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The game media directory is now created on application startup instead of when first starting the scraper
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@ -871,6 +871,18 @@ int main(int argc, char* argv[])
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#endif
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#endif
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}
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}
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{
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// Create the game media folder.
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const std::string mediaDirectory {FileData::getMediaDirectory()};
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if (!Utils::FileSystem::exists(mediaDirectory)) {
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LOG(LogInfo) << "Creating game media directory \"" << mediaDirectory << "\"...";
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Utils::FileSystem::createDirectory(mediaDirectory);
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if (!Utils::FileSystem::exists(mediaDirectory)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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}
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}
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}
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{
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{
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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const std::string mediaDirectory {FileData::getMediaDirectory()};
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const std::string mediaDirectory {FileData::getMediaDirectory()};
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