diff --git a/es-core/src/components/primary/CarouselComponent.h b/es-core/src/components/primary/CarouselComponent.h index cda153a83..f2876d0b7 100644 --- a/es-core/src/components/primary/CarouselComponent.h +++ b/es-core/src/components/primary/CarouselComponent.h @@ -938,25 +938,24 @@ template void CarouselComponent::render(const glm::mat4& parentT } float itemHorizontalOffset {0.0f}; - float itemVerticallOffset {0.0f}; + float itemVerticalOffset {0.0f}; if ((mSelectedItemOffset.x != 0.0f || mSelectedItemOffset.y != 0.0f) && std::fabs(distance) < 1.0f) { itemHorizontalOffset = (1.0f - std::fabs(distance)) * mSelectedItemOffset.x; - itemVerticallOffset = (1.0f - std::fabs(distance)) * mSelectedItemOffset.y; + itemVerticalOffset = (1.0f - std::fabs(distance)) * mSelectedItemOffset.y; } glm::mat4 itemTrans {carouselTrans}; if (singleEntry) itemTrans = glm::translate(carouselTrans, glm::vec3 {xOff + itemHorizontalOffset, - yOff + itemVerticallOffset, 0.0f}); + yOff + itemVerticalOffset, 0.0f}); else itemTrans = glm::translate( itemTrans, - glm::vec3 {(i * itemSpacing.x) + xOff + itemHorizontalOffset + - selectedItemMargins.x, - (i * itemSpacing.y) + yOff + itemVerticallOffset + selectedItemMargins.y, - 0.0f}); + glm::vec3 { + (i * itemSpacing.x) + xOff + itemHorizontalOffset + selectedItemMargins.x, + (i * itemSpacing.y) + yOff + itemVerticalOffset + selectedItemMargins.y, 0.0f}); if (mType == CarouselType::HORIZONTAL_WHEEL) itemTrans = glm::rotate(itemTrans, glm::radians(-90.0f), glm::vec3 {0.0f, 0.0f, 1.0f});