mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Updated SDL to 2.28.0 on Windows, macOS and the Linux AppImage builds
This commit is contained in:
parent
1b052a174b
commit
1888ec55f5
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@ -214,25 +214,25 @@ cd ..
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echo:
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echo:
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echo Setting up SDL
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echo Setting up SDL
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if exist SDL2-2.26.5\ (
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if exist SDL2-2.28.0\ (
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rmdir /S /Q SDL2-2.26.5
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rmdir /S /Q SDL2-2.28.0
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)
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)
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if exist SDL2\ (
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if exist SDL2\ (
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rmdir /S /Q SDL2
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rmdir /S /Q SDL2
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)
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)
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curl -LO https://libsdl.org/release/SDL2-devel-2.26.5-VC.zip
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curl -LO https://libsdl.org/release/SDL2-devel-2.28.0-VC.zip
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7z x SDL2-devel-2.26.5-VC.zip
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7z x SDL2-devel-2.28.0-VC.zip
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if not exist SDL2-2.26.5\ (
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if not exist SDL2-2.28.0\ (
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echo SDL directory is missing, aborting.
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echo SDL directory is missing, aborting.
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cd ..
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cd ..
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goto end
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goto end
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)
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)
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rename SDL2-2.26.5 SDL2
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rename SDL2-2.28.0 SDL2
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cd SDL2
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cd SDL2
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rename include SDL2
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rename include SDL2
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@ -120,18 +120,18 @@ cd ..
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echo -e "\nSetting up SDL"
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echo -e "\nSetting up SDL"
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rm -rf SDL2*
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rm -rf SDL2*
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curl -O https://libsdl.org/release/SDL2-devel-2.26.5-mingw.tar.gz
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curl -O https://libsdl.org/release/SDL2-devel-2.28.0-mingw.tar.gz
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tar xvzf SDL2-devel-2.26.5-mingw.tar.gz
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tar xvzf SDL2-devel-2.28.0-mingw.tar.gz
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# Needed due to some kind of file system race condition that sometimes occurs on Windows.
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# Needed due to some kind of file system race condition that sometimes occurs on Windows.
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sleep 1
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sleep 1
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if [ ! -d SDL2-2.26.5 ]; then
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if [ ! -d SDL2-2.28.0 ]; then
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echo "SDL directory is missing, aborting."
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echo "SDL directory is missing, aborting."
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exit
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exit
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fi
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fi
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mv SDL2-2.26.5 SDL2
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mv SDL2-2.28.0 SDL2
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mv SDL2/x86_64-w64-mingw32/include/SDL2 SDL2/
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mv SDL2/x86_64-w64-mingw32/include/SDL2 SDL2/
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cp -p SDL2/x86_64-w64-mingw32/lib/libSDL2main.a ..
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cp -p SDL2/x86_64-w64-mingw32/lib/libSDL2main.a ..
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@ -17,8 +17,8 @@
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# How many CPU threads to use for the compilation.
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# How many CPU threads to use for the compilation.
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JOBS=4
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JOBS=4
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SDL_RELEASE_TAG=release-2.26.5
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SDL_RELEASE_TAG=release-2.28.0
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.5
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2800.0
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echo "Building AppImage..."
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echo "Building AppImage..."
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@ -13,8 +13,8 @@
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# How many CPU threads to use for the compilation.
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# How many CPU threads to use for the compilation.
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JOBS=4
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JOBS=4
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SDL_RELEASE_TAG=release-2.26.5
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SDL_RELEASE_TAG=release-2.28.0
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.5
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2800.0
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echo "Building Steam Deck AppImage..."
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echo "Building Steam Deck AppImage..."
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@ -280,7 +280,7 @@ if [ ! -d SDL ]; then
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fi
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fi
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cd SDL
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cd SDL
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git checkout release-2.26.5
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git checkout release-2.28.0
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ln -s include SDL2
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ln -s include SDL2
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mkdir build
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mkdir build
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cd ..
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cd ..
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