From 19c585ec226fc3c4361f9f16f3da4a691012c309 Mon Sep 17 00:00:00 2001 From: Aloshi Date: Mon, 15 Jul 2013 22:57:50 -0500 Subject: [PATCH] Fix font texture filter (to be GL_NEAREST). --- src/Font.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/Font.cpp b/src/Font.cpp index e3cdfe7ad..83a05a5aa 100644 --- a/src/Font.cpp +++ b/src/Font.cpp @@ -168,8 +168,11 @@ void Font::buildAtlas(ResourceData data) glGenTextures(1, &textureID); glBindTexture(GL_TEXTURE_2D, textureID); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ALIGNMENT, 1);