From 1650b33b9ae3208112df70a5353a54070e30bd5c Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Mon, 18 Oct 2021 18:12:19 +0200 Subject: [PATCH] Changed a few code comments. --- es-app/src/guis/GuiMenu.cpp | 6 +++--- es-app/src/views/gamelist/GridGameListView.cpp | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/es-app/src/guis/GuiMenu.cpp b/es-app/src/guis/GuiMenu.cpp index f339f06ee..ffa9cd0f2 100644 --- a/es-app/src/guis/GuiMenu.cpp +++ b/es-app/src/guis/GuiMenu.cpp @@ -61,7 +61,7 @@ GuiMenu::GuiMenu(Window* window) if (isFullUI) addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherOptions(); }); - // TEMPORARY - disabled for now, will be used in the future. + // TEMPORARY: Disabled for now, will be used in the future. // if (isFullUI) // addEntry("UTILITIES", 0x777777FF, true, [this] { // openUtilitiesMenu(); }); @@ -600,8 +600,8 @@ void GuiMenu::openSoundOptions() { auto s = new GuiSettings(mWindow, "SOUND SETTINGS"); -// TEMPORARY - Hide the volume slider on macOS and BSD Unix until the volume control logic -// has been implemented for these operating systems. +// TODO: Hide the volume slider on macOS and BSD Unix until the volume control logic has been +// implemented for these operating systems. #if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__) // System volume. auto system_volume = std::make_shared(mWindow, 0.f, 100.f, 1.f, "%"); diff --git a/es-app/src/views/gamelist/GridGameListView.cpp b/es-app/src/views/gamelist/GridGameListView.cpp index 1efa09469..284762deb 100644 --- a/es-app/src/views/gamelist/GridGameListView.cpp +++ b/es-app/src/views/gamelist/GridGameListView.cpp @@ -493,7 +493,7 @@ void GridGameListView::updateInfoPanel() if ((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) || (!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255))) { - // TEMPORARY - This does not seem to work, needs to be reviewed later. + // TODO: This does not seem to work, needs to be reviewed later. // auto func = [comp](float t) { auto func = [](float t) { // comp->setOpacity(static_cast(glm::mix(0.0f, 1.0f, t) * 255));