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Slight adjustments to the placement and color of the game launch screen.
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parent
cc335343c4
commit
174b2f5256
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@ -57,7 +57,7 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
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// Title.
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// Title.
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mTitle = std::make_shared<TextComponent>(mWindow, "LAUNCHING GAME",
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mTitle = std::make_shared<TextComponent>(mWindow, "LAUNCHING GAME",
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Font::get(static_cast<int>(titleFontSize * std::min(Renderer::getScreenHeight(),
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Font::get(static_cast<int>(titleFontSize * std::min(Renderer::getScreenHeight(),
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Renderer::getScreenWidth()))), 0x777777FF, ALIGN_CENTER);
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Renderer::getScreenWidth()))), 0x666666FF, ALIGN_CENTER);
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mGrid->setEntry(mTitle, Vector2i(1, 1), false, true, Vector2i(1, 1));
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mGrid->setEntry(mTitle, Vector2i(1, 1), false, true, Vector2i(1, 1));
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// Spacer row.
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// Spacer row.
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@ -75,12 +75,12 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
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// Game name.
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// Game name.
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mGameName = std::make_shared<TextComponent>(mWindow, "GAME NAME",
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mGameName = std::make_shared<TextComponent>(mWindow, "GAME NAME",
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Font::get(static_cast<int>(gameNameFontSize * std::min(Renderer::getScreenHeight(),
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Font::get(static_cast<int>(gameNameFontSize * std::min(Renderer::getScreenHeight(),
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Renderer::getScreenWidth()))), 0x555555FF, ALIGN_CENTER);
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Renderer::getScreenWidth()))), 0x444444FF, ALIGN_CENTER);
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mGrid->setEntry(mGameName, Vector2i(1, 5), false, true, Vector2i(1, 1));
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mGrid->setEntry(mGameName, Vector2i(1, 5), false, true, Vector2i(1, 1));
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// System name.
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// System name.
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mSystemName = std::make_shared<TextComponent>(mWindow, "SYSTEM NAME",
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mSystemName = std::make_shared<TextComponent>(mWindow, "SYSTEM NAME",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
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Font::get(FONT_SIZE_MEDIUM), 0x666666FF, ALIGN_CENTER);
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mGrid->setEntry(mSystemName, Vector2i(1, 6), false, true, Vector2i(1, 1));
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mGrid->setEntry(mSystemName, Vector2i(1, 6), false, true, Vector2i(1, 1));
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// Spacer row.
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// Spacer row.
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@ -170,10 +170,7 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
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}
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}
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mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
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mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
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mBackground.setEdgeColor(0xEEEEEEFF);
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// Center the screen both on the X and Y axes.
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setPosition((static_cast<float>(Renderer::getScreenWidth()) - mSize.x()) / 2.0f,
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(static_cast<float>(Renderer::getScreenHeight()) - mSize.y()) / 2.0f);
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}
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}
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void GuiLaunchScreen::closeLaunchScreen()
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void GuiLaunchScreen::closeLaunchScreen()
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@ -211,8 +208,9 @@ void GuiLaunchScreen::render()
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// Scale up animation.
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// Scale up animation.
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if (mScaleUp < 1.0f) {
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if (mScaleUp < 1.0f) {
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setOrigin({0.5f, 0.5f});
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setOrigin({0.5f, 0.5f});
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// Center on the X axis and keep slightly off-center on the Y axis.
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setPosition(static_cast<float>(Renderer::getScreenWidth()) / 2.0f,
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setPosition(static_cast<float>(Renderer::getScreenWidth()) / 2.0f,
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static_cast<float>(Renderer::getScreenHeight()) / 2.0f);
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static_cast<float>(Renderer::getScreenHeight()) / 2.25f);
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setScale(mScaleUp);
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setScale(mScaleUp);
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}
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}
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