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	Slightly better color array function
Converting only once should be faster.
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				|  | @ -14,18 +14,22 @@ namespace Renderer { | |||
| 
 | ||||
| 	void setColor4bArray(GLubyte* array, unsigned int color) | ||||
| 	{ | ||||
| 		array[0] = (color & 0xff000000) / 0x1000000; | ||||
| 		array[1] = (color & 0x00ff0000) / 0x10000; | ||||
| 		array[2] = (color & 0x0000ff00) / 0x100; | ||||
| 		array[0] = (color & 0xff000000) >> 24; | ||||
| 		array[1] = (color & 0x00ff0000) >> 16; | ||||
| 		array[2] = (color & 0x0000ff00) >> 8; | ||||
| 		array[3] = (color & 0x000000ff); | ||||
| 	} | ||||
| 
 | ||||
| 	void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount) | ||||
| 	{ | ||||
| 		//convert color from ???? to RGBA?
 | ||||
| 		unsigned int colorRGBA; | ||||
| 		setColor4bArray((GLubyte *)&colorRGBA, color); | ||||
| 		//write color to unsigned int array
 | ||||
| 		GLuint * uiPtr = (GLuint *)ptr; | ||||
| 		for(unsigned int i = 0; i < vertCount; i++) | ||||
| 		{ | ||||
| 			setColor4bArray(ptr, color); | ||||
| 			ptr += 4; | ||||
| 			uiPtr[i] = colorRGBA; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
|  |  | |||
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	 Bim Overbohm
						Bim Overbohm