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Documentation update
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# ES-DE Frontend - Changelog
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## Version 3.2.0 (in development)
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## Version 3.2.0 / 3.2.0-xx (in development)
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**Release date:** TBD
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* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate
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* Added a screensaver-game-select custom event
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* Added game-select and system-select custom events and a corresponding "Browsing custom events" menu option
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* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows
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* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems
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* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems
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* Added the Holani RetroArch core as an alternative emulator for the atarilynx system
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@ -2469,7 +2469,7 @@ For Linux, macOS and Windows there's an alternative to using ScummVM for a limit
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### Sony PlayStation 3
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There are two ways to add PS3 games to ES-DE, by using shortcuts or by adding game directories directly to the ~/ROMs/ps3 folder and interpreting these as files. Shortcuts is generally the way to go as it's easier to setup and for HDD/pkg games it's the only way to make it work unless you manually create symlinks to the internal RPCS3 directory structure. So another benefit with shortcuts is consistency as both HDD/pkg games and disc-based games will be setup in the same manner. This also means that the same RPCS3 emulator entry can be used to launch every game. The drawback to using shortcuts is that they're not portable, if you change the location of RPCS3 or your games, you need to manually update the shortcut files as well.
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There are three ways to add PS3 games to ES-DE, by using shortcuts, by adding game serial files and by adding game directories directly to the ~/ROMs/ps3 folder and interpreting these as files. Shortcuts is generally the way to go as they're easier to setup. Launching as directories also doesn't work for HDD/pkg games unless you symlink from the internal RPCS3 directory structure. So another benefit with shortcuts and game serials is consistency as both HDD/pkg games and disc-based games will be setup in the same manner. This also means that the same RPCS3 emulator entry can be used to launch every game. The drawback to using shortcuts is that they're not portable, if you change the location of RPCS3 or your games, you need to manually update the shortcut files as well.
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Be aware that if you still want to have games installed using the directory method, then you will need to change to the alternative emulator _RPCS3 Directory (Standalone)_ or you won't be able to launch these games. As is the case for all alternative emulator entries, this can be configured system-wide or on a per-game basis.
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**Method 1, shortcuts**
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First install your games inside RPCS3, then right click on each entry and select _Create Shortcut_ followed by _Create Desktop Shortcut_. On Windows this will create shortcuts with the .lnk extension, on macOS they will have the .app extension and on Linux they will have the .desktop extension.
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First install your games inside RPCS3, then right click on each entry and select _Manage Game_ followed by _Create Desktop Shortcut_. On Windows this will create shortcuts with the .lnk extension, on macOS they will have the .app extension and on Linux they will have the .desktop extension.
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Then simply move these files from your desktop to your ~/ROMs/ps3 directory and you're done. Here's an example of what this could look like on Linux:
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```
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Regardless of how you've installed RPCS3, make sure to always test the shortcuts outside ES-DE first, because if they don't work from the desktop, then they will not work from inside ES-DE either.
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**Method 2, directories**
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**Method 2, game serial**
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First install your games inside RPCS3, then create an empty file in `~/ROMs/ps3` and name it as the game name followed by the .ps3 file extension, such as the following:
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```
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~/ROMs/ps3/Braid.ps3
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```
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Then add the game serial to this file. This ID can be found inside the RPCS3 GUI, in the _Serial_ column. For example the game _Braid_ has a serial that is NPUB30133. So simply add the string NPUB30133 to the `Braid.ps3` file using a text editor or similar and the setup for this game is complete.
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Be aware that you need to change to the alternative emulator entry _RPCS3 Game Serial (Standalone)_ for this to work.
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**Method 3, directories**
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This approach is only intended for disc-based games as for HDD/pkg games you should use shortcuts instead. When using this method you need to retain the directory structure of the Blu-ray disc, and each directory needs to be renamed by adding the .ps3 extension. This will make ES-DE interpret the directory as if it were a file and pass that directory to the emulator when launching a game.
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@ -4254,7 +4265,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| channelf | Fairchild Channel F | FreeChaF | MAME - Current,<br>MAME **(Standalone)** | Yes | Single archive or ROM file |
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| coco | Tandy Color Computer | XRoar CoCo 2 NTSC **(Standalone)** | XRoar CoCo 2 PAL **(Standalone)**,<br>MAME [Cartridge] **(Standalone)**,<br>MAME [Tape] **(Standalone)** | Yes | See the specific _Tandy Color Computer_ section elsewhere in this guide |
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| colecovision | Coleco ColecoVision | blueMSX | Gearcoleco,<br>openMSX **(Standalone)**,<br>ares **(Standalone)**,<br>Mesen **(Standalone)** [LW],<br>ColEm **(Standalone)** [LW] | Yes | Single archive or ROM file |
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| consolearcade | Console Arcade Systems | MAME - Current | MAME **(Standalone)**,<br>Flycast,<br>Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Kronos [LW],<br>Mednafen [Sega Saturn] **(Standalone)**,<br>Play! **(Standalone)**,<br>RPCS3 Shortcut **(Standalone)**,<br>Triforce **(Standalone)** [LW],<br>xemu **(Standalone)**,<br>Cxbx-Reloaded **(Standalone)** [W],<br> _Shortcut or script_ | Depends | See the specific _Console Arcade Systems_ section elsewhere in this guide |
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| consolearcade | Console Arcade Systems | MAME - Current | MAME **(Standalone)**,<br>Flycast,<br>Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Kronos [LW],<br>Mednafen [Sega Saturn] **(Standalone)**,<br>Play! **(Standalone)**,<br>RPCS3 Shortcut **(Standalone)**,<br>RPCS3 Game Serial **(Standalone)**,<br>Triforce **(Standalone)** [LW],<br>xemu **(Standalone)**,<br>Cxbx-Reloaded **(Standalone)** [W],<br> _Shortcut or script_ | Depends | See the specific _Console Arcade Systems_ section elsewhere in this guide |
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| cps | Capcom Play System | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1,<br>FB Alpha 2012 CPS-2,<br>FB Alpha 2012 CPS-3 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| cps1 | Capcom Play System I | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| cps2 | Capcom Play System II | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-2 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| pokemini | Nintendo Pokémon Mini | PokeMini | | No | |
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| ports | Ports | _Shortcut or script_ | _AppImage_ [L],<br>ECWolf (Wolfenstein 3D),<br>CannonBall (OutRun),<br>Mr.Boom (Bomberman),<br>NXEngine (Cave Story),<br>OpenLara (Tomb Raider) [LW],<br>Super Bros War | Yes for ECWolf | See the specific _Ports and desktop applications_ section elsewhere in this guide |
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| ps2 | Sony PlayStation 2 | LRPS2 [LW],<br>PCSX2 **(Standalone)** [M] | PCSX2 [LW] @,<br>PCSX2 **(Standalone)** [LW],<br>PCSX2 Legacy **(Standalone)** @,<br>Play! **(Standalone)**,<br>AetherSX2 **(Standalone)** [M] | Yes except for Play! | |
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| ps3 | Sony PlayStation 3 | RPCS3 Shortcut **(Standalone)** | RPCS3 Directory **(Standalone)** | Yes | See the specific _Sony PlayStation 3_ section elsewhere in this guide |
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| ps3 | Sony PlayStation 3 | RPCS3 Shortcut **(Standalone)** | RPCS3 Game Serial **(Standalone)**,<br>RPCS3 Directory **(Standalone)** | Yes | See the specific _Sony PlayStation 3_ section elsewhere in this guide |
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| ps4 | Sony PlayStation 4 | shadPS4 Shortcut **(Standalone)** [LW],<br>shadPS4 Game Serial **(Standalone)** [M] | shadPS4 Game Serial **(Standalone)** [LW],<br>shadPS4 eboot.bin **(Standalone)** | No | See the specific _Sony PlayStation 4_ section elsewhere in this guide |
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| psp | Sony PlayStation Portable | PPSSPP | PPSSPP **(Standalone)** | No | Single disc image file |
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| psvita | Sony PlayStation Vita | Vita3K **(Standalone)** | | Yes | See the specific _Sony PlayStation Vita_ section elsewhere in this guide |
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