Added a GAMEENGINE prefix to the PlatformId enumerators for the game engine systems.

This commit is contained in:
Leon Styhre 2021-02-08 00:17:01 +01:00
parent 49d57c97e0
commit 1e310bd682
3 changed files with 16 additions and 16 deletions

View file

@ -17,7 +17,7 @@ namespace PlatformIds
"unknown", // Nothing set.
"3do", // 3DO
"ags", // Adventure Game Studio
"ags", // Adventure Game Studio game engine
"amiga", // Commodore Amiga
"amigacd32", // Commodore Amiga CD32
"amstradcpc", // Amstrad CPC

View file

@ -17,7 +17,7 @@ namespace PlatformIds
PLATFORM_UNKNOWN = 0,
THREEDO, // Names can't start with a number.
ADVENTUREGAMESTUDIO,
GAMEENGINE_ADVENTUREGAMESTUDIO,
COMMODORE_AMIGA,
COMMODORE_AMIGA_CD32,
AMSTRAD_CPC,
@ -57,8 +57,8 @@ namespace PlatformIds
SEGA_GENESIS,
AMSTRAD_GX4000,
INTELLIVISION,
LOVE,
LUTRO,
GAMEENGINE_LOVE,
GAMEENGINE_LUTRO,
APPLE_MACINTOSH,
SEGA_MASTER_SYSTEM,
SEGA_MEGA_DRIVE,
@ -78,7 +78,7 @@ namespace PlatformIds
SNK_NEO_GEO_POCKET,
SNK_NEO_GEO_POCKET_COLOR,
VIDEOPAC_ODYSSEY2,
OPENBOR,
GAMEENGINE_OPENBOR,
TANGERINE_ORIC,
PALM_OS,
PC,
@ -94,22 +94,22 @@ namespace PlatformIds
SONY_PLAYSTATION_PORTABLE,
SONY_PLAYSTATION_VITA,
SONY_PLAYSTATION,
RESIDUALVM,
GAMEENGINE_RESIDUALVM,
SAMCOUPE,
NINTENDO_SATELLAVIEW,
SEGA_SATURN,
SCUMMVM,
GAMEENGINE_SCUMMVM,
SEGA_32X,
SEGA_CD,
SEGA_SG1000,
SUPER_NINTENDO,
SOLARUS,
GAMEENGINE_SOLARUS,
SPECTRAVIDEO,
STRATAGUS,
GAMEENGINE_STRATAGUS,
BANDAI_SUFAMI_TURBO,
NEC_SUPERGRAFX,
TEXAS_INSTRUMENTS_TI99,
TIC80,
GAMEENGINE_TIC80,
TANDY_TRS80,
UZEBOX,
VECTREX,
@ -123,7 +123,7 @@ namespace PlatformIds
SHARP_X68000,
MICROSOFT_XBOX,
MICROSOFT_XBOX_360,
SINCLAIR_Z_MACHINE,
GAMEENGINE_Z_MACHINE,
SINCLAIR_ZX81_SINCLAR,
SINCLAIR_ZX_SPECTRUM,

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@ -52,7 +52,7 @@ const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{ COMMODORE_CDTV, 129 },
{ DAPHNE, 49 },
{ INTELLIVISION, 115 },
{ LUTRO, 206 },
{ GAMEENGINE_LUTRO, 206 },
{ APPLE_MACINTOSH, 146 },
{ MICROSOFT_XBOX, 32 },
{ MICROSOFT_XBOX_360, 33 },
@ -84,9 +84,9 @@ const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{ DOS, 135 },
{ PC, 135 },
{ NEC_PCFX, 72 },
{ OPENBOR, 214 },
{ GAMEENGINE_OPENBOR, 214 },
{ TANGERINE_ORIC, 131 },
{ SCUMMVM, 123},
{ GAMEENGINE_SCUMMVM, 123},
{ SEGA_32X, 19 },
{ SEGA_CD, 20 },
{ SEGA_DREAMCAST, 23 },
@ -98,7 +98,7 @@ const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{ SEGA_SG1000, 109 },
{ SHARP_X1, 220},
{ SHARP_X68000, 79},
{ SOLARUS, 223 },
{ GAMEENGINE_SOLARUS, 223 },
{ SONY_PLAYSTATION, 57 },
{ SONY_PLAYSTATION_2, 58 },
{ SONY_PLAYSTATION_3, 59 },
@ -107,7 +107,7 @@ const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{ SAMCOUPE, 213 },
{ SUPER_NINTENDO, 4 },
{ NEC_SUPERGRAFX, 105 },
{ TIC80, 222 },
{ GAMEENGINE_TIC80, 222 },
{ NEC_PC_8800, 221},
{ NEC_PC_9800, 208},
{ NEC_PC_ENGINE, 31 },