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Filtered non-games are now included in the GamelistInfo field.
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@ -70,7 +70,7 @@ It's possible to manually set a specific gamelist view style in the UI settings
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In additions to the styles just described, there is a **Grid** view style as well, but as of version 1.0.0 this is very limited and not recommended. Future versions of EmulationStation may update this style to a more useful state.
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In additions to the styles just described, there is a **Grid** view style as well, but as of version 1.0.0 this is very limited and not recommended. Future versions of EmulationStation may update this style to a more useful state.
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If the theme supports it, there's a gamelist information field displayed in the gamelist view, showing the number of games for the system (total and favorites) as well as a folder icon if a folder has been entered. When applying any filters to the gamelist, the game counter is replaced with the amount of games filtered (as in 'filtered / total games'). This functionality is specific to EmulationStation Desktop Edition so older themes will not support this.
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If the theme supports it, there's a gamelist information field displayed in the gamelist view, showing the number of games for the system (total and favorites) as well as a folder icon if a folder has been entered. When applying any filters to the gamelist, the game counter is replaced with the amount of games filtered, as in 'filtered / total games', e.g. '19 / 77'. If there are game entries in the filter result that are marked not to be counted as games, the number of such files will be indicated like 'filtered + filtered non-games / total games', for example '23 + 4 / 77' indicating 23 normal games, 4 non-games out of a total of 77. Due to this approach it's theoretically possible that the combined filtered game amount exceeds the number of counted games in the collection, for instance '69 + 11 / 77'. This is not considered a bug and is so by design. This gamelist information field functionality is specific to EmulationStation Desktop Edition so older themes will not support this.
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## Help system
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## Help system
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@ -358,8 +358,13 @@ void DetailedGameListView::updateInfoPanel()
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gamelistInfoString = "\uF07C ";
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gamelistInfoString = "\uF07C ";
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if (mIsFiltered) {
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if (mIsFiltered) {
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " / " +
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if (mFilteredGameCountAll == mFilteredGameCount)
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std::to_string(mGameCount);
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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else
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " + " +
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std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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}
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}
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else {
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else {
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gamelistInfoString += "\uF11b " + std::to_string(mGameCount);
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gamelistInfoString += "\uF11b " + std::to_string(mGameCount);
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@ -446,8 +446,13 @@ void GridGameListView::updateInfoPanel()
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std::string gamelistInfoString;
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std::string gamelistInfoString;
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if (mIsFiltered) {
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if (mIsFiltered) {
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " / " +
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if (mFilteredGameCountAll == mFilteredGameCount)
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std::to_string(mGameCount);
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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else
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " + " +
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std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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}
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}
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else {
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else {
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gamelistInfoString += "\uF11b " + std::to_string(mGameCount);
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gamelistInfoString += "\uF11b " + std::to_string(mGameCount);
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@ -370,10 +370,15 @@ void ISimpleGameListView::generateGamelistInfo(const std::vector<FileData*>& fil
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mGameCount = gameCount.first + gameCount.second;
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mGameCount = gameCount.first + gameCount.second;
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mFavoritesGameCount = gameCount.second;
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mFavoritesGameCount = gameCount.second;
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mFilteredGameCount = 0;
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mFilteredGameCount = 0;
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mFilteredGameCountAll = 0;
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if (idx->isFiltered()) {
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if (idx->isFiltered()) {
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mIsFiltered = true;
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mIsFiltered = true;
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mFilteredGameCount = mRoot->getFilesRecursive(GAME, true, false).size();
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mFilteredGameCount = mRoot->getFilesRecursive(GAME, true, false).size();
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// Also count the games that are set to not be counted as games, as the filter may
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// apply to such entries as well and this will be indicated with a separate '+ XX'
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// in the GamelistInfo field.
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mFilteredGameCountAll = mRoot->getFilesRecursive(GAME, true, true).size();
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}
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}
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if (files.size() > 0 && files.front()->getParent() != mRoot)
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if (files.size() > 0 && files.front()->getParent() != mRoot)
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@ -55,6 +55,7 @@ protected:
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unsigned int mGameCount;
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unsigned int mGameCount;
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unsigned int mFavoritesGameCount;
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unsigned int mFavoritesGameCount;
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unsigned int mFilteredGameCount;
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unsigned int mFilteredGameCount;
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unsigned int mFilteredGameCountAll;
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bool mIsFiltered;
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bool mIsFiltered;
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bool mIsFolder;
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bool mIsFolder;
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};
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};
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@ -401,8 +401,13 @@ void VideoGameListView::updateInfoPanel()
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gamelistInfoString = "\uF07C ";
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gamelistInfoString = "\uF07C ";
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if (mIsFiltered) {
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if (mIsFiltered) {
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " / " +
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if (mFilteredGameCountAll == mFilteredGameCount)
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std::to_string(mGameCount);
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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else
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gamelistInfoString += "\uF0b0 " + std::to_string(mFilteredGameCount) + " + " +
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std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " +
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std::to_string(mGameCount);
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}
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}
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else {
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else {
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gamelistInfoString += "\uF11b " + std::to_string(mGameCount);
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gamelistInfoString += "\uF11b " + std::to_string(mGameCount);
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