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(macOS) Changed a keyword that made the GLSL compilation fail.
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@ -37,7 +37,7 @@ in vec2 texCoord;
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uniform float opacity;
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uniform float saturation;
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uniform float dimming;
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uniform unsigned int shaderFlags;
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uniform uint shaderFlags;
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uniform sampler2D textureSampler;
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out vec4 FragColor;
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