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Fixed an issue where the screensaver overlay did not render correctly when rotating the screen.
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@ -284,14 +284,11 @@ void Screensaver::renderScreensaver()
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if (static_cast<int>(mState) >= STATE_FADE_IN_VIDEO) {
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if (static_cast<int>(mState) >= STATE_FADE_IN_VIDEO) {
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if (mImageScreensaver->hasImage()) {
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if (mImageScreensaver->hasImage()) {
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mImageScreensaver->setOpacity(1.0f - mOpacity);
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mImageScreensaver->setOpacity(1.0f - mOpacity);
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glm::mat4 trans {Renderer::getIdentity()};
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mImageScreensaver->render(trans);
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mImageScreensaver->render(trans);
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}
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}
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}
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}
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}
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}
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mRenderer->setMatrix(trans);
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if (isScreensaverActive()) {
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if (isScreensaverActive()) {
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if (mScreensaverType == "slideshow") {
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if (mScreensaverType == "slideshow") {
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if (mHasMediaFiles) {
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if (mHasMediaFiles) {
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@ -299,6 +296,7 @@ void Screensaver::renderScreensaver()
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mRenderer->shaderPostprocessing(Renderer::Shader::SCANLINES);
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mRenderer->shaderPostprocessing(Renderer::Shader::SCANLINES);
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if (Settings::getInstance()->getBool("ScreensaverSlideshowGameInfo") &&
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if (Settings::getInstance()->getBool("ScreensaverSlideshowGameInfo") &&
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mGameOverlay) {
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mGameOverlay) {
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mRenderer->setMatrix(mRenderer->getIdentity());
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if (mGameOverlayRectangleCoords.size() == 4) {
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if (mGameOverlayRectangleCoords.size() == 4) {
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mRenderer->drawRect(
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mRenderer->drawRect(
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mGameOverlayRectangleCoords[0], mGameOverlayRectangleCoords[1],
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mGameOverlayRectangleCoords[0], mGameOverlayRectangleCoords[1],
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@ -350,6 +348,7 @@ void Screensaver::renderScreensaver()
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mRenderer->shaderPostprocessing(shaders, videoParameters);
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mRenderer->shaderPostprocessing(shaders, videoParameters);
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if (Settings::getInstance()->getBool("ScreensaverVideoGameInfo") && mGameOverlay) {
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if (Settings::getInstance()->getBool("ScreensaverVideoGameInfo") && mGameOverlay) {
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mRenderer->setMatrix(mRenderer->getIdentity());
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if (mGameOverlayRectangleCoords.size() == 4) {
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if (mGameOverlayRectangleCoords.size() == 4) {
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mRenderer->drawRect(
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mRenderer->drawRect(
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mGameOverlayRectangleCoords[0], mGameOverlayRectangleCoords[1],
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mGameOverlayRectangleCoords[0], mGameOverlayRectangleCoords[1],
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