..."js"... entry
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#elif defined(WIN32) || defined(_WIN32)
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RAWINPUTDEVICELIST * deviceList = nullptr;
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UINT nrOfDevices = 0;
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//get number of input devices
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if (GetRawInputDeviceList(deviceList, &nrOfDevices, sizeof(RAWINPUTDEVICELIST)) != -1 && nrOfDevices > 0)
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{
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//get list of input devices
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deviceList = new RAWINPUTDEVICELIST[nrOfDevices];
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if (GetRawInputDeviceList(deviceList, &nrOfDevices, sizeof(RAWINPUTDEVICELIST)) != -1)
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{
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//loop through input devices
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for (unsigned int i = 0; i < nrOfDevices; i++)
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{
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//get device name
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char * rawName = new char[2048];
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UINT rawNameSize = 2047;
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GetRawInputDeviceInfo(deviceList[i].hDevice, RIDI_DEVICENAME, (void *)rawName, &rawNameSize);
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//null-terminate string
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rawName[rawNameSize] = '\0';
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//convert to string
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std::string deviceName = rawName;
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delete [] rawName;
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//get deviceType
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RID_DEVICE_INFO deviceInfo;
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UINT deviceInfoSize = sizeof(RID_DEVICE_INFO);
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GetRawInputDeviceInfo(deviceList[i].hDevice, RIDI_DEVICEINFO, (void *)&deviceInfo, &deviceInfoSize);
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//check if it is a HID. we ignore keyboards and mice...
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if (deviceInfo.dwType == RIM_TYPEHID)
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{
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//check if the vendor/product already exists in list. yes. could be more elegant...
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std::vector<InputDevice>::const_iterator cdIt = currentDevices.cbegin();
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while (cdIt != currentDevices.cend())
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{
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if (cdIt->name == deviceName && cdIt->product == deviceInfo.hid.dwProductId && cdIt->vendor == deviceInfo.hid.dwVendorId)
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{
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//device already there
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break;
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}
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++cdIt;
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}
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//was the device found?
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if (cdIt == currentDevices.cend())
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{
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//no. add it.
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currentDevices.push_back(InputDevice(deviceName, deviceInfo.hid.dwProductId, deviceInfo.hid.dwVendorId));
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}
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}
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}
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}
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delete [] deviceList;
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}
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#endif
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return currentDevices;
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}
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Uint32 InputManager::devicePollingCallback(Uint32 interval, void* param)
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{
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//this thing my be running in a different thread, so we're not allowed to call
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//any functions or change/allocate/delete stuff, but can send a user event
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SDL_Event event;
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event.user.type = SDL_USEREVENT;
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event.user.code = SDL_USEREVENT_POLLDEVICES;
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event.user.data1 = nullptr;
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event.user.data2 = nullptr;
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if (!SDL_PushEvent(&event)) {
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LOG(LogError) << "InputManager::devicePollingCallback - SDL event queue is full!";
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}
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return interval;
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}
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void InputManager::init()
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{
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if(mJoysticks != NULL)
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if(initialized())
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deinit();
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//get current input devices from system
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inputDevices = getInputDevices();
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SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_TIMER);
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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mNumJoysticks = SDL_NumJoysticks();
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mJoysticks = new SDL_Joystick*[mNumJoysticks];
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mInputConfigs = new InputConfig*[mNumJoysticks];
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mPrevAxisValues = new std::map<int, int>[mNumJoysticks];
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for(int i = 0; i < mNumJoysticks; i++)
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{
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mJoysticks[i] = SDL_JoystickOpen(i);
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mInputConfigs[i] = new InputConfig(i, SDL_JoystickName(mJoysticks[i]));
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for(int k = 0; k < SDL_JoystickNumAxes(mJoysticks[i]); k++)
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{
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mPrevAxisValues[i][k] = 0;
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}
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SDL_Joystick* joy = SDL_JoystickOpen(i);
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SDL_JoystickID joyId = SDL_JoystickInstanceID(joy);
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mJoysticks.push_back(joy);
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mInputConfigs[joyId] = new InputConfig(i, SDL_JoystickName(joy));
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int numAxes = SDL_JoystickNumAxes(joy);
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mPrevAxisValues[joyId] = new int[numAxes];
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std::fill(mPrevAxisValues[joyId], mPrevAxisValues[joyId] + numAxes, 0); //initialize array to 0
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}
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mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD, "Keyboard");
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SDL_JoystickEventState(SDL_ENABLE);
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//start timer for input device polling
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startPolling();
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loadConfig();
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}
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void InputManager::startPolling()
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{
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if(devicePollingTimer != NULL)
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return;
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devicePollingTimer = SDL_AddTimer(POLLING_INTERVAL, devicePollingCallback, (void *)this);
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}
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void InputManager::stopPolling()
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{
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if(devicePollingTimer == NULL)
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return;
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SDL_RemoveTimer(devicePollingTimer);
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devicePollingTimer = NULL;
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SDL_JoystickEventState(SDL_ENABLE);
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}
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void InputManager::deinit()
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{
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stopPolling();
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SDL_JoystickEventState(SDL_DISABLE);
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if(!SDL_WasInit(SDL_INIT_JOYSTICK))
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if(!initialized())
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return;
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if(mJoysticks != NULL)
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for(auto iter = mJoysticks.begin(); iter != mJoysticks.end(); iter++)
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{
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for(int i = 0; i < mNumJoysticks; i++)
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{
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SDL_JoystickClose(mJoysticks[i]);
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delete mInputConfigs[i];
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}
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delete[] mInputConfigs;
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mInputConfigs = NULL;
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delete[] mJoysticks;
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mJoysticks = NULL;
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delete mKeyboardInputConfig;
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mKeyboardInputConfig = NULL;
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delete[] mPrevAxisValues;
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mPrevAxisValues = NULL;
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SDL_JoystickClose(*iter);
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}
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_TIMER);
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mJoysticks.clear();
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inputDevices.clear();
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for(auto iter = mInputConfigs.begin(); iter != mInputConfigs.end(); iter++)
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{
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delete iter->second;
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}
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mInputConfigs.clear();
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for(auto iter = mPrevAxisValues.begin(); iter != mPrevAxisValues.end(); iter++)
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{
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delete[] iter->second;
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}
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mPrevAxisValues.clear();
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if(mKeyboardInputConfig != NULL)
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{
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delete mKeyboardInputConfig;
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mKeyboardInputConfig = NULL;
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}
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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int InputManager::getNumJoysticks() { return mNumJoysticks; }
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int InputManager::getNumPlayers() { return mNumPlayers; }
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void InputManager::setNumPlayers(int num) { mNumPlayers = num; }
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InputConfig* InputManager::getInputConfigByDevice(int device)
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InputConfig* InputManager::getInputConfigByDevice(SDL_JoystickID device)
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{
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if(device == DEVICE_KEYBOARD)
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return mKeyboardInputConfig;
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if(mKeyboardInputConfig->getPlayerNum() == player)
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return mKeyboardInputConfig;
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for(int i = 0; i < mNumJoysticks; i++)
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for(auto iter = mInputConfigs.begin(); iter != mInputConfigs.end(); iter++)
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{
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if(mInputConfigs[i]->getPlayerNum() == player)
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return mInputConfigs[i];
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if(iter->second->getPlayerNum() == player)
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{
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return iter->second;
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}
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}
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LOG(LogError) << "Could not find input config for player number " << player << "!";
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@ -306,20 +171,10 @@ bool InputManager::parseEvent(const SDL_Event& ev)
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
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return true;
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case SDL_USEREVENT:
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if (ev.user.code == SDL_USEREVENT_POLLDEVICES) {
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//poll joystick / HID again
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std::vector<InputDevice> currentDevices = getInputDevices();
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//compare device lists to see if devices were added/deleted
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if (currentDevices != inputDevices) {
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LOG(LogInfo) << "Device configuration changed!";
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inputDevices = currentDevices;
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//deinit and reinit InputManager
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deinit();
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init();
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}
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return true;
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}
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case SDL_JOYDEVICEADDED:
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deinit();
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init();
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return true;
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}
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return false;
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@ -327,7 +182,7 @@ bool InputManager::parseEvent(const SDL_Event& ev)
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void InputManager::loadConfig()
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{
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if(!mJoysticks)
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if(!initialized())
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{
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LOG(LogError) << "ERROR - cannot load InputManager config without being initialized!";
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}
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mNumPlayers = 0;
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bool* configuredDevice = new bool[mNumJoysticks];
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for(int i = 0; i < mNumJoysticks; i++)
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std::fill(configuredDevice, configuredDevice + mNumJoysticks, false);
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for(auto iter = mInputConfigs.begin(); iter != mInputConfigs.end(); iter++)
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{
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mInputConfigs[i]->setPlayerNum(-1);
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configuredDevice[i] = false;
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iter->second->setPlayerNum(-1);
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}
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pugi::xml_node root = doc.child("inputList");
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{
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if(!configuredDevice[i] && SDL_JoystickName(mJoysticks[i]) == devName)
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{
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mInputConfigs[i]->loadFromXML(node, mNumPlayers);
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SDL_JoystickID joyId = SDL_JoystickInstanceID(mJoysticks[i]);
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mInputConfigs[joyId]->loadFromXML(node, mNumPlayers);
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mNumPlayers++;
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found = true;
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configuredDevice[i] = true;
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@ -423,14 +280,11 @@ void InputManager::loadDefaultConfig()
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cfg->mapInput("mastervolup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PLUS, 1, true));
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cfg->mapInput("mastervoldown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_MINUS, 1, true));
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cfg->mapInput("sortordernext", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F7, 1, true));
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cfg->mapInput("sortorderprevious", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F8, 1, true));
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}
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void InputManager::writeConfig()
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{
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if(!mJoysticks)
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if(!initialized())
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{
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LOG(LogError) << "ERROR - cannot write config without being initialized!";
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return;
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@ -457,3 +311,8 @@ std::string InputManager::getConfigPath()
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path += "/.emulationstation/es_input.cfg";
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return path;
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}
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bool InputManager::initialized() const
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{
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return mKeyboardInputConfig != NULL;
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}
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@ -9,16 +9,6 @@
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class InputConfig;
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class Window;
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struct InputDevice
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{
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std::string name;
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unsigned long vendor;
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unsigned long product;
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InputDevice(const std::string & deviceName, unsigned long vendorId, unsigned long productId);
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bool operator==(const InputDevice & b) const;
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};
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//you should only ever instantiate one of these, by the way
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class InputManager
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{
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@ -26,38 +16,23 @@ class InputManager
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Window* mWindow;
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//non-InputManager classes shouldn't use this, as you can easily miss the keyboard
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InputConfig* getInputConfigByDevice(int device);
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//non-InputManager classes shouldn't use this, as you can easily miss the keyboard and don't have SDL_JoystickIDs
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InputConfig* getInputConfigByDevice(SDL_JoystickID device);
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void loadDefaultConfig();
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int mNumJoysticks;
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int mNumPlayers;
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SDL_Joystick** mJoysticks;
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InputConfig** mInputConfigs;
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std::vector<SDL_Joystick*> mJoysticks;
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std::map<SDL_JoystickID, InputConfig*> mInputConfigs;
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InputConfig* mKeyboardInputConfig;
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std::map<int, int>* mPrevAxisValues;
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std::vector<InputDevice> inputDevices;
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std::map<SDL_JoystickID, int*> mPrevAxisValues;
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/*!
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Retrieve joysticks/ HID devices from system.
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\return Returns a list of InputDevices that can be compared to the current /inputDevices to check if the configuration has changed.
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\note This currently reads the content of the /dev/input on linux, searches for "js**" names and stores those. On Windows it uses GetRawInputDeviceInfo to find devices of type RIM_TYPEHID and stores those.
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*/
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std::vector<InputDevice> getInputDevices() const;
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static const int POLLING_INTERVAL = 5000;
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SDL_TimerID devicePollingTimer;
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/*!
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Called when devicePollingTimer runs out. Sends a SDL_UserEvent with type SDL_USEREVENT_POLLDEVICES to the event queue.
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*/
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static Uint32 devicePollingCallback(Uint32 interval, void * param);
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bool initialized() const;
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public:
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static const int SDL_USEREVENT_POLLDEVICES = SDL_USEREVENT + 100; //This event is issued when the input devices should be rescanned.
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InputManager(Window* window);
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~InputManager();
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@ -77,9 +52,6 @@ public:
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bool parseEvent(const SDL_Event& ev);
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InputConfig* getInputConfigByPlayer(int player);
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void startPolling();
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void stopPolling();
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};
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#endif
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@ -44,10 +44,6 @@ bool GuiDetectDevice::input(InputConfig* config, Input input)
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if(!input.value)
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return false;
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//don't allow device list to change once the first player has registered
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if(mCurrentPlayer == 0)
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mWindow->getInputManager()->stopPolling();
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config->setPlayerNum(mCurrentPlayer);
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mWindow->getInputManager()->setNumPlayers(mWindow->getInputManager()->getNumPlayers() + 1); //inc total number of players
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mCurrentPlayer++;
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@ -38,7 +38,6 @@ bool GuiInputConfig::input(InputConfig* config, Input input)
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mWindow->pushGui(new GuiInputConfig(mWindow, mWindow->getInputManager()->getInputConfigByPlayer(mTargetConfig->getPlayerNum() + 1)));
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}else{
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mWindow->getInputManager()->writeConfig();
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mWindow->getInputManager()->startPolling(); //enable polling again since we're done
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GuiGameList::create(mWindow);
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}
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delete this;
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@ -16,6 +16,8 @@ void TextEditComponent::onFocusGained()
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mBox.setHorizontalImage(":/glow_hor.png");
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mBox.setVerticalImage(":/glow_vert.png");
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mBox.setBorderColor(0x51CCFFFF);
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SDL_StartTextInput();
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}
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void TextEditComponent::onFocusLost()
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||||
|
@ -23,6 +25,8 @@ void TextEditComponent::onFocusLost()
|
|||
mBox.setHorizontalImage(":/glow_off_hor.png");
|
||||
mBox.setVerticalImage(":/glow_off_vert.png");
|
||||
mBox.setBorderColor(0xFFFFFFFF);
|
||||
|
||||
SDL_StopTextInput();
|
||||
}
|
||||
|
||||
void TextEditComponent::onSizeChanged()
|
||||
|
|
10
src/main.cpp
10
src/main.cpp
|
@ -193,16 +193,16 @@ int main(int argc, char* argv[])
|
|||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
case SDL_JOYAXISMOTION:
|
||||
case SDL_TEXTINPUT:
|
||||
case SDL_TEXTEDITING:
|
||||
case SDL_JOYDEVICEADDED:
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
if(window.getInputManager()->parseEvent(event))
|
||||
{
|
||||
sleeping = false;
|
||||
timeSinceLastEvent = 0;
|
||||
}
|
||||
break;
|
||||
case SDL_USEREVENT:
|
||||
//try to poll input devices, but do not necessarily wake up...
|
||||
window.getInputManager()->parseEvent(event);
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
running = false;
|
||||
break;
|
||||
|
@ -243,7 +243,7 @@ int main(int argc, char* argv[])
|
|||
Log::flush();
|
||||
}
|
||||
|
||||
Renderer::deinit();
|
||||
window.deinit();
|
||||
SystemData::deleteSystems();
|
||||
|
||||
std::cout << "EmulationStation cleanly shutting down...\n";
|
||||
|
|
Loading…
Reference in a new issue