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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Minor cosmetic code cleanup.
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parent
d596c96181
commit
18949d375c
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@ -844,8 +844,8 @@ void GuiMenu::openOtherOptions()
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#endif
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// Exit button configuration.
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auto exit_button_config = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "EXIT BUTTON COMBO", false);
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auto exit_button_config = std::make_shared<OptionListComponent<std::string>>(
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mWindow, getHelpStyle(), "EXIT BUTTON COMBO", false);
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std::string selectedExitButtonCombo = Settings::getInstance()->getString("ExitButtonCombo");
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exit_button_config->add("F4", "F4", selectedExitButtonCombo == "F4");
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exit_button_config->add("Alt + F4", "AltF4", selectedExitButtonCombo == "AltF4");
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@ -29,8 +29,8 @@ int SDL_USER_CECBUTTONDOWN = -1;
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int SDL_USER_CECBUTTONUP = -1;
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// Save button states for combo-button exit support and predefine exit option-function map.
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static bool altDown = false;
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static bool lguiDown = false;
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static bool sAltDown = false;
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static bool sLguiDown = false;
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InputManager* InputManager::sInstance = nullptr;
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@ -433,9 +433,9 @@ bool InputManager::parseEvent(const SDL_Event& event, Window* window)
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// Save button states for alt and command.
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if (event.key.keysym.sym == SDLK_LALT)
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altDown = true;
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sAltDown = true;
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if (event.key.keysym.sym == SDLK_LGUI)
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lguiDown = true;
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sLguiDown = true;
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if (event.key.keysym.sym == SDLK_BACKSPACE && SDL_IsTextInputActive())
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window->textInput("\b");
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@ -447,11 +447,11 @@ bool InputManager::parseEvent(const SDL_Event& event, Window* window)
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bool exitState;
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std::string exitOption = Settings::getInstance()->getString("ExitButtonCombo");
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if (exitOption == "AltF4")
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exitState = event.key.keysym.sym == SDLK_F4 && altDown;
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exitState = event.key.keysym.sym == SDLK_F4 && sAltDown;
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else if (exitOption == "CmdQ")
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exitState = event.key.keysym.sym == SDLK_q && lguiDown;
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exitState = event.key.keysym.sym == SDLK_q && sLguiDown;
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else if (exitOption == "AltQ")
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exitState = event.key.keysym.sym == SDLK_q && altDown;
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exitState = event.key.keysym.sym == SDLK_q && sAltDown;
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else
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exitState = event.key.keysym.sym == SDLK_F4;
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if (exitState) {
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@ -469,9 +469,9 @@ bool InputManager::parseEvent(const SDL_Event& event, Window* window)
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// Release button states.
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if (event.key.keysym.sym == SDLK_LALT)
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altDown = false;
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sAltDown = false;
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if (event.key.keysym.sym == SDLK_LGUI)
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lguiDown = false;
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sLguiDown = false;
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window->input(getInputConfigByDevice(DEVICE_KEYBOARD),
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Input(DEVICE_KEYBOARD, TYPE_KEY, event.key.keysym.sym, 0, false));
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@ -225,6 +225,7 @@ void Settings::setDefaults()
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mStringMap["VideoPlayer"] = { "ffmpeg", "ffmpeg" };
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#endif
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#endif
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mStringMap["ExitButtonCombo"] = { "F4", "F4" };
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mStringMap["SaveGamelistsMode"] = { "always", "always" };
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#if defined(_WIN64)
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mBoolMap["HideTaskbar"] = { false, false };
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@ -247,7 +248,6 @@ void Settings::setDefaults()
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mBoolMap["DisableComposition"] = { true, true };
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#endif
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mBoolMap["DisplayGPUStatistics"] = { false, false };
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mStringMap["ExitButtonCombo"] = { "F4", "F4" };
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// macOS requires root privileges to reboot and power off so it doesn't make much
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// sense to enable this setting and menu entry for that operating system.
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#if !defined(__APPLE__)
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