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	Added a function to generate MD5 hashes.
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				|  | @ -57,7 +57,7 @@ public: | |||
|     // By default, just calls renderChildren(parentTrans * getTransform())
 | ||||
|     // Normally the following steps are required:
 | ||||
|     // 1. Calculate the new transform that your component will draw at
 | ||||
|     //    glm::mat4 trans {parentTrans * getTransform()};
 | ||||
|     //    glm::mat4 trans{parentTrans * getTransform()};
 | ||||
|     // 2. Set the renderer to use that new transform as the model matrix
 | ||||
|     //    Renderer::setMatrix(trans);
 | ||||
|     // 3. Draw your component
 | ||||
|  |  | |||
|  | @ -365,9 +365,9 @@ template <typename T> void TextListComponent<T>::update(int deltaTime) | |||
|             while (mMarqueeTime > maxTime) | ||||
|                 mMarqueeTime -= maxTime; | ||||
| 
 | ||||
|             mMarqueeOffset = static_cast<int>(Utils::Math::Scroll::loop( | ||||
|                 delay, scrollTime + returnTime, static_cast<float>(mMarqueeTime), | ||||
|                 scrollLength + returnLength)); | ||||
|             mMarqueeOffset = static_cast<int>(Utils::Math::loop(delay, scrollTime + returnTime, | ||||
|                                                                 static_cast<float>(mMarqueeTime), | ||||
|                                                                 scrollLength + returnLength)); | ||||
| 
 | ||||
|             if (mMarqueeOffset > (scrollLength - (limit - returnLength))) | ||||
|                 mMarqueeOffset2 = static_cast<int>(mMarqueeOffset - (scrollLength + returnLength)); | ||||
|  |  | |||
|  | @ -7,8 +7,15 @@ | |||
| //  The GLM library headers are also included from here.
 | ||||
| //
 | ||||
| 
 | ||||
| #if defined(_MSC_VER) // MSVC compiler.
 | ||||
| #define _CRT_SECURE_NO_WARNINGS | ||||
| #endif | ||||
| 
 | ||||
| #include "utils/MathUtil.h" | ||||
| 
 | ||||
| #include <cstring> | ||||
| #include <sstream> | ||||
| 
 | ||||
| namespace Utils | ||||
| { | ||||
|     namespace Math | ||||
|  | @ -25,56 +32,302 @@ namespace Utils | |||
|             return x * x * x * (x * ((x * 6.0f) - 15.0f) + 10.0f); | ||||
|         } | ||||
| 
 | ||||
|         namespace Scroll | ||||
|         float loop(const float delayTime, | ||||
|                    const float scrollTime, | ||||
|                    const float currentTime, | ||||
|                    const float scrollLength) | ||||
|         { | ||||
|             float bounce(const float delayTime, | ||||
|                          const float scrollTime, | ||||
|                          const float currentTime, | ||||
|                          const float scrollLength) | ||||
|             { | ||||
|                 if (currentTime < delayTime) { | ||||
|                     // Wait.
 | ||||
|                     return 0.0f; | ||||
|                 } | ||||
|                 else if (currentTime < (delayTime + scrollTime)) { | ||||
|                     // Interpolate from 0 to scrollLength.
 | ||||
|                     const float fraction{(currentTime - delayTime) / scrollTime}; | ||||
|                     return glm::mix(0.0f, scrollLength, smootherStep(0.0f, 1.0f, fraction)); | ||||
|                 } | ||||
|                 else if (currentTime < (delayTime + scrollTime + delayTime)) { | ||||
|                     // Wait some more.
 | ||||
|                     return scrollLength; | ||||
|                 } | ||||
|                 else if (currentTime < (delayTime + scrollTime + delayTime + scrollTime)) { | ||||
|                     // Interpolate back from scrollLength to 0.
 | ||||
|                     const float fraction{(currentTime - delayTime - scrollTime - delayTime) / | ||||
|                                          scrollTime}; | ||||
|                     return glm::mix(scrollLength, 0.0f, smootherStep(0.0f, 1.0f, fraction)); | ||||
|                 } | ||||
|                 // And back to waiting.
 | ||||
|             if (currentTime < delayTime) { | ||||
|                 // Wait.
 | ||||
|                 return 0.0f; | ||||
|             } | ||||
| 
 | ||||
|             float loop(const float delayTime, | ||||
|                        const float scrollTime, | ||||
|                        const float currentTime, | ||||
|                        const float scrollLength) | ||||
|             { | ||||
|                 if (currentTime < delayTime) { | ||||
|                     // Wait.
 | ||||
|                     return 0.0f; | ||||
|                 } | ||||
|                 else if (currentTime < (delayTime + scrollTime)) { | ||||
|                     // Interpolate from 0 to scrollLength.
 | ||||
|                     const float fraction{(currentTime - delayTime) / scrollTime}; | ||||
|                     return glm::mix(0.0f, scrollLength, fraction); | ||||
|                 } | ||||
| 
 | ||||
|                 // And back to waiting.
 | ||||
|                 return 0.0f; | ||||
|             else if (currentTime < (delayTime + scrollTime)) { | ||||
|                 // Interpolate from 0 to scrollLength.
 | ||||
|                 const float fraction{(currentTime - delayTime) / scrollTime}; | ||||
|                 return glm::mix(0.0f, scrollLength, fraction); | ||||
|             } | ||||
| 
 | ||||
|         } // namespace Scroll
 | ||||
|             // And back to waiting.
 | ||||
|             return 0.0f; | ||||
|         } | ||||
| 
 | ||||
|         float bounce(const float delayTime, | ||||
|                      const float scrollTime, | ||||
|                      const float currentTime, | ||||
|                      const float scrollLength) | ||||
|         { | ||||
|             if (currentTime < delayTime) { | ||||
|                 // Wait.
 | ||||
|                 return 0.0f; | ||||
|             } | ||||
|             else if (currentTime < (delayTime + scrollTime)) { | ||||
|                 // Interpolate from 0 to scrollLength.
 | ||||
|                 const float fraction{(currentTime - delayTime) / scrollTime}; | ||||
|                 return glm::mix(0.0f, scrollLength, smootherStep(0.0f, 1.0f, fraction)); | ||||
|             } | ||||
|             else if (currentTime < (delayTime + scrollTime + delayTime)) { | ||||
|                 // Wait some more.
 | ||||
|                 return scrollLength; | ||||
|             } | ||||
|             else if (currentTime < (delayTime + scrollTime + delayTime + scrollTime)) { | ||||
|                 // Interpolate back from scrollLength to 0.
 | ||||
|                 const float fraction{(currentTime - delayTime - scrollTime - delayTime) / | ||||
|                                      scrollTime}; | ||||
|                 return glm::mix(scrollLength, 0.0f, smootherStep(0.0f, 1.0f, fraction)); | ||||
|             } | ||||
|             // And back to waiting.
 | ||||
|             return 0.0f; | ||||
|         } | ||||
| 
 | ||||
|         std::string md5Hash(const std::string& data) | ||||
|         { | ||||
|             // Data that didn't fit in last 64 byte chunk.
 | ||||
|             unsigned char buffer[64]{}; | ||||
|             // 64 bit counter for the number of bits (low, high).
 | ||||
|             unsigned int count[2]{}; | ||||
| 
 | ||||
|             // Digest so far.
 | ||||
|             unsigned int state[4]; | ||||
| 
 | ||||
|             // Magic initialization constants.
 | ||||
|             state[0] = 0x67452301; | ||||
|             state[1] = 0xefcdab89; | ||||
|             state[2] = 0x98badcfe; | ||||
|             state[3] = 0x10325476; | ||||
| 
 | ||||
|             md5Update(reinterpret_cast<const unsigned char*>(data.c_str()), | ||||
|                       static_cast<unsigned int>(data.length()), state, count, buffer); | ||||
| 
 | ||||
|             static unsigned char padding[64]{0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||||
|                                              0,    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||||
|                                              0,    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||||
|                                              0,    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; | ||||
| 
 | ||||
|             // Encodes unsigned int input into unsigned char output. Assumes len is a multiple of 4.
 | ||||
|             auto encodeFunc = [](unsigned char output[], const unsigned int input[], | ||||
|                                  unsigned int len) { | ||||
|                 for (unsigned int i = 0, j = 0; j < len; i++, j += 4) { | ||||
|                     output[j] = input[i] & 0xff; | ||||
|                     output[j + 1] = (input[i] >> 8) & 0xff; | ||||
|                     output[j + 2] = (input[i] >> 16) & 0xff; | ||||
|                     output[j + 3] = (input[i] >> 24) & 0xff; | ||||
|                 } | ||||
|             }; | ||||
| 
 | ||||
|             // Save number of bits.
 | ||||
|             unsigned char bits[8]; | ||||
|             encodeFunc(bits, count, 8); | ||||
| 
 | ||||
|             // Pad out to 56 mod 64.
 | ||||
|             unsigned int index = count[0] / 8 % 64; | ||||
|             unsigned int padLen = (index < 56) ? (56 - index) : (120 - index); | ||||
|             md5Update(padding, padLen, state, count, buffer); | ||||
| 
 | ||||
|             // Append length (before padding).
 | ||||
|             md5Update(bits, 8, state, count, buffer); | ||||
| 
 | ||||
|             // The result.
 | ||||
|             unsigned char digest[16]; | ||||
| 
 | ||||
|             // Store state in digest.
 | ||||
|             encodeFunc(digest, state, 16); | ||||
| 
 | ||||
|             // Convert to hex string.
 | ||||
|             char buf[33]; | ||||
|             for (int i = 0; i < 16; i++) | ||||
|                 sprintf(buf + i * 2, "%02x", digest[i]); | ||||
|             buf[32] = 0; | ||||
| 
 | ||||
|             return std::string(buf); | ||||
|         } | ||||
| 
 | ||||
|         void md5Update(const unsigned char input[], | ||||
|                        unsigned int length, | ||||
|                        unsigned int (&state)[4], | ||||
|                        unsigned int (&count)[2], | ||||
|                        unsigned char (&buffer)[64]) | ||||
|         { | ||||
|             // Compute number of bytes (mod 64).
 | ||||
|             unsigned int index = count[0] / 8 % 64; | ||||
| 
 | ||||
|             // Update number of bits.
 | ||||
|             if ((count[0] += (length << 3)) < (length << 3)) | ||||
|                 count[1]++; | ||||
|             count[1] += (length >> 29); | ||||
| 
 | ||||
|             // Number of bytes we need to fill in buffer.
 | ||||
|             unsigned int firstpart = 64 - index; | ||||
| 
 | ||||
|             unsigned int i; | ||||
|             // Encodes unsigned int input into unsigned char output. Assumes len is a multiple of 4.
 | ||||
|             // Transform as many times as possible.
 | ||||
|             if (length >= firstpart) { | ||||
|                 // Fill buffer first, then transform.
 | ||||
|                 memcpy(&buffer[index], input, firstpart); | ||||
|                 md5Transform(buffer, state); | ||||
| 
 | ||||
|                 // Transform chunks of 64 (64 bytes).
 | ||||
|                 for (i = firstpart; i + 64 <= length; i += 64) | ||||
|                     md5Transform(&input[i], state); | ||||
| 
 | ||||
|                 index = 0; | ||||
|             } | ||||
|             else | ||||
|                 i = 0; | ||||
| 
 | ||||
|             // Buffer remaining input.
 | ||||
|             memcpy(&buffer[index], &input[i], length - i); | ||||
|         } | ||||
| 
 | ||||
|         void md5Transform(const unsigned char block[64], unsigned int (&state)[4]) | ||||
|         { | ||||
|             unsigned int a{state[0]}; | ||||
|             unsigned int b{state[1]}; | ||||
|             unsigned int c{state[2]}; | ||||
|             unsigned int d{state[3]}; | ||||
|             unsigned int x[16]{}; | ||||
| 
 | ||||
|             // Encodes unsigned int input into unsigned char output. Assumes len is a multiple of 4.
 | ||||
|             for (unsigned int i = 0, j = 0; j < 64; i++, j += 4) | ||||
|                 x[i] = (static_cast<unsigned int>(block[j])) | | ||||
|                        ((static_cast<unsigned int>(block[j + 1])) << 8) | | ||||
|                        ((static_cast<unsigned int>(block[j + 2])) << 16) | | ||||
|                        ((static_cast<unsigned int>(block[j + 3])) << 24); | ||||
| 
 | ||||
|             const unsigned int S11{7}; | ||||
|             const unsigned int S12{12}; | ||||
|             const unsigned int S13{17}; | ||||
|             const unsigned int S14{22}; | ||||
|             const unsigned int S21{5}; | ||||
|             const unsigned int S22{9}; | ||||
|             const unsigned int S23{14}; | ||||
|             const unsigned int S24{20}; | ||||
|             const unsigned int S31{4}; | ||||
|             const unsigned int S32{11}; | ||||
|             const unsigned int S33{16}; | ||||
|             const unsigned int S34{23}; | ||||
|             const unsigned int S41{6}; | ||||
|             const unsigned int S42{10}; | ||||
|             const unsigned int S43{15}; | ||||
|             const unsigned int S44{21}; | ||||
| 
 | ||||
|             // fFunc, gFunc, hFunc and iFunc are basic MD5 functions.
 | ||||
|             auto fFunc = [](unsigned int x, unsigned int y, unsigned int z) { | ||||
|                 return (x & y) | (~x & z); | ||||
|             }; | ||||
|             auto gFunc = [](unsigned int x, unsigned int y, unsigned int z) { | ||||
|                 return (x & z) | (y & ~z); | ||||
|             }; | ||||
|             auto hFunc = [](unsigned int x, unsigned int y, unsigned int z) { return x ^ y ^ z; }; | ||||
|             auto iFunc = [](unsigned int x, unsigned int y, unsigned int z) { | ||||
|                 return y ^ (x | ~z); | ||||
|             }; | ||||
| 
 | ||||
|             auto rotateLeftFunc = [](unsigned int x, int n) { return (x << n) | (x >> (32 - n)); }; | ||||
| 
 | ||||
|             // ffFunc, ggFunc, hhFunc, and iiFunc transformations for rounds 1, 2, 3, and 4.
 | ||||
|             // Rotation is separate from addition to prevent recomputation.
 | ||||
|             auto ffFunc = [fFunc, rotateLeftFunc](unsigned int& a, unsigned int b, unsigned int c, | ||||
|                                                   unsigned int d, unsigned int x, unsigned int s, | ||||
|                                                   unsigned int ac) { | ||||
|                 a = rotateLeftFunc(a + fFunc(b, c, d) + x + ac, s) + b; | ||||
|             }; | ||||
| 
 | ||||
|             auto ggFunc = [gFunc, rotateLeftFunc](unsigned int& a, unsigned int b, unsigned int c, | ||||
|                                                   unsigned int d, unsigned int x, unsigned int s, | ||||
|                                                   unsigned int ac) { | ||||
|                 a = rotateLeftFunc(a + gFunc(b, c, d) + x + ac, s) + b; | ||||
|             }; | ||||
| 
 | ||||
|             auto hhFunc = [hFunc, rotateLeftFunc](unsigned int& a, unsigned int b, unsigned int c, | ||||
|                                                   unsigned int d, unsigned int x, unsigned int s, | ||||
|                                                   unsigned int ac) { | ||||
|                 a = rotateLeftFunc(a + hFunc(b, c, d) + x + ac, s) + b; | ||||
|             }; | ||||
| 
 | ||||
|             auto iiFunc = [iFunc, rotateLeftFunc](unsigned int& a, unsigned int b, unsigned int c, | ||||
|                                                   unsigned int d, unsigned int x, unsigned int s, | ||||
|                                                   unsigned int ac) { | ||||
|                 a = rotateLeftFunc(a + iFunc(b, c, d) + x + ac, s) + b; | ||||
|             }; | ||||
| 
 | ||||
|             // Round 1.
 | ||||
|             ffFunc(a, b, c, d, x[0], S11, 0xd76aa478); /* 1 */ | ||||
|             ffFunc(d, a, b, c, x[1], S12, 0xe8c7b756); /* 2 */ | ||||
|             ffFunc(c, d, a, b, x[2], S13, 0x242070db); /* 3 */ | ||||
|             ffFunc(b, c, d, a, x[3], S14, 0xc1bdceee); /* 4 */ | ||||
|             ffFunc(a, b, c, d, x[4], S11, 0xf57c0faf); /* 5 */ | ||||
|             ffFunc(d, a, b, c, x[5], S12, 0x4787c62a); /* 6 */ | ||||
|             ffFunc(c, d, a, b, x[6], S13, 0xa8304613); /* 7 */ | ||||
|             ffFunc(b, c, d, a, x[7], S14, 0xfd469501); /* 8 */ | ||||
|             ffFunc(a, b, c, d, x[8], S11, 0x698098d8); /* 9 */ | ||||
|             ffFunc(d, a, b, c, x[9], S12, 0x8b44f7af); /* 10 */ | ||||
|             ffFunc(c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */ | ||||
|             ffFunc(b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */ | ||||
|             ffFunc(a, b, c, d, x[12], S11, 0x6b901122); /* 13 */ | ||||
|             ffFunc(d, a, b, c, x[13], S12, 0xfd987193); /* 14 */ | ||||
|             ffFunc(c, d, a, b, x[14], S13, 0xa679438e); /* 15 */ | ||||
|             ffFunc(b, c, d, a, x[15], S14, 0x49b40821); /* 16 */ | ||||
| 
 | ||||
|             // Round 2.
 | ||||
|             ggFunc(a, b, c, d, x[1], S21, 0xf61e2562); /* 17 */ | ||||
|             ggFunc(d, a, b, c, x[6], S22, 0xc040b340); /* 18 */ | ||||
|             ggFunc(c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */ | ||||
|             ggFunc(b, c, d, a, x[0], S24, 0xe9b6c7aa); /* 20 */ | ||||
|             ggFunc(a, b, c, d, x[5], S21, 0xd62f105d); /* 21 */ | ||||
|             ggFunc(d, a, b, c, x[10], S22, 0x2441453); /* 22 */ | ||||
|             ggFunc(c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */ | ||||
|             ggFunc(b, c, d, a, x[4], S24, 0xe7d3fbc8); /* 24 */ | ||||
|             ggFunc(a, b, c, d, x[9], S21, 0x21e1cde6); /* 25 */ | ||||
|             ggFunc(d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */ | ||||
|             ggFunc(c, d, a, b, x[3], S23, 0xf4d50d87); /* 27 */ | ||||
|             ggFunc(b, c, d, a, x[8], S24, 0x455a14ed); /* 28 */ | ||||
|             ggFunc(a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */ | ||||
|             ggFunc(d, a, b, c, x[2], S22, 0xfcefa3f8); /* 30 */ | ||||
|             ggFunc(c, d, a, b, x[7], S23, 0x676f02d9); /* 31 */ | ||||
|             ggFunc(b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */ | ||||
| 
 | ||||
|             // Round 3.
 | ||||
|             hhFunc(a, b, c, d, x[5], S31, 0xfffa3942); /* 33 */ | ||||
|             hhFunc(d, a, b, c, x[8], S32, 0x8771f681); /* 34 */ | ||||
|             hhFunc(c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */ | ||||
|             hhFunc(b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */ | ||||
|             hhFunc(a, b, c, d, x[1], S31, 0xa4beea44); /* 37 */ | ||||
|             hhFunc(d, a, b, c, x[4], S32, 0x4bdecfa9); /* 38 */ | ||||
|             hhFunc(c, d, a, b, x[7], S33, 0xf6bb4b60); /* 39 */ | ||||
|             hhFunc(b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */ | ||||
|             hhFunc(a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */ | ||||
|             hhFunc(d, a, b, c, x[0], S32, 0xeaa127fa); /* 42 */ | ||||
|             hhFunc(c, d, a, b, x[3], S33, 0xd4ef3085); /* 43 */ | ||||
|             hhFunc(b, c, d, a, x[6], S34, 0x4881d05); /* 44 */ | ||||
|             hhFunc(a, b, c, d, x[9], S31, 0xd9d4d039); /* 45 */ | ||||
|             hhFunc(d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */ | ||||
|             hhFunc(c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */ | ||||
|             hhFunc(b, c, d, a, x[2], S34, 0xc4ac5665); /* 48 */ | ||||
| 
 | ||||
|             // Round 4.
 | ||||
|             iiFunc(a, b, c, d, x[0], S41, 0xf4292244); /* 49 */ | ||||
|             iiFunc(d, a, b, c, x[7], S42, 0x432aff97); /* 50 */ | ||||
|             iiFunc(c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */ | ||||
|             iiFunc(b, c, d, a, x[5], S44, 0xfc93a039); /* 52 */ | ||||
|             iiFunc(a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */ | ||||
|             iiFunc(d, a, b, c, x[3], S42, 0x8f0ccc92); /* 54 */ | ||||
|             iiFunc(c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */ | ||||
|             iiFunc(b, c, d, a, x[1], S44, 0x85845dd1); /* 56 */ | ||||
|             iiFunc(a, b, c, d, x[8], S41, 0x6fa87e4f); /* 57 */ | ||||
|             iiFunc(d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */ | ||||
|             iiFunc(c, d, a, b, x[6], S43, 0xa3014314); /* 59 */ | ||||
|             iiFunc(b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */ | ||||
|             iiFunc(a, b, c, d, x[4], S41, 0xf7537e82); /* 61 */ | ||||
|             iiFunc(d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */ | ||||
|             iiFunc(c, d, a, b, x[2], S43, 0x2ad7d2bb); /* 63 */ | ||||
|             iiFunc(b, c, d, a, x[9], S44, 0xeb86d391); /* 64 */ | ||||
| 
 | ||||
|             state[0] += a; | ||||
|             state[1] += b; | ||||
|             state[2] += c; | ||||
|             state[3] += d; | ||||
|         } | ||||
| 
 | ||||
|     } // namespace Math
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -13,6 +13,7 @@ | |||
| #include <glm/ext/matrix_clip_space.hpp> | ||||
| #include <glm/ext/matrix_transform.hpp> | ||||
| #include <glm/trigonometric.hpp> | ||||
| #include <string> | ||||
| 
 | ||||
| namespace Utils | ||||
| { | ||||
|  | @ -21,17 +22,26 @@ namespace Utils | |||
|         float smoothStep(const float left, const float right, const float value); | ||||
|         float smootherStep(const float left, const float right, const float value); | ||||
| 
 | ||||
|         namespace Scroll | ||||
|         { | ||||
|             float bounce(const float delayTime, | ||||
|                          const float scrollTime, | ||||
|                          const float currentTime, | ||||
|                          const float scrollLength); | ||||
|             float loop(const float delayTime, | ||||
|                        const float scrollTime, | ||||
|                        const float currentTime, | ||||
|                        const float scrollLength); | ||||
|         } // namespace Scroll
 | ||||
|         // Used for horizontal scrolling, e.g. long names in TextListComponent.
 | ||||
|         float loop(const float delayTime, | ||||
|                    const float scrollTime, | ||||
|                    const float currentTime, | ||||
|                    const float scrollLength); | ||||
|         // Variation of the loop, with an acceleration and deceleration at the start and ending.
 | ||||
|         float bounce(const float delayTime, | ||||
|                      const float scrollTime, | ||||
|                      const float currentTime, | ||||
|                      const float scrollLength); | ||||
| 
 | ||||
|         // The MD5 functions are derived from the RSA Data Security, Inc. MD5 Message-Digest
 | ||||
|         // Algorithm. Based on this code: https://github.com/yaoyao-cn/md5/blob/master/md5.cpp
 | ||||
|         std::string md5Hash(const std::string& data); | ||||
|         void md5Update(const unsigned char* buf, | ||||
|                        unsigned int length, | ||||
|                        unsigned int (&state)[4], | ||||
|                        unsigned int (&count)[2], | ||||
|                        unsigned char (&buffer)[64]); | ||||
|         void md5Transform(const unsigned char block[64], unsigned int (&state)[4]); | ||||
| 
 | ||||
|     } // namespace Math
 | ||||
| 
 | ||||
|  |  | |||
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	 Leon Styhre
						Leon Styhre