diff --git a/themes/slate-es-de/MISSING.md b/themes/slate-es-de/MISSING.md
index 3c362d287..7170c3646 100644
--- a/themes/slate-es-de/MISSING.md
+++ b/themes/slate-es-de/MISSING.md
@@ -47,7 +47,7 @@
* intellivision: Intellivision - consolegame.svg, controller.svg
* j2me: Java 2 Micro Edition (J2ME) - consolegame.svg, controller.svg
* kodi: Kodi home theatre software - consolegame.svg, controller.svg
-* lcdgames : LCD Handheld Games - consolegame.svg
+* lcdgames: LCD Handheld Games - consolegame.svg
* lowresnx: LowRes NX Fantasy Console - consolegame.svg
* lutris: Lutris open gaming platform - consolegame.svg, controller.svg
* macintosh: Apple Macintosh - consolegame.svg, controller.svg
@@ -59,7 +59,7 @@
* msxturbor: MSX Turbo R - consolegame.svg, controller.svg
* mugen: M.U.G.E.N Game Engine - consolegame.svg, controller.svg
* multivision: Othello Multivision - consolegame.svg, controller.svg
-* n64dd : Nintendo 64DD - consolegame.svg
+* n64dd: Nintendo 64DD - consolegame.svg
* naomi: Sega NAOMI - consolegame.svg
* naomi2: Sega NAOMI 2 - consolegame.svg
* naomigd: Sega NAOMI GD-ROM - consolegame.svg
@@ -68,11 +68,12 @@
* openbor: Open Beats of Rage (OpenBOR) game engine - consolegame.svg, controller.svg
* oric: Tangerine Computer Systems Oric - consolegame.svg, controller.svg
* palm: Palm OS - consolegame.svg, controller.svg
-* pc88 : NEC PC-8800 series - consolegame.svg
-* pc98 : NEC PC-9800 series - consolegame.svg
+* pc88: NEC PC-8800 series - consolegame.svg
+* pc98: NEC PC-9800 series - consolegame.svg
+* pcarcade: PC Arcade Systems - consolegame.svg, controller.svg
* pcfx: NEC PC-FX - consolegame.svg, controller.svg
* pico8: PICO-8 Fantasy Console - consolegame.svg, controller.svg
-* plus4 : Commodore Plus/4 - consolegame.svg, controller.svg
+* plus4: Commodore Plus/4 - consolegame.svg, controller.svg
* pokemini: Nintendo Pokémon Mini - consolegame.svg, controller.svg
* ports: Source ports - consolegame.svg, controller.svg
* ps4: Sony PlayStation 4 - consolegame.svg, controller.svg
diff --git a/themes/slate-es-de/pcarcade/colors.xml b/themes/slate-es-de/pcarcade/colors.xml
new file mode 100644
index 000000000..80f279b6f
--- /dev/null
+++ b/themes/slate-es-de/pcarcade/colors.xml
@@ -0,0 +1,16 @@
+
+
+
+ F4E055
+
+
+ D7861B
+
+
+ AE3E38
+
+
+ 3E47A0
+
+
+
\ No newline at end of file
diff --git a/themes/slate-es-de/pcarcade/images/logo.svg b/themes/slate-es-de/pcarcade/images/logo.svg
new file mode 100644
index 000000000..7304385b3
--- /dev/null
+++ b/themes/slate-es-de/pcarcade/images/logo.svg
@@ -0,0 +1,423 @@
+
+
+
+
diff --git a/themes/slate-es-de/pcarcade/systeminfo.xml b/themes/slate-es-de/pcarcade/systeminfo.xml
new file mode 100644
index 000000000..621f1ee47
--- /dev/null
+++ b/themes/slate-es-de/pcarcade/systeminfo.xml
@@ -0,0 +1,25 @@
+
+
+
+ In the beginning of the 2000s arcade system
+
+
+ manufacturers started to move away from custom
+
+
+ board designs, and as part of this change many
+
+
+ instead adapted the standard PC architecture.
+
+
+ There were numerous such designs running
+
+
+ Linux or Windows, for instance Sega Lindbergh,
+
+
+ Namco System N2 and Taito Type X.
+
+
+
\ No newline at end of file