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Changed GuiOrphanedDataCleanup to not purge some folder entries if hidden games are not shown
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@ -440,6 +440,12 @@ void GuiOrphanedDataCleanup::cleanupGamelists()
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{
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{
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LOG(LogInfo) << "GuiOrphanedDataCleanup: Starting cleanup of gamelist.xml files";
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LOG(LogInfo) << "GuiOrphanedDataCleanup: Starting cleanup of gamelist.xml files";
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if (!Settings::getInstance()->getBool("ShowHiddenGames")) {
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LOG(LogWarning)
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<< "The \"Show hidden games\" setting is disabled, this may lead to some orphaned "
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"folder entries not getting purged";
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}
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const std::time_t currentTime {
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const std::time_t currentTime {
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std::chrono::system_clock::to_time_t(std::chrono::system_clock::now())};
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std::chrono::system_clock::to_time_t(std::chrono::system_clock::now())};
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@ -595,6 +601,10 @@ void GuiOrphanedDataCleanup::cleanupGamelists()
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++removeCount;
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++removeCount;
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}
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}
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}
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}
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else if (!Settings::getInstance()->getBool("ShowHiddenGames")) {
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// Don't remove entries for existing folders if not displaying hidden games.
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targetRoot.append_copy((*it));
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}
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else {
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else {
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bool folderExists {false};
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bool folderExists {false};
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for (auto child : system->getRootFolder()->getChildrenRecursive()) {
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for (auto child : system->getRootFolder()->getChildrenRecursive()) {
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