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Documentation update.
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CHANGELOG.md
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CHANGELOG.md
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@ -36,17 +36,22 @@ Apart from this, many small improvements and bug fixes are part of the release,
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* Changed the button for jumping to a random system or game and added a setting for disabling the functionality altogether
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* Changed the button for jumping to a random system or game and added a setting for disabling the functionality altogether
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* Added navigation sounds for some actions where it was missing, such as when attempting to add folders, placeholders or systems to custom collections
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* Added navigation sounds for some actions where it was missing, such as when attempting to add folders, placeholders or systems to custom collections
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* Changed the custom collection "Jump to" navigation sound to the select sound instead of the scroll sound
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* Changed the custom collection "Jump to" navigation sound to the select sound instead of the scroll sound
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* A notification is now displayed in the grouped custom collections view if a filter is applied to the collection
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* Changed the default screensaver type from "dim" to "video" and made the fallback screensaver "dim" instead of "black"
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* Changed the default screensaver type from "dim" to "video" and made the fallback screensaver "dim" instead of "black"
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* Moved the video screensaver audio setting to the sound settings menu
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* Moved the video screensaver audio setting to the sound settings menu
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* Created a new main menu entry for input device settings
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* Created a new main menu entry for input device settings
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* Moved the input device configuration tool to the input device settings menu
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* Moved the input device configuration tool to the input device settings menu
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* Adjusted the size and position of the various menus to accomodate one additional entry on the screen
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* Adjusted the size and position of the various menus to accomodate one additional entry on the screen
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* The quit menu is now disabled by default, instead showing the "Quit EmulationStation" entry unless configured otherwise
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* The quit menu is now disabled by default, instead showing the "Quit EmulationStation" entry unless configured otherwise
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* Removed the menu fade-in effect as it looked terrible
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* Enabled the menu scale-up effect for the OpenGL ES renderer
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* Renamed es_systems.cfg, es_settings.cfg and es_input.cfg to es_systems.xml, es_settings.xml and es_input.xml
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* Renamed es_systems.cfg, es_settings.cfg and es_input.cfg to es_systems.xml, es_settings.xml and es_input.xml
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* Changed the es_systems.xml logic so it loads from the program resources directory by default (a customized file can be placed in ~/.emulationstation/custom_systems)
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* Changed the es_systems.xml logic so it loads from the program resources directory by default (a customized file can be placed in ~/.emulationstation/custom_systems)
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* Removed the marquee image from rbsimple-DE as it's now baked into the miximages
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* Removed the marquee image from rbsimple-DE as it's now baked into the miximages
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* Set the gamelist video scanline rendering option to disabled by default
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* Set the gamelist video scanline rendering option to disabled by default
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* Changed the setting description for the favorites game toggling button
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* Changed the setting description for the favorites game toggling button
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* The application version is now saved to es_settings.xml, which can be used in the future to notify the user after upgrades to a newer release
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* Added a DebugSkipInputLogging option which is intended primarily for development and needs to be manually set in es_settings.xml
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* Added the CImg library as a Git subtree and created some utility functions for it (used by the miximage generator and the game launch screen)
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* Added the CImg library as a Git subtree and created some utility functions for it (used by the miximage generator and the game launch screen)
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* Added a function to ImageComponent to crop fully transparent areas around an image
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* Added a function to ImageComponent to crop fully transparent areas around an image
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* Added the NanoSVG library as a proper Git subtree
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* Added the NanoSVG library as a proper Git subtree
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@ -54,6 +59,10 @@ Apart from this, many small improvements and bug fixes are part of the release,
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### Bug fixes
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### Bug fixes
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* Marking all games as favorites for a system or folder or removing all favorite markings would sometimes crash the application
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* Games that were filtered out were included in the random game selection for the grouped custom collections view
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* After switching theme sets with only a single system available, diagonal slide transitions would sometimes play when moving to the system view
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* Ongoing slide transition animations would continue to play after switching theme sets
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* On Windows, images with Unicode characters in the game name that were resized when scraping would not be saved with valid filenames
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* On Windows, images with Unicode characters in the game name that were resized when scraping would not be saved with valid filenames
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* The glitches when configuring trigger buttons in GuiInputConfig have been fixed
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* The glitches when configuring trigger buttons in GuiInputConfig have been fixed
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* GuiDetectDevice wouldn't detect controller input that was of the "axis" type (i.e. analog inputs)
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* GuiDetectDevice wouldn't detect controller input that was of the "axis" type (i.e. analog inputs)
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@ -229,12 +238,10 @@ Many bugs have been fixed, and numerous features that were only partially implem
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**The issues below are relevant for ES-DE v1.0.1**
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**The issues below are relevant for ES-DE v1.0.1**
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* The input configuration can be a bit glitchy on some devices, most notably the setup of trigger buttons for Xbox and PlayStation controllers. Once configured everything should work fine though. This configuration issue will hopefully be resolved in ES-DE v1.1 with the move to the SDL2 GameController API.
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* The input configuration can be a bit glitchy on some devices, most notably the setup of trigger buttons for Xbox and PlayStation controllers. Once configured everything should work fine though. This configuration issue will be resolved in ES-DE v1.1 with the move to the SDL2 GameController API.
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* Some screen tearing can be seen in the upper part of the screen when using the slide transitions with certain graphics drivers and resolutions. The issue is apparently more prevalent when running ES-DE at a lower resolution on 4K displays by using the --resolution command line option (which is only available on Unix). This problem will hopefully be resolved in ES-DE v1.2 when moving to the GLM library.
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* Some screen tearing can be seen in the upper part of the screen when using the slide transitions with certain graphics drivers and resolutions. The issue is apparently more prevalent when running ES-DE at a lower resolution on 4K displays by using the --resolution command line option (which is only available on Unix). This problem will hopefully be resolved in ES-DE v1.2 when moving to the GLM library.
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* The launching of games can freeze ES-DE on some Windows installations. It probably only occurs on Windows 8.1 but that's not confirmed. The setting 'Run in background (while game is launched)' can be enabled to get around this problem, but this causes some other issues so it should only be used as a last resort. It's unclear if this problem can or will be resolved. If it's confirmed to only affect older Windows versions, then it's probably not worthwhile fixing it.
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* The launching of games can freeze ES-DE on some Windows installations. It probably only occurs on Windows 8.1 but that's not confirmed. The setting 'Run in background (while game is launched)' can be enabled to get around this problem, but this causes some other issues so it should only be used as a last resort. It's unclear if this problem can or will be resolved. If it's confirmed to only affect older Windows versions, then it's probably not worthwhile fixing it.
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* On Windows when using high DPI displays, if not running ES-DE on the primary monitor and the display where it runs does not have the same scaling percentage as the primary monitor, then the ES-DE resolution will not be properly set. The application will still work and if running in fullscreen mode it may not even be noticeable. This issue is caused by a bug in SDL where the primary display scaling is always used for calculating the display bounds and as such it needs to be fixed in that library. If using the same scaling percentage across all monitors, or if not using high DPI monitors at all, then this issue will not occur.
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* On Windows when using high DPI displays, if not running ES-DE on the primary monitor and the display where it runs does not have the same scaling percentage as the primary monitor, then the ES-DE resolution will not be properly set. The application will still work and if running in fullscreen mode it may not even be noticeable. This issue is caused by a bug in SDL where the primary display scaling is always used for calculating the display bounds and as such it needs to be fixed in that library. If using the same scaling percentage across all monitors, or if not using high DPI monitors at all, then this issue will not occur.
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* Scraping using ScreenScraper could lead to the scraper halting if exceeding the allowed requests per minute. This will cause a popup window to be displayed in ES-DE with the option available to retry the scraping for the current game (you should first wait a minute or so though or the error will immediately reoccur). This is not really a fault in the application per-se but rather a restriction of ScreenScraper. A request per minute limiter is planned for ES-DE v1.4, which should help with avoiding this problem.
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@ -59,7 +59,6 @@ This plan is under constant review so expect it to change from time to time. Sti
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* Authoring tools to clean up orphaned gamelist entries, media files etc.
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* Authoring tools to clean up orphaned gamelist entries, media files etc.
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* Support for pre-defined alternative emulators and cores (configured in es_systems.xml)
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* Support for pre-defined alternative emulators and cores (configured in es_systems.xml)
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* Simple file browsing component
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* Simple file browsing component
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* Requests per minute limitation setting for the scraper
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* Add 'time played' counter per game, similar to how it works in Steam
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* Add 'time played' counter per game, similar to how it works in Steam
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* Preload all built-in resources and never clear them from the cache
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* Preload all built-in resources and never clear them from the cache
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* Improved multi-threading
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* Improved multi-threading
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@ -29,7 +29,7 @@ The current version 1.0 has been tested on the following operating systems (all
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* Windows 10
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* Windows 10
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* Windows 8.1
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* Windows 8.1
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**Note:** If using a Mac with an ARM CPU (e.g. M1) you need to use the x86 version of RetroArch or otherwise you won't be able to launch any games. This will be fixed whenever a native macOS ARM build of ES-DE will become available.
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**Note:** If using a Mac with an ARM CPU (e.g. M1) you need to install the x86 version of RetroArch and any other emulators, or you won't be able to launch any games. This will be fixed whenever a native macOS ARM build of ES-DE is released.
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At the moment Raspberry Pi is not supported, but this is planned for future releases. It may still be possible to compile and run ES-DE on this type of device, but as of v1.0 it's not actively used during development and therefore not tested.
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At the moment Raspberry Pi is not supported, but this is planned for future releases. It may still be possible to compile and run ES-DE on this type of device, but as of v1.0 it's not actively used during development and therefore not tested.
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@ -49,7 +49,7 @@ The following operating systems have been tested (all for the x86 architecture u
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* Windows 10
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* Windows 10
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* Windows 8.1
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* Windows 8.1
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**Note:** If using a Mac with an ARM CPU (e.g. M1) you need to use the x86 version of RetroArch or otherwise you won't be able to launch any games. This will be fixed whenever a native macOS ARM build of ES-DE will become available.
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**Note:** If using a Mac with an ARM CPU (e.g. M1) you need to install the x86 version of RetroArch and any other emulators, or you won't be able to launch any games. This will be fixed whenever a native macOS ARM build of ES-DE is released.
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The installation procedure is just covered briefly here and may differ a bit for your specific operating system, so in case of problems refer to your system documentation.
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The installation procedure is just covered briefly here and may differ a bit for your specific operating system, so in case of problems refer to your system documentation.
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@ -870,9 +870,9 @@ Sets the user interface mode for the application to _Full, Kiosk_ or _Kid_. See
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The order in which to sort your gamelists. This can be overriden per game system using the game options menu, but that override will only be persistent during the application session. The _System_ sorting can not be selected here as it's only applicable to collection systems.
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The order in which to sort your gamelists. This can be overriden per game system using the game options menu, but that override will only be persistent during the application session. The _System_ sorting can not be selected here as it's only applicable to collection systems.
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**Menu opening effect** _(OpenGL renderer only)_
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**Menu opening effect**
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Animation to play when opening the main menu or the game options menu. Can be set to _Scale-up, _Fade-in_ or _None_.
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Animation to play when opening the main menu or the game options menu. Also sets the animation for the game launch screen. Can be set to _Scale-up_ or _None_.
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**Launch screen duration**
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**Launch screen duration**
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@ -50,7 +50,7 @@ The following operating systems have been tested (all for the x86 architecture u
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* Windows 10
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* Windows 10
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* Windows 8.1
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* Windows 8.1
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**Note:** If using a Mac with an ARM CPU (e.g. M1) you need to use the x86 version of RetroArch or otherwise you won't be able to launch any games. This will be fixed whenever a native macOS ARM build of ES-DE will become available.
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**Note:** If using a Mac with an ARM CPU (e.g. M1) you need to install the x86 version of RetroArch and any other emulators, or you won't be able to launch any games. This will be fixed whenever a native macOS ARM build of ES-DE is released.
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The installation procedure is just covered briefly here and may differ a bit for your specific operating system, so in case of problems refer to your system documentation.
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The installation procedure is just covered briefly here and may differ a bit for your specific operating system, so in case of problems refer to your system documentation.
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