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https://github.com/RetroDECK/ES-DE.git
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Fixed an issue where flagging a game not to be counted could lead to a crash.
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parent
7992e39b0f
commit
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@ -304,7 +304,6 @@ void CollectionSystemsManager::refreshCollectionSystems(FileData* file)
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realSys.isEnabled = true;
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realSys.isPopulated = true;
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realSys.decl.isCustom = false;
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updateCollectionSystem(file, realSys);
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}
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@ -343,7 +342,7 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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else
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mFavoritesSorting = Settings::getInstance()->getBool("FavoritesFirst");
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const std::unordered_map<std::string, FileData*>&children =
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const std::unordered_map<std::string, FileData*>& children =
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curSys->getRootFolder()->getChildrenByFilename();
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bool found = children.find(key) != children.cend();
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@ -365,8 +364,12 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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}
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else if (curSys->isCollection() && !file->getCountAsGame()) {
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// If the countasgame flag has been set to false, then remove the game.
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ViewController::get()->
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getGameListView(curSys).get()->remove(collectionEntry, false);
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if (curSys->isGroupedCustomCollection())
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ViewController::get()->getGameListView(curSys->getRootFolder()->getParent()->
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getSystem()).get()->remove(collectionEntry, false);
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else
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ViewController::get()->
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getGameListView(curSys).get()->remove(collectionEntry, false);
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}
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else {
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@ -385,8 +385,9 @@ void GuiMetaDataEd::save()
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if (mSavedCallback)
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mSavedCallback();
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// Update respective Collection Entries.
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CollectionSystemsManager::get()->refreshCollectionSystems(mScraperParams.game);
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// Update all collections where the game is present.
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if (mScraperParams.game->getType() == GAME)
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CollectionSystemsManager::get()->refreshCollectionSystems(mScraperParams.game);
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mScraperParams.system->onMetaDataSavePoint();
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