mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 01:25:38 +00:00
Added a new gameOverridePath property to the image element to enable per-game static image overrides
Also fixed an issue where the default image element property could be used even if no imageType entries were defined
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parent
5030d45525
commit
1697508393
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@ -670,9 +670,8 @@ void GamelistView::updateView(const CursorState& state)
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}
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}
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else {
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for (auto& image : mImageComponents) {
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for (auto& image : mImageComponents)
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setGameImage(file, image.get());
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}
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for (auto& video : mVideoComponents) {
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setGameImage(file, video.get());
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@ -1018,74 +1017,79 @@ void GamelistView::setGameImage(FileData* file, GuiComponent* comp)
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path = file->getImagePath();
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if (path != "") {
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comp->setImage(path);
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break;
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return;
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}
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}
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else if (imageType == "miximage") {
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path = file->getMiximagePath();
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if (path != "") {
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comp->setImage(path);
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break;
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return;
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}
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}
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else if (imageType == "marquee") {
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path = file->getMarqueePath();
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if (path != "") {
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comp->setImage(path);
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break;
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return;
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}
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}
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else if (imageType == "screenshot") {
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path = file->getScreenshotPath();
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if (path != "") {
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comp->setImage(path);
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break;
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return;
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}
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}
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else if (imageType == "titlescreen") {
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path = file->getTitleScreenPath();
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if (path != "") {
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comp->setImage(path);
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break;
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return;
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}
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}
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else if (imageType == "cover") {
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path = file->getCoverPath();
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if (path != "") {
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comp->setImage(path);
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break;
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return;
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}
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}
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else if (imageType == "backcover") {
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path = file->getBackCoverPath();
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if (path != "") {
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comp->setImage(path);
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break;
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return;
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}
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}
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else if (imageType == "3dbox") {
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path = file->get3DBoxPath();
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if (path != "") {
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comp->setImage(path);
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break;
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return;
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}
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}
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else if (imageType == "physicalmedia") {
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path = file->getPhysicalMediaPath();
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if (path != "") {
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comp->setImage(path);
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break;
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return;
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}
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}
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else if (imageType == "fanart") {
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path = file->getFanArtPath();
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if (path != "") {
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comp->setImage(path);
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break;
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return;
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}
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}
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}
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// This is needed so the default image is set if no game media was found.
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if (path == "" && (comp->getThemeImageTypes().size() > 0 || comp->getDefaultImage() != ""))
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if (path == "" && (comp->getThemeImageTypes().size() > 0 || comp->getDefaultImage() != "")) {
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comp->setImage("");
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return;
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}
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// Sets per-game overrides of static images using the game file basename.
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comp->setGameOverrideImage(Utils::FileSystem::getStem(file->getPath()), file->getSystemName());
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}
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@ -279,6 +279,7 @@ public:
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const std::string& getThemeGameSelector() const { return mThemeGameSelector; }
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const unsigned int getThemeGameSelectorEntry() const { return mThemeGameSelectorEntry; }
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virtual const std::string getDefaultImage() const { return ""; }
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virtual void setGameOverrideImage(const std::string& basename, const std::string& system) {}
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const float getThemeOpacity() const { return mThemeOpacity; }
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virtual std::shared_ptr<Font> getFont() const { return nullptr; }
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@ -299,6 +299,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"flipHorizontal", BOOLEAN},
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{"flipVertical", BOOLEAN},
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{"path", PATH},
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{"gameOverridePath", PATH},
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{"default", PATH},
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{"imageType", STRING},
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{"metadataElement", BOOLEAN},
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@ -128,6 +128,25 @@ void ImageComponent::setImage(const std::shared_ptr<TextureResource>& texture, b
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resize();
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}
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void ImageComponent::setGameOverrideImage(const std::string& basename, const std::string& system)
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{
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if (mGameOverridePath == "")
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return;
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if (!Utils::FileSystem::exists(mGameOverridePath + system))
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return;
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const std::string imageFilePath {mGameOverridePath + system + "/" + basename};
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for (auto& extension : sSupportedOverrideExtensions) {
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if (Utils::FileSystem::exists(imageFilePath + extension)) {
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setImage(imageFilePath + extension);
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return;
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}
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}
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setImage(mGameOverrideOriginalPath);
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}
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void ImageComponent::setResize(const float width, const float height)
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{
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mTargetSize = glm::vec2 {width, height};
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@ -494,7 +513,45 @@ void ImageComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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}
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}
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if (elem->has("default"))
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if (properties && elem->has("imageType")) {
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std::string imageTypes {elem->get<std::string>("imageType")};
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for (auto& character : imageTypes) {
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if (std::isspace(character))
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character = ',';
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}
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imageTypes = Utils::String::replace(imageTypes, ",,", ",");
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mThemeImageTypes = Utils::String::delimitedStringToVector(imageTypes, ",");
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if (mThemeImageTypes.empty()) {
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LOG(LogError) << "ImageComponent: Invalid theme configuration, property \"imageType\" "
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"for element \""
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<< element.substr(6) << "\" contains no values";
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}
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for (std::string& type : mThemeImageTypes) {
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if (std::find(sSupportedImageTypes.cbegin(), sSupportedImageTypes.cend(), type) ==
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sSupportedImageTypes.cend()) {
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LOG(LogError)
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<< "ImageComponent: Invalid theme configuration, property \"imageType\" "
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"for element \""
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<< element.substr(6) << "\" defined as \"" << type << "\"";
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mThemeImageTypes.clear();
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break;
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}
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}
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std::vector<std::string> sortedTypes {mThemeImageTypes};
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std::stable_sort(sortedTypes.begin(), sortedTypes.end());
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if (std::adjacent_find(sortedTypes.begin(), sortedTypes.end()) != sortedTypes.end()) {
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LOG(LogError) << "ImageComponent: Invalid theme configuration, property \"imageType\" "
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"for element \""
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<< element.substr(6) << "\" contains duplicate values";
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mThemeImageTypes.clear();
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}
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}
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if (!mThemeImageTypes.empty() && elem->has("default"))
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setDefaultImage(elem->get<std::string>("default"));
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bool tile {elem->has("tile") && elem->get<bool>("tile")};
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@ -567,42 +624,20 @@ void ImageComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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if (tile && updateAlignment)
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updateVertices();
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if (properties && elem->has("imageType")) {
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std::string imageTypes {elem->get<std::string>("imageType")};
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for (auto& character : imageTypes) {
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if (std::isspace(character))
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character = ',';
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}
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imageTypes = Utils::String::replace(imageTypes, ",,", ",");
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mThemeImageTypes = Utils::String::delimitedStringToVector(imageTypes, ",");
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// Per-game overrides of static images using the game file's basename. It's by design not
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// possible to override scraped media.
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if (mThemeImageTypes.empty() && elem->has("gameOverridePath")) {
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mGameOverridePath = elem->get<std::string>("gameOverridePath");
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#if defined(_WIN64)
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mBasenamePath = Utils::String::replace(mGameOverridePath, "\\", "/");
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#endif
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if (mGameOverridePath.back() != '/')
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mGameOverridePath.push_back('/');
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if (mThemeImageTypes.empty()) {
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LOG(LogError) << "ImageComponent: Invalid theme configuration, property \"imageType\" "
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"for element \""
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<< element.substr(6) << "\" contains no values";
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}
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for (std::string& type : mThemeImageTypes) {
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if (std::find(sSupportedImageTypes.cbegin(), sSupportedImageTypes.cend(), type) ==
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sSupportedImageTypes.cend()) {
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LOG(LogError)
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<< "ImageComponent: Invalid theme configuration, property \"imageType\" "
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"for element \""
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<< element.substr(6) << "\" defined as \"" << type << "\"";
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mThemeImageTypes.clear();
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break;
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}
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}
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std::vector<std::string> sortedTypes {mThemeImageTypes};
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std::stable_sort(sortedTypes.begin(), sortedTypes.end());
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if (std::adjacent_find(sortedTypes.begin(), sortedTypes.end()) != sortedTypes.end()) {
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LOG(LogError) << "ImageComponent: Invalid theme configuration, property \"imageType\" "
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"for element \""
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<< element.substr(6) << "\" contains duplicate values";
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mThemeImageTypes.clear();
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}
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if (elem->has("path"))
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mGameOverrideOriginalPath = elem->get<std::string>("path");
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else
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mGameOverrideOriginalPath = "";
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}
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if (elem->has("metadataElement") && elem->get<bool>("metadataElement"))
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@ -30,6 +30,9 @@ public:
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// Use an already existing texture.
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void setImage(const std::shared_ptr<TextureResource>& texture, bool resizeTexture = true);
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// Sets per-game overrides of static images using the game file basename.
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void setGameOverrideImage(const std::string& basename, const std::string& system) override;
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void setDynamic(bool state) { mDynamic = state; }
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void onSizeChanged() override { updateVertices(); }
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@ -143,7 +146,11 @@ private:
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bool mColorGradientHorizontal;
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std::string mDefaultPath;
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std::string mGameOverridePath;
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std::string mGameOverrideOriginalPath;
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static inline std::vector<std::string> sSupportedOverrideExtensions {".jpg", ".png", ".gif",
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".svg"};
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static inline std::vector<std::string> sSupportedImageTypes {
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"image", "miximage", "marquee", "screenshot", "titlescreen",
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"cover", "backcover", "3dbox", "physicalmedia", "fanart"};
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