mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Another code cleanup and code documentation update.
This commit is contained in:
parent
ee4a55e9d6
commit
1f74723533
1
NEWS.md
1
NEWS.md
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@ -25,6 +25,7 @@ v1.0.0
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* All required fonts bundled with the application, no dependencies on the OS to provide them any longer
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* Made pugixml an external dependency instead of bundling it
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* Updated the cmake/cpack install and package build script to work as expected (can now generate .deb and .rpm installation packages)
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* Added support for Clang/LLVM, made the application build with no errors or warnings using this compiler
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* License files included for all the libraries and resources that are bundled with the application
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* Updated the MAME ROM index files to include ROMs up to MAME version 0.221 (and created scripts to easily generate these index files in the future)
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@ -273,7 +273,7 @@ bool SystemData::loadConfig()
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// If there appears to be an actual platform ID supplied
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// but it didn't match the list, generate a warning.
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if (str != nullptr && str[0] != '\0' && platformId == PlatformIds::PLATFORM_UNKNOWN)
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LOG(LogWarning) << " Unknown platform for system \"" << name << "\" (platform \""
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LOG(LogWarning) << "Unknown platform for system \"" << name << "\" (platform \""
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<< str << "\" from list \"" << platformList << "\")";
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else if (platformId != PlatformIds::PLATFORM_UNKNOWN)
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platformIds.push_back(platformId);
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@ -1,9 +1,16 @@
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//
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// CECInput.cpp
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//
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// CEC (Consumer Electronics Control).
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//
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#include "CECInput.h"
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#ifdef HAVE_LIBCEC
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#include "Log.h"
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#include <iostream> // Bad bad cecloader.
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#include <libcec/cec.h>
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#include <iostream> // bad bad cecloader
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#include <libcec/cecloader.h>
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#include <SDL_events.h>
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#ifdef _RPI_
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@ -15,362 +22,338 @@ extern "C" {
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#endif // _RPI_
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#endif // HAVE_LIBCEC
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// hack for cec support
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// Hack for CEC support.
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extern int SDL_USER_CECBUTTONDOWN;
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extern int SDL_USER_CECBUTTONUP;
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CECInput* CECInput::sInstance = nullptr;
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#ifdef HAVE_LIBCEC
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static void onAlert(void* /*cbParam*/, const CEC::libcec_alert type, const CEC::libcec_parameter param)
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static void onAlert(void* /*cbParam*/, const CEC::libcec_alert type,
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const CEC::libcec_parameter param)
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{
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LOG(LogDebug) << "CECInput::onAlert type: " << CECInput::getAlertTypeString(type) << " parameter: " << (char*)(param.paramData);
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} // onAlert
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LOG(LogDebug) << "CECInput::onAlert type: " << CECInput::getAlertTypeString(type) <<
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" parameter: " << (char*)(param.paramData);
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}
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static void onCommand(void* /*cbParam*/, const CEC::cec_command* command)
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{
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LOG(LogDebug) << "CECInput::onCommand opcode: " << CECInput::getOpCodeString(command->opcode);
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} // onCommand
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LOG(LogDebug) << "CECInput::onCommand opcode: " << CECInput::getOpCodeString(command->opcode);
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}
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static void onKeyPress(void* /*cbParam*/, const CEC::cec_keypress* key)
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{
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LOG(LogDebug) << "CECInput::onKeyPress keycode: " << CECInput::getKeyCodeString(key->keycode);
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LOG(LogDebug) << "CECInput::onKeyPress keycode: " << CECInput::getKeyCodeString(key->keycode);
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SDL_Event event;
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event.type = (key->duration > 0) ? SDL_USER_CECBUTTONUP : SDL_USER_CECBUTTONDOWN;
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event.user.code = key->keycode;
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SDL_PushEvent(&event);
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} // onKeyPress
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SDL_Event event;
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event.type = (key->duration > 0) ? SDL_USER_CECBUTTONUP : SDL_USER_CECBUTTONDOWN;
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event.user.code = key->keycode;
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SDL_PushEvent(&event);
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}
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static void onLogMessage(void* /*cbParam*/, const CEC::cec_log_message* message)
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{
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LOG(LogDebug) << "CECInput::onLogMessage message: " << message->message;
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} // onLogMessage
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LOG(LogDebug) << "CECInput::onLogMessage message: " << message->message;
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}
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#ifdef _RPI_
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static void vchi_tv_and_cec_init()
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{
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VCHI_INSTANCE_T vchi_instance;
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VCHI_CONNECTION_T* vchi_connection;
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vc_host_get_vchi_state(&vchi_instance, &vchi_connection);
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VCHI_INSTANCE_T vchi_instance;
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VCHI_CONNECTION_T* vchi_connection;
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vc_host_get_vchi_state(&vchi_instance, &vchi_connection);
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vc_vchi_tv_init(vchi_instance, &vchi_connection, 1);
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vc_vchi_cec_init(vchi_instance, &vchi_connection, 1);
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} // vchi_tv_and_cec_init
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vc_vchi_tv_init(vchi_instance, &vchi_connection, 1);
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vc_vchi_cec_init(vchi_instance, &vchi_connection, 1);
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}
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static void vchi_tv_and_cec_deinit()
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{
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vc_vchi_cec_stop();
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vc_vchi_tv_stop();
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} // vchi_tv_and_cec_deinit
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vc_vchi_cec_stop();
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vc_vchi_tv_stop();
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}
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#endif // _RPI_
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#endif // HAVE_LIBCEC
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void CECInput::init()
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{
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if(!sInstance)
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sInstance = new CECInput();
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} // init
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if (!sInstance)
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sInstance = new CECInput();
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}
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void CECInput::deinit()
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{
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if(sInstance)
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{
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delete sInstance;
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sInstance = nullptr;
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}
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} // deinit
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if (sInstance) {
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delete sInstance;
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sInstance = nullptr;
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}
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}
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CECInput::CECInput() : mlibCEC(nullptr)
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{
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#ifdef HAVE_LIBCEC
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#ifdef _RPI_
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// restart vchi tv and cec in case we just came back from another app using cec (like Kodi)
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vchi_tv_and_cec_deinit();
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vchi_tv_and_cec_init();
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#endif // _RPI_
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#ifdef HAVE_LIBCEC
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#ifdef _RPI_
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// Restart vchi tv and CEC in case we just came back from another app using CEC (like Kodi).
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vchi_tv_and_cec_deinit();
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vchi_tv_and_cec_init();
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#endif // _RPI_
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CEC::ICECCallbacks callbacks;
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CEC::libcec_configuration config;
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callbacks.Clear();
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config.Clear();
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CEC::ICECCallbacks callbacks;
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CEC::libcec_configuration config;
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callbacks.Clear();
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config.Clear();
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callbacks.alert = &onAlert;
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callbacks.commandReceived = &onCommand;
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callbacks.keyPress = &onKeyPress;
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callbacks.logMessage = &onLogMessage;
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callbacks.alert = &onAlert;
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callbacks.commandReceived = &onCommand;
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callbacks.keyPress = &onKeyPress;
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callbacks.logMessage = &onLogMessage;
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sprintf(config.strDeviceName, "RetroPie ES");
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config.clientVersion = CEC::LIBCEC_VERSION_CURRENT;
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config.bActivateSource = 0;
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config.callbacks = &callbacks;
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config.deviceTypes.Add(CEC::CEC_DEVICE_TYPE_PLAYBACK_DEVICE);
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sprintf(config.strDeviceName, "RetroPie ES");
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config.clientVersion = CEC::LIBCEC_VERSION_CURRENT;
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config.bActivateSource = 0;
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config.callbacks = &callbacks;
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config.deviceTypes.Add(CEC::CEC_DEVICE_TYPE_PLAYBACK_DEVICE);
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mlibCEC = LibCecInitialise(&config);
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mlibCEC = LibCecInitialise(&config);
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if(!mlibCEC)
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{
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LOG(LogError) << "CECInput::LibCecInitialise failed";
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return;
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}
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if (!mlibCEC) {
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LOG(LogError) << "CECInput::LibCecInitialise failed";
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return;
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}
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CEC::cec_adapter_descriptor adapters[10];
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int numAdapters = mlibCEC->DetectAdapters(adapters, 10, nullptr, true);
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CEC::cec_adapter_descriptor adapters[10];
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int numAdapters = mlibCEC->DetectAdapters(adapters, 10, nullptr, true);
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if(numAdapters <= 0)
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{
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LOG(LogError) << "CECInput::mAdapter->DetectAdapters failed";
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UnloadLibCec(mlibCEC);
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mlibCEC = nullptr;
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return;
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}
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if (numAdapters <= 0) {
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LOG(LogError) << "CECInput::mAdapter->DetectAdapters failed";
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UnloadLibCec(mlibCEC);
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mlibCEC = nullptr;
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return;
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}
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for(int i = 0; i < numAdapters; ++i)
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LOG(LogDebug) << "CEC adapter: " << i << " path: " << adapters[i].strComPath << " name: " << adapters[i].strComName;
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for (int i = 0; i < numAdapters; ++i)
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LOG(LogDebug) << "CEC adapter: " << i << " path: " << adapters[i].strComPath <<
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" name: " << adapters[i].strComName;
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if(!mlibCEC->Open(adapters[0].strComName))
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{
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LOG(LogError) << "CECInput::mAdapter->Open failed";
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UnloadLibCec(mlibCEC);
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mlibCEC = nullptr;
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return;
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}
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#endif // HAVE_LIBCEC
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} // CECInput
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if (!mlibCEC->Open(adapters[0].strComName)) {
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LOG(LogError) << "CECInput::mAdapter->Open failed";
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UnloadLibCec(mlibCEC);
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mlibCEC = nullptr;
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return;
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}
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#endif // HAVE_LIBCEC
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}
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CECInput::~CECInput()
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{
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#ifdef HAVE_LIBCEC
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if(mlibCEC)
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{
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mlibCEC->Close();
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UnloadLibCec(mlibCEC);
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mlibCEC = nullptr;
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}
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#ifdef HAVE_LIBCEC
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if (mlibCEC) {
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mlibCEC->Close();
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UnloadLibCec(mlibCEC);
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mlibCEC = nullptr;
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}
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#ifdef _RPI_
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// deinit vchi tv and cec in case we are going to launch another app using cec (like Kodi)
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vchi_tv_and_cec_deinit();
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#endif // _RPI_
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#endif // HAVE_LIBCEC
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} // ~CECInput
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#ifdef _RPI_
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// Deinit vchi tv and CEC in case we are going to launch another app using CEC (like Kodi).
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vchi_tv_and_cec_deinit();
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#endif // _RPI_
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#endif // HAVE_LIBCEC
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}
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std::string CECInput::getAlertTypeString(const unsigned int _type)
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{
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switch(_type)
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{
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#ifdef HAVE_LIBCEC
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case CEC::CEC_ALERT_SERVICE_DEVICE: { return "Service-Device"; } break;
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case CEC::CEC_ALERT_CONNECTION_LOST: { return "Connection-Lost"; } break;
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case CEC::CEC_ALERT_PERMISSION_ERROR: { return "Permission-Error"; } break;
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case CEC::CEC_ALERT_PORT_BUSY: { return "Port-Busy"; } break;
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case CEC::CEC_ALERT_PHYSICAL_ADDRESS_ERROR: { return "Physical-Address-Error"; } break;
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case CEC::CEC_ALERT_TV_POLL_FAILED: { return "TV-Poll-Failed"; } break;
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#else // HAVE_LIBCEC
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case 0:
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#endif // HAVE_LIBCEC
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default: { return "Unknown"; } break;
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}
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} // getAlertTypeString
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switch (_type) {
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#ifdef HAVE_LIBCEC
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case CEC::CEC_ALERT_SERVICE_DEVICE: { return "Service-Device"; } break;
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case CEC::CEC_ALERT_CONNECTION_LOST: { return "Connection-Lost"; } break;
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case CEC::CEC_ALERT_PERMISSION_ERROR: { return "Permission-Error"; } break;
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case CEC::CEC_ALERT_PORT_BUSY: { return "Port-Busy"; } break;
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case CEC::CEC_ALERT_PHYSICAL_ADDRESS_ERROR: { return "Physical-Address-Error"; } break;
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case CEC::CEC_ALERT_TV_POLL_FAILED: { return "TV-Poll-Failed"; } break;
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#else // HAVE_LIBCEC
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case 0:
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#endif // HAVE_LIBCEC
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default: { return "Unknown"; } break;
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}
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}
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std::string CECInput::getOpCodeString(const unsigned int _opCode)
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{
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switch(_opCode)
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{
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#ifdef HAVE_LIBCEC
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case CEC::CEC_OPCODE_ACTIVE_SOURCE: { return "Active-Source"; } break;
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case CEC::CEC_OPCODE_IMAGE_VIEW_ON: { return "Image-View-On"; } break;
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case CEC::CEC_OPCODE_TEXT_VIEW_ON: { return "Text-View-On"; } break;
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case CEC::CEC_OPCODE_INACTIVE_SOURCE: { return "Inactive-Source"; } break;
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case CEC::CEC_OPCODE_REQUEST_ACTIVE_SOURCE: { return "Request-Active-Source"; } break;
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case CEC::CEC_OPCODE_ROUTING_CHANGE: { return "Routing-Change"; } break;
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case CEC::CEC_OPCODE_ROUTING_INFORMATION: { return "Routing-Information"; } break;
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case CEC::CEC_OPCODE_SET_STREAM_PATH: { return "Set-Stream-Path"; } break;
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case CEC::CEC_OPCODE_STANDBY: { return "Standby"; } break;
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case CEC::CEC_OPCODE_RECORD_OFF: { return "Record-Off"; } break;
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case CEC::CEC_OPCODE_RECORD_ON: { return "Record-On"; } break;
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case CEC::CEC_OPCODE_RECORD_STATUS: { return "Record-Status"; } break;
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case CEC::CEC_OPCODE_RECORD_TV_SCREEN: { return "Record-TV-Screen"; } break;
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case CEC::CEC_OPCODE_CLEAR_ANALOGUE_TIMER: { return "Clear-Analogue-Timer"; } break;
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case CEC::CEC_OPCODE_CLEAR_DIGITAL_TIMER: { return "Clear-Digital-Timer"; } break;
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case CEC::CEC_OPCODE_CLEAR_EXTERNAL_TIMER: { return "Clear-External-Timer"; } break;
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case CEC::CEC_OPCODE_SET_ANALOGUE_TIMER: { return "Set-Analogue-Timer"; } break;
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case CEC::CEC_OPCODE_SET_DIGITAL_TIMER: { return "Set-Digital-Timer"; } break;
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case CEC::CEC_OPCODE_SET_EXTERNAL_TIMER: { return "Set-External-Timer"; } break;
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case CEC::CEC_OPCODE_SET_TIMER_PROGRAM_TITLE: { return "Set-Timer-Program-Title"; } break;
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case CEC::CEC_OPCODE_TIMER_CLEARED_STATUS: { return "Timer-Cleared-Status"; } break;
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case CEC::CEC_OPCODE_TIMER_STATUS: { return "Timer-Status"; } break;
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case CEC::CEC_OPCODE_CEC_VERSION: { return "CEC-Version"; } break;
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case CEC::CEC_OPCODE_GET_CEC_VERSION: { return "Get-CEC-Version"; } break;
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case CEC::CEC_OPCODE_GIVE_PHYSICAL_ADDRESS: { return "Give-Physical-Address"; } break;
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case CEC::CEC_OPCODE_GET_MENU_LANGUAGE: { return "Get-Menu-Language"; } break;
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case CEC::CEC_OPCODE_REPORT_PHYSICAL_ADDRESS: { return "Report-Physical-Address"; } break;
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case CEC::CEC_OPCODE_SET_MENU_LANGUAGE: { return "Set-Menu-Language"; } break;
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case CEC::CEC_OPCODE_DECK_CONTROL: { return "Deck-Control"; } break;
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case CEC::CEC_OPCODE_DECK_STATUS: { return "Deck-Status"; } break;
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case CEC::CEC_OPCODE_GIVE_DECK_STATUS: { return "Give-Deck-Status"; } break;
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case CEC::CEC_OPCODE_PLAY: { return "Play"; } break;
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case CEC::CEC_OPCODE_GIVE_TUNER_DEVICE_STATUS: { return "Give-Tuner-Device-Status"; } break;
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case CEC::CEC_OPCODE_SELECT_ANALOGUE_SERVICE: { return "Select-Analogue-Service"; } break;
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case CEC::CEC_OPCODE_SELECT_DIGITAL_SERVICE: { return "Select-Digital-Service"; } break;
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case CEC::CEC_OPCODE_TUNER_DEVICE_STATUS: { return "Tuner-Device-Status"; } break;
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case CEC::CEC_OPCODE_TUNER_STEP_DECREMENT: { return "Tuner-Step-Decrement"; } break;
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case CEC::CEC_OPCODE_TUNER_STEP_INCREMENT: { return "Tuner-Step-Increment"; } break;
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case CEC::CEC_OPCODE_DEVICE_VENDOR_ID: { return "Device-Vendor-ID"; } break;
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case CEC::CEC_OPCODE_GIVE_DEVICE_VENDOR_ID: { return "Give-Device-Vendor-ID"; } break;
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case CEC::CEC_OPCODE_VENDOR_COMMAND: { return "Vendor-Command"; } break;
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case CEC::CEC_OPCODE_VENDOR_COMMAND_WITH_ID: { return "Vendor-Command-With-ID"; } break;
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case CEC::CEC_OPCODE_VENDOR_REMOTE_BUTTON_DOWN: { return "Vendor-Remote-Button-Down"; } break;
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case CEC::CEC_OPCODE_VENDOR_REMOTE_BUTTON_UP: { return "Vendor-Remote-Button-Up"; } break;
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case CEC::CEC_OPCODE_SET_OSD_STRING: { return "Set-OSD-String"; } break;
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case CEC::CEC_OPCODE_GIVE_OSD_NAME: { return "Give-OSD-Name"; } break;
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case CEC::CEC_OPCODE_SET_OSD_NAME: { return "Set-OSD-Name"; } break;
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case CEC::CEC_OPCODE_MENU_REQUEST: { return "Menu-Request"; } break;
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case CEC::CEC_OPCODE_MENU_STATUS: { return "Menu-Status"; } break;
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case CEC::CEC_OPCODE_USER_CONTROL_PRESSED: { return "User-Control-Pressed"; } break;
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case CEC::CEC_OPCODE_USER_CONTROL_RELEASE: { return "User-Control-Release"; } break;
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case CEC::CEC_OPCODE_GIVE_DEVICE_POWER_STATUS: { return "Give-Device-Power-Status"; } break;
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case CEC::CEC_OPCODE_REPORT_POWER_STATUS: { return "Report-Power-Status"; } break;
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case CEC::CEC_OPCODE_FEATURE_ABORT: { return "Feature-Abort"; } break;
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case CEC::CEC_OPCODE_ABORT: { return "Abort"; } break;
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case CEC::CEC_OPCODE_GIVE_AUDIO_STATUS: { return "Give-Audio-Status"; } break;
|
||||
case CEC::CEC_OPCODE_GIVE_SYSTEM_AUDIO_MODE_STATUS: { return "Give-System-Audio-Mode-Status"; } break;
|
||||
case CEC::CEC_OPCODE_REPORT_AUDIO_STATUS: { return "Report-Audio-Status"; } break;
|
||||
case CEC::CEC_OPCODE_SET_SYSTEM_AUDIO_MODE: { return "Set-System-Audio-Mode"; } break;
|
||||
case CEC::CEC_OPCODE_SYSTEM_AUDIO_MODE_REQUEST: { return "System-Audio-Mode-Request"; } break;
|
||||
case CEC::CEC_OPCODE_SYSTEM_AUDIO_MODE_STATUS: { return "System-Audio-Mode-Status"; } break;
|
||||
case CEC::CEC_OPCODE_SET_AUDIO_RATE: { return "Set-Audio-Rate"; } break;
|
||||
case CEC::CEC_OPCODE_START_ARC: { return "Start-Arc"; } break;
|
||||
case CEC::CEC_OPCODE_REPORT_ARC_STARTED: { return "Report-Arc-Started"; } break;
|
||||
case CEC::CEC_OPCODE_REPORT_ARC_ENDED: { return "Report-Arc-Ended"; } break;
|
||||
case CEC::CEC_OPCODE_REQUEST_ARC_START: { return "Request-Arc-Start"; } break;
|
||||
case CEC::CEC_OPCODE_REQUEST_ARC_END: { return "Request-Arc-End"; } break;
|
||||
case CEC::CEC_OPCODE_END_ARC: { return "End-Arc"; } break;
|
||||
case CEC::CEC_OPCODE_CDC: { return "CDC"; } break;
|
||||
case CEC::CEC_OPCODE_NONE: { return "None"; } break;
|
||||
#else // HAVE_LIBCEC
|
||||
case 0:
|
||||
#endif // HAVE_LIBCEC
|
||||
|
||||
default: { return "Unknown"; } break;
|
||||
}
|
||||
|
||||
} // getOpCodeString
|
||||
switch (_opCode) {
|
||||
#ifdef HAVE_LIBCEC
|
||||
case CEC::CEC_OPCODE_ACTIVE_SOURCE: { return "Active-Source"; } break;
|
||||
case CEC::CEC_OPCODE_IMAGE_VIEW_ON: { return "Image-View-On"; } break;
|
||||
case CEC::CEC_OPCODE_TEXT_VIEW_ON: { return "Text-View-On"; } break;
|
||||
case CEC::CEC_OPCODE_INACTIVE_SOURCE: { return "Inactive-Source"; } break;
|
||||
case CEC::CEC_OPCODE_REQUEST_ACTIVE_SOURCE: { return "Request-Active-Source"; } break;
|
||||
case CEC::CEC_OPCODE_ROUTING_CHANGE: { return "Routing-Change"; } break;
|
||||
case CEC::CEC_OPCODE_ROUTING_INFORMATION: { return "Routing-Information"; } break;
|
||||
case CEC::CEC_OPCODE_SET_STREAM_PATH: { return "Set-Stream-Path"; } break;
|
||||
case CEC::CEC_OPCODE_STANDBY: { return "Standby"; } break;
|
||||
case CEC::CEC_OPCODE_RECORD_OFF: { return "Record-Off"; } break;
|
||||
case CEC::CEC_OPCODE_RECORD_ON: { return "Record-On"; } break;
|
||||
case CEC::CEC_OPCODE_RECORD_STATUS: { return "Record-Status"; } break;
|
||||
case CEC::CEC_OPCODE_RECORD_TV_SCREEN: { return "Record-TV-Screen"; } break;
|
||||
case CEC::CEC_OPCODE_CLEAR_ANALOGUE_TIMER: { return "Clear-Analogue-Timer"; } break;
|
||||
case CEC::CEC_OPCODE_CLEAR_DIGITAL_TIMER: { return "Clear-Digital-Timer"; } break;
|
||||
case CEC::CEC_OPCODE_CLEAR_EXTERNAL_TIMER: { return "Clear-External-Timer"; } break;
|
||||
case CEC::CEC_OPCODE_SET_ANALOGUE_TIMER: { return "Set-Analogue-Timer"; } break;
|
||||
case CEC::CEC_OPCODE_SET_DIGITAL_TIMER: { return "Set-Digital-Timer"; } break;
|
||||
case CEC::CEC_OPCODE_SET_EXTERNAL_TIMER: { return "Set-External-Timer"; } break;
|
||||
case CEC::CEC_OPCODE_SET_TIMER_PROGRAM_TITLE: { return "Set-Timer-Program-Title"; } break;
|
||||
case CEC::CEC_OPCODE_TIMER_CLEARED_STATUS: { return "Timer-Cleared-Status"; } break;
|
||||
case CEC::CEC_OPCODE_TIMER_STATUS: { return "Timer-Status"; } break;
|
||||
case CEC::CEC_OPCODE_CEC_VERSION: { return "CEC-Version"; } break;
|
||||
case CEC::CEC_OPCODE_GET_CEC_VERSION: { return "Get-CEC-Version"; } break;
|
||||
case CEC::CEC_OPCODE_GIVE_PHYSICAL_ADDRESS: { return "Give-Physical-Address"; } break;
|
||||
case CEC::CEC_OPCODE_GET_MENU_LANGUAGE: { return "Get-Menu-Language"; } break;
|
||||
case CEC::CEC_OPCODE_REPORT_PHYSICAL_ADDRESS: { return "Report-Physical-Address"; } break;
|
||||
case CEC::CEC_OPCODE_SET_MENU_LANGUAGE: { return "Set-Menu-Language"; } break;
|
||||
case CEC::CEC_OPCODE_DECK_CONTROL: { return "Deck-Control"; } break;
|
||||
case CEC::CEC_OPCODE_DECK_STATUS: { return "Deck-Status"; } break;
|
||||
case CEC::CEC_OPCODE_GIVE_DECK_STATUS: { return "Give-Deck-Status"; } break;
|
||||
case CEC::CEC_OPCODE_PLAY: { return "Play"; } break;
|
||||
case CEC::CEC_OPCODE_GIVE_TUNER_DEVICE_STATUS: { return "Give-Tuner-Device-Status"; } break;
|
||||
case CEC::CEC_OPCODE_SELECT_ANALOGUE_SERVICE: { return "Select-Analogue-Service"; } break;
|
||||
case CEC::CEC_OPCODE_SELECT_DIGITAL_SERVICE: { return "Select-Digital-Service"; } break;
|
||||
case CEC::CEC_OPCODE_TUNER_DEVICE_STATUS: { return "Tuner-Device-Status"; } break;
|
||||
case CEC::CEC_OPCODE_TUNER_STEP_DECREMENT: { return "Tuner-Step-Decrement"; } break;
|
||||
case CEC::CEC_OPCODE_TUNER_STEP_INCREMENT: { return "Tuner-Step-Increment"; } break;
|
||||
case CEC::CEC_OPCODE_DEVICE_VENDOR_ID: { return "Device-Vendor-ID"; } break;
|
||||
case CEC::CEC_OPCODE_GIVE_DEVICE_VENDOR_ID: { return "Give-Device-Vendor-ID"; } break;
|
||||
case CEC::CEC_OPCODE_VENDOR_COMMAND: { return "Vendor-Command"; } break;
|
||||
case CEC::CEC_OPCODE_VENDOR_COMMAND_WITH_ID: { return "Vendor-Command-With-ID"; } break;
|
||||
case CEC::CEC_OPCODE_VENDOR_REMOTE_BUTTON_DOWN: { return "Vendor-Remote-Button-Down"; } break;
|
||||
case CEC::CEC_OPCODE_VENDOR_REMOTE_BUTTON_UP: { return "Vendor-Remote-Button-Up"; } break;
|
||||
case CEC::CEC_OPCODE_SET_OSD_STRING: { return "Set-OSD-String"; } break;
|
||||
case CEC::CEC_OPCODE_GIVE_OSD_NAME: { return "Give-OSD-Name"; } break;
|
||||
case CEC::CEC_OPCODE_SET_OSD_NAME: { return "Set-OSD-Name"; } break;
|
||||
case CEC::CEC_OPCODE_MENU_REQUEST: { return "Menu-Request"; } break;
|
||||
case CEC::CEC_OPCODE_MENU_STATUS: { return "Menu-Status"; } break;
|
||||
case CEC::CEC_OPCODE_USER_CONTROL_PRESSED: { return "User-Control-Pressed"; } break;
|
||||
case CEC::CEC_OPCODE_USER_CONTROL_RELEASE: { return "User-Control-Release"; } break;
|
||||
case CEC::CEC_OPCODE_GIVE_DEVICE_POWER_STATUS: { return "Give-Device-Power-Status"; } break;
|
||||
case CEC::CEC_OPCODE_REPORT_POWER_STATUS: { return "Report-Power-Status"; } break;
|
||||
case CEC::CEC_OPCODE_FEATURE_ABORT: { return "Feature-Abort"; } break;
|
||||
case CEC::CEC_OPCODE_ABORT: { return "Abort"; } break;
|
||||
case CEC::CEC_OPCODE_GIVE_AUDIO_STATUS: { return "Give-Audio-Status"; } break;
|
||||
case CEC::CEC_OPCODE_GIVE_SYSTEM_AUDIO_MODE_STATUS: { return "Give-System-Audio-Mode-Status"; } break;
|
||||
case CEC::CEC_OPCODE_REPORT_AUDIO_STATUS: { return "Report-Audio-Status"; } break;
|
||||
case CEC::CEC_OPCODE_SET_SYSTEM_AUDIO_MODE: { return "Set-System-Audio-Mode"; } break;
|
||||
case CEC::CEC_OPCODE_SYSTEM_AUDIO_MODE_REQUEST: { return "System-Audio-Mode-Request"; } break;
|
||||
case CEC::CEC_OPCODE_SYSTEM_AUDIO_MODE_STATUS: { return "System-Audio-Mode-Status"; } break;
|
||||
case CEC::CEC_OPCODE_SET_AUDIO_RATE: { return "Set-Audio-Rate"; } break;
|
||||
case CEC::CEC_OPCODE_START_ARC: { return "Start-Arc"; } break;
|
||||
case CEC::CEC_OPCODE_REPORT_ARC_STARTED: { return "Report-Arc-Started"; } break;
|
||||
case CEC::CEC_OPCODE_REPORT_ARC_ENDED: { return "Report-Arc-Ended"; } break;
|
||||
case CEC::CEC_OPCODE_REQUEST_ARC_START: { return "Request-Arc-Start"; } break;
|
||||
case CEC::CEC_OPCODE_REQUEST_ARC_END: { return "Request-Arc-End"; } break;
|
||||
case CEC::CEC_OPCODE_END_ARC: { return "End-Arc"; } break;
|
||||
case CEC::CEC_OPCODE_CDC: { return "CDC"; } break;
|
||||
case CEC::CEC_OPCODE_NONE: { return "None"; } break;
|
||||
#else // HAVE_LIBCEC
|
||||
case 0:
|
||||
#endif // HAVE_LIBCEC
|
||||
default: { return "Unknown"; } break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string CECInput::getKeyCodeString(const unsigned int _keyCode)
|
||||
{
|
||||
switch(_keyCode)
|
||||
{
|
||||
|
||||
#ifdef HAVE_LIBCEC
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT: { return "Select"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_UP: { return "Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_DOWN: { return "Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_LEFT: { return "Left"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RIGHT: { return "Right"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RIGHT_UP: { return "Right-Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RIGHT_DOWN: { return "Right-Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_LEFT_UP: { return "Left-Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_LEFT_DOWN: { return "Left-Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_ROOT_MENU: { return "Root-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SETUP_MENU: { return "Setup-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_CONTENTS_MENU: { return "Contents-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_FAVORITE_MENU: { return "Favorite-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_EXIT: { return "Exit"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_TOP_MENU: { return "Top-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_DVD_MENU: { return "DVD-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER_ENTRY_MODE: { return "Number-Entry-Mode"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER11: { return "Number11"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER12: { return "Number12"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER0: { return "Number0"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER1: { return "Number1"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER2: { return "Number2"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER3: { return "Number3"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER4: { return "Number4"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER5: { return "Number5"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER6: { return "Number6"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER7: { return "Number7"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER8: { return "Number8"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER9: { return "Number9"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_DOT: { return "Dot"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_ENTER: { return "Enter"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_CLEAR: { return "Clear"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NEXT_FAVORITE: { return "Next-Favorite"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_CHANNEL_UP: { return "Channel-Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_CHANNEL_DOWN: { return "Channel-Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PREVIOUS_CHANNEL: { return "Previous-Channel"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SOUND_SELECT: { return "Sound-Select"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_INPUT_SELECT: { return "Input-Select"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_DISPLAY_INFORMATION: { return "Display-Information"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_HELP: { return "Help"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAGE_UP: { return "Page-Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAGE_DOWN: { return "Page-Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_POWER: { return "Power"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_VOLUME_UP: { return "Volume-Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_VOLUME_DOWN: { return "Volume-Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_MUTE: { return "Mute"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PLAY: { return "Play"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_STOP: { return "Stop"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAUSE: { return "Pause"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RECORD: { return "Record"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_REWIND: { return "Rewind"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_FAST_FORWARD: { return "Fast-Forward"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_EJECT: { return "Eject"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_FORWARD: { return "Forward"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_BACKWARD: { return "Backward"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_STOP_RECORD: { return "Stop-Record"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAUSE_RECORD: { return "Pause-Record"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_ANGLE: { return "Angle"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SUB_PICTURE: { return "Sub-Picture"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_VIDEO_ON_DEMAND: { return "Video-On-Demand"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_ELECTRONIC_PROGRAM_GUIDE: { return "Electronic-Program-Guide"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_TIMER_PROGRAMMING: { return "Timer-Programming"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_INITIAL_CONFIGURATION: { return "Initial-Configuration"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT_BROADCAST_TYPE: { return "Select-Broadcast-Type"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT_SOUND_PRESENTATION: { return "Select-Sound-Presentation"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PLAY_FUNCTION: { return "Play-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAUSE_PLAY_FUNCTION: { return "Pause-Play-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RECORD_FUNCTION: { return "Record-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAUSE_RECORD_FUNCTION: { return "Pause-Record-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_STOP_FUNCTION: { return "Stop-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_MUTE_FUNCTION: { return "Mute-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RESTORE_VOLUME_FUNCTION: { return "Restore-Volume-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_TUNE_FUNCTION: { return "Tune-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT_MEDIA_FUNCTION: { return "Select-Media-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT_AV_INPUT_FUNCTION: { return "Select-AV-Input-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT_AUDIO_INPUT_FUNCTION: { return "Select-Audio-Input-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_POWER_TOGGLE_FUNCTION: { return "Power-Toggle-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_POWER_OFF_FUNCTION: { return "Power-Off-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_POWER_ON_FUNCTION: { return "Power-On-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_F1_BLUE: { return "F1-Blue"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_F2_RED: { return "F2-Red"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_F3_GREEN: { return "F3-Green"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_F4_YELLOW: { return "F4-Yellow"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_F5: { return "F5"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_DATA: { return "Data"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_AN_RETURN: { return "AN-Return"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_AN_CHANNELS_LIST: { return "AN-Channels-List"; } break;
|
||||
#else // HAVE_LIBCEC
|
||||
case 0:
|
||||
#endif // HAVE_LIBCEC
|
||||
|
||||
default: { return "Unknown"; } break;
|
||||
}
|
||||
|
||||
} // getKeyCodeString
|
||||
switch (_keyCode) {
|
||||
#ifdef HAVE_LIBCEC
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT: { return "Select"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_UP: { return "Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_DOWN: { return "Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_LEFT: { return "Left"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RIGHT: { return "Right"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RIGHT_UP: { return "Right-Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RIGHT_DOWN: { return "Right-Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_LEFT_UP: { return "Left-Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_LEFT_DOWN: { return "Left-Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_ROOT_MENU: { return "Root-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SETUP_MENU: { return "Setup-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_CONTENTS_MENU: { return "Contents-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_FAVORITE_MENU: { return "Favorite-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_EXIT: { return "Exit"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_TOP_MENU: { return "Top-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_DVD_MENU: { return "DVD-Menu"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER_ENTRY_MODE: { return "Number-Entry-Mode"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER11: { return "Number11"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER12: { return "Number12"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER0: { return "Number0"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER1: { return "Number1"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER2: { return "Number2"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER3: { return "Number3"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER4: { return "Number4"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER5: { return "Number5"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER6: { return "Number6"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER7: { return "Number7"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER8: { return "Number8"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NUMBER9: { return "Number9"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_DOT: { return "Dot"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_ENTER: { return "Enter"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_CLEAR: { return "Clear"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_NEXT_FAVORITE: { return "Next-Favorite"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_CHANNEL_UP: { return "Channel-Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_CHANNEL_DOWN: { return "Channel-Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PREVIOUS_CHANNEL: { return "Previous-Channel"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SOUND_SELECT: { return "Sound-Select"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_INPUT_SELECT: { return "Input-Select"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_DISPLAY_INFORMATION: { return "Display-Information"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_HELP: { return "Help"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAGE_UP: { return "Page-Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAGE_DOWN: { return "Page-Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_POWER: { return "Power"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_VOLUME_UP: { return "Volume-Up"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_VOLUME_DOWN: { return "Volume-Down"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_MUTE: { return "Mute"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PLAY: { return "Play"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_STOP: { return "Stop"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAUSE: { return "Pause"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RECORD: { return "Record"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_REWIND: { return "Rewind"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_FAST_FORWARD: { return "Fast-Forward"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_EJECT: { return "Eject"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_FORWARD: { return "Forward"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_BACKWARD: { return "Backward"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_STOP_RECORD: { return "Stop-Record"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAUSE_RECORD: { return "Pause-Record"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_ANGLE: { return "Angle"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SUB_PICTURE: { return "Sub-Picture"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_VIDEO_ON_DEMAND: { return "Video-On-Demand"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_ELECTRONIC_PROGRAM_GUIDE: { return "Electronic-Program-Guide"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_TIMER_PROGRAMMING: { return "Timer-Programming"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_INITIAL_CONFIGURATION: { return "Initial-Configuration"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT_BROADCAST_TYPE: { return "Select-Broadcast-Type"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT_SOUND_PRESENTATION: { return "Select-Sound-Presentation"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PLAY_FUNCTION: { return "Play-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAUSE_PLAY_FUNCTION: { return "Pause-Play-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RECORD_FUNCTION: { return "Record-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_PAUSE_RECORD_FUNCTION: { return "Pause-Record-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_STOP_FUNCTION: { return "Stop-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_MUTE_FUNCTION: { return "Mute-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_RESTORE_VOLUME_FUNCTION: { return "Restore-Volume-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_TUNE_FUNCTION: { return "Tune-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT_MEDIA_FUNCTION: { return "Select-Media-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT_AV_INPUT_FUNCTION: { return "Select-AV-Input-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_SELECT_AUDIO_INPUT_FUNCTION: { return "Select-Audio-Input-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_POWER_TOGGLE_FUNCTION: { return "Power-Toggle-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_POWER_OFF_FUNCTION: { return "Power-Off-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_POWER_ON_FUNCTION: { return "Power-On-Function"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_F1_BLUE: { return "F1-Blue"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_F2_RED: { return "F2-Red"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_F3_GREEN: { return "F3-Green"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_F4_YELLOW: { return "F4-Yellow"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_F5: { return "F5"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_DATA: { return "Data"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_AN_RETURN: { return "AN-Return"; } break;
|
||||
case CEC::CEC_USER_CONTROL_CODE_AN_CHANNELS_LIST: { return "AN-Channels-List"; } break;
|
||||
#else // HAVE_LIBCEC
|
||||
case 0:
|
||||
#endif // HAVE_LIBCEC
|
||||
default: { return "Unknown"; } break;
|
||||
}
|
||||
}
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// CECInput.h
|
||||
//
|
||||
// CEC (Consumer Electronics Control).
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_CECINPUT_H
|
||||
#define ES_CORE_CECINPUT_H
|
||||
|
@ -9,22 +15,19 @@ namespace CEC { class ICECAdapter; }
|
|||
class CECInput
|
||||
{
|
||||
public:
|
||||
|
||||
static void init ();
|
||||
static void deinit ();
|
||||
static std::string getAlertTypeString(const unsigned int _type);
|
||||
static std::string getOpCodeString (const unsigned int _opCode);
|
||||
static std::string getKeyCodeString (const unsigned int _keyCode);
|
||||
static void init();
|
||||
static void deinit();
|
||||
static std::string getAlertTypeString(const unsigned int _type);
|
||||
static std::string getOpCodeString(const unsigned int _opCode);
|
||||
static std::string getKeyCodeString(const unsigned int _keyCode);
|
||||
|
||||
private:
|
||||
CECInput();
|
||||
~CECInput();
|
||||
|
||||
CECInput();
|
||||
~CECInput();
|
||||
static CECInput* sInstance;
|
||||
|
||||
static CECInput* sInstance;
|
||||
|
||||
CEC::ICECAdapter* mlibCEC;
|
||||
|
||||
}; // CECInput
|
||||
CEC::ICECAdapter* mlibCEC;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_CECINPUT_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// HelpPrompt.h
|
||||
//
|
||||
// Definition of the pair used by help prompts to display a button and its mapped function.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_HELP_PROMPT_H
|
||||
#define ES_CORE_HELP_PROMPT_H
|
||||
|
|
|
@ -1,38 +1,46 @@
|
|||
//
|
||||
// HelpStyle.cpp
|
||||
//
|
||||
// Style (default colors, position and origin) for the help system.
|
||||
// Also theme handling.
|
||||
//
|
||||
|
||||
#include "HelpStyle.h"
|
||||
|
||||
#include "resources/Font.h"
|
||||
|
||||
HelpStyle::HelpStyle()
|
||||
{
|
||||
position = Vector2f(Renderer::getScreenWidth() * 0.012f, Renderer::getScreenHeight() * 0.9515f);
|
||||
origin = Vector2f(0.0f, 0.0f);
|
||||
iconColor = 0x777777FF;
|
||||
textColor = 0x777777FF;
|
||||
position = Vector2f(Renderer::getScreenWidth() * 0.012f, Renderer::getScreenHeight() * 0.9515f);
|
||||
origin = Vector2f(0.0f, 0.0f);
|
||||
iconColor = 0x777777FF;
|
||||
textColor = 0x777777FF;
|
||||
|
||||
if(FONT_SIZE_SMALL != 0)
|
||||
font = Font::get(FONT_SIZE_SMALL);
|
||||
else
|
||||
font = nullptr;
|
||||
if(FONT_SIZE_SMALL != 0)
|
||||
font = Font::get(FONT_SIZE_SMALL);
|
||||
else
|
||||
font = nullptr;
|
||||
}
|
||||
|
||||
void HelpStyle::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view)
|
||||
{
|
||||
auto elem = theme->getElement(view, "help", "helpsystem");
|
||||
if(!elem)
|
||||
return;
|
||||
auto elem = theme->getElement(view, "help", "helpsystem");
|
||||
if(!elem)
|
||||
return;
|
||||
|
||||
if(elem->has("pos"))
|
||||
position = elem->get<Vector2f>("pos") * Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
if(elem->has("pos"))
|
||||
position = elem->get<Vector2f>("pos") *
|
||||
Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
|
||||
|
||||
if(elem->has("origin"))
|
||||
origin = elem->get<Vector2f>("origin");
|
||||
if(elem->has("origin"))
|
||||
origin = elem->get<Vector2f>("origin");
|
||||
|
||||
if(elem->has("textColor"))
|
||||
textColor = elem->get<unsigned int>("textColor");
|
||||
if(elem->has("textColor"))
|
||||
textColor = elem->get<unsigned int>("textColor");
|
||||
|
||||
if(elem->has("iconColor"))
|
||||
iconColor = elem->get<unsigned int>("iconColor");
|
||||
if(elem->has("iconColor"))
|
||||
iconColor = elem->get<unsigned int>("iconColor");
|
||||
|
||||
if(elem->has("fontPath") || elem->has("fontSize"))
|
||||
font = Font::getFromTheme(elem, ThemeFlags::ALL, font);
|
||||
if(elem->has("fontPath") || elem->has("fontSize"))
|
||||
font = Font::getFromTheme(elem, ThemeFlags::ALL, font);
|
||||
}
|
||||
|
|
|
@ -1,3 +1,10 @@
|
|||
//
|
||||
// HelpStyle.h
|
||||
//
|
||||
// Style (default colors, position and origin) for the help system.
|
||||
// Also theme handling.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_HELP_STYLE_H
|
||||
#define ES_CORE_HELP_STYLE_H
|
||||
|
@ -9,16 +16,15 @@
|
|||
class Font;
|
||||
class ThemeData;
|
||||
|
||||
struct HelpStyle
|
||||
{
|
||||
Vector2f position;
|
||||
Vector2f origin;
|
||||
unsigned int iconColor;
|
||||
unsigned int textColor;
|
||||
std::shared_ptr<Font> font;
|
||||
struct HelpStyle {
|
||||
Vector2f position;
|
||||
Vector2f origin;
|
||||
unsigned int iconColor;
|
||||
unsigned int textColor;
|
||||
std::shared_ptr<Font> font;
|
||||
|
||||
HelpStyle(); // default values
|
||||
void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view);
|
||||
HelpStyle(); // Default values.
|
||||
void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view);
|
||||
};
|
||||
|
||||
#endif // ES_CORE_HELP_STYLE_H
|
||||
|
|
|
@ -1,90 +1,88 @@
|
|||
//
|
||||
// ImageIO.cpp
|
||||
//
|
||||
// Image I/O functions.
|
||||
//
|
||||
|
||||
#include "ImageIO.h"
|
||||
|
||||
#include "Log.h"
|
||||
#include <FreeImage.h>
|
||||
#include <string.h>
|
||||
|
||||
std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char * data, const size_t size, size_t & width, size_t & height)
|
||||
std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char * data,
|
||||
const size_t size, size_t & width, size_t & height)
|
||||
{
|
||||
std::vector<unsigned char> rawData;
|
||||
width = 0;
|
||||
height = 0;
|
||||
FIMEMORY * fiMemory = FreeImage_OpenMemory((BYTE *)data, (DWORD)size);
|
||||
if (fiMemory != nullptr) {
|
||||
//detect the filetype from data
|
||||
FREE_IMAGE_FORMAT format = FreeImage_GetFileTypeFromMemory(fiMemory);
|
||||
if (format != FIF_UNKNOWN && FreeImage_FIFSupportsReading(format))
|
||||
{
|
||||
//file type is supported. load image
|
||||
FIBITMAP * fiBitmap = FreeImage_LoadFromMemory(format, fiMemory);
|
||||
if (fiBitmap != nullptr)
|
||||
{
|
||||
//loaded. convert to 32bit if necessary
|
||||
if (FreeImage_GetBPP(fiBitmap) != 32)
|
||||
{
|
||||
FIBITMAP * fiConverted = FreeImage_ConvertTo32Bits(fiBitmap);
|
||||
if (fiConverted != nullptr)
|
||||
{
|
||||
//free original bitmap data
|
||||
FreeImage_Unload(fiBitmap);
|
||||
fiBitmap = fiConverted;
|
||||
}
|
||||
}
|
||||
if (fiBitmap != nullptr)
|
||||
{
|
||||
width = FreeImage_GetWidth(fiBitmap);
|
||||
height = FreeImage_GetHeight(fiBitmap);
|
||||
//loop through scanlines and add all pixel data to the return vector
|
||||
//this is necessary, because width*height*bpp might not be == pitch
|
||||
unsigned char * tempData = new unsigned char[width * height * 4];
|
||||
for (size_t i = 0; i < height; i++)
|
||||
{
|
||||
const BYTE * scanLine = FreeImage_GetScanLine(fiBitmap, (int)i);
|
||||
memcpy(tempData + (i * width * 4), scanLine, width * 4);
|
||||
}
|
||||
//convert from BGRA to RGBA
|
||||
for(size_t i = 0; i < width*height; i++)
|
||||
{
|
||||
RGBQUAD bgra = ((RGBQUAD *)tempData)[i];
|
||||
RGBQUAD rgba;
|
||||
rgba.rgbBlue = bgra.rgbRed;
|
||||
rgba.rgbGreen = bgra.rgbGreen;
|
||||
rgba.rgbRed = bgra.rgbBlue;
|
||||
rgba.rgbReserved = bgra.rgbReserved;
|
||||
((RGBQUAD *)tempData)[i] = rgba;
|
||||
}
|
||||
rawData = std::vector<unsigned char>(tempData, tempData + width * height * 4);
|
||||
//free bitmap data
|
||||
FreeImage_Unload(fiBitmap);
|
||||
delete[] tempData;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG(LogError) << "Error - Failed to load image from memory!";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG(LogError) << "Error - File type " << (format == FIF_UNKNOWN ? "unknown" : "unsupported") << "!";
|
||||
}
|
||||
//free FIMEMORY again
|
||||
FreeImage_CloseMemory(fiMemory);
|
||||
}
|
||||
return rawData;
|
||||
std::vector<unsigned char> rawData;
|
||||
width = 0;
|
||||
height = 0;
|
||||
FIMEMORY * fiMemory = FreeImage_OpenMemory((BYTE *)data, (DWORD)size);
|
||||
|
||||
if (fiMemory != nullptr) {
|
||||
// Detect the filetype from data.
|
||||
FREE_IMAGE_FORMAT format = FreeImage_GetFileTypeFromMemory(fiMemory);
|
||||
if (format != FIF_UNKNOWN && FreeImage_FIFSupportsReading(format)) {
|
||||
// File type is supported. load image,
|
||||
FIBITMAP * fiBitmap = FreeImage_LoadFromMemory(format, fiMemory);
|
||||
if (fiBitmap != nullptr) {
|
||||
// Loaded. convert to 32bit if necessary.
|
||||
if (FreeImage_GetBPP(fiBitmap) != 32) {
|
||||
FIBITMAP * fiConverted = FreeImage_ConvertTo32Bits(fiBitmap);
|
||||
if (fiConverted != nullptr) {
|
||||
//free original bitmap data
|
||||
FreeImage_Unload(fiBitmap);
|
||||
fiBitmap = fiConverted;
|
||||
}
|
||||
}
|
||||
if (fiBitmap != nullptr) {
|
||||
width = FreeImage_GetWidth(fiBitmap);
|
||||
height = FreeImage_GetHeight(fiBitmap);
|
||||
// Loop through scanlines and add all pixel data to the return vector.
|
||||
// This is necessary, because width*height*bpp might not be == pitch.
|
||||
unsigned char * tempData = new unsigned char[width * height * 4];
|
||||
for (size_t i = 0; i < height; i++) {
|
||||
const BYTE * scanLine = FreeImage_GetScanLine(fiBitmap, (int)i);
|
||||
memcpy(tempData + (i * width * 4), scanLine, width * 4);
|
||||
}
|
||||
// Convert from BGRA to RGBA.
|
||||
for (size_t i = 0; i < width*height; i++) {
|
||||
RGBQUAD bgra = ((RGBQUAD *)tempData)[i];
|
||||
RGBQUAD rgba;
|
||||
rgba.rgbBlue = bgra.rgbRed;
|
||||
rgba.rgbGreen = bgra.rgbGreen;
|
||||
rgba.rgbRed = bgra.rgbBlue;
|
||||
rgba.rgbReserved = bgra.rgbReserved;
|
||||
((RGBQUAD *)tempData)[i] = rgba;
|
||||
}
|
||||
rawData = std::vector<unsigned char>(tempData, tempData + width * height * 4);
|
||||
// Free bitmap data.
|
||||
FreeImage_Unload(fiBitmap);
|
||||
delete[] tempData;
|
||||
}
|
||||
}
|
||||
else {
|
||||
LOG(LogError) << "Error - Failed to load image from memory!";
|
||||
}
|
||||
}
|
||||
else {
|
||||
LOG(LogError) << "Error - File type " <<
|
||||
(format == FIF_UNKNOWN ? "unknown" : "unsupported") << "!";
|
||||
}
|
||||
// Free fiMemory again
|
||||
FreeImage_CloseMemory(fiMemory);
|
||||
}
|
||||
return rawData;
|
||||
}
|
||||
|
||||
void ImageIO::flipPixelsVert(unsigned char* imagePx, const size_t& width, const size_t& height)
|
||||
{
|
||||
unsigned int temp;
|
||||
unsigned int* arr = (unsigned int*)imagePx;
|
||||
for(size_t y = 0; y < height / 2; y++)
|
||||
{
|
||||
for(size_t x = 0; x < width; x++)
|
||||
{
|
||||
temp = arr[x + (y * width)];
|
||||
arr[x + (y * width)] = arr[x + (height * width) - ((y + 1) * width)];
|
||||
arr[x + (height * width) - ((y + 1) * width)] = temp;
|
||||
}
|
||||
}
|
||||
unsigned int temp;
|
||||
unsigned int* arr = (unsigned int*)imagePx;
|
||||
for (size_t y = 0; y < height / 2; y++) {
|
||||
for (size_t x = 0; x < width; x++) {
|
||||
temp = arr[x + (y * width)];
|
||||
arr[x + (y * width)] = arr[x + (height * width) - ((y + 1) * width)];
|
||||
arr[x + (height * width) - ((y + 1) * width)] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// ImageIO.h
|
||||
//
|
||||
// Image I/O functions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_IMAGE_IO
|
||||
#define ES_CORE_IMAGE_IO
|
||||
|
@ -8,8 +14,9 @@
|
|||
class ImageIO
|
||||
{
|
||||
public:
|
||||
static std::vector<unsigned char> loadFromMemoryRGBA32(const unsigned char * data, const size_t size, size_t & width, size_t & height);
|
||||
static void flipPixelsVert(unsigned char* imagePx, const size_t& width, const size_t& height);
|
||||
static std::vector<unsigned char> loadFromMemoryRGBA32(const unsigned char * data,
|
||||
const size_t size, size_t & width, size_t & height);
|
||||
static void flipPixelsVert(unsigned char* imagePx, const size_t& width, const size_t& height);
|
||||
};
|
||||
|
||||
#endif // ES_CORE_IMAGE_IO
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
//
|
||||
// InputManager.cpp
|
||||
//
|
||||
// Low-level input handling.
|
||||
|
|
|
@ -1,83 +1,89 @@
|
|||
//
|
||||
// Log.cpp
|
||||
//
|
||||
// Log handling.
|
||||
//
|
||||
|
||||
#include "Log.h"
|
||||
|
||||
#include "utils/FileSystemUtil.h"
|
||||
#include "Platform.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
|
||||
LogLevel Log::reportingLevel = LogInfo;
|
||||
FILE* Log::file = NULL; //fopen(getLogPath().c_str(), "w");
|
||||
FILE* Log::file = nullptr; // fopen(getLogPath().c_str(), "w");
|
||||
|
||||
LogLevel Log::getReportingLevel()
|
||||
{
|
||||
return reportingLevel;
|
||||
return reportingLevel;
|
||||
}
|
||||
|
||||
std::string Log::getLogPath()
|
||||
{
|
||||
std::string home = Utils::FileSystem::getHomePath();
|
||||
return home + "/.emulationstation/es_log.txt";
|
||||
return Utils::FileSystem::getHomePath() + "/.emulationstation/es_log.txt";
|
||||
}
|
||||
|
||||
void Log::setReportingLevel(LogLevel level)
|
||||
{
|
||||
reportingLevel = level;
|
||||
reportingLevel = level;
|
||||
}
|
||||
|
||||
void Log::init()
|
||||
{
|
||||
remove((getLogPath() + ".bak").c_str());
|
||||
// rename previous log file
|
||||
rename(getLogPath().c_str(), (getLogPath() + ".bak").c_str());
|
||||
return;
|
||||
remove((getLogPath() + ".bak").c_str());
|
||||
// Rename previous log file.
|
||||
rename(getLogPath().c_str(), (getLogPath() + ".bak").c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
void Log::open()
|
||||
{
|
||||
file = fopen(getLogPath().c_str(), "w");
|
||||
file = fopen(getLogPath().c_str(), "w");
|
||||
}
|
||||
|
||||
std::ostringstream& Log::get(LogLevel level)
|
||||
{
|
||||
time_t t = time(nullptr);
|
||||
os << std::put_time(localtime(&t), "%b %d %T ") << "lvl" << level << ": \t";
|
||||
messageLevel = level;
|
||||
time_t t = time(nullptr);
|
||||
os << std::put_time(localtime(&t), "%b %d %T ") << "lvl" << level << ": \t";
|
||||
messageLevel = level;
|
||||
|
||||
return os;
|
||||
return os;
|
||||
}
|
||||
|
||||
void Log::flush()
|
||||
{
|
||||
fflush(getOutput());
|
||||
fflush(getOutput());
|
||||
}
|
||||
|
||||
void Log::close()
|
||||
{
|
||||
fclose(file);
|
||||
file = NULL;
|
||||
fclose(file);
|
||||
file = nullptr;
|
||||
}
|
||||
|
||||
FILE* Log::getOutput()
|
||||
{
|
||||
return file;
|
||||
return file;
|
||||
}
|
||||
|
||||
Log::~Log()
|
||||
{
|
||||
os << std::endl;
|
||||
os << std::endl;
|
||||
|
||||
if(getOutput() == NULL)
|
||||
{
|
||||
// not open yet, print to stdout
|
||||
std::cerr << "ERROR - tried to write to log file before it was open! The following won't be logged:\n";
|
||||
std::cerr << os.str();
|
||||
return;
|
||||
}
|
||||
if (getOutput() == nullptr) {
|
||||
// not open yet, print to stdout
|
||||
std::cerr << "ERROR - tried to write to log file before it was open! "
|
||||
"The following won't be logged:\n";
|
||||
std::cerr << os.str();
|
||||
return;
|
||||
}
|
||||
|
||||
fprintf(getOutput(), "%s", os.str().c_str());
|
||||
fprintf(getOutput(), "%s", os.str().c_str());
|
||||
|
||||
//if it's an error, also print to console
|
||||
//print all messages if using --debug
|
||||
if(messageLevel == LogError || reportingLevel >= LogDebug)
|
||||
fprintf(stderr, "%s", os.str().c_str());
|
||||
// If it's an error, also print to console.
|
||||
// Print all messages if using --debug.
|
||||
if (messageLevel == LogError || reportingLevel >= LogDebug)
|
||||
fprintf(stderr, "%s", os.str().c_str());
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// Log.h
|
||||
//
|
||||
// Log handling.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_LOG_H
|
||||
#define ES_CORE_LOG_H
|
||||
|
@ -8,31 +14,38 @@
|
|||
if(level > Log::getReportingLevel()); \
|
||||
else Log().get(level)
|
||||
|
||||
enum LogLevel { LogError, LogWarning, LogInfo, LogDebug };
|
||||
enum LogLevel {
|
||||
LogError,
|
||||
LogWarning,
|
||||
LogInfo,
|
||||
LogDebug
|
||||
};
|
||||
|
||||
class Log
|
||||
{
|
||||
public:
|
||||
//Log();
|
||||
~Log();
|
||||
std::ostringstream& get(LogLevel level = LogInfo);
|
||||
//Log();
|
||||
~Log();
|
||||
std::ostringstream& get(LogLevel level = LogInfo);
|
||||
|
||||
static LogLevel getReportingLevel();
|
||||
static void setReportingLevel(LogLevel level);
|
||||
static LogLevel getReportingLevel();
|
||||
static void setReportingLevel(LogLevel level);
|
||||
|
||||
static std::string getLogPath();
|
||||
static std::string getLogPath();
|
||||
|
||||
static void flush();
|
||||
static void init();
|
||||
static void open();
|
||||
static void close();
|
||||
|
||||
static void flush();
|
||||
static void init();
|
||||
static void open();
|
||||
static void close();
|
||||
protected:
|
||||
std::ostringstream os;
|
||||
static FILE* file;
|
||||
std::ostringstream os;
|
||||
static FILE* file;
|
||||
|
||||
private:
|
||||
static LogLevel reportingLevel;
|
||||
static FILE* getOutput();
|
||||
LogLevel messageLevel;
|
||||
static LogLevel reportingLevel;
|
||||
static FILE* getOutput();
|
||||
LogLevel messageLevel;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_LOG_H
|
||||
|
|
|
@ -89,7 +89,7 @@ MameNames::MameNames()
|
|||
mMameBioses.push_back(bios);
|
||||
}
|
||||
|
||||
// Read devices file.
|
||||
// Read device file.
|
||||
xmlpath = ResourceManager::getInstance()->getResourcePath(":/MAME/mamedevices.xml");
|
||||
|
||||
if (!Utils::FileSystem::exists(xmlpath))
|
||||
|
@ -110,8 +110,7 @@ MameNames::MameNames()
|
|||
std::string device = deviceNode.text().get();
|
||||
mMameDevices.push_back(device);
|
||||
}
|
||||
|
||||
} // MameNames.
|
||||
}
|
||||
|
||||
MameNames::~MameNames()
|
||||
{
|
||||
|
|
|
@ -18,17 +18,15 @@
|
|||
class MameNames
|
||||
{
|
||||
public:
|
||||
|
||||
static void init ();
|
||||
static void deinit ();
|
||||
static void init();
|
||||
static void deinit();
|
||||
static MameNames* getInstance();
|
||||
std::string getRealName(const std::string& _mameName);
|
||||
std::string getCleanName(const std::string& _mameName);
|
||||
const bool isBios(const std::string& _biosName);
|
||||
const bool isDevice(const std::string& _deviceName);
|
||||
std::string getRealName(const std::string& _mameName);
|
||||
std::string getCleanName(const std::string& _mameName);
|
||||
const bool isBios(const std::string& _biosName);
|
||||
const bool isDevice(const std::string& _deviceName);
|
||||
|
||||
private:
|
||||
|
||||
struct NamePair {
|
||||
std::string mameName;
|
||||
std::string realName;
|
||||
|
@ -46,7 +44,6 @@ private:
|
|||
std::vector<std::string> mMameDevices;
|
||||
|
||||
const bool find(const std::vector<std::string> devices, const std::string& name);
|
||||
|
||||
}; // MameNames
|
||||
};
|
||||
|
||||
#endif // ES_CORE_MAMENAMES_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// PowerSaver.cpp
|
||||
//
|
||||
// Power saving functions.
|
||||
//
|
||||
|
||||
#include "PowerSaver.h"
|
||||
|
||||
#include "AudioManager.h"
|
||||
|
@ -12,81 +18,83 @@ PowerSaver::mode PowerSaver::mMode = PowerSaver::DISABLED;
|
|||
|
||||
void PowerSaver::init()
|
||||
{
|
||||
setState(true);
|
||||
updateMode();
|
||||
setState(true);
|
||||
updateMode();
|
||||
}
|
||||
|
||||
int PowerSaver::getTimeout()
|
||||
{
|
||||
if (SDL_GetAudioStatus() == SDL_AUDIO_PAUSED)
|
||||
AudioManager::getInstance()->deinit();
|
||||
if (SDL_GetAudioStatus() == SDL_AUDIO_PAUSED)
|
||||
AudioManager::getInstance()->deinit();
|
||||
|
||||
// Used only for SDL_WaitEventTimeout. Use `getMode()` for modes.
|
||||
return mRunningScreenSaver ? mWakeupTimeout : mScreenSaverTimeout;
|
||||
// Used only for SDL_WaitEventTimeout. Use `getMode()` for modes.
|
||||
return mRunningScreenSaver ? mWakeupTimeout : mScreenSaverTimeout;
|
||||
}
|
||||
|
||||
void PowerSaver::loadWakeupTime()
|
||||
{
|
||||
// TODO : Move this to Screensaver Class
|
||||
std::string behaviour = Settings::getInstance()->getString("ScreenSaverBehavior");
|
||||
if (behaviour == "random video")
|
||||
mWakeupTimeout = Settings::getInstance()->getInt("ScreenSaverSwapVideoTimeout") - getMode();
|
||||
else if (behaviour == "slideshow")
|
||||
mWakeupTimeout = Settings::getInstance()->getInt("ScreenSaverSwapImageTimeout") - getMode();
|
||||
else // Dim and Blank
|
||||
mWakeupTimeout = -1;
|
||||
// TODO : Move this to Screensaver Class.
|
||||
std::string behaviour = Settings::getInstance()->getString("ScreenSaverBehavior");
|
||||
if (behaviour == "random video")
|
||||
mWakeupTimeout = Settings::getInstance()->getInt("ScreenSaverSwapVideoTimeout") - getMode();
|
||||
else if (behaviour == "slideshow")
|
||||
mWakeupTimeout = Settings::getInstance()->getInt("ScreenSaverSwapImageTimeout") - getMode();
|
||||
else // Dim and Blank.
|
||||
mWakeupTimeout = -1;
|
||||
}
|
||||
|
||||
void PowerSaver::updateTimeouts()
|
||||
{
|
||||
mScreenSaverTimeout = (unsigned int) Settings::getInstance()->getInt("ScreenSaverTime");
|
||||
mScreenSaverTimeout = mScreenSaverTimeout > 0 ? mScreenSaverTimeout - getMode() : -1;
|
||||
loadWakeupTime();
|
||||
mScreenSaverTimeout = (unsigned int) Settings::getInstance()->getInt("ScreenSaverTime");
|
||||
mScreenSaverTimeout = mScreenSaverTimeout > 0 ? mScreenSaverTimeout - getMode() : -1;
|
||||
loadWakeupTime();
|
||||
}
|
||||
|
||||
PowerSaver::mode PowerSaver::getMode()
|
||||
{
|
||||
return mMode;
|
||||
return mMode;
|
||||
}
|
||||
|
||||
void PowerSaver::updateMode()
|
||||
{
|
||||
std::string mode = Settings::getInstance()->getString("PowerSaverMode");
|
||||
std::string mode = Settings::getInstance()->getString("PowerSaverMode");
|
||||
|
||||
if (mode == "disabled") {
|
||||
mMode = DISABLED;
|
||||
} else if (mode == "instant") {
|
||||
mMode = INSTANT;
|
||||
} else if (mode == "enhanced") {
|
||||
mMode = ENHANCED;
|
||||
} else {
|
||||
mMode = DEFAULT;
|
||||
}
|
||||
updateTimeouts();
|
||||
if (mode == "disabled") {
|
||||
mMode = DISABLED;
|
||||
}
|
||||
else if (mode == "instant") {
|
||||
mMode = INSTANT;
|
||||
}
|
||||
else if (mode == "enhanced") {
|
||||
mMode = ENHANCED;
|
||||
}
|
||||
else {
|
||||
mMode = DEFAULT;
|
||||
}
|
||||
updateTimeouts();
|
||||
}
|
||||
|
||||
bool PowerSaver::getState()
|
||||
{
|
||||
return mState;
|
||||
return mState;
|
||||
}
|
||||
|
||||
void PowerSaver::setState(bool state)
|
||||
{
|
||||
bool ps_enabled = Settings::getInstance()->getString("PowerSaverMode") != "disabled";
|
||||
mState = ps_enabled && state;
|
||||
bool ps_enabled = Settings::getInstance()->getString("PowerSaverMode") != "disabled";
|
||||
mState = ps_enabled && state;
|
||||
}
|
||||
|
||||
void PowerSaver::runningScreenSaver(bool state)
|
||||
{
|
||||
mRunningScreenSaver = state;
|
||||
if (mWakeupTimeout < mMode)
|
||||
{
|
||||
// Disable PS if wake up time is less than mode as PS will never trigger
|
||||
setState(!state);
|
||||
}
|
||||
mRunningScreenSaver = state;
|
||||
if (mWakeupTimeout < mMode) {
|
||||
// Disable PS if wake up time is less than mode as PS will never trigger.
|
||||
setState(!state);
|
||||
}
|
||||
}
|
||||
|
||||
bool PowerSaver::isScreenSaverActive()
|
||||
{
|
||||
return mRunningScreenSaver;
|
||||
return mRunningScreenSaver;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// PowerSaver.h
|
||||
//
|
||||
// Power saving functions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_POWER_SAVER_H
|
||||
#define ES_CORE_POWER_SAVER_H
|
||||
|
@ -5,44 +11,49 @@
|
|||
class PowerSaver
|
||||
{
|
||||
public:
|
||||
enum mode : int { DISABLED = -1, INSTANT = 200, ENHANCED = 3000, DEFAULT = 10000 };
|
||||
enum mode : int {
|
||||
DISABLED = -1,
|
||||
INSTANT = 200,
|
||||
ENHANCED = 3000,
|
||||
DEFAULT = 10000
|
||||
};
|
||||
|
||||
// Call when you want PS to reload all state and settings
|
||||
static void init();
|
||||
// Call when you want PS to reload all states and settings.
|
||||
static void init();
|
||||
|
||||
// Get timeout to wake up from for the next event
|
||||
static int getTimeout();
|
||||
// Update currently set timeouts after User changes Timeout settings
|
||||
static void updateTimeouts();
|
||||
// Get timeout to wake up from for the next event.
|
||||
static int getTimeout();
|
||||
// Update currently set timeouts after user changes timeout settings.
|
||||
static void updateTimeouts();
|
||||
|
||||
// Use this to check which mode you are in or get the mode timeout
|
||||
static mode getMode();
|
||||
// Called when user changes mode from Settings
|
||||
static void updateMode();
|
||||
// Use this to check which mode you are in or get the mode timeout.
|
||||
static mode getMode();
|
||||
// Called when user changes mode from settings menu.
|
||||
static void updateMode();
|
||||
|
||||
// Get current state of PS. Not to be confused with Mode
|
||||
static bool getState();
|
||||
// State is used to temporarily pause and resume PS
|
||||
static void setState(bool state);
|
||||
// Get current state of PS. Not to be confused with mode.
|
||||
static bool getState();
|
||||
// State is used to temporarily pause and resume PS.
|
||||
static void setState(bool state);
|
||||
|
||||
// Paired calls when you want to pause PS briefly till you finish animating
|
||||
// or processing over cycles
|
||||
static void pause() { setState(false); }
|
||||
static void resume() { setState(true); }
|
||||
// Paired calls when you want to pause PS briefly until you finish animating
|
||||
// or processing over cycles.
|
||||
static void pause() { setState(false); }
|
||||
static void resume() { setState(true); }
|
||||
|
||||
// This is used by ScreenSaver to let PS know when to switch to SS timeouts
|
||||
static void runningScreenSaver(bool state);
|
||||
static bool isScreenSaverActive();
|
||||
// This is used by ScreenSaver to let PS know when to switch to SS timeouts.
|
||||
static void runningScreenSaver(bool state);
|
||||
static bool isScreenSaverActive();
|
||||
|
||||
private:
|
||||
static bool mState;
|
||||
static bool mRunningScreenSaver;
|
||||
static bool mState;
|
||||
static bool mRunningScreenSaver;
|
||||
|
||||
static mode mMode;
|
||||
static int mWakeupTimeout;
|
||||
static int mScreenSaverTimeout;
|
||||
static mode mMode;
|
||||
static int mWakeupTimeout;
|
||||
static int mScreenSaverTimeout;
|
||||
|
||||
static void loadWakeupTime();
|
||||
static void loadWakeupTime();
|
||||
};
|
||||
|
||||
#endif // ES_CORE_POWER_SAVER_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// Animation.h
|
||||
//
|
||||
// Animation base class.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_ANIMATIONS_ANIMATION_H
|
||||
#define ES_CORE_ANIMATIONS_ANIMATION_H
|
||||
|
@ -5,9 +11,9 @@
|
|||
class Animation
|
||||
{
|
||||
public:
|
||||
virtual ~Animation() {};
|
||||
virtual int getDuration() const = 0;
|
||||
virtual void apply(float t) = 0;
|
||||
virtual ~Animation() {};
|
||||
virtual int getDuration() const = 0;
|
||||
virtual void apply(float t) = 0;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_ANIMATIONS_ANIMATION_H
|
||||
|
|
|
@ -1,38 +1,52 @@
|
|||
//
|
||||
// AnimationController.cpp
|
||||
//
|
||||
// Basic animation controls.
|
||||
//
|
||||
|
||||
#include "animations/AnimationController.h"
|
||||
|
||||
#include "animations/Animation.h"
|
||||
|
||||
AnimationController::AnimationController(Animation* anim, int delay, std::function<void()> finishedCallback, bool reverse)
|
||||
: mAnimation(anim), mFinishedCallback(finishedCallback), mReverse(reverse), mTime(-delay), mDelay(delay)
|
||||
AnimationController::AnimationController(
|
||||
Animation* anim,
|
||||
int delay,
|
||||
std::function<void()> finishedCallback,
|
||||
bool reverse)
|
||||
: mAnimation(anim),
|
||||
mFinishedCallback(finishedCallback),
|
||||
mReverse(reverse),
|
||||
mTime(-delay),
|
||||
mDelay(delay)
|
||||
{
|
||||
}
|
||||
|
||||
AnimationController::~AnimationController()
|
||||
{
|
||||
if(mFinishedCallback)
|
||||
mFinishedCallback();
|
||||
if (mFinishedCallback)
|
||||
mFinishedCallback();
|
||||
|
||||
delete mAnimation;
|
||||
delete mAnimation;
|
||||
}
|
||||
|
||||
bool AnimationController::update(int deltaTime)
|
||||
{
|
||||
mTime += deltaTime;
|
||||
mTime += deltaTime;
|
||||
|
||||
if(mTime < 0) // are we still in delay?
|
||||
return false;
|
||||
if(mTime < 0) // Are we still in delay?
|
||||
return false;
|
||||
|
||||
float t = (float)mTime / mAnimation->getDuration();
|
||||
float t = (float)mTime / mAnimation->getDuration();
|
||||
|
||||
if(t > 1.0f)
|
||||
t = 1.0f;
|
||||
else if(t < 0.0f)
|
||||
t = 0.0f;
|
||||
if (t > 1.0f)
|
||||
t = 1.0f;
|
||||
else if (t < 0.0f)
|
||||
t = 0.0f;
|
||||
|
||||
mAnimation->apply(mReverse ? 1.0f - t : t);
|
||||
mAnimation->apply(mReverse ? 1.0f - t : t);
|
||||
|
||||
if(t == 1.0f)
|
||||
return true;
|
||||
if(t == 1.0f)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// AnimationController.h
|
||||
//
|
||||
// Basic animation controls.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_ANIMATIONS_ANIMATION_CONTROLLER_H
|
||||
#define ES_CORE_ANIMATIONS_ANIMATION_CONTROLLER_H
|
||||
|
@ -9,27 +15,28 @@ class Animation;
|
|||
class AnimationController
|
||||
{
|
||||
public:
|
||||
// Takes ownership of anim (will delete in destructor).
|
||||
AnimationController(Animation* anim, int delay = 0, std::function<void()> finishedCallback = nullptr, bool reverse = false);
|
||||
virtual ~AnimationController();
|
||||
// Takes ownership of anim (will delete in destructor).
|
||||
AnimationController(Animation* anim, int delay = 0,
|
||||
std::function<void()> finishedCallback = nullptr, bool reverse = false);
|
||||
virtual ~AnimationController();
|
||||
|
||||
// Returns true if the animation is complete.
|
||||
bool update(int deltaTime);
|
||||
// Returns true if the animation is complete.
|
||||
bool update(int deltaTime);
|
||||
|
||||
inline bool isReversed() const { return mReverse; }
|
||||
inline int getTime() const { return mTime; }
|
||||
inline int getDelay() const { return mDelay; }
|
||||
inline const std::function<void()>& getFinishedCallback() const { return mFinishedCallback; }
|
||||
inline Animation* getAnimation() const { return mAnimation; }
|
||||
inline bool isReversed() const { return mReverse; }
|
||||
inline int getTime() const { return mTime; }
|
||||
inline int getDelay() const { return mDelay; }
|
||||
inline const std::function<void()>& getFinishedCallback() const { return mFinishedCallback; }
|
||||
inline Animation* getAnimation() const { return mAnimation; }
|
||||
|
||||
inline void removeFinishedCallback() { mFinishedCallback = nullptr; }
|
||||
inline void removeFinishedCallback() { mFinishedCallback = nullptr; }
|
||||
|
||||
private:
|
||||
Animation* mAnimation;
|
||||
std::function<void()> mFinishedCallback;
|
||||
bool mReverse;
|
||||
int mTime;
|
||||
int mDelay;
|
||||
Animation* mAnimation;
|
||||
std::function<void()> mFinishedCallback;
|
||||
bool mReverse;
|
||||
int mTime;
|
||||
int mDelay;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_ANIMATIONS_ANIMATION_CONTROLLER_H
|
||||
|
|
|
@ -1,27 +1,35 @@
|
|||
//
|
||||
// LambdaAnimation.h
|
||||
//
|
||||
// Basic animation controls, to be used in lambda expressions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_ANIMATIONS_LAMBDA_ANIMATION_H
|
||||
#define ES_CORE_ANIMATIONS_LAMBDA_ANIMATION_H
|
||||
|
||||
#include "animations/Animation.h"
|
||||
|
||||
// Useful for simple one-off animations, you can supply the animation's apply(t) method right in the constructor as a lambda.
|
||||
// Useful for simple one-off animations, you can supply the animation's apply(t)
|
||||
// function directly in the constructor as a lambda.
|
||||
class LambdaAnimation : public Animation
|
||||
{
|
||||
public:
|
||||
LambdaAnimation(const std::function<void(float t)>& func, int duration) : mFunction(func), mDuration(duration) {}
|
||||
LambdaAnimation(const std::function<void(float t)>& func, int duration)
|
||||
: mFunction(func), mDuration(duration) {}
|
||||
|
||||
virtual ~LambdaAnimation() = default;
|
||||
virtual ~LambdaAnimation() = default;
|
||||
|
||||
int getDuration() const override { return mDuration; }
|
||||
int getDuration() const override { return mDuration; }
|
||||
|
||||
void apply(float t) override
|
||||
{
|
||||
mFunction(t);
|
||||
}
|
||||
void apply(float t) override
|
||||
{
|
||||
mFunction(t);
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<void(float t)> mFunction;
|
||||
int mDuration;
|
||||
std::function<void(float t)> mFunction;
|
||||
int mDuration;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_ANIMATIONS_LAMBDA_ANIMATION_H
|
||||
|
|
|
@ -1,141 +1,127 @@
|
|||
//
|
||||
// Misc.cpp
|
||||
//
|
||||
// Miscellaneous math functions.
|
||||
//
|
||||
|
||||
#include "math/Misc.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
namespace Math
|
||||
{
|
||||
// added here to avoid including math.h whenever these are used
|
||||
float cosf(const float _num)
|
||||
{
|
||||
return ::cosf(_num);
|
||||
// Added here to avoid including math.h whenever these are used.
|
||||
float cosf(const float _num)
|
||||
{
|
||||
return ::cosf(_num);
|
||||
}
|
||||
|
||||
} // Math::cos
|
||||
float sinf(const float _num)
|
||||
{
|
||||
return ::sinf(_num);
|
||||
}
|
||||
|
||||
float sinf(const float _num)
|
||||
{
|
||||
return ::sinf(_num);
|
||||
float floorf(const float _num)
|
||||
{
|
||||
return ::floorf(_num);
|
||||
}
|
||||
|
||||
} // Math::sin
|
||||
float ceilf(const float _num)
|
||||
{
|
||||
return ::ceilf(_num);
|
||||
}
|
||||
|
||||
float floorf(const float _num)
|
||||
{
|
||||
return ::floorf(_num);
|
||||
int min(const int _num1, const int _num2)
|
||||
{
|
||||
return (_num1 < _num2) ? _num1 : _num2;
|
||||
}
|
||||
|
||||
} // Math::floor
|
||||
int max(const int _num1, const int _num2)
|
||||
{
|
||||
return (_num1 > _num2) ? _num1 : _num2;
|
||||
}
|
||||
|
||||
float ceilf(const float _num)
|
||||
{
|
||||
return ::ceilf(_num);
|
||||
float min(const float _num1, const float _num2)
|
||||
{
|
||||
return (_num1 < _num2) ? _num1 : _num2;
|
||||
}
|
||||
|
||||
} // Math::ceil
|
||||
float max(const float _num1, const float _num2)
|
||||
{
|
||||
return (_num1 > _num2) ? _num1 : _num2;
|
||||
}
|
||||
|
||||
int min(const int _num1, const int _num2)
|
||||
{
|
||||
return (_num1 < _num2) ? _num1 : _num2;
|
||||
float clamp(const float _min, const float _max, const float _num)
|
||||
{
|
||||
return max(min(_num, _max), _min);
|
||||
}
|
||||
|
||||
} // Math::min
|
||||
float round(const float _num)
|
||||
{
|
||||
return (float)(int)(_num + 0.5);
|
||||
}
|
||||
|
||||
int max(const int _num1, const int _num2)
|
||||
{
|
||||
return (_num1 > _num2) ? _num1 : _num2;
|
||||
float lerp(const float _start, const float _end, const float _fraction)
|
||||
{
|
||||
return (_start + ((_end - _start) * clamp(0, 1, _fraction)));
|
||||
}
|
||||
|
||||
} // Math::max
|
||||
float smoothStep(const float _left, const float _right, const float _x)
|
||||
{
|
||||
const float x = clamp(0, 1, (_x - _left)/(_right - _left));
|
||||
return x * x * (3 - (2 * x));
|
||||
}
|
||||
|
||||
float min(const float _num1, const float _num2)
|
||||
{
|
||||
return (_num1 < _num2) ? _num1 : _num2;
|
||||
float smootherStep(const float _left, const float _right, const float _x)
|
||||
{
|
||||
const float x = clamp(0, 1, (_x - _left)/(_right - _left));
|
||||
return x * x * x * (x * ((x * 6) - 15) + 10);
|
||||
}
|
||||
|
||||
} // Math::min
|
||||
namespace Scroll
|
||||
{
|
||||
float bounce(const float _delayTime, const float _scrollTime,
|
||||
const float _currentTime, const float _scrollLength)
|
||||
{
|
||||
if(_currentTime < _delayTime) {
|
||||
// Wait.
|
||||
return 0;
|
||||
}
|
||||
else if(_currentTime < (_delayTime + _scrollTime)) {
|
||||
// Lerp from 0 to scrollLength.
|
||||
const float fraction = (_currentTime - _delayTime) / _scrollTime;
|
||||
return lerp(0.0f, _scrollLength, smootherStep(0, 1, fraction));
|
||||
}
|
||||
else if(_currentTime < (_delayTime + _scrollTime + _delayTime)) {
|
||||
// Wait some more.
|
||||
return _scrollLength;
|
||||
}
|
||||
else if(_currentTime < (_delayTime + _scrollTime + _delayTime + _scrollTime)) {
|
||||
// Lerp back from scrollLength to 0.
|
||||
const float fraction = (_currentTime - _delayTime - _scrollTime -
|
||||
_delayTime) / _scrollTime;
|
||||
return lerp(_scrollLength, 0.0f, smootherStep(0, 1, fraction));
|
||||
}
|
||||
// And back to waiting.
|
||||
return 0;
|
||||
}
|
||||
|
||||
float max(const float _num1, const float _num2)
|
||||
{
|
||||
return (_num1 > _num2) ? _num1 : _num2;
|
||||
float loop(const float _delayTime, const float _scrollTime,
|
||||
const float _currentTime, const float _scrollLength)
|
||||
{
|
||||
if(_currentTime < _delayTime) {
|
||||
// Wait.
|
||||
return 0;
|
||||
}
|
||||
else if(_currentTime < (_delayTime + _scrollTime)) {
|
||||
// Lerp from 0 to scrollLength.
|
||||
const float fraction = (_currentTime - _delayTime) / _scrollTime;
|
||||
return lerp(0.0f, _scrollLength, fraction);
|
||||
}
|
||||
|
||||
} // Math::max
|
||||
|
||||
float clamp(const float _min, const float _max, const float _num)
|
||||
{
|
||||
return max(min(_num, _max), _min);
|
||||
|
||||
} // Math::clamp
|
||||
|
||||
float round(const float _num)
|
||||
{
|
||||
return (float)(int)(_num + 0.5);
|
||||
|
||||
} // Math::round
|
||||
|
||||
float lerp(const float _start, const float _end, const float _fraction)
|
||||
{
|
||||
return (_start + ((_end - _start) * clamp(0, 1, _fraction)));
|
||||
|
||||
} // Math::lerp
|
||||
|
||||
float smoothStep(const float _left, const float _right, const float _x)
|
||||
{
|
||||
const float x = clamp(0, 1, (_x - _left)/(_right - _left));
|
||||
return x * x * (3 - (2 * x));
|
||||
|
||||
} // Math::smoothStep
|
||||
|
||||
float smootherStep(const float _left, const float _right, const float _x)
|
||||
{
|
||||
const float x = clamp(0, 1, (_x - _left)/(_right - _left));
|
||||
return x * x * x * (x * ((x * 6) - 15) + 10);
|
||||
|
||||
} // Math::smootherStep
|
||||
|
||||
namespace Scroll
|
||||
{
|
||||
float bounce(const float _delayTime, const float _scrollTime, const float _currentTime, const float _scrollLength)
|
||||
{
|
||||
if(_currentTime < _delayTime)
|
||||
{
|
||||
// wait
|
||||
return 0;
|
||||
}
|
||||
else if(_currentTime < (_delayTime + _scrollTime))
|
||||
{
|
||||
// lerp from 0 to scrollLength
|
||||
const float fraction = (_currentTime - _delayTime) / _scrollTime;
|
||||
return lerp(0.0f, _scrollLength, smootherStep(0, 1, fraction));
|
||||
}
|
||||
else if(_currentTime < (_delayTime + _scrollTime + _delayTime))
|
||||
{
|
||||
// wait some more
|
||||
return _scrollLength;
|
||||
}
|
||||
else if(_currentTime < (_delayTime + _scrollTime + _delayTime + _scrollTime))
|
||||
{
|
||||
// lerp back from scrollLength to 0
|
||||
const float fraction = (_currentTime - _delayTime - _scrollTime - _delayTime) / _scrollTime;
|
||||
return lerp(_scrollLength, 0.0f, smootherStep(0, 1, fraction));
|
||||
}
|
||||
|
||||
// and back to waiting
|
||||
return 0;
|
||||
|
||||
} // Math::Scroll::bounce
|
||||
|
||||
float loop(const float _delayTime, const float _scrollTime, const float _currentTime, const float _scrollLength)
|
||||
{
|
||||
if(_currentTime < _delayTime)
|
||||
{
|
||||
// wait
|
||||
return 0;
|
||||
}
|
||||
else if(_currentTime < (_delayTime + _scrollTime))
|
||||
{
|
||||
// lerp from 0 to scrollLength
|
||||
const float fraction = (_currentTime - _delayTime) / _scrollTime;
|
||||
return lerp(0.0f, _scrollLength, fraction);
|
||||
}
|
||||
|
||||
// and back to waiting
|
||||
return 0;
|
||||
|
||||
} // Math::Scroll::loop
|
||||
|
||||
} // Math::Scroll::
|
||||
// And back to waiting.
|
||||
return 0;
|
||||
|
||||
} // Math::Scroll::loop
|
||||
} // Math::Scroll::
|
||||
} // Math::
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// Misc.h
|
||||
//
|
||||
// Miscellaneous math functions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_MATH_MISC_H
|
||||
#define ES_CORE_MATH_MISC_H
|
||||
|
@ -8,29 +14,29 @@
|
|||
|
||||
namespace Math
|
||||
{
|
||||
// added here to avoid including math.h whenever these are used
|
||||
float cosf (const float _num);
|
||||
float sinf (const float _num);
|
||||
float floorf (const float _num);
|
||||
float ceilf (const float _num);
|
||||
// Added here to avoid including math.h whenever these are used.
|
||||
float cosf(const float _num);
|
||||
float sinf(const float _num);
|
||||
float floorf(const float _num);
|
||||
float ceilf(const float _num);
|
||||
|
||||
int min (const int _num1, const int _num2);
|
||||
int max (const int _num1, const int _num2);
|
||||
float min (const float _num1, const float _num2);
|
||||
float max (const float _num1, const float _num2);
|
||||
float clamp (const float _num, const float _min, const float _max);
|
||||
float round (const float _num);
|
||||
float lerp (const float _start, const float _end, const float _fraction);
|
||||
float smoothStep (const float _left, const float _right, const float _x);
|
||||
float smootherStep(const float _left, const float _right, const float _x);
|
||||
int min(const int _num1, const int _num2);
|
||||
int max(const int _num1, const int _num2);
|
||||
float min(const float _num1, const float _num2);
|
||||
float max(const float _num1, const float _num2);
|
||||
float clamp(const float _num, const float _min, const float _max);
|
||||
float round(const float _num);
|
||||
float lerp(const float _start, const float _end, const float _fraction);
|
||||
float smoothStep(const float _left, const float _right, const float _x);
|
||||
float smootherStep(const float _left, const float _right, const float _x);
|
||||
|
||||
namespace Scroll
|
||||
{
|
||||
float bounce(const float _delayTime, const float _scrollTime, const float _currentTime, const float _scrollLength);
|
||||
float loop (const float _delayTime, const float _scrollTime, const float _currentTime, const float _scrollLength);
|
||||
|
||||
} // Scroll::
|
||||
|
||||
} // Math::
|
||||
namespace Scroll
|
||||
{
|
||||
float bounce(const float _delayTime, const float _scrollTime,
|
||||
const float _currentTime, const float _scrollLength);
|
||||
float loop(const float _delayTime, const float _scrollTime,
|
||||
const float _currentTime, const float _scrollLength);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ES_CORE_MATH_MISC_H
|
||||
|
|
|
@ -1,317 +1,318 @@
|
|||
//
|
||||
// Transform4x4f.cpp
|
||||
//
|
||||
// 4x4 transform functions.
|
||||
//
|
||||
|
||||
#include "math/Transform4x4f.h"
|
||||
|
||||
const Transform4x4f Transform4x4f::operator*(const Transform4x4f& _other) const
|
||||
{
|
||||
const float* tm = (float*)this;
|
||||
const float* om = (float*)&_other;
|
||||
const float* tm = (float*)this;
|
||||
const float* om = (float*)&_other;
|
||||
|
||||
return
|
||||
{
|
||||
{
|
||||
tm[ 0] * om[ 0] + tm[ 4] * om[ 1] + tm[ 8] * om[ 2],
|
||||
tm[ 1] * om[ 0] + tm[ 5] * om[ 1] + tm[ 9] * om[ 2],
|
||||
tm[ 2] * om[ 0] + tm[ 6] * om[ 1] + tm[10] * om[ 2],
|
||||
0
|
||||
},
|
||||
{
|
||||
tm[ 0] * om[ 4] + tm[ 4] * om[ 5] + tm[ 8] * om[ 6],
|
||||
tm[ 1] * om[ 4] + tm[ 5] * om[ 5] + tm[ 9] * om[ 6],
|
||||
tm[ 2] * om[ 4] + tm[ 6] * om[ 5] + tm[10] * om[ 6],
|
||||
0
|
||||
},
|
||||
{
|
||||
tm[ 0] * om[ 8] + tm[ 4] * om[ 9] + tm[ 8] * om[10],
|
||||
tm[ 1] * om[ 8] + tm[ 5] * om[ 9] + tm[ 9] * om[10],
|
||||
tm[ 2] * om[ 8] + tm[ 6] * om[ 9] + tm[10] * om[10],
|
||||
0
|
||||
},
|
||||
{
|
||||
tm[ 0] * om[12] + tm[ 4] * om[13] + tm[ 8] * om[14] + tm[12],
|
||||
tm[ 1] * om[12] + tm[ 5] * om[13] + tm[ 9] * om[14] + tm[13],
|
||||
tm[ 2] * om[12] + tm[ 6] * om[13] + tm[10] * om[14] + tm[14],
|
||||
1
|
||||
}
|
||||
};
|
||||
|
||||
} // operator*
|
||||
return
|
||||
{
|
||||
{
|
||||
tm[ 0] * om[ 0] + tm[ 4] * om[ 1] + tm[ 8] * om[ 2],
|
||||
tm[ 1] * om[ 0] + tm[ 5] * om[ 1] + tm[ 9] * om[ 2],
|
||||
tm[ 2] * om[ 0] + tm[ 6] * om[ 1] + tm[10] * om[ 2],
|
||||
0
|
||||
},
|
||||
{
|
||||
tm[ 0] * om[ 4] + tm[ 4] * om[ 5] + tm[ 8] * om[ 6],
|
||||
tm[ 1] * om[ 4] + tm[ 5] * om[ 5] + tm[ 9] * om[ 6],
|
||||
tm[ 2] * om[ 4] + tm[ 6] * om[ 5] + tm[10] * om[ 6],
|
||||
0
|
||||
},
|
||||
{
|
||||
tm[ 0] * om[ 8] + tm[ 4] * om[ 9] + tm[ 8] * om[10],
|
||||
tm[ 1] * om[ 8] + tm[ 5] * om[ 9] + tm[ 9] * om[10],
|
||||
tm[ 2] * om[ 8] + tm[ 6] * om[ 9] + tm[10] * om[10],
|
||||
0
|
||||
},
|
||||
{
|
||||
tm[ 0] * om[12] + tm[ 4] * om[13] + tm[ 8] * om[14] + tm[12],
|
||||
tm[ 1] * om[12] + tm[ 5] * om[13] + tm[ 9] * om[14] + tm[13],
|
||||
tm[ 2] * om[12] + tm[ 6] * om[13] + tm[10] * om[14] + tm[14],
|
||||
1
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
const Vector3f Transform4x4f::operator*(const Vector3f& _other) const
|
||||
{
|
||||
const float* tm = (float*)this;
|
||||
const float* ov = (float*)&_other;
|
||||
const float* tm = (float*)this;
|
||||
const float* ov = (float*)&_other;
|
||||
|
||||
return
|
||||
{
|
||||
tm[ 0] * ov[0] + tm[ 4] * ov[1] + tm[ 8] * ov[2] + tm[12],
|
||||
tm[ 1] * ov[0] + tm[ 5] * ov[1] + tm[ 9] * ov[2] + tm[13],
|
||||
tm[ 2] * ov[0] + tm[ 6] * ov[1] + tm[10] * ov[2] + tm[14]
|
||||
};
|
||||
return
|
||||
{
|
||||
tm[ 0] * ov[0] + tm[ 4] * ov[1] + tm[ 8] * ov[2] + tm[12],
|
||||
tm[ 1] * ov[0] + tm[ 5] * ov[1] + tm[ 9] * ov[2] + tm[13],
|
||||
tm[ 2] * ov[0] + tm[ 6] * ov[1] + tm[10] * ov[2] + tm[14]
|
||||
};
|
||||
}
|
||||
|
||||
} // operator*
|
||||
|
||||
Transform4x4f& Transform4x4f::orthoProjection(float _left, float _right, float _bottom, float _top, float _near, float _far)
|
||||
Transform4x4f& Transform4x4f::orthoProjection(
|
||||
float _left,
|
||||
float _right,
|
||||
float _bottom,
|
||||
float _top,
|
||||
float _near,
|
||||
float _far)
|
||||
{
|
||||
float* tm = (float*)this;
|
||||
const float o[6] = { 2 / (_right - _left),
|
||||
2 / (_top - _bottom),
|
||||
-2 / (_far - _near),
|
||||
-(_right + _left) / (_right - _left),
|
||||
-(_top + _bottom) / (_top - _bottom),
|
||||
-(_far + _near) / (_far - _near) };
|
||||
const float temp[12] = { tm[ 0] * o[0],
|
||||
tm[ 1] * o[0],
|
||||
tm[ 2] * o[0],
|
||||
tm[ 4] * o[1],
|
||||
tm[ 5] * o[1],
|
||||
tm[ 6] * o[1],
|
||||
tm[ 8] * o[2],
|
||||
tm[ 9] * o[2],
|
||||
tm[10] * o[2],
|
||||
tm[ 0] * o[3] + tm[ 4] * o[4] + tm[ 8] * o[5] + tm[12],
|
||||
tm[ 1] * o[3] + tm[ 5] * o[4] + tm[ 9] * o[5] + tm[13],
|
||||
tm[ 2] * o[3] + tm[ 6] * o[4] + tm[10] * o[5] + tm[14] };
|
||||
float* tm = (float*)this;
|
||||
const float o[6] = { 2 / (_right - _left),
|
||||
2 / (_top - _bottom),
|
||||
-2 / (_far - _near),
|
||||
-(_right + _left) / (_right - _left),
|
||||
-(_top + _bottom) / (_top - _bottom),
|
||||
-(_far + _near) / (_far - _near) };
|
||||
const float temp[12] = { tm[ 0] * o[0],
|
||||
tm[ 1] * o[0],
|
||||
tm[ 2] * o[0],
|
||||
tm[ 4] * o[1],
|
||||
tm[ 5] * o[1],
|
||||
tm[ 6] * o[1],
|
||||
tm[ 8] * o[2],
|
||||
tm[ 9] * o[2],
|
||||
tm[10] * o[2],
|
||||
tm[ 0] * o[3] + tm[ 4] * o[4] + tm[ 8] * o[5] + tm[12],
|
||||
tm[ 1] * o[3] + tm[ 5] * o[4] + tm[ 9] * o[5] + tm[13],
|
||||
tm[ 2] * o[3] + tm[ 6] * o[4] + tm[10] * o[5] + tm[14] };
|
||||
|
||||
tm[ 0] = temp[ 0];
|
||||
tm[ 1] = temp[ 1];
|
||||
tm[ 2] = temp[ 2];
|
||||
tm[ 4] = temp[ 3];
|
||||
tm[ 5] = temp[ 4];
|
||||
tm[ 6] = temp[ 5];
|
||||
tm[ 8] = temp[ 6];
|
||||
tm[ 9] = temp[ 7];
|
||||
tm[10] = temp[ 8];
|
||||
tm[12] = temp[ 9];
|
||||
tm[13] = temp[10];
|
||||
tm[14] = temp[11];
|
||||
tm[ 0] = temp[ 0];
|
||||
tm[ 1] = temp[ 1];
|
||||
tm[ 2] = temp[ 2];
|
||||
tm[ 4] = temp[ 3];
|
||||
tm[ 5] = temp[ 4];
|
||||
tm[ 6] = temp[ 5];
|
||||
tm[ 8] = temp[ 6];
|
||||
tm[ 9] = temp[ 7];
|
||||
tm[10] = temp[ 8];
|
||||
tm[12] = temp[ 9];
|
||||
tm[13] = temp[10];
|
||||
tm[14] = temp[11];
|
||||
|
||||
return *this;
|
||||
|
||||
} // orthoProjection
|
||||
return *this;
|
||||
}
|
||||
|
||||
Transform4x4f& Transform4x4f::invert(const Transform4x4f& _other)
|
||||
{
|
||||
float* tm = (float*)this;
|
||||
const float* om = (float*)&_other;
|
||||
float* tm = (float*)this;
|
||||
const float* om = (float*)&_other;
|
||||
|
||||
// Full invert
|
||||
// tm[ 0] = ((om[ 5] * (om[10] * om[15] - om[11] * om[14])) - (om[ 9] * (om[ 6] * om[15] - om[ 7] * om[14])) + (om[13] * (om[ 6] * om[11] - om[ 7] * om[10])));
|
||||
// tm[ 1] = -((om[ 1] * (om[10] * om[15] - om[11] * om[14])) - (om[ 9] * (om[ 2] * om[15] - om[ 3] * om[14])) + (om[13] * (om[ 2] * om[11] - om[ 3] * om[10])));
|
||||
// tm[ 2] = ((om[ 1] * (om[ 6] * om[15] - om[ 7] * om[14])) - (om[ 5] * (om[ 2] * om[15] - om[ 3] * om[14])) + (om[13] * (om[ 2] * om[ 7] - om[ 3] * om[ 6])));
|
||||
// tm[ 3] = -((om[ 1] * (om[ 6] * om[11] - om[ 7] * om[10])) - (om[ 5] * (om[ 2] * om[11] - om[ 3] * om[10])) + (om[ 9] * (om[ 2] * om[ 7] - om[ 3] * om[ 6])));
|
||||
// tm[ 4] = -((om[ 4] * (om[10] * om[15] - om[11] * om[14])) - (om[ 8] * (om[ 6] * om[15] - om[ 7] * om[14])) + (om[12] * (om[ 6] * om[11] - om[ 7] * om[10])));
|
||||
// tm[ 5] = ((om[ 0] * (om[10] * om[15] - om[11] * om[14])) - (om[ 8] * (om[ 2] * om[15] - om[ 3] * om[14])) + (om[12] * (om[ 2] * om[11] - om[ 3] * om[10])));
|
||||
// tm[ 6] = -((om[ 0] * (om[ 6] * om[15] - om[ 7] * om[14])) - (om[ 4] * (om[ 2] * om[15] - om[ 3] * om[14])) + (om[12] * (om[ 2] * om[ 7] - om[ 3] * om[ 6])));
|
||||
// tm[ 7] = ((om[ 0] * (om[ 6] * om[11] - om[ 7] * om[10])) - (om[ 4] * (om[ 2] * om[11] - om[ 3] * om[10])) + (om[ 8] * (om[ 2] * om[ 7] - om[ 3] * om[ 6])));
|
||||
// tm[ 8] = ((om[ 4] * (om[ 9] * om[15] - om[11] * om[13])) - (om[ 8] * (om[ 5] * om[15] - om[ 7] * om[13])) + (om[12] * (om[ 5] * om[11] - om[ 7] * om[ 9])));
|
||||
// tm[ 9] = -((om[ 0] * (om[ 9] * om[15] - om[11] * om[13])) - (om[ 8] * (om[ 1] * om[15] - om[ 3] * om[13])) + (om[12] * (om[ 1] * om[11] - om[ 3] * om[ 9])));
|
||||
// tm[10] = ((om[ 0] * (om[ 5] * om[15] - om[ 7] * om[13])) - (om[ 4] * (om[ 1] * om[15] - om[ 3] * om[13])) + (om[12] * (om[ 1] * om[ 7] - om[ 3] * om[ 5])));
|
||||
// tm[11] = -((om[ 0] * (om[ 5] * om[11] - om[ 7] * om[ 9])) - (om[ 4] * (om[ 1] * om[11] - om[ 3] * om[ 9])) + (om[ 8] * (om[ 1] * om[ 7] - om[ 3] * om[ 5])));
|
||||
// tm[12] = -((om[ 4] * (om[ 9] * om[14] - om[10] * om[13])) - (om[ 8] * (om[ 5] * om[14] - om[ 6] * om[13])) + (om[12] * (om[ 5] * om[10] - om[ 6] * om[ 9])));
|
||||
// tm[13] = ((om[ 0] * (om[ 9] * om[14] - om[10] * om[13])) - (om[ 8] * (om[ 1] * om[14] - om[ 2] * om[13])) + (om[12] * (om[ 1] * om[10] - om[ 2] * om[ 9])));
|
||||
// tm[14] = -((om[ 0] * (om[ 5] * om[14] - om[ 6] * om[13])) - (om[ 4] * (om[ 1] * om[14] - om[ 2] * om[13])) + (om[12] * (om[ 1] * om[ 6] - om[ 2] * om[ 5])));
|
||||
// tm[15] = ((om[ 0] * (om[ 5] * om[10] - om[ 6] * om[ 9])) - (om[ 4] * (om[ 1] * om[10] - om[ 2] * om[ 9])) + (om[ 8] * (om[ 1] * om[ 6] - om[ 2] * om[ 5])));
|
||||
// Full invert
|
||||
// tm[ 0] = ((om[ 5] * (om[10] * om[15] - om[11] * om[14])) - (om[ 9] * (om[ 6] * om[15] - om[ 7] * om[14])) + (om[13] * (om[ 6] * om[11] - om[ 7] * om[10])));
|
||||
// tm[ 1] = -((om[ 1] * (om[10] * om[15] - om[11] * om[14])) - (om[ 9] * (om[ 2] * om[15] - om[ 3] * om[14])) + (om[13] * (om[ 2] * om[11] - om[ 3] * om[10])));
|
||||
// tm[ 2] = ((om[ 1] * (om[ 6] * om[15] - om[ 7] * om[14])) - (om[ 5] * (om[ 2] * om[15] - om[ 3] * om[14])) + (om[13] * (om[ 2] * om[ 7] - om[ 3] * om[ 6])));
|
||||
// tm[ 3] = -((om[ 1] * (om[ 6] * om[11] - om[ 7] * om[10])) - (om[ 5] * (om[ 2] * om[11] - om[ 3] * om[10])) + (om[ 9] * (om[ 2] * om[ 7] - om[ 3] * om[ 6])));
|
||||
// tm[ 4] = -((om[ 4] * (om[10] * om[15] - om[11] * om[14])) - (om[ 8] * (om[ 6] * om[15] - om[ 7] * om[14])) + (om[12] * (om[ 6] * om[11] - om[ 7] * om[10])));
|
||||
// tm[ 5] = ((om[ 0] * (om[10] * om[15] - om[11] * om[14])) - (om[ 8] * (om[ 2] * om[15] - om[ 3] * om[14])) + (om[12] * (om[ 2] * om[11] - om[ 3] * om[10])));
|
||||
// tm[ 6] = -((om[ 0] * (om[ 6] * om[15] - om[ 7] * om[14])) - (om[ 4] * (om[ 2] * om[15] - om[ 3] * om[14])) + (om[12] * (om[ 2] * om[ 7] - om[ 3] * om[ 6])));
|
||||
// tm[ 7] = ((om[ 0] * (om[ 6] * om[11] - om[ 7] * om[10])) - (om[ 4] * (om[ 2] * om[11] - om[ 3] * om[10])) + (om[ 8] * (om[ 2] * om[ 7] - om[ 3] * om[ 6])));
|
||||
// tm[ 8] = ((om[ 4] * (om[ 9] * om[15] - om[11] * om[13])) - (om[ 8] * (om[ 5] * om[15] - om[ 7] * om[13])) + (om[12] * (om[ 5] * om[11] - om[ 7] * om[ 9])));
|
||||
// tm[ 9] = -((om[ 0] * (om[ 9] * om[15] - om[11] * om[13])) - (om[ 8] * (om[ 1] * om[15] - om[ 3] * om[13])) + (om[12] * (om[ 1] * om[11] - om[ 3] * om[ 9])));
|
||||
// tm[10] = ((om[ 0] * (om[ 5] * om[15] - om[ 7] * om[13])) - (om[ 4] * (om[ 1] * om[15] - om[ 3] * om[13])) + (om[12] * (om[ 1] * om[ 7] - om[ 3] * om[ 5])));
|
||||
// tm[11] = -((om[ 0] * (om[ 5] * om[11] - om[ 7] * om[ 9])) - (om[ 4] * (om[ 1] * om[11] - om[ 3] * om[ 9])) + (om[ 8] * (om[ 1] * om[ 7] - om[ 3] * om[ 5])));
|
||||
// tm[12] = -((om[ 4] * (om[ 9] * om[14] - om[10] * om[13])) - (om[ 8] * (om[ 5] * om[14] - om[ 6] * om[13])) + (om[12] * (om[ 5] * om[10] - om[ 6] * om[ 9])));
|
||||
// tm[13] = ((om[ 0] * (om[ 9] * om[14] - om[10] * om[13])) - (om[ 8] * (om[ 1] * om[14] - om[ 2] * om[13])) + (om[12] * (om[ 1] * om[10] - om[ 2] * om[ 9])));
|
||||
// tm[14] = -((om[ 0] * (om[ 5] * om[14] - om[ 6] * om[13])) - (om[ 4] * (om[ 1] * om[14] - om[ 2] * om[13])) + (om[12] * (om[ 1] * om[ 6] - om[ 2] * om[ 5])));
|
||||
// tm[15] = ((om[ 0] * (om[ 5] * om[10] - om[ 6] * om[ 9])) - (om[ 4] * (om[ 1] * om[10] - om[ 2] * om[ 9])) + (om[ 8] * (om[ 1] * om[ 6] - om[ 2] * om[ 5])));
|
||||
|
||||
// Optimized invert ( om[3, 7 and 11] is always 0, and om[15] is always 1 )
|
||||
tm[ 0] = ((om[ 5] * om[10]) - (om[ 9] * om[ 6]));
|
||||
tm[ 1] = -((om[ 1] * om[10]) - (om[ 9] * om[ 2]));
|
||||
tm[ 2] = ((om[ 1] * om[ 6]) - (om[ 5] * om[ 2]));
|
||||
tm[ 3] = 0;
|
||||
tm[ 4] = -((om[ 4] * om[10]) - (om[ 8] * om[ 6]));
|
||||
tm[ 5] = ((om[ 0] * om[10]) - (om[ 8] * om[ 2]));
|
||||
tm[ 6] = -((om[ 0] * om[ 6]) - (om[ 4] * om[ 2]));
|
||||
tm[ 7] = 0;
|
||||
tm[ 8] = ((om[ 4] * om[ 9]) - (om[ 8] * om[ 5]));
|
||||
tm[ 9] = -((om[ 0] * om[ 9]) - (om[ 8] * om[ 1]));
|
||||
tm[10] = ((om[ 0] * om[ 5]) - (om[ 4] * om[ 1]));
|
||||
tm[11] = 0;
|
||||
tm[12] = -((om[ 4] * (om[ 9] * om[14] - om[10] * om[13])) - (om[ 8] * (om[ 5] * om[14] - om[ 6] * om[13])) + (om[12] * (om[ 5] * om[10] - om[ 6] * om[ 9])));
|
||||
tm[13] = ((om[ 0] * (om[ 9] * om[14] - om[10] * om[13])) - (om[ 8] * (om[ 1] * om[14] - om[ 2] * om[13])) + (om[12] * (om[ 1] * om[10] - om[ 2] * om[ 9])));
|
||||
tm[14] = -((om[ 0] * (om[ 5] * om[14] - om[ 6] * om[13])) - (om[ 4] * (om[ 1] * om[14] - om[ 2] * om[13])) + (om[12] * (om[ 1] * om[ 6] - om[ 2] * om[ 5])));
|
||||
tm[15] = 1;
|
||||
// Optimized invert ( om[3, 7 and 11] is always 0, and om[15] is always 1 ).
|
||||
tm[ 0] = ((om[ 5] * om[10]) - (om[ 9] * om[ 6]));
|
||||
tm[ 1] = -((om[ 1] * om[10]) - (om[ 9] * om[ 2]));
|
||||
tm[ 2] = ((om[ 1] * om[ 6]) - (om[ 5] * om[ 2]));
|
||||
tm[ 3] = 0;
|
||||
tm[ 4] = -((om[ 4] * om[10]) - (om[ 8] * om[ 6]));
|
||||
tm[ 5] = ((om[ 0] * om[10]) - (om[ 8] * om[ 2]));
|
||||
tm[ 6] = -((om[ 0] * om[ 6]) - (om[ 4] * om[ 2]));
|
||||
tm[ 7] = 0;
|
||||
tm[ 8] = ((om[ 4] * om[ 9]) - (om[ 8] * om[ 5]));
|
||||
tm[ 9] = -((om[ 0] * om[ 9]) - (om[ 8] * om[ 1]));
|
||||
tm[10] = ((om[ 0] * om[ 5]) - (om[ 4] * om[ 1]));
|
||||
tm[11] = 0;
|
||||
tm[12] = -((om[ 4] * (om[ 9] * om[14] - om[10] * om[13])) - (om[ 8] * (om[ 5] * om[14] - om[ 6] * om[13])) + (om[12] * (om[ 5] * om[10] - om[ 6] * om[ 9])));
|
||||
tm[13] = ((om[ 0] * (om[ 9] * om[14] - om[10] * om[13])) - (om[ 8] * (om[ 1] * om[14] - om[ 2] * om[13])) + (om[12] * (om[ 1] * om[10] - om[ 2] * om[ 9])));
|
||||
tm[14] = -((om[ 0] * (om[ 5] * om[14] - om[ 6] * om[13])) - (om[ 4] * (om[ 1] * om[14] - om[ 2] * om[13])) + (om[12] * (om[ 1] * om[ 6] - om[ 2] * om[ 5])));
|
||||
tm[15] = 1;
|
||||
|
||||
float Determinant = om[ 0] * tm[ 0] +
|
||||
om[ 4] * tm[ 1] +
|
||||
om[ 8] * tm[ 2] +
|
||||
om[12] * tm[ 3];
|
||||
float Determinant = om[ 0] * tm[ 0] +
|
||||
om[ 4] * tm[ 1] +
|
||||
om[ 8] * tm[ 2] +
|
||||
om[12] * tm[ 3];
|
||||
|
||||
if(Determinant != 0)
|
||||
Determinant = 1 / Determinant;
|
||||
if(Determinant != 0)
|
||||
Determinant = 1 / Determinant;
|
||||
|
||||
tm[ 0] *= Determinant;
|
||||
tm[ 1] *= Determinant;
|
||||
tm[ 2] *= Determinant;
|
||||
tm[ 4] *= Determinant;
|
||||
tm[ 5] *= Determinant;
|
||||
tm[ 6] *= Determinant;
|
||||
tm[ 8] *= Determinant;
|
||||
tm[ 9] *= Determinant;
|
||||
tm[10] *= Determinant;
|
||||
tm[12] *= Determinant;
|
||||
tm[13] *= Determinant;
|
||||
tm[14] *= Determinant;
|
||||
tm[ 0] *= Determinant;
|
||||
tm[ 1] *= Determinant;
|
||||
tm[ 2] *= Determinant;
|
||||
tm[ 4] *= Determinant;
|
||||
tm[ 5] *= Determinant;
|
||||
tm[ 6] *= Determinant;
|
||||
tm[ 8] *= Determinant;
|
||||
tm[ 9] *= Determinant;
|
||||
tm[10] *= Determinant;
|
||||
tm[12] *= Determinant;
|
||||
tm[13] *= Determinant;
|
||||
tm[14] *= Determinant;
|
||||
|
||||
return *this;
|
||||
|
||||
} // invert
|
||||
return *this;
|
||||
}
|
||||
|
||||
Transform4x4f& Transform4x4f::scale(const Vector3f& _scale)
|
||||
{
|
||||
float* tm = (float*)this;
|
||||
const float* sv = (float*)&_scale;
|
||||
float* tm = (float*)this;
|
||||
const float* sv = (float*)&_scale;
|
||||
|
||||
tm[ 0] *= sv[0];
|
||||
tm[ 1] *= sv[0];
|
||||
tm[ 2] *= sv[0];
|
||||
tm[ 4] *= sv[1];
|
||||
tm[ 5] *= sv[1];
|
||||
tm[ 6] *= sv[1];
|
||||
tm[ 8] *= sv[2];
|
||||
tm[ 9] *= sv[2];
|
||||
tm[10] *= sv[2];
|
||||
tm[ 0] *= sv[0];
|
||||
tm[ 1] *= sv[0];
|
||||
tm[ 2] *= sv[0];
|
||||
tm[ 4] *= sv[1];
|
||||
tm[ 5] *= sv[1];
|
||||
tm[ 6] *= sv[1];
|
||||
tm[ 8] *= sv[2];
|
||||
tm[ 9] *= sv[2];
|
||||
tm[10] *= sv[2];
|
||||
|
||||
return *this;
|
||||
|
||||
} // scale
|
||||
return *this;
|
||||
}
|
||||
|
||||
Transform4x4f& Transform4x4f::rotate(const float _angle, const Vector3f& _axis)
|
||||
{
|
||||
float* tm = (float*)this;
|
||||
const float* av = (float*)&_axis;
|
||||
const float s = Math::sinf(-_angle);
|
||||
const float c = Math::cosf(-_angle);
|
||||
const float t = 1 - c;
|
||||
const float x = av[0];
|
||||
const float y = av[1];
|
||||
const float z = av[2];
|
||||
const float tx = t * x;
|
||||
const float ty = t * y;
|
||||
const float tz = t * z;
|
||||
const float sx = s * x;
|
||||
const float sy = s * y;
|
||||
const float sz = s * z;
|
||||
const float r[9] = { tx * x + c,
|
||||
tx * y - sz,
|
||||
tx * z + sy,
|
||||
ty * x + sz,
|
||||
ty * y + c,
|
||||
ty * z - sx,
|
||||
tz * x - sy,
|
||||
tz * y + sx,
|
||||
tz * z + c };
|
||||
const float temp[9] = { tm[ 0] * r[0] + tm[ 4] * r[1] + tm[ 8] * r[2],
|
||||
tm[ 1] * r[0] + tm[ 5] * r[1] + tm[ 9] * r[2],
|
||||
tm[ 2] * r[0] + tm[ 6] * r[1] + tm[10] * r[2],
|
||||
tm[ 0] * r[3] + tm[ 4] * r[4] + tm[ 8] * r[5],
|
||||
tm[ 1] * r[3] + tm[ 5] * r[4] + tm[ 9] * r[5],
|
||||
tm[ 2] * r[3] + tm[ 6] * r[4] + tm[ 0] * r[5],
|
||||
tm[ 0] * r[6] + tm[ 4] * r[7] + tm[ 8] * r[8],
|
||||
tm[ 1] * r[6] + tm[ 5] * r[7] + tm[ 9] * r[8],
|
||||
tm[ 2] * r[6] + tm[ 6] * r[7] + tm[10] * r[8] };
|
||||
float* tm = (float*)this;
|
||||
const float* av = (float*)&_axis;
|
||||
const float s = Math::sinf(-_angle);
|
||||
const float c = Math::cosf(-_angle);
|
||||
const float t = 1 - c;
|
||||
const float x = av[0];
|
||||
const float y = av[1];
|
||||
const float z = av[2];
|
||||
const float tx = t * x;
|
||||
const float ty = t * y;
|
||||
const float tz = t * z;
|
||||
const float sx = s * x;
|
||||
const float sy = s * y;
|
||||
const float sz = s * z;
|
||||
const float r[9] = { tx * x + c,
|
||||
tx * y - sz,
|
||||
tx * z + sy,
|
||||
ty * x + sz,
|
||||
ty * y + c,
|
||||
ty * z - sx,
|
||||
tz * x - sy,
|
||||
tz * y + sx,
|
||||
tz * z + c };
|
||||
const float temp[9] = { tm[ 0] * r[0] + tm[ 4] * r[1] + tm[ 8] * r[2],
|
||||
tm[ 1] * r[0] + tm[ 5] * r[1] + tm[ 9] * r[2],
|
||||
tm[ 2] * r[0] + tm[ 6] * r[1] + tm[10] * r[2],
|
||||
tm[ 0] * r[3] + tm[ 4] * r[4] + tm[ 8] * r[5],
|
||||
tm[ 1] * r[3] + tm[ 5] * r[4] + tm[ 9] * r[5],
|
||||
tm[ 2] * r[3] + tm[ 6] * r[4] + tm[ 0] * r[5],
|
||||
tm[ 0] * r[6] + tm[ 4] * r[7] + tm[ 8] * r[8],
|
||||
tm[ 1] * r[6] + tm[ 5] * r[7] + tm[ 9] * r[8],
|
||||
tm[ 2] * r[6] + tm[ 6] * r[7] + tm[10] * r[8] };
|
||||
|
||||
tm[ 0] = temp[0];
|
||||
tm[ 1] = temp[1];
|
||||
tm[ 2] = temp[2];
|
||||
tm[ 4] = temp[3];
|
||||
tm[ 5] = temp[4];
|
||||
tm[ 6] = temp[5];
|
||||
tm[ 8] = temp[6];
|
||||
tm[ 9] = temp[7];
|
||||
tm[10] = temp[8];
|
||||
tm[ 0] = temp[0];
|
||||
tm[ 1] = temp[1];
|
||||
tm[ 2] = temp[2];
|
||||
tm[ 4] = temp[3];
|
||||
tm[ 5] = temp[4];
|
||||
tm[ 6] = temp[5];
|
||||
tm[ 8] = temp[6];
|
||||
tm[ 9] = temp[7];
|
||||
tm[10] = temp[8];
|
||||
|
||||
return *this;
|
||||
|
||||
}; // rotate
|
||||
return *this;
|
||||
}
|
||||
|
||||
Transform4x4f& Transform4x4f::rotateX(const float _angle)
|
||||
{
|
||||
float* tm = (float*)this;
|
||||
const float s = Math::sinf(-_angle);
|
||||
const float c = Math::cosf(-_angle);
|
||||
const float temp[6] = { tm[ 4] * c + tm[ 8] * -s,
|
||||
tm[ 5] * c + tm[ 9] * -c,
|
||||
tm[ 6] * c + tm[10] * -s,
|
||||
tm[ 4] * s + tm[ 8] * c,
|
||||
tm[ 5] * s + tm[ 9] * c,
|
||||
tm[ 6] * s + tm[10] * c };
|
||||
float* tm = (float*)this;
|
||||
const float s = Math::sinf(-_angle);
|
||||
const float c = Math::cosf(-_angle);
|
||||
const float temp[6] = { tm[ 4] * c + tm[ 8] * -s,
|
||||
tm[ 5] * c + tm[ 9] * -c,
|
||||
tm[ 6] * c + tm[10] * -s,
|
||||
tm[ 4] * s + tm[ 8] * c,
|
||||
tm[ 5] * s + tm[ 9] * c,
|
||||
tm[ 6] * s + tm[10] * c };
|
||||
|
||||
tm[ 4] = temp[0];
|
||||
tm[ 5] = temp[1];
|
||||
tm[ 6] = temp[2];
|
||||
tm[ 8] = temp[3];
|
||||
tm[ 9] = temp[4];
|
||||
tm[10] = temp[5];
|
||||
tm[ 4] = temp[0];
|
||||
tm[ 5] = temp[1];
|
||||
tm[ 6] = temp[2];
|
||||
tm[ 8] = temp[3];
|
||||
tm[ 9] = temp[4];
|
||||
tm[10] = temp[5];
|
||||
|
||||
return *this;
|
||||
|
||||
}; // rotateX
|
||||
return *this;
|
||||
}
|
||||
|
||||
Transform4x4f& Transform4x4f::rotateY(const float _angle)
|
||||
{
|
||||
float* tm = (float*)this;
|
||||
const float s = Math::sinf(-_angle);
|
||||
const float c = Math::cosf(-_angle);
|
||||
const float temp[6] = { tm[ 0] * c + tm[ 8] * s,
|
||||
tm[ 1] * c + tm[ 9] * s,
|
||||
tm[ 2] * c + tm[10] * s,
|
||||
tm[ 0] * -s + tm[ 8] * c,
|
||||
tm[ 1] * -s + tm[ 9] * c,
|
||||
tm[ 2] * -s + tm[10] * c };
|
||||
float* tm = (float*)this;
|
||||
const float s = Math::sinf(-_angle);
|
||||
const float c = Math::cosf(-_angle);
|
||||
const float temp[6] = { tm[ 0] * c + tm[ 8] * s,
|
||||
tm[ 1] * c + tm[ 9] * s,
|
||||
tm[ 2] * c + tm[10] * s,
|
||||
tm[ 0] * -s + tm[ 8] * c,
|
||||
tm[ 1] * -s + tm[ 9] * c,
|
||||
tm[ 2] * -s + tm[10] * c };
|
||||
|
||||
tm[ 0] = temp[0];
|
||||
tm[ 1] = temp[1];
|
||||
tm[ 2] = temp[2];
|
||||
tm[ 8] = temp[3];
|
||||
tm[ 9] = temp[4];
|
||||
tm[10] = temp[5];
|
||||
tm[ 0] = temp[0];
|
||||
tm[ 1] = temp[1];
|
||||
tm[ 2] = temp[2];
|
||||
tm[ 8] = temp[3];
|
||||
tm[ 9] = temp[4];
|
||||
tm[10] = temp[5];
|
||||
|
||||
return *this;
|
||||
|
||||
}; // rotateY
|
||||
return *this;
|
||||
}
|
||||
|
||||
Transform4x4f& Transform4x4f::rotateZ(const float _angle)
|
||||
{
|
||||
float* tm = (float*)this;
|
||||
const float s = Math::sinf(-_angle);
|
||||
const float c = Math::cosf(-_angle);
|
||||
const float temp[6] = { tm[ 0] * c + tm[ 4] * -s,
|
||||
tm[ 1] * c + tm[ 5] * -s,
|
||||
tm[ 2] * c + tm[ 6] * -s,
|
||||
tm[ 0] * s + tm[ 4] * c,
|
||||
tm[ 1] * s + tm[ 5] * c,
|
||||
tm[ 2] * s + tm[ 6] * c };
|
||||
float* tm = (float*)this;
|
||||
const float s = Math::sinf(-_angle);
|
||||
const float c = Math::cosf(-_angle);
|
||||
const float temp[6] = { tm[ 0] * c + tm[ 4] * -s,
|
||||
tm[ 1] * c + tm[ 5] * -s,
|
||||
tm[ 2] * c + tm[ 6] * -s,
|
||||
tm[ 0] * s + tm[ 4] * c,
|
||||
tm[ 1] * s + tm[ 5] * c,
|
||||
tm[ 2] * s + tm[ 6] * c };
|
||||
|
||||
tm[ 0] = temp[0];
|
||||
tm[ 1] = temp[1];
|
||||
tm[ 2] = temp[2];
|
||||
tm[ 4] = temp[3];
|
||||
tm[ 5] = temp[4];
|
||||
tm[ 6] = temp[5];
|
||||
tm[ 0] = temp[0];
|
||||
tm[ 1] = temp[1];
|
||||
tm[ 2] = temp[2];
|
||||
tm[ 4] = temp[3];
|
||||
tm[ 5] = temp[4];
|
||||
tm[ 6] = temp[5];
|
||||
|
||||
return *this;
|
||||
|
||||
}; // rotateZ
|
||||
return *this;
|
||||
}
|
||||
|
||||
Transform4x4f& Transform4x4f::translate(const Vector3f& _translation)
|
||||
{
|
||||
float* tm = (float*)this;
|
||||
const float* tv = (float*)&_translation;
|
||||
float* tm = (float*)this;
|
||||
const float* tv = (float*)&_translation;
|
||||
|
||||
tm[12] += tm[ 0] * tv[0] + tm[ 4] * tv[1] + tm[ 8] * tv[2];
|
||||
tm[13] += tm[ 1] * tv[0] + tm[ 5] * tv[1] + tm[ 9] * tv[2];
|
||||
tm[14] += tm[ 2] * tv[0] + tm[ 6] * tv[1] + tm[10] * tv[2];
|
||||
tm[12] += tm[ 0] * tv[0] + tm[ 4] * tv[1] + tm[ 8] * tv[2];
|
||||
tm[13] += tm[ 1] * tv[0] + tm[ 5] * tv[1] + tm[ 9] * tv[2];
|
||||
tm[14] += tm[ 2] * tv[0] + tm[ 6] * tv[1] + tm[10] * tv[2];
|
||||
|
||||
return *this;
|
||||
|
||||
} // translate
|
||||
return *this;
|
||||
}
|
||||
|
||||
Transform4x4f& Transform4x4f::round()
|
||||
{
|
||||
float* tm = (float*)this;
|
||||
float* tm = (float*)this;
|
||||
|
||||
tm[12] = (float)(int)(tm[12] + 0.5f);
|
||||
tm[13] = (float)(int)(tm[13] + 0.5f);
|
||||
tm[14] = (float)(int)(tm[14] + 0.5f);
|
||||
tm[12] = (float)(int)(tm[12] + 0.5f);
|
||||
tm[13] = (float)(int)(tm[13] + 0.5f);
|
||||
tm[14] = (float)(int)(tm[14] + 0.5f);
|
||||
|
||||
return *this;
|
||||
|
||||
} // round
|
||||
return *this;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// Transform4x4f.h
|
||||
//
|
||||
// 4x4 transform functions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_MATH_TRANSFORM4X4F_H
|
||||
#define ES_CORE_MATH_TRANSFORM4X4F_H
|
||||
|
@ -8,45 +14,58 @@
|
|||
class Transform4x4f
|
||||
{
|
||||
public:
|
||||
Transform4x4f() {}
|
||||
Transform4x4f(
|
||||
const Vector4f& _r0,
|
||||
const Vector4f& _r1,
|
||||
const Vector4f& _r2,
|
||||
const Vector4f& _r3)
|
||||
: mR0(_r0),
|
||||
mR1(_r1),
|
||||
mR2(_r2),
|
||||
mR3(_r3) {}
|
||||
|
||||
Transform4x4f() { }
|
||||
Transform4x4f(const Vector4f& _r0, const Vector4f& _r1, const Vector4f& _r2, const Vector4f& _r3) : mR0(_r0), mR1(_r1), mR2(_r2), mR3(_r3) { }
|
||||
const Transform4x4f operator*(const Transform4x4f& _other) const;
|
||||
const Vector3f operator*(const Vector3f& _other) const;
|
||||
Transform4x4f& operator*=(const Transform4x4f& _other)
|
||||
{ *this = *this * _other; return *this; }
|
||||
|
||||
const Transform4x4f operator* (const Transform4x4f& _other) const;
|
||||
const Vector3f operator* (const Vector3f& _other) const;
|
||||
Transform4x4f& operator*=(const Transform4x4f& _other) { *this = *this * _other; return *this; }
|
||||
inline Vector4f& r0() { return mR0; }
|
||||
inline Vector4f& r1() { return mR1; }
|
||||
inline Vector4f& r2() { return mR2; }
|
||||
inline Vector4f& r3() { return mR3; }
|
||||
inline const Vector4f& r0() const { return mR0; }
|
||||
inline const Vector4f& r1() const { return mR1; }
|
||||
inline const Vector4f& r2() const { return mR2; }
|
||||
inline const Vector4f& r3() const { return mR3; }
|
||||
|
||||
inline Vector4f& r0() { return mR0; }
|
||||
inline Vector4f& r1() { return mR1; }
|
||||
inline Vector4f& r2() { return mR2; }
|
||||
inline Vector4f& r3() { return mR3; }
|
||||
inline const Vector4f& r0() const { return mR0; }
|
||||
inline const Vector4f& r1() const { return mR1; }
|
||||
inline const Vector4f& r2() const { return mR2; }
|
||||
inline const Vector4f& r3() const { return mR3; }
|
||||
Transform4x4f& orthoProjection(
|
||||
float _left,
|
||||
float _right,
|
||||
float _bottom,
|
||||
float _top,
|
||||
float _near,
|
||||
float _far);
|
||||
Transform4x4f& invert(const Transform4x4f& _other);
|
||||
Transform4x4f& scale(const Vector3f& _scale);
|
||||
Transform4x4f& rotate(const float _angle, const Vector3f& _axis);
|
||||
Transform4x4f& rotateX(const float _angle);
|
||||
Transform4x4f& rotateY(const float _angle);
|
||||
Transform4x4f& rotateZ(const float _angle);
|
||||
Transform4x4f& translate(const Vector3f& _translation);
|
||||
Transform4x4f& round();
|
||||
|
||||
Transform4x4f& orthoProjection(float _left, float _right, float _bottom, float _top, float _near, float _far);
|
||||
Transform4x4f& invert (const Transform4x4f& _other);
|
||||
Transform4x4f& scale (const Vector3f& _scale);
|
||||
Transform4x4f& rotate (const float _angle, const Vector3f& _axis);
|
||||
Transform4x4f& rotateX (const float _angle);
|
||||
Transform4x4f& rotateY (const float _angle);
|
||||
Transform4x4f& rotateZ (const float _angle);
|
||||
Transform4x4f& translate (const Vector3f& _translation);
|
||||
Transform4x4f& round ();
|
||||
inline Vector3f& translation() { return mR3.v3(); }
|
||||
inline const Vector3f& translation() const { return mR3.v3(); }
|
||||
|
||||
inline Vector3f& translation() { return mR3.v3(); }
|
||||
inline const Vector3f& translation() const { return mR3.v3(); }
|
||||
|
||||
static const Transform4x4f Identity() { return { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; }
|
||||
static const Transform4x4f Identity()
|
||||
{ return { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; }
|
||||
|
||||
protected:
|
||||
|
||||
Vector4f mR0;
|
||||
Vector4f mR1;
|
||||
Vector4f mR2;
|
||||
Vector4f mR3;
|
||||
|
||||
}; // Transform4x4f
|
||||
Vector4f mR0;
|
||||
Vector4f mR1;
|
||||
Vector4f mR2;
|
||||
Vector4f mR3;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_MATH_TRANSFORM4X4F_H
|
||||
|
|
|
@ -1,19 +1,23 @@
|
|||
//
|
||||
// Vector2f.cpp
|
||||
//
|
||||
// 2-dimensional floating point vector functions.
|
||||
//
|
||||
|
||||
#include "math/Vector2f.h"
|
||||
|
||||
Vector2f& Vector2f::round()
|
||||
{
|
||||
mX = (float)(int)(mX + 0.5f);
|
||||
mY = (float)(int)(mY + 0.5f);
|
||||
mX = (float)(int)(mX + 0.5f);
|
||||
mY = (float)(int)(mY + 0.5f);
|
||||
|
||||
return *this;
|
||||
|
||||
} // round
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2f& Vector2f::lerp(const Vector2f& _start, const Vector2f& _end, const float _fraction)
|
||||
{
|
||||
mX = Math::lerp(_start.x(), _end.x(), _fraction);
|
||||
mY = Math::lerp(_start.y(), _end.y(), _fraction);
|
||||
mX = Math::lerp(_start.x(), _end.x(), _fraction);
|
||||
mY = Math::lerp(_start.y(), _end.y(), _fraction);
|
||||
|
||||
return *this;
|
||||
|
||||
} // lerp
|
||||
return *this;
|
||||
}
|
||||
|
|
|
@ -1,8 +1,15 @@
|
|||
//
|
||||
// Vector2f.h
|
||||
//
|
||||
// 2-dimensional floating point vector functions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_MATH_VECTOR2F_H
|
||||
#define ES_CORE_MATH_VECTOR2F_H
|
||||
|
||||
#include "math/Misc.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
class Vector3f;
|
||||
|
@ -11,58 +18,63 @@ class Vector4f;
|
|||
class Vector2f
|
||||
{
|
||||
public:
|
||||
Vector2f() {}
|
||||
Vector2f(const float _f) : mX(_f), mY(_f) {}
|
||||
Vector2f(const float _x, const float _y) : mX(_x), mY(_y) {}
|
||||
explicit Vector2f(const Vector3f& _v) : mX(((Vector2f&)_v).mX), mY(((Vector2f&)_v).mY) {}
|
||||
explicit Vector2f(const Vector4f& _v) : mX(((Vector2f&)_v).mX), mY(((Vector2f&)_v).mY) {}
|
||||
|
||||
Vector2f() { }
|
||||
Vector2f(const float _f) : mX(_f), mY(_f) { }
|
||||
Vector2f(const float _x, const float _y) : mX(_x), mY(_y) { }
|
||||
explicit Vector2f(const Vector3f& _v) : mX(((Vector2f&)_v).mX), mY(((Vector2f&)_v).mY) { }
|
||||
explicit Vector2f(const Vector4f& _v) : mX(((Vector2f&)_v).mX), mY(((Vector2f&)_v).mY) { }
|
||||
const bool operator==(const Vector2f& _other) const
|
||||
{ return ((mX == _other.mX) && (mY == _other.mY)); }
|
||||
const bool operator!=(const Vector2f& _other) const
|
||||
{ return ((mX != _other.mX) || (mY != _other.mY)); }
|
||||
|
||||
const bool operator==(const Vector2f& _other) const { return ((mX == _other.mX) && (mY == _other.mY)); }
|
||||
const bool operator!=(const Vector2f& _other) const { return ((mX != _other.mX) || (mY != _other.mY)); }
|
||||
const Vector2f operator+(const Vector2f& _other) const
|
||||
{ return { mX + _other.mX, mY + _other.mY }; }
|
||||
const Vector2f operator-(const Vector2f& _other) const
|
||||
{ return { mX - _other.mX, mY - _other.mY }; }
|
||||
const Vector2f operator*(const Vector2f& _other) const
|
||||
{ return { mX * _other.mX, mY * _other.mY }; }
|
||||
const Vector2f operator/(const Vector2f& _other) const
|
||||
{ return { mX / _other.mX, mY / _other.mY }; }
|
||||
|
||||
const Vector2f operator+ (const Vector2f& _other) const { return { mX + _other.mX, mY + _other.mY }; }
|
||||
const Vector2f operator- (const Vector2f& _other) const { return { mX - _other.mX, mY - _other.mY }; }
|
||||
const Vector2f operator* (const Vector2f& _other) const { return { mX * _other.mX, mY * _other.mY }; }
|
||||
const Vector2f operator/ (const Vector2f& _other) const { return { mX / _other.mX, mY / _other.mY }; }
|
||||
const Vector2f operator+(const float& _other) const { return { mX + _other, mY + _other }; }
|
||||
const Vector2f operator-(const float& _other) const { return { mX - _other, mY - _other }; }
|
||||
const Vector2f operator*(const float& _other) const { return { mX * _other, mY * _other }; }
|
||||
const Vector2f operator/(const float& _other) const { return { mX / _other, mY / _other }; }
|
||||
|
||||
const Vector2f operator+ (const float& _other) const { return { mX + _other, mY + _other }; }
|
||||
const Vector2f operator- (const float& _other) const { return { mX - _other, mY - _other }; }
|
||||
const Vector2f operator* (const float& _other) const { return { mX * _other, mY * _other }; }
|
||||
const Vector2f operator/ (const float& _other) const { return { mX / _other, mY / _other }; }
|
||||
const Vector2f operator-() const { return { -mX , -mY }; }
|
||||
|
||||
const Vector2f operator- () const { return { -mX , -mY }; }
|
||||
Vector2f& operator+=(const Vector2f& _other) { *this = *this + _other; return *this; }
|
||||
Vector2f& operator-=(const Vector2f& _other) { *this = *this - _other; return *this; }
|
||||
Vector2f& operator*=(const Vector2f& _other) { *this = *this * _other; return *this; }
|
||||
Vector2f& operator/=(const Vector2f& _other) { *this = *this / _other; return *this; }
|
||||
|
||||
Vector2f& operator+=(const Vector2f& _other) { *this = *this + _other; return *this; }
|
||||
Vector2f& operator-=(const Vector2f& _other) { *this = *this - _other; return *this; }
|
||||
Vector2f& operator*=(const Vector2f& _other) { *this = *this * _other; return *this; }
|
||||
Vector2f& operator/=(const Vector2f& _other) { *this = *this / _other; return *this; }
|
||||
Vector2f& operator+=(const float& _other) { *this = *this + _other; return *this; }
|
||||
Vector2f& operator-=(const float& _other) { *this = *this - _other; return *this; }
|
||||
Vector2f& operator*=(const float& _other) { *this = *this * _other; return *this; }
|
||||
Vector2f& operator/=(const float& _other) { *this = *this / _other; return *this; }
|
||||
|
||||
Vector2f& operator+=(const float& _other) { *this = *this + _other; return *this; }
|
||||
Vector2f& operator-=(const float& _other) { *this = *this - _other; return *this; }
|
||||
Vector2f& operator*=(const float& _other) { *this = *this * _other; return *this; }
|
||||
Vector2f& operator/=(const float& _other) { *this = *this / _other; return *this; }
|
||||
float& operator[](const int _index)
|
||||
{ assert(_index < 2 && "index out of range"); return (&mX)[_index]; }
|
||||
const float& operator[](const int _index) const
|
||||
{ assert(_index < 2 && "index out of range"); return (&mX)[_index]; }
|
||||
|
||||
float& operator[](const int _index) { assert(_index < 2 && "index out of range"); return (&mX)[_index]; }
|
||||
const float& operator[](const int _index) const { assert(_index < 2 && "index out of range"); return (&mX)[_index]; }
|
||||
inline float& x() { return mX; }
|
||||
inline float& y() { return mY; }
|
||||
inline const float& x() const { return mX; }
|
||||
inline const float& y() const { return mY; }
|
||||
|
||||
inline float& x() { return mX; }
|
||||
inline float& y() { return mY; }
|
||||
inline const float& x() const { return mX; }
|
||||
inline const float& y() const { return mY; }
|
||||
Vector2f& round();
|
||||
Vector2f& lerp (const Vector2f& _start, const Vector2f& _end, const float _fraction);
|
||||
|
||||
Vector2f& round();
|
||||
Vector2f& lerp (const Vector2f& _start, const Vector2f& _end, const float _fraction);
|
||||
|
||||
static const Vector2f Zero () { return { 0, 0 }; }
|
||||
static const Vector2f UnitX() { return { 1, 0 }; }
|
||||
static const Vector2f UnitY() { return { 0, 1 }; }
|
||||
static const Vector2f Zero() { return { 0, 0 }; }
|
||||
static const Vector2f UnitX() { return { 1, 0 }; }
|
||||
static const Vector2f UnitY() { return { 0, 1 }; }
|
||||
|
||||
private:
|
||||
|
||||
float mX;
|
||||
float mY;
|
||||
|
||||
}; // Vector2f
|
||||
float mX;
|
||||
float mY;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_MATH_VECTOR2F_H
|
||||
|
|
|
@ -1 +1,7 @@
|
|||
//
|
||||
// Vector2i.cpp
|
||||
//
|
||||
// 2-dimensional integer vector functions.
|
||||
//
|
||||
|
||||
#include "math/Vector2i.h"
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// Vector2i.h
|
||||
//
|
||||
// 2-dimensional integer vector functions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_MATH_VECTOR2I_H
|
||||
#define ES_CORE_MATH_VECTOR2I_H
|
||||
|
@ -7,53 +13,58 @@
|
|||
class Vector2i
|
||||
{
|
||||
public:
|
||||
Vector2i() {}
|
||||
Vector2i(const int _i) : mX(_i), mY(_i) {}
|
||||
Vector2i(const int _x, const int _y) : mX(_x), mY(_y) {}
|
||||
|
||||
Vector2i() { }
|
||||
Vector2i(const int _i) : mX(_i), mY(_i) { }
|
||||
Vector2i(const int _x, const int _y) : mX(_x), mY(_y) { }
|
||||
const bool operator==(const Vector2i& _other) const
|
||||
{ return ((mX == _other.mX) && (mY == _other.mY)); }
|
||||
const bool operator!=(const Vector2i& _other) const
|
||||
{ return ((mX != _other.mX) || (mY != _other.mY)); }
|
||||
|
||||
const bool operator==(const Vector2i& _other) const { return ((mX == _other.mX) && (mY == _other.mY)); }
|
||||
const bool operator!=(const Vector2i& _other) const { return ((mX != _other.mX) || (mY != _other.mY)); }
|
||||
const Vector2i operator+(const Vector2i& _other) const
|
||||
{ return { mX + _other.mX, mY + _other.mY }; }
|
||||
const Vector2i operator-(const Vector2i& _other) const
|
||||
{ return { mX - _other.mX, mY - _other.mY }; }
|
||||
const Vector2i operator*(const Vector2i& _other) const
|
||||
{ return { mX * _other.mX, mY * _other.mY }; }
|
||||
const Vector2i operator/(const Vector2i& _other) const
|
||||
{ return { mX / _other.mX, mY / _other.mY }; }
|
||||
|
||||
const Vector2i operator+ (const Vector2i& _other) const { return { mX + _other.mX, mY + _other.mY }; }
|
||||
const Vector2i operator- (const Vector2i& _other) const { return { mX - _other.mX, mY - _other.mY }; }
|
||||
const Vector2i operator* (const Vector2i& _other) const { return { mX * _other.mX, mY * _other.mY }; }
|
||||
const Vector2i operator/ (const Vector2i& _other) const { return { mX / _other.mX, mY / _other.mY }; }
|
||||
const Vector2i operator+(const int& _other) const { return { mX + _other, mY + _other }; }
|
||||
const Vector2i operator-(const int& _other) const { return { mX - _other, mY - _other }; }
|
||||
const Vector2i operator*(const int& _other) const { return { mX * _other, mY * _other }; }
|
||||
const Vector2i operator/(const int& _other) const { return { mX / _other, mY / _other }; }
|
||||
|
||||
const Vector2i operator+ (const int& _other) const { return { mX + _other, mY + _other }; }
|
||||
const Vector2i operator- (const int& _other) const { return { mX - _other, mY - _other }; }
|
||||
const Vector2i operator* (const int& _other) const { return { mX * _other, mY * _other }; }
|
||||
const Vector2i operator/ (const int& _other) const { return { mX / _other, mY / _other }; }
|
||||
const Vector2i operator-() const { return { -mX , -mY }; }
|
||||
|
||||
const Vector2i operator- () const { return { -mX , -mY }; }
|
||||
Vector2i& operator+=(const Vector2i& _other) { *this = *this + _other; return *this; }
|
||||
Vector2i& operator-=(const Vector2i& _other) { *this = *this - _other; return *this; }
|
||||
Vector2i& operator*=(const Vector2i& _other) { *this = *this * _other; return *this; }
|
||||
Vector2i& operator/=(const Vector2i& _other) { *this = *this / _other; return *this; }
|
||||
|
||||
Vector2i& operator+=(const Vector2i& _other) { *this = *this + _other; return *this; }
|
||||
Vector2i& operator-=(const Vector2i& _other) { *this = *this - _other; return *this; }
|
||||
Vector2i& operator*=(const Vector2i& _other) { *this = *this * _other; return *this; }
|
||||
Vector2i& operator/=(const Vector2i& _other) { *this = *this / _other; return *this; }
|
||||
Vector2i& operator+=(const int& _other) { *this = *this + _other; return *this; }
|
||||
Vector2i& operator-=(const int& _other) { *this = *this - _other; return *this; }
|
||||
Vector2i& operator*=(const int& _other) { *this = *this * _other; return *this; }
|
||||
Vector2i& operator/=(const int& _other) { *this = *this / _other; return *this; }
|
||||
|
||||
Vector2i& operator+=(const int& _other) { *this = *this + _other; return *this; }
|
||||
Vector2i& operator-=(const int& _other) { *this = *this - _other; return *this; }
|
||||
Vector2i& operator*=(const int& _other) { *this = *this * _other; return *this; }
|
||||
Vector2i& operator/=(const int& _other) { *this = *this / _other; return *this; }
|
||||
int& operator[](const int _index)
|
||||
{ assert(_index < 2 && "index out of range"); return (&mX)[_index]; }
|
||||
const int& operator[](const int _index) const
|
||||
{ assert(_index < 2 && "index out of range"); return (&mX)[_index]; }
|
||||
|
||||
int& operator[](const int _index) { assert(_index < 2 && "index out of range"); return (&mX)[_index]; }
|
||||
const int& operator[](const int _index) const { assert(_index < 2 && "index out of range"); return (&mX)[_index]; }
|
||||
inline int& x() { return mX; }
|
||||
inline int& y() { return mY; }
|
||||
inline const int& x() const { return mX; }
|
||||
inline const int& y() const { return mY; }
|
||||
|
||||
inline int& x() { return mX; }
|
||||
inline int& y() { return mY; }
|
||||
inline const int& x() const { return mX; }
|
||||
inline const int& y() const { return mY; }
|
||||
|
||||
static const Vector2i Zero () { return { 0, 0 }; }
|
||||
static const Vector2i UnitX() { return { 1, 0 }; }
|
||||
static const Vector2i UnitY() { return { 0, 1 }; }
|
||||
static const Vector2i Zero() { return { 0, 0 }; }
|
||||
static const Vector2i UnitX() { return { 1, 0 }; }
|
||||
static const Vector2i UnitY() { return { 0, 1 }; }
|
||||
|
||||
private:
|
||||
|
||||
int mX;
|
||||
int mY;
|
||||
|
||||
}; // Vector2i
|
||||
int mX;
|
||||
int mY;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_MATH_VECTOR2I_H
|
||||
|
|
|
@ -1,21 +1,25 @@
|
|||
//
|
||||
// Vector3f.cpp
|
||||
//
|
||||
// 3-dimensional floating point vector functions.
|
||||
//
|
||||
|
||||
#include "math/Vector3f.h"
|
||||
|
||||
Vector3f& Vector3f::round()
|
||||
{
|
||||
mX = (float)(int)(mX + 0.5f);
|
||||
mY = (float)(int)(mY + 0.5f);
|
||||
mZ = (float)(int)(mZ + 0.5f);
|
||||
mX = (float)(int)(mX + 0.5f);
|
||||
mY = (float)(int)(mY + 0.5f);
|
||||
mZ = (float)(int)(mZ + 0.5f);
|
||||
|
||||
return *this;
|
||||
|
||||
} // round
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3f& Vector3f::lerp(const Vector3f& _start, const Vector3f& _end, const float _fraction)
|
||||
{
|
||||
mX = Math::lerp(_start.x(), _end.x(), _fraction);
|
||||
mY = Math::lerp(_start.y(), _end.y(), _fraction);
|
||||
mZ = Math::lerp(_start.z(), _end.z(), _fraction);
|
||||
mX = Math::lerp(_start.x(), _end.x(), _fraction);
|
||||
mY = Math::lerp(_start.y(), _end.y(), _fraction);
|
||||
mZ = Math::lerp(_start.z(), _end.z(), _fraction);
|
||||
|
||||
return *this;
|
||||
|
||||
} // lerp
|
||||
return *this;
|
||||
}
|
||||
|
|
|
@ -1,8 +1,15 @@
|
|||
//
|
||||
// Vector3f.h
|
||||
//
|
||||
// 3-dimensional floating point vector functions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_MATH_VECTOR3F_H
|
||||
#define ES_CORE_MATH_VECTOR3F_H
|
||||
|
||||
#include "math/Misc.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
class Vector2f;
|
||||
|
@ -11,66 +18,78 @@ class Vector4f;
|
|||
class Vector3f
|
||||
{
|
||||
public:
|
||||
Vector3f() {}
|
||||
Vector3f(const float _f) : mX(_f), mY(_f), mZ(_f) {}
|
||||
Vector3f(const float _x, const float _y, const float _z) : mX(_x), mY(_y), mZ(_z) {}
|
||||
explicit Vector3f(const Vector2f& _v)
|
||||
: mX(((Vector3f&)_v).mX), mY(((Vector3f&)_v).mY), mZ(0) {}
|
||||
explicit Vector3f(const Vector2f& _v, const float _z)
|
||||
: mX(((Vector3f&)_v).mX), mY(((Vector3f&)_v).mY), mZ(_z) {}
|
||||
explicit Vector3f(const Vector4f& _v)
|
||||
: mX(((Vector3f&)_v).mX), mY(((Vector3f&)_v).mY), mZ(((Vector3f&)_v).mZ) {}
|
||||
|
||||
Vector3f() { }
|
||||
Vector3f(const float _f) : mX(_f), mY(_f), mZ(_f) { }
|
||||
Vector3f(const float _x, const float _y, const float _z) : mX(_x), mY(_y), mZ(_z) { }
|
||||
explicit Vector3f(const Vector2f& _v) : mX(((Vector3f&)_v).mX), mY(((Vector3f&)_v).mY), mZ(0) { }
|
||||
explicit Vector3f(const Vector2f& _v, const float _z) : mX(((Vector3f&)_v).mX), mY(((Vector3f&)_v).mY), mZ(_z) { }
|
||||
explicit Vector3f(const Vector4f& _v) : mX(((Vector3f&)_v).mX), mY(((Vector3f&)_v).mY), mZ(((Vector3f&)_v).mZ) { }
|
||||
const bool operator==(const Vector3f& _other) const
|
||||
{ return ((mX == _other.mX) && (mY == _other.mY) && (mZ == _other.mZ)); }
|
||||
const bool operator!=(const Vector3f& _other) const
|
||||
{ return ((mX != _other.mX) || (mY != _other.mY) || (mZ != _other.mZ)); }
|
||||
|
||||
const bool operator==(const Vector3f& _other) const { return ((mX == _other.mX) && (mY == _other.mY) && (mZ == _other.mZ)); }
|
||||
const bool operator!=(const Vector3f& _other) const { return ((mX != _other.mX) || (mY != _other.mY) || (mZ != _other.mZ)); }
|
||||
const Vector3f operator+(const Vector3f& _other) const
|
||||
{ return { mX + _other.mX, mY + _other.mY, mZ + _other.mZ }; }
|
||||
const Vector3f operator-(const Vector3f& _other) const
|
||||
{ return { mX - _other.mX, mY - _other.mY, mZ - _other.mZ }; }
|
||||
const Vector3f operator*(const Vector3f& _other) const
|
||||
{ return { mX * _other.mX, mY * _other.mY, mZ * _other.mZ }; }
|
||||
const Vector3f operator/(const Vector3f& _other) const
|
||||
{ return { mX / _other.mX, mY / _other.mY, mZ / _other.mZ }; }
|
||||
|
||||
const Vector3f operator+ (const Vector3f& _other) const { return { mX + _other.mX, mY + _other.mY, mZ + _other.mZ }; }
|
||||
const Vector3f operator- (const Vector3f& _other) const { return { mX - _other.mX, mY - _other.mY, mZ - _other.mZ }; }
|
||||
const Vector3f operator* (const Vector3f& _other) const { return { mX * _other.mX, mY * _other.mY, mZ * _other.mZ }; }
|
||||
const Vector3f operator/ (const Vector3f& _other) const { return { mX / _other.mX, mY / _other.mY, mZ / _other.mZ }; }
|
||||
const Vector3f operator+(const float& _other) const
|
||||
{ return { mX + _other, mY + _other, mZ + _other }; }
|
||||
const Vector3f operator-(const float& _other) const
|
||||
{ return { mX - _other, mY - _other, mZ - _other }; }
|
||||
const Vector3f operator*(const float& _other) const
|
||||
{ return { mX * _other, mY * _other, mZ * _other }; }
|
||||
const Vector3f operator/(const float& _other) const
|
||||
{ return { mX / _other, mY / _other, mZ / _other }; }
|
||||
|
||||
const Vector3f operator+ (const float& _other) const { return { mX + _other, mY + _other, mZ + _other }; }
|
||||
const Vector3f operator- (const float& _other) const { return { mX - _other, mY - _other, mZ - _other }; }
|
||||
const Vector3f operator* (const float& _other) const { return { mX * _other, mY * _other, mZ * _other }; }
|
||||
const Vector3f operator/ (const float& _other) const { return { mX / _other, mY / _other, mZ / _other }; }
|
||||
const Vector3f operator-() const { return { -mX , -mY, -mZ }; }
|
||||
|
||||
const Vector3f operator- () const { return { -mX , -mY, -mZ }; }
|
||||
Vector3f& operator+=(const Vector3f& _other) { *this = *this + _other; return *this; }
|
||||
Vector3f& operator-=(const Vector3f& _other) { *this = *this - _other; return *this; }
|
||||
Vector3f& operator*=(const Vector3f& _other) { *this = *this * _other; return *this; }
|
||||
Vector3f& operator/=(const Vector3f& _other) { *this = *this / _other; return *this; }
|
||||
|
||||
Vector3f& operator+=(const Vector3f& _other) { *this = *this + _other; return *this; }
|
||||
Vector3f& operator-=(const Vector3f& _other) { *this = *this - _other; return *this; }
|
||||
Vector3f& operator*=(const Vector3f& _other) { *this = *this * _other; return *this; }
|
||||
Vector3f& operator/=(const Vector3f& _other) { *this = *this / _other; return *this; }
|
||||
Vector3f& operator+=(const float& _other) { *this = *this + _other; return *this; }
|
||||
Vector3f& operator-=(const float& _other) { *this = *this - _other; return *this; }
|
||||
Vector3f& operator*=(const float& _other) { *this = *this * _other; return *this; }
|
||||
Vector3f& operator/=(const float& _other) { *this = *this / _other; return *this; }
|
||||
|
||||
Vector3f& operator+=(const float& _other) { *this = *this + _other; return *this; }
|
||||
Vector3f& operator-=(const float& _other) { *this = *this - _other; return *this; }
|
||||
Vector3f& operator*=(const float& _other) { *this = *this * _other; return *this; }
|
||||
Vector3f& operator/=(const float& _other) { *this = *this / _other; return *this; }
|
||||
float& operator[](const int _index)
|
||||
{ assert(_index < 3 && "index out of range"); return (&mX)[_index]; }
|
||||
const float& operator[](const int _index) const
|
||||
{ assert(_index < 3 && "index out of range"); return (&mX)[_index]; }
|
||||
|
||||
float& operator[](const int _index) { assert(_index < 3 && "index out of range"); return (&mX)[_index]; }
|
||||
const float& operator[](const int _index) const { assert(_index < 3 && "index out of range"); return (&mX)[_index]; }
|
||||
inline float& x() { return mX; }
|
||||
inline float& y() { return mY; }
|
||||
inline float& z() { return mZ; }
|
||||
inline const float& x() const { return mX; }
|
||||
inline const float& y() const { return mY; }
|
||||
inline const float& z() const { return mZ; }
|
||||
|
||||
inline float& x() { return mX; }
|
||||
inline float& y() { return mY; }
|
||||
inline float& z() { return mZ; }
|
||||
inline const float& x() const { return mX; }
|
||||
inline const float& y() const { return mY; }
|
||||
inline const float& z() const { return mZ; }
|
||||
inline Vector2f& v2() { return *(Vector2f*)this; }
|
||||
inline const Vector2f& v2() const { return *(Vector2f*)this; }
|
||||
|
||||
inline Vector2f& v2() { return *(Vector2f*)this; }
|
||||
inline const Vector2f& v2() const { return *(Vector2f*)this; }
|
||||
Vector3f& round();
|
||||
Vector3f& lerp(const Vector3f& _start, const Vector3f& _end, const float _fraction);
|
||||
|
||||
Vector3f& round();
|
||||
Vector3f& lerp (const Vector3f& _start, const Vector3f& _end, const float _fraction);
|
||||
|
||||
static const Vector3f Zero () { return { 0, 0, 0 }; }
|
||||
static const Vector3f UnitX() { return { 1, 0, 0 }; }
|
||||
static const Vector3f UnitY() { return { 0, 1, 0 }; }
|
||||
static const Vector3f UnitZ() { return { 0, 0, 1 }; }
|
||||
static const Vector3f Zero() { return { 0, 0, 0 }; }
|
||||
static const Vector3f UnitX() { return { 1, 0, 0 }; }
|
||||
static const Vector3f UnitY() { return { 0, 1, 0 }; }
|
||||
static const Vector3f UnitZ() { return { 0, 0, 1 }; }
|
||||
|
||||
private:
|
||||
|
||||
float mX;
|
||||
float mY;
|
||||
float mZ;
|
||||
|
||||
}; // Vector3f
|
||||
float mX;
|
||||
float mY;
|
||||
float mZ;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_MATH_VECTOR3F_H
|
||||
|
|
|
@ -1,23 +1,27 @@
|
|||
//
|
||||
// Vector4f.cpp
|
||||
//
|
||||
// 4-dimensional floating point vector functions.
|
||||
//
|
||||
|
||||
#include "math/Vector4f.h"
|
||||
|
||||
Vector4f& Vector4f::round()
|
||||
{
|
||||
mX = (float)(int)(mX + 0.5f);
|
||||
mY = (float)(int)(mY + 0.5f);
|
||||
mZ = (float)(int)(mZ + 0.5f);
|
||||
mW = (float)(int)(mW + 0.5f);
|
||||
mX = (float)(int)(mX + 0.5f);
|
||||
mY = (float)(int)(mY + 0.5f);
|
||||
mZ = (float)(int)(mZ + 0.5f);
|
||||
mW = (float)(int)(mW + 0.5f);
|
||||
|
||||
return *this;
|
||||
|
||||
} // round
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector4f& Vector4f::lerp(const Vector4f& _start, const Vector4f& _end, const float _fraction)
|
||||
{
|
||||
mX = Math::lerp(_start.x(), _end.x(), _fraction);
|
||||
mY = Math::lerp(_start.y(), _end.y(), _fraction);
|
||||
mZ = Math::lerp(_start.z(), _end.z(), _fraction);
|
||||
mW = Math::lerp(_start.w(), _end.w(), _fraction);
|
||||
mX = Math::lerp(_start.x(), _end.x(), _fraction);
|
||||
mY = Math::lerp(_start.y(), _end.y(), _fraction);
|
||||
mZ = Math::lerp(_start.z(), _end.z(), _fraction);
|
||||
mW = Math::lerp(_start.w(), _end.w(), _fraction);
|
||||
|
||||
return *this;
|
||||
|
||||
} // lerp
|
||||
return *this;
|
||||
}
|
||||
|
|
|
@ -1,8 +1,15 @@
|
|||
//
|
||||
// Vector4f.h
|
||||
//
|
||||
// 4-dimensional floating point vector functions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_MATH_VECTOR4F_H
|
||||
#define ES_CORE_MATH_VECTOR4F_H
|
||||
|
||||
#include "math/Misc.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
class Vector2f;
|
||||
|
@ -11,75 +18,92 @@ class Vector3f;
|
|||
class Vector4f
|
||||
{
|
||||
public:
|
||||
Vector4f() {}
|
||||
Vector4f(const float _f) : mX(_f), mY(_f), mZ(_f), mW(_f) {}
|
||||
Vector4f(const float _x, const float _y, const float _z, const float _w)
|
||||
: mX(_x), mY(_y), mZ(_z), mW(_w) {}
|
||||
explicit Vector4f(const Vector2f& _v)
|
||||
: mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(0), mW(0) {}
|
||||
explicit Vector4f(const Vector2f& _v, const float _z)
|
||||
: mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(_z), mW(0) {}
|
||||
explicit Vector4f(const Vector2f& _v, const float _z, const float _w)
|
||||
: mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(_z), mW(_w) {}
|
||||
explicit Vector4f(const Vector3f& _v)
|
||||
: mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(((Vector4f&)_v).mZ), mW(0) {}
|
||||
explicit Vector4f(const Vector3f& _v, const float _w)
|
||||
: mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(((Vector4f&)_v).mZ), mW(_w) {}
|
||||
|
||||
Vector4f() { }
|
||||
Vector4f(const float _f) : mX(_f), mY(_f), mZ(_f), mW(_f) { }
|
||||
Vector4f(const float _x, const float _y, const float _z, const float _w) : mX(_x), mY(_y), mZ(_z), mW(_w) { }
|
||||
explicit Vector4f(const Vector2f& _v) : mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(0), mW(0) { }
|
||||
explicit Vector4f(const Vector2f& _v, const float _z) : mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(_z), mW(0) { }
|
||||
explicit Vector4f(const Vector2f& _v, const float _z, const float _w) : mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(_z), mW(_w) { }
|
||||
explicit Vector4f(const Vector3f& _v) : mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(((Vector4f&)_v).mZ), mW(0) { }
|
||||
explicit Vector4f(const Vector3f& _v, const float _w) : mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(((Vector4f&)_v).mZ), mW(_w) { }
|
||||
const bool operator==(const Vector4f& _other) const
|
||||
{ return ((mX == _other.mX) && (mY == _other.mY) &&
|
||||
(mZ == _other.mZ) && (mW == _other.mW)); }
|
||||
const bool operator!=(const Vector4f& _other) const
|
||||
{ return ((mX != _other.mX) || (mY != _other.mY) ||
|
||||
(mZ != _other.mZ) || (mW != _other.mW)); }
|
||||
|
||||
const bool operator==(const Vector4f& _other) const { return ((mX == _other.mX) && (mY == _other.mY) && (mZ == _other.mZ) && (mW == _other.mW)); }
|
||||
const bool operator!=(const Vector4f& _other) const { return ((mX != _other.mX) || (mY != _other.mY) || (mZ != _other.mZ) || (mW != _other.mW)); }
|
||||
const Vector4f operator+(const Vector4f& _other) const
|
||||
{ return { mX + _other.mX, mY + _other.mY, mZ + _other.mZ, mW + _other.mW }; }
|
||||
const Vector4f operator-(const Vector4f& _other) const
|
||||
{ return { mX - _other.mX, mY - _other.mY, mZ - _other.mZ, mW - _other.mW }; }
|
||||
const Vector4f operator*(const Vector4f& _other) const
|
||||
{ return { mX * _other.mX, mY * _other.mY, mZ * _other.mZ, mW * _other.mW }; }
|
||||
const Vector4f operator/(const Vector4f& _other) const
|
||||
{ return { mX / _other.mX, mY / _other.mY, mZ / _other.mZ, mW / _other.mW }; }
|
||||
|
||||
const Vector4f operator+ (const Vector4f& _other) const { return { mX + _other.mX, mY + _other.mY, mZ + _other.mZ, mW + _other.mW }; }
|
||||
const Vector4f operator- (const Vector4f& _other) const { return { mX - _other.mX, mY - _other.mY, mZ - _other.mZ, mW - _other.mW }; }
|
||||
const Vector4f operator* (const Vector4f& _other) const { return { mX * _other.mX, mY * _other.mY, mZ * _other.mZ, mW * _other.mW }; }
|
||||
const Vector4f operator/ (const Vector4f& _other) const { return { mX / _other.mX, mY / _other.mY, mZ / _other.mZ, mW / _other.mW }; }
|
||||
const Vector4f operator+(const float& _other) const
|
||||
{ return { mX + _other, mY + _other, mZ + _other, mW + _other }; }
|
||||
const Vector4f operator-(const float& _other) const
|
||||
{ return { mX - _other, mY - _other, mZ - _other, mW - _other }; }
|
||||
const Vector4f operator*(const float& _other) const
|
||||
{ return { mX * _other, mY * _other, mZ * _other, mW * _other }; }
|
||||
const Vector4f operator/(const float& _other) const
|
||||
{ return { mX / _other, mY / _other, mZ / _other, mW / _other }; }
|
||||
|
||||
const Vector4f operator+ (const float& _other) const { return { mX + _other, mY + _other, mZ + _other, mW + _other }; }
|
||||
const Vector4f operator- (const float& _other) const { return { mX - _other, mY - _other, mZ - _other, mW - _other }; }
|
||||
const Vector4f operator* (const float& _other) const { return { mX * _other, mY * _other, mZ * _other, mW * _other }; }
|
||||
const Vector4f operator/ (const float& _other) const { return { mX / _other, mY / _other, mZ / _other, mW / _other }; }
|
||||
const Vector4f operator-() const { return {-mX , -mY, -mZ, -mW }; }
|
||||
|
||||
const Vector4f operator- () const { return {-mX , -mY, -mZ, -mW }; }
|
||||
Vector4f& operator+=(const Vector4f& _other) { *this = *this + _other; return *this; }
|
||||
Vector4f& operator-=(const Vector4f& _other) { *this = *this - _other; return *this; }
|
||||
Vector4f& operator*=(const Vector4f& _other) { *this = *this * _other; return *this; }
|
||||
Vector4f& operator/=(const Vector4f& _other) { *this = *this / _other; return *this; }
|
||||
|
||||
Vector4f& operator+=(const Vector4f& _other) { *this = *this + _other; return *this; }
|
||||
Vector4f& operator-=(const Vector4f& _other) { *this = *this - _other; return *this; }
|
||||
Vector4f& operator*=(const Vector4f& _other) { *this = *this * _other; return *this; }
|
||||
Vector4f& operator/=(const Vector4f& _other) { *this = *this / _other; return *this; }
|
||||
Vector4f& operator+=(const float& _other) { *this = *this + _other; return *this; }
|
||||
Vector4f& operator-=(const float& _other) { *this = *this - _other; return *this; }
|
||||
Vector4f& operator*=(const float& _other) { *this = *this * _other; return *this; }
|
||||
Vector4f& operator/=(const float& _other) { *this = *this / _other; return *this; }
|
||||
|
||||
Vector4f& operator+=(const float& _other) { *this = *this + _other; return *this; }
|
||||
Vector4f& operator-=(const float& _other) { *this = *this - _other; return *this; }
|
||||
Vector4f& operator*=(const float& _other) { *this = *this * _other; return *this; }
|
||||
Vector4f& operator/=(const float& _other) { *this = *this / _other; return *this; }
|
||||
float& operator[](const int _index)
|
||||
{ assert(_index < 4 && "index out of range"); return (&mX)[_index]; }
|
||||
const float& operator[](const int _index) const
|
||||
{ assert(_index < 4 && "index out of range"); return (&mX)[_index]; }
|
||||
|
||||
float& operator[](const int _index) { assert(_index < 4 && "index out of range"); return (&mX)[_index]; }
|
||||
const float& operator[](const int _index) const { assert(_index < 4 && "index out of range"); return (&mX)[_index]; }
|
||||
inline float& x() { return mX; }
|
||||
inline float& y() { return mY; }
|
||||
inline float& z() { return mZ; }
|
||||
inline float& w() { return mW; }
|
||||
inline const float& x() const { return mX; }
|
||||
inline const float& y() const { return mY; }
|
||||
inline const float& z() const { return mZ; }
|
||||
inline const float& w() const { return mW; }
|
||||
|
||||
inline float& x() { return mX; }
|
||||
inline float& y() { return mY; }
|
||||
inline float& z() { return mZ; }
|
||||
inline float& w() { return mW; }
|
||||
inline const float& x() const { return mX; }
|
||||
inline const float& y() const { return mY; }
|
||||
inline const float& z() const { return mZ; }
|
||||
inline const float& w() const { return mW; }
|
||||
inline Vector2f& v2() { return *(Vector2f*)this; }
|
||||
inline const Vector2f& v2() const { return *(Vector2f*)this; }
|
||||
|
||||
inline Vector2f& v2() { return *(Vector2f*)this; }
|
||||
inline const Vector2f& v2() const { return *(Vector2f*)this; }
|
||||
inline Vector3f& v3() { return *(Vector3f*)this; }
|
||||
inline const Vector3f& v3() const { return *(Vector3f*)this; }
|
||||
|
||||
inline Vector3f& v3() { return *(Vector3f*)this; }
|
||||
inline const Vector3f& v3() const { return *(Vector3f*)this; }
|
||||
Vector4f& round();
|
||||
Vector4f& lerp (const Vector4f& _start, const Vector4f& _end, const float _fraction);
|
||||
|
||||
Vector4f& round();
|
||||
Vector4f& lerp (const Vector4f& _start, const Vector4f& _end, const float _fraction);
|
||||
|
||||
static const Vector4f Zero () { return { 0, 0, 0, 0 }; }
|
||||
static const Vector4f UnitX() { return { 1, 0, 0, 0 }; }
|
||||
static const Vector4f UnitY() { return { 0, 1, 0, 0 }; }
|
||||
static const Vector4f UnitZ() { return { 0, 0, 1, 0 }; }
|
||||
static const Vector4f UnitW() { return { 0, 0, 0, 1 }; }
|
||||
static const Vector4f Zero() { return { 0, 0, 0, 0 }; }
|
||||
static const Vector4f UnitX() { return { 1, 0, 0, 0 }; }
|
||||
static const Vector4f UnitY() { return { 0, 1, 0, 0 }; }
|
||||
static const Vector4f UnitZ() { return { 0, 0, 1, 0 }; }
|
||||
static const Vector4f UnitW() { return { 0, 0, 0, 1 }; }
|
||||
|
||||
private:
|
||||
|
||||
float mX;
|
||||
float mY;
|
||||
float mZ;
|
||||
float mW;
|
||||
|
||||
}; // Vector4f
|
||||
float mX;
|
||||
float mY;
|
||||
float mZ;
|
||||
float mW;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_MATH_VECTOR4F_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// Renderer.cpp
|
||||
//
|
||||
// Rendering functions.
|
||||
//
|
||||
|
||||
#include "renderers/Renderer.h"
|
||||
|
||||
#include "math/Transform4x4f.h"
|
||||
|
@ -12,275 +18,280 @@
|
|||
|
||||
namespace Renderer
|
||||
{
|
||||
static std::stack<Rect> clipStack;
|
||||
static SDL_Window* sdlWindow = nullptr;
|
||||
static int windowWidth = 0;
|
||||
static int windowHeight = 0;
|
||||
static int screenWidth = 0;
|
||||
static int screenHeight = 0;
|
||||
static int screenOffsetX = 0;
|
||||
static int screenOffsetY = 0;
|
||||
static int screenRotate = 0;
|
||||
static bool initialCursorState = 1;
|
||||
static std::stack<Rect> clipStack;
|
||||
static SDL_Window* sdlWindow = nullptr;
|
||||
static int windowWidth = 0;
|
||||
static int windowHeight = 0;
|
||||
static int screenWidth = 0;
|
||||
static int screenHeight = 0;
|
||||
static int screenOffsetX = 0;
|
||||
static int screenOffsetY = 0;
|
||||
static int screenRotate = 0;
|
||||
static bool initialCursorState = 1;
|
||||
|
||||
static void setIcon()
|
||||
{
|
||||
size_t width = 0;
|
||||
size_t height = 0;
|
||||
ResourceData resData = ResourceManager::getInstance()->getFileData(":/graphics/window_icon_256.png");
|
||||
std::vector<unsigned char> rawData = ImageIO::loadFromMemoryRGBA32(resData.ptr.get(), resData.length, width, height);
|
||||
static void setIcon()
|
||||
{
|
||||
size_t width = 0;
|
||||
size_t height = 0;
|
||||
ResourceData resData =
|
||||
ResourceManager::getInstance()->getFileData(":/graphics/window_icon_256.png");
|
||||
std::vector<unsigned char> rawData =
|
||||
ImageIO::loadFromMemoryRGBA32(resData.ptr.get(), resData.length, width, height);
|
||||
|
||||
if(!rawData.empty())
|
||||
{
|
||||
ImageIO::flipPixelsVert(rawData.data(), width, height);
|
||||
if (!rawData.empty()) {
|
||||
ImageIO::flipPixelsVert(rawData.data(), width, height);
|
||||
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
unsigned int rmask = 0xFF000000;
|
||||
unsigned int gmask = 0x00FF0000;
|
||||
unsigned int bmask = 0x0000FF00;
|
||||
unsigned int amask = 0x000000FF;
|
||||
#else
|
||||
unsigned int rmask = 0x000000FF;
|
||||
unsigned int gmask = 0x0000FF00;
|
||||
unsigned int bmask = 0x00FF0000;
|
||||
unsigned int amask = 0xFF000000;
|
||||
#endif
|
||||
// try creating SDL surface from logo data
|
||||
SDL_Surface* logoSurface = SDL_CreateRGBSurfaceFrom((void*)rawData.data(), (int)width, (int)height, 32, (int)(width * 4), rmask, gmask, bmask, amask);
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
unsigned int rmask = 0xFF000000;
|
||||
unsigned int gmask = 0x00FF0000;
|
||||
unsigned int bmask = 0x0000FF00;
|
||||
unsigned int amask = 0x000000FF;
|
||||
#else
|
||||
unsigned int rmask = 0x000000FF;
|
||||
unsigned int gmask = 0x0000FF00;
|
||||
unsigned int bmask = 0x00FF0000;
|
||||
unsigned int amask = 0xFF000000;
|
||||
#endif
|
||||
|
||||
if(logoSurface != nullptr)
|
||||
{
|
||||
SDL_SetWindowIcon(sdlWindow, logoSurface);
|
||||
SDL_FreeSurface(logoSurface);
|
||||
}
|
||||
}
|
||||
// Try creating SDL surface from logo data.
|
||||
SDL_Surface* logoSurface = SDL_CreateRGBSurfaceFrom((void*)rawData.data(),
|
||||
(int)width, (int)height, 32, (int)(width * 4), rmask, gmask, bmask, amask);
|
||||
|
||||
} // setIcon
|
||||
if (logoSurface != nullptr) {
|
||||
SDL_SetWindowIcon(sdlWindow, logoSurface);
|
||||
SDL_FreeSurface(logoSurface);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool createWindow()
|
||||
{
|
||||
LOG(LogInfo) << "Creating window...";
|
||||
static bool createWindow()
|
||||
{
|
||||
LOG(LogInfo) << "Creating window...";
|
||||
|
||||
if(SDL_Init(SDL_INIT_VIDEO) != 0)
|
||||
{
|
||||
LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError();
|
||||
return false;
|
||||
}
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
|
||||
LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError();
|
||||
return false;
|
||||
}
|
||||
|
||||
initialCursorState = (SDL_ShowCursor(0) != 0);
|
||||
initialCursorState = (SDL_ShowCursor(0) != 0);
|
||||
|
||||
SDL_DisplayMode dispMode;
|
||||
SDL_GetDesktopDisplayMode(0, &dispMode);
|
||||
windowWidth = Settings::getInstance()->getInt("WindowWidth") ? Settings::getInstance()->getInt("WindowWidth") : dispMode.w;
|
||||
windowHeight = Settings::getInstance()->getInt("WindowHeight") ? Settings::getInstance()->getInt("WindowHeight") : dispMode.h;
|
||||
screenWidth = Settings::getInstance()->getInt("ScreenWidth") ? Settings::getInstance()->getInt("ScreenWidth") : windowWidth;
|
||||
screenHeight = Settings::getInstance()->getInt("ScreenHeight") ? Settings::getInstance()->getInt("ScreenHeight") : windowHeight;
|
||||
screenOffsetX = Settings::getInstance()->getInt("ScreenOffsetX") ? Settings::getInstance()->getInt("ScreenOffsetX") : 0;
|
||||
screenOffsetY = Settings::getInstance()->getInt("ScreenOffsetY") ? Settings::getInstance()->getInt("ScreenOffsetY") : 0;
|
||||
screenRotate = Settings::getInstance()->getInt("ScreenRotate") ? Settings::getInstance()->getInt("ScreenRotate") : 0;
|
||||
SDL_DisplayMode dispMode;
|
||||
SDL_GetDesktopDisplayMode(0, &dispMode);
|
||||
windowWidth = Settings::getInstance()->getInt("WindowWidth") ?
|
||||
Settings::getInstance()->getInt("WindowWidth") : dispMode.w;
|
||||
windowHeight = Settings::getInstance()->getInt("WindowHeight") ?
|
||||
Settings::getInstance()->getInt("WindowHeight") : dispMode.h;
|
||||
screenWidth = Settings::getInstance()->getInt("ScreenWidth") ?
|
||||
Settings::getInstance()->getInt("ScreenWidth") : windowWidth;
|
||||
screenHeight = Settings::getInstance()->getInt("ScreenHeight") ?
|
||||
Settings::getInstance()->getInt("ScreenHeight") : windowHeight;
|
||||
screenOffsetX = Settings::getInstance()->getInt("ScreenOffsetX") ?
|
||||
Settings::getInstance()->getInt("ScreenOffsetX") : 0;
|
||||
screenOffsetY = Settings::getInstance()->getInt("ScreenOffsetY") ?
|
||||
Settings::getInstance()->getInt("ScreenOffsetY") : 0;
|
||||
screenRotate = Settings::getInstance()->getInt("ScreenRotate") ?
|
||||
Settings::getInstance()->getInt("ScreenRotate") : 0;
|
||||
|
||||
// Prevent ES window from minimizing when switching windows
|
||||
// (when launching games or when manually switching windows using task switcher)
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
// Prevent ES window from minimizing when switching windows (when launching
|
||||
// games or when manually switching windows using task switcher).
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
|
||||
setupWindow();
|
||||
setupWindow();
|
||||
|
||||
unsigned int windowFlags;
|
||||
unsigned int windowFlags;
|
||||
|
||||
if (Settings::getInstance()->getBool("Windowed"))
|
||||
{
|
||||
windowFlags = getWindowFlags();
|
||||
if (Settings::getInstance()->getBool("Windowed"))
|
||||
windowFlags = getWindowFlags();
|
||||
else if (Settings::getInstance()->getString("FullscreenMode") == "borderless")
|
||||
windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALWAYS_ON_TOP | getWindowFlags();
|
||||
else
|
||||
windowFlags = SDL_WINDOW_FULLSCREEN | getWindowFlags();
|
||||
|
||||
}
|
||||
else if (Settings::getInstance()->getString("FullscreenMode") == "borderless")
|
||||
{
|
||||
windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALWAYS_ON_TOP | getWindowFlags();
|
||||
}
|
||||
else
|
||||
{
|
||||
windowFlags = SDL_WINDOW_FULLSCREEN | getWindowFlags();
|
||||
}
|
||||
if ((sdlWindow = SDL_CreateWindow("EmulationStation", SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, windowFlags)) == nullptr) {
|
||||
LOG(LogError) << "Error creating SDL window!\n\t" << SDL_GetError();
|
||||
return false;
|
||||
}
|
||||
|
||||
if((sdlWindow = SDL_CreateWindow("EmulationStation", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, windowFlags)) == nullptr)
|
||||
{
|
||||
LOG(LogError) << "Error creating SDL window!\n\t" << SDL_GetError();
|
||||
return false;
|
||||
}
|
||||
LOG(LogInfo) << "Created window successfully.";
|
||||
|
||||
LOG(LogInfo) << "Created window successfully.";
|
||||
createContext();
|
||||
setIcon();
|
||||
setSwapInterval();
|
||||
|
||||
createContext();
|
||||
setIcon();
|
||||
setSwapInterval();
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
static void destroyWindow()
|
||||
{
|
||||
destroyContext();
|
||||
SDL_DestroyWindow(sdlWindow);
|
||||
|
||||
} // createWindow
|
||||
sdlWindow = nullptr;
|
||||
|
||||
static void destroyWindow()
|
||||
{
|
||||
destroyContext();
|
||||
SDL_ShowCursor(initialCursorState);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(sdlWindow);
|
||||
sdlWindow = nullptr;
|
||||
bool init()
|
||||
{
|
||||
if (!createWindow())
|
||||
return false;
|
||||
|
||||
SDL_ShowCursor(initialCursorState);
|
||||
Transform4x4f projection = Transform4x4f::Identity();
|
||||
Rect viewport = Rect(0, 0, 0, 0);
|
||||
|
||||
SDL_Quit();
|
||||
switch (screenRotate) {
|
||||
case 0: {
|
||||
viewport.x = screenOffsetX;
|
||||
viewport.y = screenOffsetY;
|
||||
viewport.w = screenWidth;
|
||||
viewport.h = screenHeight;
|
||||
projection.orthoProjection(0, screenWidth, screenHeight, 0, -1.0, 1.0);
|
||||
}
|
||||
break;
|
||||
case 1: {
|
||||
viewport.x = windowWidth - screenOffsetY - screenHeight;
|
||||
viewport.y = screenOffsetX;
|
||||
viewport.w = screenHeight;
|
||||
viewport.h = screenWidth;
|
||||
projection.orthoProjection(0, screenHeight, screenWidth, 0, -1.0, 1.0);
|
||||
projection.rotate((float)ES_DEG_TO_RAD(90), {0, 0, 1});
|
||||
projection.translate({0, screenHeight * -1.0f, 0});
|
||||
}
|
||||
break;
|
||||
case 2: {
|
||||
viewport.x = windowWidth - screenOffsetX - screenWidth;
|
||||
viewport.y = windowHeight - screenOffsetY - screenHeight;
|
||||
viewport.w = screenWidth;
|
||||
viewport.h = screenHeight;
|
||||
projection.orthoProjection(0, screenWidth, screenHeight, 0, -1.0, 1.0);
|
||||
projection.rotate((float)ES_DEG_TO_RAD(180), {0, 0, 1});
|
||||
projection.translate({screenWidth * -1.0f, screenHeight * -1.0f, 0});
|
||||
}
|
||||
break;
|
||||
case 3: {
|
||||
viewport.x = screenOffsetY;
|
||||
viewport.y = windowHeight - screenOffsetX - screenWidth;
|
||||
viewport.w = screenHeight;
|
||||
viewport.h = screenWidth;
|
||||
projection.orthoProjection(0, screenHeight, screenWidth, 0, -1.0, 1.0);
|
||||
projection.rotate((float)ES_DEG_TO_RAD(270), {0, 0, 1});
|
||||
projection.translate({screenWidth * -1.0f, 0, 0});
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
} // destroyWindow
|
||||
setViewport(viewport);
|
||||
setProjection(projection);
|
||||
swapBuffers();
|
||||
|
||||
bool init()
|
||||
{
|
||||
if(!createWindow())
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
Transform4x4f projection = Transform4x4f::Identity();
|
||||
Rect viewport = Rect(0, 0, 0, 0);
|
||||
void deinit()
|
||||
{
|
||||
destroyWindow();
|
||||
}
|
||||
|
||||
switch(screenRotate)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
viewport.x = screenOffsetX;
|
||||
viewport.y = screenOffsetY;
|
||||
viewport.w = screenWidth;
|
||||
viewport.h = screenHeight;
|
||||
void pushClipRect(const Vector2i& _pos, const Vector2i& _size)
|
||||
{
|
||||
Rect box(_pos.x(), _pos.y(), _size.x(), _size.y());
|
||||
|
||||
projection.orthoProjection(0, screenWidth, screenHeight, 0, -1.0, 1.0);
|
||||
}
|
||||
break;
|
||||
if (box.w == 0)
|
||||
box.w = screenWidth - box.x;
|
||||
if (box.h == 0)
|
||||
box.h = screenHeight - box.y;
|
||||
|
||||
case 1:
|
||||
{
|
||||
viewport.x = windowWidth - screenOffsetY - screenHeight;
|
||||
viewport.y = screenOffsetX;
|
||||
viewport.w = screenHeight;
|
||||
viewport.h = screenWidth;
|
||||
switch (screenRotate) {
|
||||
case 0: {
|
||||
box = Rect(screenOffsetX + box.x, screenOffsetY + box.y, box.w, box.h);
|
||||
}
|
||||
break;
|
||||
case 1: {
|
||||
box = Rect(windowWidth - screenOffsetY - box.y - box.h, screenOffsetX +
|
||||
box.x, box.h, box.w);
|
||||
}
|
||||
break;
|
||||
case 2: {
|
||||
box = Rect(windowWidth - screenOffsetX - box.x - box.w, windowHeight -
|
||||
screenOffsetY - box.y - box.h, box.w, box.h);
|
||||
}
|
||||
break;
|
||||
case 3: {
|
||||
box = Rect(screenOffsetY + box.y, windowHeight - screenOffsetX - box.x -
|
||||
box.w, box.h, box.w);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
projection.orthoProjection(0, screenHeight, screenWidth, 0, -1.0, 1.0);
|
||||
projection.rotate((float)ES_DEG_TO_RAD(90), {0, 0, 1});
|
||||
projection.translate({0, screenHeight * -1.0f, 0});
|
||||
}
|
||||
break;
|
||||
// Make sure the box fits within clipStack.top(), and clip further accordingly.
|
||||
if (clipStack.size()) {
|
||||
const Rect& top = clipStack.top();
|
||||
if ( top.x > box.x) box.x = top.x;
|
||||
if ( top.y > box.y) box.y = top.y;
|
||||
if ((top.x + top.w) < (box.x + box.w)) box.w = (top.x + top.w) - box.x;
|
||||
if ((top.y + top.h) < (box.y + box.h)) box.h = (top.y + top.h) - box.y;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
viewport.x = windowWidth - screenOffsetX - screenWidth;
|
||||
viewport.y = windowHeight - screenOffsetY - screenHeight;
|
||||
viewport.w = screenWidth;
|
||||
viewport.h = screenHeight;
|
||||
if (box.w < 0) box.w = 0;
|
||||
if (box.h < 0) box.h = 0;
|
||||
|
||||
projection.orthoProjection(0, screenWidth, screenHeight, 0, -1.0, 1.0);
|
||||
projection.rotate((float)ES_DEG_TO_RAD(180), {0, 0, 1});
|
||||
projection.translate({screenWidth * -1.0f, screenHeight * -1.0f, 0});
|
||||
}
|
||||
break;
|
||||
clipStack.push(box);
|
||||
|
||||
case 3:
|
||||
{
|
||||
viewport.x = screenOffsetY;
|
||||
viewport.y = windowHeight - screenOffsetX - screenWidth;
|
||||
viewport.w = screenHeight;
|
||||
viewport.h = screenWidth;
|
||||
setScissor(box);
|
||||
}
|
||||
|
||||
projection.orthoProjection(0, screenHeight, screenWidth, 0, -1.0, 1.0);
|
||||
projection.rotate((float)ES_DEG_TO_RAD(270), {0, 0, 1});
|
||||
projection.translate({screenWidth * -1.0f, 0, 0});
|
||||
}
|
||||
break;
|
||||
}
|
||||
void popClipRect()
|
||||
{
|
||||
if (clipStack.empty()) {
|
||||
LOG(LogError) << "Tried to popClipRect while the stack was empty!";
|
||||
return;
|
||||
}
|
||||
|
||||
setViewport(viewport);
|
||||
setProjection(projection);
|
||||
swapBuffers();
|
||||
clipStack.pop();
|
||||
|
||||
return true;
|
||||
if (clipStack.empty())
|
||||
setScissor(Rect(0, 0, 0, 0));
|
||||
else
|
||||
setScissor(clipStack.top());
|
||||
}
|
||||
|
||||
} // init
|
||||
void drawRect(
|
||||
const float _x,
|
||||
const float _y,
|
||||
const float _w,
|
||||
const float _h,
|
||||
const unsigned int _color,
|
||||
const unsigned int _colorEnd,
|
||||
bool horizontalGradient,
|
||||
const Blend::Factor _srcBlendFactor,
|
||||
const Blend::Factor _dstBlendFactor)
|
||||
{
|
||||
const unsigned int color = convertColor(_color);
|
||||
const unsigned int colorEnd = convertColor(_colorEnd);
|
||||
Vertex vertices[4];
|
||||
|
||||
void deinit()
|
||||
{
|
||||
destroyWindow();
|
||||
vertices[0] = { { _x ,_y }, { 0.0f, 0.0f }, color };
|
||||
vertices[1] = { { _x ,_y + _h }, { 0.0f, 0.0f }, horizontalGradient ? colorEnd : color };
|
||||
vertices[2] = { { _x + _w,_y }, { 0.0f, 0.0f }, horizontalGradient ? color : colorEnd };
|
||||
vertices[3] = { { _x + _w,_y + _h }, { 0.0f, 0.0f }, colorEnd };
|
||||
|
||||
} // deinit
|
||||
// Round vertices.
|
||||
for (int i = 0; i < 4; ++i)
|
||||
vertices[i].pos.round();
|
||||
|
||||
void pushClipRect(const Vector2i& _pos, const Vector2i& _size)
|
||||
{
|
||||
Rect box(_pos.x(), _pos.y(), _size.x(), _size.y());
|
||||
bindTexture(0);
|
||||
drawTriangleStrips(vertices, 4, _srcBlendFactor, _dstBlendFactor);
|
||||
}
|
||||
|
||||
if(box.w == 0) box.w = screenWidth - box.x;
|
||||
if(box.h == 0) box.h = screenHeight - box.y;
|
||||
|
||||
switch(screenRotate)
|
||||
{
|
||||
case 0: { box = Rect(screenOffsetX + box.x, screenOffsetY + box.y, box.w, box.h); } break;
|
||||
case 1: { box = Rect(windowWidth - screenOffsetY - box.y - box.h, screenOffsetX + box.x, box.h, box.w); } break;
|
||||
case 2: { box = Rect(windowWidth - screenOffsetX - box.x - box.w, windowHeight - screenOffsetY - box.y - box.h, box.w, box.h); } break;
|
||||
case 3: { box = Rect(screenOffsetY + box.y, windowHeight - screenOffsetX - box.x - box.w, box.h, box.w); } break;
|
||||
}
|
||||
|
||||
// make sure the box fits within clipStack.top(), and clip further accordingly
|
||||
if(clipStack.size())
|
||||
{
|
||||
const Rect& top = clipStack.top();
|
||||
if( top.x > box.x) box.x = top.x;
|
||||
if( top.y > box.y) box.y = top.y;
|
||||
if((top.x + top.w) < (box.x + box.w)) box.w = (top.x + top.w) - box.x;
|
||||
if((top.y + top.h) < (box.y + box.h)) box.h = (top.y + top.h) - box.y;
|
||||
}
|
||||
|
||||
if(box.w < 0) box.w = 0;
|
||||
if(box.h < 0) box.h = 0;
|
||||
|
||||
clipStack.push(box);
|
||||
|
||||
setScissor(box);
|
||||
|
||||
} // pushClipRect
|
||||
|
||||
void popClipRect()
|
||||
{
|
||||
if(clipStack.empty())
|
||||
{
|
||||
LOG(LogError) << "Tried to popClipRect while the stack was empty!";
|
||||
return;
|
||||
}
|
||||
|
||||
clipStack.pop();
|
||||
|
||||
if(clipStack.empty()) setScissor(Rect(0, 0, 0, 0));
|
||||
else setScissor(clipStack.top());
|
||||
|
||||
} // popClipRect
|
||||
|
||||
void drawRect(const float _x, const float _y, const float _w, const float _h, const unsigned int _color, const unsigned int _colorEnd, bool horizontalGradient, const Blend::Factor _srcBlendFactor, const Blend::Factor _dstBlendFactor)
|
||||
{
|
||||
const unsigned int color = convertColor(_color);
|
||||
const unsigned int colorEnd = convertColor(_colorEnd);
|
||||
Vertex vertices[4];
|
||||
|
||||
vertices[0] = { { _x ,_y }, { 0.0f, 0.0f }, color };
|
||||
vertices[1] = { { _x ,_y + _h }, { 0.0f, 0.0f }, horizontalGradient ? colorEnd : color };
|
||||
vertices[2] = { { _x + _w,_y }, { 0.0f, 0.0f }, horizontalGradient ? color : colorEnd };
|
||||
vertices[3] = { { _x + _w,_y + _h }, { 0.0f, 0.0f }, colorEnd };
|
||||
|
||||
// round vertices
|
||||
for(int i = 0; i < 4; ++i)
|
||||
vertices[i].pos.round();
|
||||
|
||||
bindTexture(0);
|
||||
drawTriangleStrips(vertices, 4, _srcBlendFactor, _dstBlendFactor);
|
||||
|
||||
} // drawRect
|
||||
|
||||
SDL_Window* getSDLWindow() { return sdlWindow; }
|
||||
int getWindowWidth() { return windowWidth; }
|
||||
int getWindowHeight() { return windowHeight; }
|
||||
int getScreenWidth() { return screenWidth; }
|
||||
int getScreenHeight() { return screenHeight; }
|
||||
int getScreenOffsetX() { return screenOffsetX; }
|
||||
int getScreenOffsetY() { return screenOffsetY; }
|
||||
int getScreenRotate() { return screenRotate; }
|
||||
SDL_Window* getSDLWindow() { return sdlWindow; }
|
||||
int getWindowWidth() { return windowWidth; }
|
||||
int getWindowHeight() { return windowHeight; }
|
||||
int getScreenWidth() { return screenWidth; }
|
||||
int getScreenHeight() { return screenHeight; }
|
||||
int getScreenOffsetX() { return screenOffsetX; }
|
||||
int getScreenOffsetY() { return screenOffsetY; }
|
||||
int getScreenRotate() { return screenRotate; }
|
||||
|
||||
} // Renderer::
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// Renderer.h
|
||||
//
|
||||
// Rendering functions.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef ES_CORE_RENDERER_RENDERER_H
|
||||
#define ES_CORE_RENDERER_RENDERER_H
|
||||
|
@ -10,92 +16,124 @@ struct SDL_Window;
|
|||
|
||||
namespace Renderer
|
||||
{
|
||||
namespace Blend
|
||||
{
|
||||
enum Factor
|
||||
{
|
||||
ZERO = 0,
|
||||
ONE = 1,
|
||||
SRC_COLOR = 2,
|
||||
ONE_MINUS_SRC_COLOR = 3,
|
||||
SRC_ALPHA = 4,
|
||||
ONE_MINUS_SRC_ALPHA = 5,
|
||||
DST_COLOR = 6,
|
||||
ONE_MINUS_DST_COLOR = 7,
|
||||
DST_ALPHA = 8,
|
||||
ONE_MINUS_DST_ALPHA = 9
|
||||
namespace Blend
|
||||
{
|
||||
enum Factor {
|
||||
ZERO = 0,
|
||||
ONE = 1,
|
||||
SRC_COLOR = 2,
|
||||
ONE_MINUS_SRC_COLOR = 3,
|
||||
SRC_ALPHA = 4,
|
||||
ONE_MINUS_SRC_ALPHA = 5,
|
||||
DST_COLOR = 6,
|
||||
ONE_MINUS_DST_COLOR = 7,
|
||||
DST_ALPHA = 8,
|
||||
ONE_MINUS_DST_ALPHA = 9
|
||||
};
|
||||
}
|
||||
|
||||
}; // Factor
|
||||
namespace Texture
|
||||
{
|
||||
enum Type {
|
||||
RGBA = 0,
|
||||
ALPHA = 1
|
||||
};
|
||||
}
|
||||
|
||||
} // Blend::
|
||||
struct Rect {
|
||||
Rect(
|
||||
const int _x,
|
||||
const int _y,
|
||||
const int _w,
|
||||
const int _h)
|
||||
: x(_x),
|
||||
y(_y),
|
||||
w(_w),
|
||||
h(_h) {}
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
};
|
||||
|
||||
namespace Texture
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
RGBA = 0,
|
||||
ALPHA = 1
|
||||
struct Vertex
|
||||
{
|
||||
Vertex() {}
|
||||
Vertex(
|
||||
const Vector2f& _pos,
|
||||
const Vector2f& _tex,
|
||||
const unsigned int _col)
|
||||
: pos(_pos),
|
||||
tex(_tex),
|
||||
col(_col) { }
|
||||
Vector2f pos;
|
||||
Vector2f tex;
|
||||
unsigned int col;
|
||||
};
|
||||
|
||||
}; // Type
|
||||
bool init();
|
||||
void deinit();
|
||||
void pushClipRect(const Vector2i& _pos, const Vector2i& _size);
|
||||
void popClipRect();
|
||||
void drawRect(
|
||||
const float _x,
|
||||
const float _y,
|
||||
const float _w,
|
||||
const float _h,
|
||||
const unsigned int _color,
|
||||
const unsigned int _colorEnd,
|
||||
bool horizontalGradient = false,
|
||||
const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA,
|
||||
const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA);
|
||||
SDL_Window* getSDLWindow();
|
||||
int getWindowWidth();
|
||||
int getWindowHeight();
|
||||
int getScreenWidth();
|
||||
int getScreenHeight();
|
||||
int getScreenOffsetX();
|
||||
int getScreenOffsetY();
|
||||
int getScreenRotate();
|
||||
|
||||
} // Texture::
|
||||
// API specific.
|
||||
unsigned int convertColor(const unsigned int _color);
|
||||
unsigned int getWindowFlags();
|
||||
void setupWindow();
|
||||
void createContext();
|
||||
void destroyContext();
|
||||
unsigned int createTexture(
|
||||
const Texture::Type _type,
|
||||
const bool _linear,
|
||||
const bool _repeat,
|
||||
const unsigned int _width,
|
||||
const unsigned int _height,
|
||||
void* _data);
|
||||
void destroyTexture(const unsigned int _texture);
|
||||
void updateTexture(
|
||||
const unsigned int _texture,
|
||||
const Texture::Type _type,
|
||||
const unsigned int _x,
|
||||
const unsigned _y,
|
||||
const unsigned int _width,
|
||||
const unsigned int _height,
|
||||
void* _data);
|
||||
void bindTexture(const unsigned int _texture);
|
||||
void drawLines(
|
||||
const Vertex* _vertices,
|
||||
const unsigned int _numVertices,
|
||||
const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA,
|
||||
const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA);
|
||||
void drawTriangleStrips(
|
||||
const Vertex* _vertices,
|
||||
const unsigned int _numVertices,
|
||||
const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA,
|
||||
const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA);
|
||||
void setProjection(const Transform4x4f& _projection);
|
||||
void setMatrix(const Transform4x4f& _matrix);
|
||||
void setViewport(const Rect& _viewport);
|
||||
void setScissor(const Rect& _scissor);
|
||||
void setSwapInterval();
|
||||
void swapBuffers();
|
||||
|
||||
struct Rect
|
||||
{
|
||||
Rect(const int _x, const int _y, const int _w, const int _h) : x(_x), y(_y), w(_w), h(_h) { }
|
||||
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
}; // Rect
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
Vertex() { }
|
||||
Vertex(const Vector2f& _pos, const Vector2f& _tex, const unsigned int _col) : pos(_pos), tex(_tex), col(_col) { }
|
||||
|
||||
Vector2f pos;
|
||||
Vector2f tex;
|
||||
unsigned int col;
|
||||
|
||||
}; // Vertex
|
||||
|
||||
bool init ();
|
||||
void deinit ();
|
||||
void pushClipRect (const Vector2i& _pos, const Vector2i& _size);
|
||||
void popClipRect ();
|
||||
void drawRect (const float _x, const float _y, const float _w, const float _h, const unsigned int _color, const unsigned int _colorEnd, bool horizontalGradient = false, const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA, const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
SDL_Window* getSDLWindow ();
|
||||
int getWindowWidth ();
|
||||
int getWindowHeight ();
|
||||
int getScreenWidth ();
|
||||
int getScreenHeight ();
|
||||
int getScreenOffsetX();
|
||||
int getScreenOffsetY();
|
||||
int getScreenRotate ();
|
||||
|
||||
// API specific
|
||||
unsigned int convertColor (const unsigned int _color);
|
||||
unsigned int getWindowFlags ();
|
||||
void setupWindow ();
|
||||
void createContext ();
|
||||
void destroyContext ();
|
||||
unsigned int createTexture (const Texture::Type _type, const bool _linear, const bool _repeat, const unsigned int _width, const unsigned int _height, void* _data);
|
||||
void destroyTexture (const unsigned int _texture);
|
||||
void updateTexture (const unsigned int _texture, const Texture::Type _type, const unsigned int _x, const unsigned _y, const unsigned int _width, const unsigned int _height, void* _data);
|
||||
void bindTexture (const unsigned int _texture);
|
||||
void drawLines (const Vertex* _vertices, const unsigned int _numVertices, const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA, const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA);
|
||||
void drawTriangleStrips(const Vertex* _vertices, const unsigned int _numVertices, const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA, const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA);
|
||||
void setProjection (const Transform4x4f& _projection);
|
||||
void setMatrix (const Transform4x4f& _matrix);
|
||||
void setViewport (const Rect& _viewport);
|
||||
void setScissor (const Rect& _scissor);
|
||||
void setSwapInterval ();
|
||||
void swapBuffers ();
|
||||
|
||||
} // Renderer::
|
||||
}
|
||||
|
||||
#endif // ES_CORE_RENDERER_RENDERER_H
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// Renderer_GL21.cpp
|
||||
//
|
||||
// OpenGL 2.1 rendering functions.
|
||||
//
|
||||
|
||||
#if defined(USE_OPENGL_21)
|
||||
|
||||
#include "renderers/Renderer.h"
|
||||
|
@ -10,258 +16,272 @@
|
|||
|
||||
namespace Renderer
|
||||
{
|
||||
#if defined(_DEBUG)
|
||||
#define GL_CHECK_ERROR(Function) (Function, _GLCheckError(#Function))
|
||||
|
||||
#if defined(_DEBUG)
|
||||
#define GL_CHECK_ERROR(Function) (Function, _GLCheckError(#Function))
|
||||
static void _GLCheckError(const char* _funcName)
|
||||
{
|
||||
const GLenum errorCode = glGetError();
|
||||
|
||||
static void _GLCheckError(const char* _funcName)
|
||||
{
|
||||
const GLenum errorCode = glGetError();
|
||||
if (errorCode != GL_NO_ERROR) {
|
||||
LOG(LogError) << "OpenGLES error: " << _funcName <<
|
||||
" failed with error code: " << errorCode;
|
||||
}
|
||||
}
|
||||
#else
|
||||
#define GL_CHECK_ERROR(Function) (Function)
|
||||
#endif
|
||||
|
||||
if(errorCode != GL_NO_ERROR) {
|
||||
LOG(LogError) << "OpenGLES error: " << _funcName << " failed with error code: " << errorCode;
|
||||
}
|
||||
}
|
||||
#else
|
||||
#define GL_CHECK_ERROR(Function) (Function)
|
||||
#endif
|
||||
static SDL_GLContext sdlContext = nullptr;
|
||||
static GLuint whiteTexture = 0;
|
||||
|
||||
static SDL_GLContext sdlContext = nullptr;
|
||||
static GLuint whiteTexture = 0;
|
||||
static GLenum convertBlendFactor(const Blend::Factor _blendFactor)
|
||||
{
|
||||
switch (_blendFactor) {
|
||||
case Blend::ZERO: { return GL_ZERO; } break;
|
||||
case Blend::ONE: { return GL_ONE; } break;
|
||||
case Blend::SRC_COLOR: { return GL_SRC_COLOR; } break;
|
||||
case Blend::ONE_MINUS_SRC_COLOR: { return GL_ONE_MINUS_SRC_COLOR; } break;
|
||||
case Blend::SRC_ALPHA: { return GL_SRC_ALPHA; } break;
|
||||
case Blend::ONE_MINUS_SRC_ALPHA: { return GL_ONE_MINUS_SRC_ALPHA; } break;
|
||||
case Blend::DST_COLOR: { return GL_DST_COLOR; } break;
|
||||
case Blend::ONE_MINUS_DST_COLOR: { return GL_ONE_MINUS_DST_COLOR; } break;
|
||||
case Blend::DST_ALPHA: { return GL_DST_ALPHA; } break;
|
||||
case Blend::ONE_MINUS_DST_ALPHA: { return GL_ONE_MINUS_DST_ALPHA; } break;
|
||||
default: { return GL_ZERO; }
|
||||
}
|
||||
}
|
||||
|
||||
static GLenum convertBlendFactor(const Blend::Factor _blendFactor)
|
||||
{
|
||||
switch(_blendFactor)
|
||||
{
|
||||
case Blend::ZERO: { return GL_ZERO; } break;
|
||||
case Blend::ONE: { return GL_ONE; } break;
|
||||
case Blend::SRC_COLOR: { return GL_SRC_COLOR; } break;
|
||||
case Blend::ONE_MINUS_SRC_COLOR: { return GL_ONE_MINUS_SRC_COLOR; } break;
|
||||
case Blend::SRC_ALPHA: { return GL_SRC_ALPHA; } break;
|
||||
case Blend::ONE_MINUS_SRC_ALPHA: { return GL_ONE_MINUS_SRC_ALPHA; } break;
|
||||
case Blend::DST_COLOR: { return GL_DST_COLOR; } break;
|
||||
case Blend::ONE_MINUS_DST_COLOR: { return GL_ONE_MINUS_DST_COLOR; } break;
|
||||
case Blend::DST_ALPHA: { return GL_DST_ALPHA; } break;
|
||||
case Blend::ONE_MINUS_DST_ALPHA: { return GL_ONE_MINUS_DST_ALPHA; } break;
|
||||
default: { return GL_ZERO; }
|
||||
}
|
||||
static GLenum convertTextureType(const Texture::Type _type)
|
||||
{
|
||||
switch (_type) {
|
||||
case Texture::RGBA: { return GL_RGBA; } break;
|
||||
case Texture::ALPHA: { return GL_ALPHA; } break;
|
||||
default: { return GL_ZERO; }
|
||||
}
|
||||
}
|
||||
|
||||
} // convertBlendFactor
|
||||
unsigned int convertColor(const unsigned int _color)
|
||||
{
|
||||
// Convert from rgba to abgr.
|
||||
unsigned char r = ((_color & 0xff000000) >> 24) & 255;
|
||||
unsigned char g = ((_color & 0x00ff0000) >> 16) & 255;
|
||||
unsigned char b = ((_color & 0x0000ff00) >> 8) & 255;
|
||||
unsigned char a = ((_color & 0x000000ff) ) & 255;
|
||||
|
||||
static GLenum convertTextureType(const Texture::Type _type)
|
||||
{
|
||||
switch(_type)
|
||||
{
|
||||
case Texture::RGBA: { return GL_RGBA; } break;
|
||||
case Texture::ALPHA: { return GL_ALPHA; } break;
|
||||
default: { return GL_ZERO; }
|
||||
}
|
||||
return ((a << 24) | (b << 16) | (g << 8) | (r));
|
||||
}
|
||||
|
||||
} // convertTextureType
|
||||
unsigned int getWindowFlags()
|
||||
{
|
||||
return SDL_WINDOW_OPENGL;
|
||||
}
|
||||
|
||||
unsigned int convertColor(const unsigned int _color)
|
||||
{
|
||||
// convert from rgba to abgr
|
||||
unsigned char r = ((_color & 0xff000000) >> 24) & 255;
|
||||
unsigned char g = ((_color & 0x00ff0000) >> 16) & 255;
|
||||
unsigned char b = ((_color & 0x0000ff00) >> 8) & 255;
|
||||
unsigned char a = ((_color & 0x000000ff) ) & 255;
|
||||
void setupWindow()
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
|
||||
return ((a << 24) | (b << 16) | (g << 8) | (r));
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
|
||||
}
|
||||
|
||||
} // convertColor
|
||||
void createContext()
|
||||
{
|
||||
sdlContext = SDL_GL_CreateContext(getSDLWindow());
|
||||
SDL_GL_MakeCurrent(getSDLWindow(), sdlContext);
|
||||
|
||||
unsigned int getWindowFlags()
|
||||
{
|
||||
return SDL_WINDOW_OPENGL;
|
||||
std::string vendor = glGetString(GL_VENDOR) ?
|
||||
(const char*)glGetString(GL_VENDOR) : "";
|
||||
std::string renderer = glGetString(GL_RENDERER) ?
|
||||
(const char*)glGetString(GL_RENDERER) : "";
|
||||
std::string version = glGetString(GL_VERSION) ?
|
||||
(const char*)glGetString(GL_VERSION) : "";
|
||||
std::string extensions = glGetString(GL_EXTENSIONS) ?
|
||||
(const char*)glGetString(GL_EXTENSIONS) : "";
|
||||
|
||||
} // getWindowFlags
|
||||
LOG(LogInfo) << "GL vendor: " << vendor;
|
||||
LOG(LogInfo) << "GL renderer: " << renderer;
|
||||
LOG(LogInfo) << "GL version: " << version;
|
||||
LOG(LogInfo) << "Checking available OpenGL extensions...";
|
||||
std::string glExts = glGetString(GL_EXTENSIONS) ?
|
||||
(const char*)glGetString(GL_EXTENSIONS) : "";
|
||||
LOG(LogInfo) << "ARB_texture_non_power_of_two: " <<
|
||||
(extensions.find("ARB_texture_non_power_of_two") !=
|
||||
std::string::npos ? "ok" : "MISSING");
|
||||
|
||||
void setupWindow()
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
uint8_t data[4] = {255, 255, 255, 255};
|
||||
whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
|
||||
GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
GL_CHECK_ERROR(glEnable(GL_TEXTURE_2D));
|
||||
GL_CHECK_ERROR(glEnable(GL_BLEND));
|
||||
GL_CHECK_ERROR(glPixelStorei(GL_PACK_ALIGNMENT, 1));
|
||||
GL_CHECK_ERROR(glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_VERTEX_ARRAY));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_COLOR_ARRAY));
|
||||
}
|
||||
|
||||
} // setupWindow
|
||||
void destroyContext()
|
||||
{
|
||||
SDL_GL_DeleteContext(sdlContext);
|
||||
sdlContext = nullptr;
|
||||
}
|
||||
|
||||
void createContext()
|
||||
{
|
||||
sdlContext = SDL_GL_CreateContext(getSDLWindow());
|
||||
SDL_GL_MakeCurrent(getSDLWindow(), sdlContext);
|
||||
unsigned int createTexture(
|
||||
const Texture::Type _type,
|
||||
const bool _linear,
|
||||
const bool _repeat,
|
||||
const unsigned int _width,
|
||||
const unsigned int _height,
|
||||
void* _data)
|
||||
{
|
||||
const GLenum type = convertTextureType(_type);
|
||||
unsigned int texture;
|
||||
|
||||
std::string vendor = glGetString(GL_VENDOR) ? (const char*)glGetString(GL_VENDOR) : "";
|
||||
std::string renderer = glGetString(GL_RENDERER) ? (const char*)glGetString(GL_RENDERER) : "";
|
||||
std::string version = glGetString(GL_VERSION) ? (const char*)glGetString(GL_VERSION) : "";
|
||||
std::string extensions = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : "";
|
||||
GL_CHECK_ERROR(glGenTextures(1, &texture));
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
|
||||
|
||||
LOG(LogInfo) << "GL vendor: " << vendor;
|
||||
LOG(LogInfo) << "GL renderer: " << renderer;
|
||||
LOG(LogInfo) << "GL version: " << version;
|
||||
LOG(LogInfo) << "Checking available OpenGL extensions...";
|
||||
std::string glExts = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : "";
|
||||
LOG(LogInfo) << "ARB_texture_non_power_of_two: " << (extensions.find("ARB_texture_non_power_of_two") != std::string::npos ? "ok" : "MISSING");
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _repeat ?
|
||||
GL_REPEAT : GL_CLAMP_TO_EDGE));
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _repeat ?
|
||||
GL_REPEAT : GL_CLAMP_TO_EDGE));
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _linear ?
|
||||
GL_LINEAR : GL_NEAREST));
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
|
||||
|
||||
uint8_t data[4] = {255, 255, 255, 255};
|
||||
whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data);
|
||||
GL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, type, _width, _height, 0, type,
|
||||
GL_UNSIGNED_BYTE, _data));
|
||||
|
||||
GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
GL_CHECK_ERROR(glEnable(GL_TEXTURE_2D));
|
||||
GL_CHECK_ERROR(glEnable(GL_BLEND));
|
||||
GL_CHECK_ERROR(glPixelStorei(GL_PACK_ALIGNMENT, 1));
|
||||
GL_CHECK_ERROR(glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_VERTEX_ARRAY));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_COLOR_ARRAY));
|
||||
return texture;
|
||||
}
|
||||
|
||||
} // createContext
|
||||
void destroyTexture(const unsigned int _texture)
|
||||
{
|
||||
GL_CHECK_ERROR(glDeleteTextures(1, &_texture));
|
||||
}
|
||||
|
||||
void destroyContext()
|
||||
{
|
||||
SDL_GL_DeleteContext(sdlContext);
|
||||
sdlContext = nullptr;
|
||||
void updateTexture(
|
||||
const unsigned int _texture,
|
||||
const Texture::Type _type,
|
||||
const unsigned int _x,
|
||||
const unsigned _y,
|
||||
const unsigned int _width,
|
||||
const unsigned int _height,
|
||||
void* _data)
|
||||
{
|
||||
const GLenum type = convertTextureType(_type);
|
||||
|
||||
} // destroyContext
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, _texture));
|
||||
GL_CHECK_ERROR(glTexSubImage2D(GL_TEXTURE_2D, 0, _x, _y, _width, _height,
|
||||
type, GL_UNSIGNED_BYTE, _data));
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture));
|
||||
}
|
||||
|
||||
unsigned int createTexture(const Texture::Type _type, const bool _linear, const bool _repeat, const unsigned int _width, const unsigned int _height, void* _data)
|
||||
{
|
||||
const GLenum type = convertTextureType(_type);
|
||||
unsigned int texture;
|
||||
void bindTexture(const unsigned int _texture)
|
||||
{
|
||||
if (_texture == 0)
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture));
|
||||
else
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, _texture));
|
||||
}
|
||||
|
||||
GL_CHECK_ERROR(glGenTextures(1, &texture));
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
|
||||
void drawLines(
|
||||
const Vertex* _vertices,
|
||||
const unsigned int _numVertices,
|
||||
const Blend::Factor _srcBlendFactor,
|
||||
const Blend::Factor _dstBlendFactor)
|
||||
{
|
||||
GL_CHECK_ERROR(glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].pos));
|
||||
GL_CHECK_ERROR(glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].tex));
|
||||
GL_CHECK_ERROR(glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), &_vertices[0].col));
|
||||
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE));
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE));
|
||||
GL_CHECK_ERROR(glBlendFunc(convertBlendFactor(_srcBlendFactor),
|
||||
convertBlendFactor(_dstBlendFactor)));
|
||||
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _linear ? GL_LINEAR : GL_NEAREST));
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
|
||||
GL_CHECK_ERROR(glDrawArrays(GL_LINES, 0, _numVertices));
|
||||
}
|
||||
|
||||
GL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, type, _width, _height, 0, type, GL_UNSIGNED_BYTE, _data));
|
||||
void drawTriangleStrips(
|
||||
const Vertex* _vertices,
|
||||
const unsigned int _numVertices,
|
||||
const Blend::Factor _srcBlendFactor,
|
||||
const Blend::Factor _dstBlendFactor)
|
||||
{
|
||||
GL_CHECK_ERROR(glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].pos));
|
||||
GL_CHECK_ERROR(glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].tex));
|
||||
GL_CHECK_ERROR(glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &_vertices[0].col));
|
||||
|
||||
return texture;
|
||||
GL_CHECK_ERROR(glBlendFunc(convertBlendFactor(_srcBlendFactor),
|
||||
convertBlendFactor(_dstBlendFactor)));
|
||||
|
||||
} // createTexture
|
||||
GL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, _numVertices));
|
||||
}
|
||||
|
||||
void destroyTexture(const unsigned int _texture)
|
||||
{
|
||||
GL_CHECK_ERROR(glDeleteTextures(1, &_texture));
|
||||
void setProjection(const Transform4x4f& _projection)
|
||||
{
|
||||
GL_CHECK_ERROR(glMatrixMode(GL_PROJECTION));
|
||||
GL_CHECK_ERROR(glLoadMatrixf((GLfloat*)&_projection));
|
||||
}
|
||||
|
||||
} // destroyTexture
|
||||
void setMatrix(const Transform4x4f& _matrix)
|
||||
{
|
||||
Transform4x4f matrix = _matrix;
|
||||
matrix.round();
|
||||
|
||||
void updateTexture(const unsigned int _texture, const Texture::Type _type, const unsigned int _x, const unsigned _y, const unsigned int _width, const unsigned int _height, void* _data)
|
||||
{
|
||||
const GLenum type = convertTextureType(_type);
|
||||
GL_CHECK_ERROR(glMatrixMode(GL_MODELVIEW));
|
||||
GL_CHECK_ERROR(glLoadMatrixf((GLfloat*)&matrix));
|
||||
}
|
||||
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, _texture));
|
||||
GL_CHECK_ERROR(glTexSubImage2D(GL_TEXTURE_2D, 0, _x, _y, _width, _height, type, GL_UNSIGNED_BYTE, _data));
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture));
|
||||
void setViewport(const Rect& _viewport)
|
||||
{
|
||||
// glViewport starts at the bottom left of the window.
|
||||
GL_CHECK_ERROR(glViewport( _viewport.x, getWindowHeight() -
|
||||
_viewport.y - _viewport.h, _viewport.w, _viewport.h));
|
||||
}
|
||||
|
||||
} // updateTexture
|
||||
void setScissor(const Rect& _scissor)
|
||||
{
|
||||
if ((_scissor.x == 0) && (_scissor.y == 0) && (_scissor.w == 0) && (_scissor.h == 0)) {
|
||||
GL_CHECK_ERROR(glDisable(GL_SCISSOR_TEST));
|
||||
}
|
||||
else {
|
||||
// glScissor starts at the bottom left of the window.
|
||||
GL_CHECK_ERROR(glScissor(_scissor.x, getWindowHeight() -
|
||||
_scissor.y - _scissor.h, _scissor.w, _scissor.h));
|
||||
GL_CHECK_ERROR(glEnable(GL_SCISSOR_TEST));
|
||||
}
|
||||
}
|
||||
|
||||
void bindTexture(const unsigned int _texture)
|
||||
{
|
||||
if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture));
|
||||
else GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, _texture));
|
||||
void setSwapInterval()
|
||||
{
|
||||
// vsync.
|
||||
if (Settings::getInstance()->getBool("VSync")) {
|
||||
// SDL_GL_SetSwapInterval(0) for immediate updates (no vsync, default),
|
||||
// 1 for updates synchronized with the vertical retrace,
|
||||
// or -1 for late swap tearing.
|
||||
// SDL_GL_SetSwapInterval returns 0 on success, -1 on error.
|
||||
// if vsync is requested, try normal vsync; if that doesn't work, try late swap tearing
|
||||
// if that doesn't work, report an error.
|
||||
if (SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) {
|
||||
LOG(LogWarning) << "Tried to enable vsync, but failed! (" << SDL_GetError() << ")";
|
||||
}
|
||||
}
|
||||
else
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
}
|
||||
|
||||
} // bindTexture
|
||||
|
||||
void drawLines(const Vertex* _vertices, const unsigned int _numVertices, const Blend::Factor _srcBlendFactor, const Blend::Factor _dstBlendFactor)
|
||||
{
|
||||
GL_CHECK_ERROR(glVertexPointer( 2, GL_FLOAT, sizeof(Vertex), &_vertices[0].pos));
|
||||
GL_CHECK_ERROR(glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].tex));
|
||||
GL_CHECK_ERROR(glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), &_vertices[0].col));
|
||||
|
||||
GL_CHECK_ERROR(glBlendFunc(convertBlendFactor(_srcBlendFactor), convertBlendFactor(_dstBlendFactor)));
|
||||
|
||||
GL_CHECK_ERROR(glDrawArrays(GL_LINES, 0, _numVertices));
|
||||
|
||||
} // drawLines
|
||||
|
||||
void drawTriangleStrips(const Vertex* _vertices, const unsigned int _numVertices, const Blend::Factor _srcBlendFactor, const Blend::Factor _dstBlendFactor)
|
||||
{
|
||||
GL_CHECK_ERROR(glVertexPointer( 2, GL_FLOAT, sizeof(Vertex), &_vertices[0].pos));
|
||||
GL_CHECK_ERROR(glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].tex));
|
||||
GL_CHECK_ERROR(glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), &_vertices[0].col));
|
||||
|
||||
GL_CHECK_ERROR(glBlendFunc(convertBlendFactor(_srcBlendFactor), convertBlendFactor(_dstBlendFactor)));
|
||||
|
||||
GL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, _numVertices));
|
||||
|
||||
} // drawTriangleStrips
|
||||
|
||||
void setProjection(const Transform4x4f& _projection)
|
||||
{
|
||||
GL_CHECK_ERROR(glMatrixMode(GL_PROJECTION));
|
||||
GL_CHECK_ERROR(glLoadMatrixf((GLfloat*)&_projection));
|
||||
|
||||
} // setProjection
|
||||
|
||||
void setMatrix(const Transform4x4f& _matrix)
|
||||
{
|
||||
Transform4x4f matrix = _matrix;
|
||||
matrix.round();
|
||||
|
||||
GL_CHECK_ERROR(glMatrixMode(GL_MODELVIEW));
|
||||
GL_CHECK_ERROR(glLoadMatrixf((GLfloat*)&matrix));
|
||||
|
||||
} // setMatrix
|
||||
|
||||
void setViewport(const Rect& _viewport)
|
||||
{
|
||||
// glViewport starts at the bottom left of the window
|
||||
GL_CHECK_ERROR(glViewport( _viewport.x, getWindowHeight() - _viewport.y - _viewport.h, _viewport.w, _viewport.h));
|
||||
|
||||
} // setViewport
|
||||
|
||||
void setScissor(const Rect& _scissor)
|
||||
{
|
||||
if((_scissor.x == 0) && (_scissor.y == 0) && (_scissor.w == 0) && (_scissor.h == 0))
|
||||
{
|
||||
GL_CHECK_ERROR(glDisable(GL_SCISSOR_TEST));
|
||||
}
|
||||
else
|
||||
{
|
||||
// glScissor starts at the bottom left of the window
|
||||
GL_CHECK_ERROR(glScissor(_scissor.x, getWindowHeight() - _scissor.y - _scissor.h, _scissor.w, _scissor.h));
|
||||
GL_CHECK_ERROR(glEnable(GL_SCISSOR_TEST));
|
||||
}
|
||||
|
||||
} // setScissor
|
||||
|
||||
void setSwapInterval()
|
||||
{
|
||||
// vsync
|
||||
if(Settings::getInstance()->getBool("VSync"))
|
||||
{
|
||||
// SDL_GL_SetSwapInterval(0) for immediate updates (no vsync, default),
|
||||
// 1 for updates synchronized with the vertical retrace,
|
||||
// or -1 for late swap tearing.
|
||||
// SDL_GL_SetSwapInterval returns 0 on success, -1 on error.
|
||||
// if vsync is requested, try normal vsync; if that doesn't work, try late swap tearing
|
||||
// if that doesn't work, report an error
|
||||
if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) {
|
||||
LOG(LogWarning) << "Tried to enable vsync, but failed! (" << SDL_GetError() << ")";
|
||||
}
|
||||
}
|
||||
else
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
||||
} // setSwapInterval
|
||||
|
||||
void swapBuffers()
|
||||
{
|
||||
SDL_GL_SwapWindow(getSDLWindow());
|
||||
GL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
|
||||
|
||||
} // swapBuffers
|
||||
void swapBuffers()
|
||||
{
|
||||
SDL_GL_SwapWindow(getSDLWindow());
|
||||
GL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
|
||||
}
|
||||
|
||||
} // Renderer::
|
||||
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
//
|
||||
// Renderer_GLES10.cpp
|
||||
//
|
||||
// OpenGL ES 1.0 rendering functions.
|
||||
//
|
||||
|
||||
#if defined(USE_OPENGLES_10)
|
||||
|
||||
#include "renderers/Renderer.h"
|
||||
|
@ -10,256 +16,273 @@
|
|||
|
||||
namespace Renderer
|
||||
{
|
||||
#if defined(_DEBUG)
|
||||
#define GL_CHECK_ERROR(Function) (Function, _GLCheckError(#Function))
|
||||
|
||||
#if defined(_DEBUG)
|
||||
#define GL_CHECK_ERROR(Function) (Function, _GLCheckError(#Function))
|
||||
static void _GLCheckError(const char* _funcName)
|
||||
{
|
||||
const GLenum errorCode = glGetError();
|
||||
|
||||
static void _GLCheckError(const char* _funcName)
|
||||
{
|
||||
const GLenum errorCode = glGetError();
|
||||
if (errorCode != GL_NO_ERROR) {
|
||||
LOG(LogError) << "OpenGLES error: " << _funcName <<
|
||||
" failed with error code: " << errorCode;
|
||||
}
|
||||
}
|
||||
#else
|
||||
#define GL_CHECK_ERROR(Function) (Function)
|
||||
#endif
|
||||
|
||||
if(errorCode != GL_NO_ERROR)
|
||||
LOG(LogError) << "OpenGLES error: " << _funcName << " failed with error code: " << errorCode;
|
||||
}
|
||||
#else
|
||||
#define GL_CHECK_ERROR(Function) (Function)
|
||||
#endif
|
||||
static SDL_GLContext sdlContext = nullptr;
|
||||
static GLuint whiteTexture = 0;
|
||||
|
||||
static SDL_GLContext sdlContext = nullptr;
|
||||
static GLuint whiteTexture = 0;
|
||||
static GLenum convertBlendFactor(const Blend::Factor _blendFactor)
|
||||
{
|
||||
switch (_blendFactor) {
|
||||
case Blend::ZERO: { return GL_ZERO; } break;
|
||||
case Blend::ONE: { return GL_ONE; } break;
|
||||
case Blend::SRC_COLOR: { return GL_SRC_COLOR; } break;
|
||||
case Blend::ONE_MINUS_SRC_COLOR: { return GL_ONE_MINUS_SRC_COLOR; } break;
|
||||
case Blend::SRC_ALPHA: { return GL_SRC_ALPHA; } break;
|
||||
case Blend::ONE_MINUS_SRC_ALPHA: { return GL_ONE_MINUS_SRC_ALPHA; } break;
|
||||
case Blend::DST_COLOR: { return GL_DST_COLOR; } break;
|
||||
case Blend::ONE_MINUS_DST_COLOR: { return GL_ONE_MINUS_DST_COLOR; } break;
|
||||
case Blend::DST_ALPHA: { return GL_DST_ALPHA; } break;
|
||||
case Blend::ONE_MINUS_DST_ALPHA: { return GL_ONE_MINUS_DST_ALPHA; } break;
|
||||
default: { return GL_ZERO; }
|
||||
}
|
||||
}
|
||||
|
||||
static GLenum convertBlendFactor(const Blend::Factor _blendFactor)
|
||||
{
|
||||
switch(_blendFactor)
|
||||
{
|
||||
case Blend::ZERO: { return GL_ZERO; } break;
|
||||
case Blend::ONE: { return GL_ONE; } break;
|
||||
case Blend::SRC_COLOR: { return GL_SRC_COLOR; } break;
|
||||
case Blend::ONE_MINUS_SRC_COLOR: { return GL_ONE_MINUS_SRC_COLOR; } break;
|
||||
case Blend::SRC_ALPHA: { return GL_SRC_ALPHA; } break;
|
||||
case Blend::ONE_MINUS_SRC_ALPHA: { return GL_ONE_MINUS_SRC_ALPHA; } break;
|
||||
case Blend::DST_COLOR: { return GL_DST_COLOR; } break;
|
||||
case Blend::ONE_MINUS_DST_COLOR: { return GL_ONE_MINUS_DST_COLOR; } break;
|
||||
case Blend::DST_ALPHA: { return GL_DST_ALPHA; } break;
|
||||
case Blend::ONE_MINUS_DST_ALPHA: { return GL_ONE_MINUS_DST_ALPHA; } break;
|
||||
default: { return GL_ZERO; }
|
||||
}
|
||||
static GLenum convertTextureType(const Texture::Type _type)
|
||||
{
|
||||
switch (_type) {
|
||||
case Texture::RGBA: { return GL_RGBA; } break;
|
||||
case Texture::ALPHA: { return GL_ALPHA; } break;
|
||||
default: { return GL_ZERO; }
|
||||
}
|
||||
}
|
||||
|
||||
} // convertBlendFactor
|
||||
unsigned int convertColor(const unsigned int _color)
|
||||
{
|
||||
// Convert from rgba to abgr.
|
||||
unsigned char r = ((_color & 0xff000000) >> 24) & 255;
|
||||
unsigned char g = ((_color & 0x00ff0000) >> 16) & 255;
|
||||
unsigned char b = ((_color & 0x0000ff00) >> 8) & 255;
|
||||
unsigned char a = ((_color & 0x000000ff) ) & 255;
|
||||
|
||||
static GLenum convertTextureType(const Texture::Type _type)
|
||||
{
|
||||
switch(_type)
|
||||
{
|
||||
case Texture::RGBA: { return GL_RGBA; } break;
|
||||
case Texture::ALPHA: { return GL_ALPHA; } break;
|
||||
default: { return GL_ZERO; }
|
||||
}
|
||||
return ((a << 24) | (b << 16) | (g << 8) | (r));
|
||||
}
|
||||
|
||||
} // convertTextureType
|
||||
unsigned int getWindowFlags()
|
||||
{
|
||||
return SDL_WINDOW_OPENGL;
|
||||
}
|
||||
|
||||
unsigned int convertColor(const unsigned int _color)
|
||||
{
|
||||
// convert from rgba to abgr
|
||||
unsigned char r = ((_color & 0xff000000) >> 24) & 255;
|
||||
unsigned char g = ((_color & 0x00ff0000) >> 16) & 255;
|
||||
unsigned char b = ((_color & 0x0000ff00) >> 8) & 255;
|
||||
unsigned char a = ((_color & 0x000000ff) ) & 255;
|
||||
void setupWindow()
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
|
||||
return ((a << 24) | (b << 16) | (g << 8) | (r));
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
|
||||
}
|
||||
|
||||
} // convertColor
|
||||
void createContext()
|
||||
{
|
||||
sdlContext = SDL_GL_CreateContext(getSDLWindow());
|
||||
SDL_GL_MakeCurrent(getSDLWindow(), sdlContext);
|
||||
|
||||
unsigned int getWindowFlags()
|
||||
{
|
||||
return SDL_WINDOW_OPENGL;
|
||||
std::string vendor = glGetString(GL_VENDOR) ?
|
||||
(const char*)glGetString(GL_VENDOR) : "";
|
||||
std::string renderer = glGetString(GL_RENDERER) ?
|
||||
(const char*)glGetString(GL_RENDERER) : "";
|
||||
std::string version = glGetString(GL_VERSION) ?
|
||||
(const char*)glGetString(GL_VERSION) : "";
|
||||
std::string extensions = glGetString(GL_EXTENSIONS) ?
|
||||
(const char*)glGetString(GL_EXTENSIONS) : "";
|
||||
|
||||
} // getWindowFlags
|
||||
LOG(LogInfo) << "GL vendor: " << vendor;
|
||||
LOG(LogInfo) << "GL renderer: " << renderer;
|
||||
LOG(LogInfo) << "GL version: " << version;
|
||||
LOG(LogInfo) << "Checking available OpenGL extensions...";
|
||||
std::string glExts = glGetString(GL_EXTENSIONS) ?
|
||||
(const char*)glGetString(GL_EXTENSIONS) : "";
|
||||
LOG(LogInfo) << "ARB_texture_non_power_of_two: " <<
|
||||
(extensions.find("ARB_texture_non_power_of_two") !=
|
||||
std::string::npos ? "ok" : "MISSING");
|
||||
|
||||
void setupWindow()
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
uint8_t data[4] = {255, 255, 255, 255};
|
||||
whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
|
||||
GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
GL_CHECK_ERROR(glEnable(GL_TEXTURE_2D));
|
||||
GL_CHECK_ERROR(glEnable(GL_BLEND));
|
||||
GL_CHECK_ERROR(glPixelStorei(GL_PACK_ALIGNMENT, 1));
|
||||
GL_CHECK_ERROR(glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_VERTEX_ARRAY));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_COLOR_ARRAY));
|
||||
}
|
||||
|
||||
} // setupWindow
|
||||
void destroyContext()
|
||||
{
|
||||
SDL_GL_DeleteContext(sdlContext);
|
||||
sdlContext = nullptr;
|
||||
}
|
||||
|
||||
void createContext()
|
||||
{
|
||||
sdlContext = SDL_GL_CreateContext(getSDLWindow());
|
||||
SDL_GL_MakeCurrent(getSDLWindow(), sdlContext);
|
||||
unsigned int createTexture(
|
||||
const Texture::Type _type,
|
||||
const bool _linear,
|
||||
const bool _repeat,
|
||||
const unsigned int _width,
|
||||
const unsigned int _height,
|
||||
void* _data)
|
||||
{
|
||||
const GLenum type = convertTextureType(_type);
|
||||
unsigned int texture;
|
||||
|
||||
std::string vendor = glGetString(GL_VENDOR) ? (const char*)glGetString(GL_VENDOR) : "";
|
||||
std::string renderer = glGetString(GL_RENDERER) ? (const char*)glGetString(GL_RENDERER) : "";
|
||||
std::string version = glGetString(GL_VERSION) ? (const char*)glGetString(GL_VERSION) : "";
|
||||
std::string extensions = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : "";
|
||||
GL_CHECK_ERROR(glGenTextures(1, &texture));
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
|
||||
|
||||
LOG(LogInfo) << "GL vendor: " << vendor;
|
||||
LOG(LogInfo) << "GL renderer: " << renderer;
|
||||
LOG(LogInfo) << "GL version: " << version;
|
||||
LOG(LogInfo) << "Checking available OpenGL extensions...";
|
||||
std::string glExts = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : "";
|
||||
LOG(LogInfo) << "ARB_texture_non_power_of_two: " << (extensions.find("ARB_texture_non_power_of_two") != std::string::npos ? "ok" : "MISSING");
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _repeat ?
|
||||
GL_REPEAT : GL_CLAMP_TO_EDGE));
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _repeat ?
|
||||
GL_REPEAT : GL_CLAMP_TO_EDGE));
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _linear ?
|
||||
GL_LINEAR : GL_NEAREST));
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
|
||||
|
||||
uint8_t data[4] = {255, 255, 255, 255};
|
||||
whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data);
|
||||
GL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, type, _width, _height, 0, type,
|
||||
GL_UNSIGNED_BYTE, _data));
|
||||
|
||||
GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
GL_CHECK_ERROR(glEnable(GL_TEXTURE_2D));
|
||||
GL_CHECK_ERROR(glEnable(GL_BLEND));
|
||||
GL_CHECK_ERROR(glPixelStorei(GL_PACK_ALIGNMENT, 1));
|
||||
GL_CHECK_ERROR(glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_VERTEX_ARRAY));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
|
||||
GL_CHECK_ERROR(glEnableClientState(GL_COLOR_ARRAY));
|
||||
return texture;
|
||||
}
|
||||
|
||||
} // createContext
|
||||
void destroyTexture(const unsigned int _texture)
|
||||
{
|
||||
GL_CHECK_ERROR(glDeleteTextures(1, &_texture));
|
||||
}
|
||||
|
||||
void destroyContext()
|
||||
{
|
||||
SDL_GL_DeleteContext(sdlContext);
|
||||
sdlContext = nullptr;
|
||||
void updateTexture(
|
||||
const unsigned int _texture,
|
||||
const Texture::Type _type,
|
||||
const unsigned int _x,
|
||||
const unsigned _y,
|
||||
const unsigned int _width,
|
||||
const unsigned int _height,
|
||||
void* _data)
|
||||
{
|
||||
const GLenum type = convertTextureType(_type);
|
||||
|
||||
} // destroyContext
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, _texture));
|
||||
GL_CHECK_ERROR(glTexSubImage2D(GL_TEXTURE_2D, 0, _x, _y, _width, _height, type,
|
||||
GL_UNSIGNED_BYTE, _data));
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture));
|
||||
}
|
||||
|
||||
unsigned int createTexture(const Texture::Type _type, const bool _linear, const bool _repeat, const unsigned int _width, const unsigned int _height, void* _data)
|
||||
{
|
||||
const GLenum type = convertTextureType(_type);
|
||||
unsigned int texture;
|
||||
void bindTexture(const unsigned int _texture)
|
||||
{
|
||||
if (_texture == 0)
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture));
|
||||
else
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, _texture));
|
||||
}
|
||||
|
||||
GL_CHECK_ERROR(glGenTextures(1, &texture));
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
|
||||
void drawLines(
|
||||
const Vertex* _vertices,
|
||||
const unsigned int _numVertices,
|
||||
const Blend::Factor _srcBlendFactor,
|
||||
const Blend::Factor _dstBlendFactor)
|
||||
{
|
||||
GL_CHECK_ERROR(glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].pos));
|
||||
GL_CHECK_ERROR(glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].tex));
|
||||
GL_CHECK_ERROR(glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &_vertices[0].col));
|
||||
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE));
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE));
|
||||
GL_CHECK_ERROR(glBlendFunc(convertBlendFactor(_srcBlendFactor),
|
||||
convertBlendFactor(_dstBlendFactor)));
|
||||
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _linear ? GL_LINEAR : GL_NEAREST));
|
||||
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
|
||||
GL_CHECK_ERROR(glDrawArrays(GL_LINES, 0, _numVertices));
|
||||
}
|
||||
|
||||
GL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, type, _width, _height, 0, type, GL_UNSIGNED_BYTE, _data));
|
||||
void drawTriangleStrips(
|
||||
const Vertex* _vertices,
|
||||
const unsigned int _numVertices,
|
||||
const Blend::Factor _srcBlendFactor,
|
||||
const Blend::Factor _dstBlendFactor)
|
||||
{
|
||||
GL_CHECK_ERROR(glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].pos));
|
||||
GL_CHECK_ERROR(glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].tex));
|
||||
GL_CHECK_ERROR(glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &_vertices[0].col));
|
||||
|
||||
return texture;
|
||||
GL_CHECK_ERROR(glBlendFunc(convertBlendFactor(_srcBlendFactor),
|
||||
convertBlendFactor(_dstBlendFactor)));
|
||||
|
||||
} // createTexture
|
||||
GL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, _numVertices));
|
||||
}
|
||||
|
||||
void destroyTexture(const unsigned int _texture)
|
||||
{
|
||||
GL_CHECK_ERROR(glDeleteTextures(1, &_texture));
|
||||
void setProjection(const Transform4x4f& _projection)
|
||||
{
|
||||
GL_CHECK_ERROR(glMatrixMode(GL_PROJECTION));
|
||||
GL_CHECK_ERROR(glLoadMatrixf((GLfloat*)&_projection));
|
||||
}
|
||||
|
||||
} // destroyTexture
|
||||
void setMatrix(const Transform4x4f& _matrix)
|
||||
{
|
||||
Transform4x4f matrix = _matrix;
|
||||
matrix.round();
|
||||
|
||||
void updateTexture(const unsigned int _texture, const Texture::Type _type, const unsigned int _x, const unsigned _y, const unsigned int _width, const unsigned int _height, void* _data)
|
||||
{
|
||||
const GLenum type = convertTextureType(_type);
|
||||
GL_CHECK_ERROR(glMatrixMode(GL_MODELVIEW));
|
||||
GL_CHECK_ERROR(glLoadMatrixf((GLfloat*)&matrix));
|
||||
}
|
||||
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, _texture));
|
||||
GL_CHECK_ERROR(glTexSubImage2D(GL_TEXTURE_2D, 0, _x, _y, _width, _height, type, GL_UNSIGNED_BYTE, _data));
|
||||
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture));
|
||||
void setViewport(const Rect& _viewport)
|
||||
{
|
||||
// glViewport starts at the bottom left of the window.
|
||||
GL_CHECK_ERROR(glViewport( _viewport.x, getWindowHeight() -
|
||||
_viewport.y - _viewport.h, _viewport.w, _viewport.h));
|
||||
}
|
||||
|
||||
} // updateTexture
|
||||
void setScissor(const Rect& _scissor)
|
||||
{
|
||||
if ((_scissor.x == 0) && (_scissor.y == 0) && (_scissor.w == 0) && (_scissor.h == 0)) {
|
||||
GL_CHECK_ERROR(glDisable(GL_SCISSOR_TEST));
|
||||
}
|
||||
else {
|
||||
// glScissor starts at the bottom left of the window.
|
||||
GL_CHECK_ERROR(glScissor(_scissor.x, getWindowHeight() -
|
||||
_scissor.y - _scissor.h, _scissor.w, _scissor.h));
|
||||
GL_CHECK_ERROR(glEnable(GL_SCISSOR_TEST));
|
||||
}
|
||||
}
|
||||
|
||||
void bindTexture(const unsigned int _texture)
|
||||
{
|
||||
if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture));
|
||||
else GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, _texture));
|
||||
void setSwapInterval()
|
||||
{
|
||||
// vsync.
|
||||
if (Settings::getInstance()->getBool("VSync")) {
|
||||
// SDL_GL_SetSwapInterval(0) for immediate updates (no vsync, default),
|
||||
// 1 for updates synchronized with the vertical retrace,
|
||||
// or -1 for late swap tearing.
|
||||
// SDL_GL_SetSwapInterval returns 0 on success, -1 on error.
|
||||
// if vsync is requested, try normal vsync; if that doesn't work, try late swap tearing
|
||||
// if that doesn't work, report an error.
|
||||
if (SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) {
|
||||
LOG(LogWarning) << "Tried to enable vsync, but failed! (" << SDL_GetError() << ")";
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
}
|
||||
}
|
||||
|
||||
} // bindTexture
|
||||
|
||||
void drawLines(const Vertex* _vertices, const unsigned int _numVertices, const Blend::Factor _srcBlendFactor, const Blend::Factor _dstBlendFactor)
|
||||
{
|
||||
GL_CHECK_ERROR(glVertexPointer( 2, GL_FLOAT, sizeof(Vertex), &_vertices[0].pos));
|
||||
GL_CHECK_ERROR(glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].tex));
|
||||
GL_CHECK_ERROR(glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), &_vertices[0].col));
|
||||
|
||||
GL_CHECK_ERROR(glBlendFunc(convertBlendFactor(_srcBlendFactor), convertBlendFactor(_dstBlendFactor)));
|
||||
|
||||
GL_CHECK_ERROR(glDrawArrays(GL_LINES, 0, _numVertices));
|
||||
|
||||
} // drawLines
|
||||
|
||||
void drawTriangleStrips(const Vertex* _vertices, const unsigned int _numVertices, const Blend::Factor _srcBlendFactor, const Blend::Factor _dstBlendFactor)
|
||||
{
|
||||
GL_CHECK_ERROR(glVertexPointer( 2, GL_FLOAT, sizeof(Vertex), &_vertices[0].pos));
|
||||
GL_CHECK_ERROR(glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].tex));
|
||||
GL_CHECK_ERROR(glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), &_vertices[0].col));
|
||||
|
||||
GL_CHECK_ERROR(glBlendFunc(convertBlendFactor(_srcBlendFactor), convertBlendFactor(_dstBlendFactor)));
|
||||
|
||||
GL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, _numVertices));
|
||||
|
||||
} // drawTriangleStrips
|
||||
|
||||
void setProjection(const Transform4x4f& _projection)
|
||||
{
|
||||
GL_CHECK_ERROR(glMatrixMode(GL_PROJECTION));
|
||||
GL_CHECK_ERROR(glLoadMatrixf((GLfloat*)&_projection));
|
||||
|
||||
} // setProjection
|
||||
|
||||
void setMatrix(const Transform4x4f& _matrix)
|
||||
{
|
||||
Transform4x4f matrix = _matrix;
|
||||
matrix.round();
|
||||
|
||||
GL_CHECK_ERROR(glMatrixMode(GL_MODELVIEW));
|
||||
GL_CHECK_ERROR(glLoadMatrixf((GLfloat*)&matrix));
|
||||
|
||||
} // setMatrix
|
||||
|
||||
void setViewport(const Rect& _viewport)
|
||||
{
|
||||
// glViewport starts at the bottom left of the window
|
||||
GL_CHECK_ERROR(glViewport( _viewport.x, getWindowHeight() - _viewport.y - _viewport.h, _viewport.w, _viewport.h));
|
||||
|
||||
} // setViewport
|
||||
|
||||
void setScissor(const Rect& _scissor)
|
||||
{
|
||||
if((_scissor.x == 0) && (_scissor.y == 0) && (_scissor.w == 0) && (_scissor.h == 0))
|
||||
{
|
||||
GL_CHECK_ERROR(glDisable(GL_SCISSOR_TEST));
|
||||
}
|
||||
else
|
||||
{
|
||||
// glScissor starts at the bottom left of the window
|
||||
GL_CHECK_ERROR(glScissor(_scissor.x, getWindowHeight() - _scissor.y - _scissor.h, _scissor.w, _scissor.h));
|
||||
GL_CHECK_ERROR(glEnable(GL_SCISSOR_TEST));
|
||||
}
|
||||
|
||||
} // setScissor
|
||||
|
||||
void setSwapInterval()
|
||||
{
|
||||
// vsync
|
||||
if(Settings::getInstance()->getBool("VSync"))
|
||||
{
|
||||
// SDL_GL_SetSwapInterval(0) for immediate updates (no vsync, default),
|
||||
// 1 for updates synchronized with the vertical retrace,
|
||||
// or -1 for late swap tearing.
|
||||
// SDL_GL_SetSwapInterval returns 0 on success, -1 on error.
|
||||
// if vsync is requested, try normal vsync; if that doesn't work, try late swap tearing
|
||||
// if that doesn't work, report an error
|
||||
if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0)
|
||||
LOG(LogWarning) << "Tried to enable vsync, but failed! (" << SDL_GetError() << ")";
|
||||
}
|
||||
else
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
||||
} // setSwapInterval
|
||||
|
||||
void swapBuffers()
|
||||
{
|
||||
SDL_GL_SwapWindow(getSDLWindow());
|
||||
GL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
|
||||
|
||||
} // swapBuffers
|
||||
void swapBuffers()
|
||||
{
|
||||
SDL_GL_SwapWindow(getSDLWindow());
|
||||
GL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
|
||||
}
|
||||
|
||||
} // Renderer::
|
||||
|
||||
|
|
Loading…
Reference in a new issue