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Enabled the option on all operating systems to run ES-DE in the background while a game is launched.
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@ -1033,6 +1033,7 @@ void GuiMenu::openOtherOptions()
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s->setNeedsSaving();
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}
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});
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#endif
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// Run ES in the background when a game has been launched.
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auto run_in_background = std::make_shared<SwitchComponent>(mWindow);
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@ -1044,7 +1045,6 @@ void GuiMenu::openOtherOptions()
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s->setNeedsSaving();
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}
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});
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#endif
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// Whether to upscale the video frame rate to 60 FPS.
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auto video_upscale_frame_rate = std::make_shared<SwitchComponent>(mWindow);
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@ -607,18 +607,14 @@ void ViewController::onFileChanged(FileData* file, bool reloadGameList)
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bool ViewController::runInBackground(SystemData* system)
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{
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#if defined(_WIN64)
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// Running in the background is required for Steam games as Steam itself may start together
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// with the game. In that situation ES-DE would wait until the whole Steam application was
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// shut down before it would resume. I.e. it would not be enough to just stop the game.
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if (system->hasPlatformId(PlatformIds::VALVE_STEAM) ||
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Settings::getInstance()->getBool("RunInBackground"))
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return true;
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else
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return false;
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#else
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if (system->hasPlatformId(PlatformIds::VALVE_STEAM))
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return true;
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else
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return false;
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#endif
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}
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void ViewController::launch(FileData* game)
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@ -788,11 +784,11 @@ bool ViewController::input(InputConfig* config, Input input)
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if (mLockInput)
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return true;
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// For Steam games or if enabling the "RunInBackground" setting on Windows, ES-DE will
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// run in the background while a game is launched. If we're in this state and then
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// register some input, it means that the user is back in ES-DE. Therefore unset the game
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// launch flag and update all the GUI components. This will re-enable the video player
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// and let the screensaver start on schedule again.
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// For Steam games or if enabling the "RunInBackground" setting, ES-DE will run in the
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// background while a game is launched. If we're in this state and then register some
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// input, it means that the user is back in ES-DE. Therefore unset the game launch flag
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// and update all the GUI components. This will re-enable the video player and let the
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// screensaver start on schedule again.
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if (mWindow->getGameLaunchedState())
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mWindow->unsetLaunchedGame();
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@ -954,10 +950,10 @@ void ViewController::reloadGameListView(IGameListView* view, bool reloadTheme)
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}
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}
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// For Steam games or if enabling the "RunInBackground" setting on Windows, ES-DE will
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// run in the background while a game is launched. If this flag has been set, then update
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// all the GUI components. This will disable the video player and prevent the screensaver
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// from starting on schedule.
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// For Steam games or if enabling the "RunInBackground" setting, ES-DE will run in the
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// background while a game is launched. If this flag has been set, then update all the
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// GUI components. This will disable the video player and prevent the screensaver from
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// starting on schedule.
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if (mWindow->getGameLaunchedState())
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mWindow->setLaunchedGame();
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@ -244,11 +244,8 @@ void Settings::setDefaults()
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mStringMap["SaveGamelistsMode"] = { "always", "always" };
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#if defined(_WIN64)
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mBoolMap["HideTaskbar"] = { false, false };
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// This setting may cause problems on some Windows versions, but it seems as if Windows 10
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// handles the suspension of ES correctly. As there are some adverse affects from running ES
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// in the background while a game is running, by default this is set to false.
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mBoolMap["RunInBackground"] = { false, false };
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#endif
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mBoolMap["RunInBackground"] = { false, false };
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mStringMap["MediaDirectory"] = { "", "" };
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mBoolMap["VideoUpscaleFrameRate"] = { false, false };
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mBoolMap["LaunchCommandOverride"] = { true, true };
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