Updated SDL to 2.28.0 on Windows, macOS and the Linux AppImage builds

This commit is contained in:
Leon Styhre 2023-06-25 13:18:43 +02:00
parent 1b052a174b
commit 1888ec55f5
5 changed files with 15 additions and 15 deletions

View file

@ -214,25 +214,25 @@ cd ..
echo: echo:
echo Setting up SDL echo Setting up SDL
if exist SDL2-2.26.5\ ( if exist SDL2-2.28.0\ (
rmdir /S /Q SDL2-2.26.5 rmdir /S /Q SDL2-2.28.0
) )
if exist SDL2\ ( if exist SDL2\ (
rmdir /S /Q SDL2 rmdir /S /Q SDL2
) )
curl -LO https://libsdl.org/release/SDL2-devel-2.26.5-VC.zip curl -LO https://libsdl.org/release/SDL2-devel-2.28.0-VC.zip
7z x SDL2-devel-2.26.5-VC.zip 7z x SDL2-devel-2.28.0-VC.zip
if not exist SDL2-2.26.5\ ( if not exist SDL2-2.28.0\ (
echo SDL directory is missing, aborting. echo SDL directory is missing, aborting.
cd .. cd ..
goto end goto end
) )
rename SDL2-2.26.5 SDL2 rename SDL2-2.28.0 SDL2
cd SDL2 cd SDL2
rename include SDL2 rename include SDL2

View file

@ -120,18 +120,18 @@ cd ..
echo -e "\nSetting up SDL" echo -e "\nSetting up SDL"
rm -rf SDL2* rm -rf SDL2*
curl -O https://libsdl.org/release/SDL2-devel-2.26.5-mingw.tar.gz curl -O https://libsdl.org/release/SDL2-devel-2.28.0-mingw.tar.gz
tar xvzf SDL2-devel-2.26.5-mingw.tar.gz tar xvzf SDL2-devel-2.28.0-mingw.tar.gz
# Needed due to some kind of file system race condition that sometimes occurs on Windows. # Needed due to some kind of file system race condition that sometimes occurs on Windows.
sleep 1 sleep 1
if [ ! -d SDL2-2.26.5 ]; then if [ ! -d SDL2-2.28.0 ]; then
echo "SDL directory is missing, aborting." echo "SDL directory is missing, aborting."
exit exit
fi fi
mv SDL2-2.26.5 SDL2 mv SDL2-2.28.0 SDL2
mv SDL2/x86_64-w64-mingw32/include/SDL2 SDL2/ mv SDL2/x86_64-w64-mingw32/include/SDL2 SDL2/
cp -p SDL2/x86_64-w64-mingw32/lib/libSDL2main.a .. cp -p SDL2/x86_64-w64-mingw32/lib/libSDL2main.a ..

View file

@ -17,8 +17,8 @@
# How many CPU threads to use for the compilation. # How many CPU threads to use for the compilation.
JOBS=4 JOBS=4
SDL_RELEASE_TAG=release-2.26.5 SDL_RELEASE_TAG=release-2.28.0
SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.5 SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2800.0
echo "Building AppImage..." echo "Building AppImage..."

View file

@ -13,8 +13,8 @@
# How many CPU threads to use for the compilation. # How many CPU threads to use for the compilation.
JOBS=4 JOBS=4
SDL_RELEASE_TAG=release-2.26.5 SDL_RELEASE_TAG=release-2.28.0
SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.5 SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2800.0
echo "Building Steam Deck AppImage..." echo "Building Steam Deck AppImage..."

View file

@ -280,7 +280,7 @@ if [ ! -d SDL ]; then
fi fi
cd SDL cd SDL
git checkout release-2.26.5 git checkout release-2.28.0
ln -s include SDL2 ln -s include SDL2
mkdir build mkdir build
cd .. cd ..