(macOS) Changed a keyword that made the GLSL compilation fail.

This commit is contained in:
Leon Styhre 2022-03-15 00:25:02 +01:00
parent ddcc542dc9
commit 1abfc06038

View file

@ -37,7 +37,7 @@ in vec2 texCoord;
uniform float opacity;
uniform float saturation;
uniform float dimming;
uniform unsigned int shaderFlags;
uniform uint shaderFlags;
uniform sampler2D textureSampler;
out vec4 FragColor;