From 1653206b764cf802d3ea8d9e3446153d99fd084d Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Tue, 15 Jun 2021 21:15:37 +0200 Subject: [PATCH] Increased the minimum width for the game launch screen. --- es-app/src/guis/GuiLaunchScreen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/es-app/src/guis/GuiLaunchScreen.cpp b/es-app/src/guis/GuiLaunchScreen.cpp index 7740015ed..bbe7c2ab4 100644 --- a/es-app/src/guis/GuiLaunchScreen.cpp +++ b/es-app/src/guis/GuiLaunchScreen.cpp @@ -101,7 +101,7 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game) float aspectValue = 1.778f / Renderer::getScreenAspectRatio(); float maxWidthModifier = Math::clamp(0.78f * aspectValue, 0.78f, 0.90f); - float minWidthModifier = Math::clamp(0.40f * aspectValue, 0.40f, 0.56f); + float minWidthModifier = Math::clamp(0.50f * aspectValue, 0.50f, 0.65f); float maxWidth = static_cast(Renderer::getScreenWidth()) * maxWidthModifier; float minWidth = static_cast(Renderer::getScreenWidth()) * minWidthModifier;