mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Revert "Add direct launch option for systems that don't need a game list"
This commit is contained in:
parent
7783a1bb79
commit
1becb41508
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@ -18,7 +18,7 @@ std::vector<SystemData*> SystemData::sSystemVector;
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namespace fs = boost::filesystem;
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SystemData::SystemData(const std::string& name, const std::string& fullName, const std::string& startPath, const std::vector<std::string>& extensions,
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const std::string& command, const std::vector<PlatformIds::PlatformId>& platformIds, const std::string& themeFolder, bool directLaunch)
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const std::string& command, const std::vector<PlatformIds::PlatformId>& platformIds, const std::string& themeFolder)
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{
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mName = name;
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mFullName = fullName;
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@ -36,8 +36,6 @@ SystemData::SystemData(const std::string& name, const std::string& fullName, con
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mPlatformIds = platformIds;
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mThemeFolder = themeFolder;
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mDirectLaunch = directLaunch;
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mRootFolder = new FileData(FOLDER, mStartPath, this);
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mRootFolder->metadata.set("name", mFullName);
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@ -108,12 +106,7 @@ std::string escapePath(const boost::filesystem::path& path)
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void SystemData::launchGame(Window* window, FileData* game)
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{
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if ( game )
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{
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LOG(LogInfo) << "Attempting to launch game...";
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}else{
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LOG(LogInfo) << "Attempting to launch command...";
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}
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LOG(LogInfo) << "Attempting to launch game...";
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AudioManager::getInstance()->deinit();
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VolumeControl::getInstance()->deinit();
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@ -121,16 +114,13 @@ void SystemData::launchGame(Window* window, FileData* game)
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std::string command = mLaunchCommand;
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if ( game )
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{
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const std::string rom = escapePath(game->getPath());
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const std::string basename = game->getPath().stem().string();
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const std::string rom_raw = fs::path(game->getPath()).make_preferred().string();
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const std::string rom = escapePath(game->getPath());
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const std::string basename = game->getPath().stem().string();
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const std::string rom_raw = fs::path(game->getPath()).make_preferred().string();
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command = strreplace(command, "%ROM%", rom);
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command = strreplace(command, "%BASENAME%", basename);
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command = strreplace(command, "%ROM_RAW%", rom_raw);
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}
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command = strreplace(command, "%ROM%", rom);
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command = strreplace(command, "%BASENAME%", basename);
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command = strreplace(command, "%ROM_RAW%", rom_raw);
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LOG(LogInfo) << " " << command;
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int exitCode = runSystemCommand(command);
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@ -145,26 +135,17 @@ void SystemData::launchGame(Window* window, FileData* game)
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AudioManager::getInstance()->init();
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window->normalizeNextUpdate();
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if ( game )
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{
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//update number of times the game has been launched
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int timesPlayed = game->metadata.getInt("playcount") + 1;
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game->metadata.set("playcount", std::to_string(static_cast<long long>(timesPlayed)));
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//update number of times the game has been launched
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int timesPlayed = game->metadata.getInt("playcount") + 1;
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game->metadata.set("playcount", std::to_string(static_cast<long long>(timesPlayed)));
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//update last played time
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boost::posix_time::ptime time = boost::posix_time::second_clock::universal_time();
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game->metadata.setTime("lastplayed", time);
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}
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//update last played time
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boost::posix_time::ptime time = boost::posix_time::second_clock::universal_time();
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game->metadata.setTime("lastplayed", time);
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}
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void SystemData::populateFolder(FileData* folder)
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{
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if (mDirectLaunch)
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{
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LOG(LogInfo) << "System " << mName << " is a direct launch item, not building game lists.";
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return;
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}
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const fs::path& folderPath = folder->getPath();
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if(!fs::is_directory(folderPath))
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{
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@ -280,13 +261,11 @@ bool SystemData::loadConfig()
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for(pugi::xml_node system = systemList.child("system"); system; system = system.next_sibling("system"))
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{
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std::string name, fullname, path, cmd, themeFolder;
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bool directLaunch;
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PlatformIds::PlatformId platformId = PlatformIds::PLATFORM_UNKNOWN;
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name = system.child("name").text().get();
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fullname = system.child("fullname").text().get();
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path = system.child("path").text().get();
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directLaunch = ( strcmp( system.child("directlaunch").text().get(), "true" ) == 0);
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// convert extensions list from a string into a vector of strings
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std::vector<std::string> extensions = readList(system.child("extension").text().get());
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@ -320,29 +299,19 @@ bool SystemData::loadConfig()
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// theme folder
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themeFolder = system.child("theme").text().as_string(name.c_str());
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//validate game system
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if( (name.empty() || path.empty() || extensions.empty() || cmd.empty() ) && directLaunch == false )
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//validate
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if(name.empty() || path.empty() || extensions.empty() || cmd.empty())
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{
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LOG(LogError) << "System \"" << name << "\" is missing name, path, extension, or command!";
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continue;
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}
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//validate direct launch item
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if( (name.empty() || cmd.empty() ) && directLaunch == true )
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{
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LOG(LogError) << "Direct Launch item \"" << name << "\" is missing name or command!";
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continue;
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}
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if (!directLaunch)
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{
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//convert path to generic directory seperators
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boost::filesystem::path genericPath(path);
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path = genericPath.generic_string();
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}
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//convert path to generic directory seperators
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boost::filesystem::path genericPath(path);
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path = genericPath.generic_string();
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SystemData* newSys = new SystemData(name, fullname, path, extensions, cmd, platformIds, themeFolder, directLaunch);
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if(newSys->getRootFolder()->getChildren().size() == 0 && !directLaunch)
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SystemData* newSys = new SystemData(name, fullname, path, extensions, cmd, platformIds, themeFolder);
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if(newSys->getRootFolder()->getChildren().size() == 0)
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{
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LOG(LogWarning) << "System \"" << name << "\" has no games! Ignoring it.";
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delete newSys;
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@ -392,10 +361,6 @@ void SystemData::writeExampleConfig(const std::string& path)
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" <!-- The theme to load from the current theme set. See THEMES.md for more information.\n"
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" This tag is optional. If not set, it will default to the value of <name>. -->\n"
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" <theme>nes</theme>\n"
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"\n"
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" <!-- Specifies if the item is a direct launch item and won't show it's game list but instead\n"
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" will launch the command given. If set to true, every tag except for name and command is optional -->\n"
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" <directlaunch>false</directlaunch>\n"
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" </system>\n"
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"</systemList>\n";
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@ -12,7 +12,7 @@ class SystemData
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{
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public:
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SystemData(const std::string& name, const std::string& fullName, const std::string& startPath, const std::vector<std::string>& extensions,
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const std::string& command, const std::vector<PlatformIds::PlatformId>& platformIds, const std::string& themeFolder, bool directLaunch=false);
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const std::string& command, const std::vector<PlatformIds::PlatformId>& platformIds, const std::string& themeFolder);
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~SystemData();
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inline FileData* getRootFolder() const { return mRootFolder; };
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@ -21,7 +21,6 @@ public:
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inline const std::string& getStartPath() const { return mStartPath; }
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inline const std::vector<std::string>& getExtensions() const { return mSearchExtensions; }
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inline const std::string& getThemeFolder() const { return mThemeFolder; }
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inline const bool getDirectLaunch() const { return mDirectLaunch; }
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inline const std::vector<PlatformIds::PlatformId>& getPlatformIds() const { return mPlatformIds; }
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inline bool hasPlatformId(PlatformIds::PlatformId id) { return std::find(mPlatformIds.begin(), mPlatformIds.end(), id) != mPlatformIds.end(); }
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@ -74,7 +73,6 @@ private:
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std::vector<PlatformIds::PlatformId> mPlatformIds;
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std::string mThemeFolder;
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std::shared_ptr<ThemeData> mTheme;
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bool mDirectLaunch;
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void populateFolder(FileData* folder);
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@ -119,16 +119,7 @@ bool SystemView::input(InputConfig* config, Input input)
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if(config->isMappedTo("a", input))
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{
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stopScrolling();
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SystemData *systemData = getSelected();
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// decide whether to show game list or launch the command directly
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if ( !systemData->getDirectLaunch() )
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{
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ViewController::get()->goToGameList(getSelected());
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}else{
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systemData->launchGame( mWindow, nullptr );
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}
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ViewController::get()->goToGameList(getSelected());
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return true;
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}
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}else{
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@ -72,15 +72,7 @@ void ViewController::goToNextGameList()
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assert(mState.viewing == GAME_LIST);
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SystemData* system = getState().getSystem();
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assert(system);
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// skip systems that don't have a game list, this will always end since it is called
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// from a system with a game list and the iterator is cyclic
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do
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{
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system = system->getNext();
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} while ( system->getDirectLaunch() );
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goToGameList(system);
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goToGameList(system->getNext());
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}
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void ViewController::goToPrevGameList()
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@ -88,15 +80,7 @@ void ViewController::goToPrevGameList()
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assert(mState.viewing == GAME_LIST);
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SystemData* system = getState().getSystem();
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assert(system);
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// skip systems that don't have a game list, this will always end since it is called
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// from a system with a game list and the iterator is cyclic
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do
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{
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system = system->getPrev();
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} while ( system->getDirectLaunch() );
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goToGameList(system);
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goToGameList(system->getPrev());
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}
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void ViewController::goToGameList(SystemData* system)
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@ -38,12 +38,6 @@ void BasicGameListView::onFileChanged(FileData* file, FileChangeType change)
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void BasicGameListView::populateList(const std::vector<FileData*>& files)
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{
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mList.clear();
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// file list can be empty if direct launch item
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if (files.size()==0)
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{
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return;
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}
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mHeaderText.setText(files.at(0)->getSystem()->getFullName());
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