mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
Replaced the internal Vector2f data type and functions with the GLM library equivalent.
This commit is contained in:
parent
64a7b8e54a
commit
1fb0ccef0d
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@ -121,7 +121,7 @@ void MediaViewer::render()
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Renderer::shaderPostprocessing(shaders, videoParameters);
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#endif
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}
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else if (mImage && mImage->hasImage() && mImage->getSize() != 0) {
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else if (mImage && mImage->hasImage() && mImage->getSize() != glm::vec2({})) {
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mImage->render(trans);
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#if defined(USE_OPENGL_21)
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@ -608,18 +608,18 @@ void SystemScreensaver::generateOverlayInfo()
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mGameOverlayFont.at(0)->buildTextCache(overlayText, posX, posY, 0xFFFFFFFF));
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float textSizeX;
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float textSizeY = mGameOverlayFont[0].get()->sizeText(overlayText).y();
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float textSizeY = mGameOverlayFont[0].get()->sizeText(overlayText).y;
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// There is a weird issue with sizeText() where the X size value is returned
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// as too large if there are two rows in a string and the second row is longer
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// than the first row. Possibly it's the newline character that is somehow
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// injected in the size calculation. Regardless, this workaround is working
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// fine for the time being.
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if (mGameOverlayFont[0].get()->sizeText(gameName).x() >
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mGameOverlayFont[0].get()->sizeText(systemName).x())
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textSizeX = mGameOverlayFont[0].get()->sizeText(gameName).x();
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if (mGameOverlayFont[0].get()->sizeText(gameName).x >
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mGameOverlayFont[0].get()->sizeText(systemName).x)
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textSizeX = mGameOverlayFont[0].get()->sizeText(gameName).x;
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else
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textSizeX = mGameOverlayFont[0].get()->sizeText(systemName).x();
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textSizeX = mGameOverlayFont[0].get()->sizeText(systemName).x;
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float marginX = Renderer::getWindowWidth() * 0.01f;
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@ -158,7 +158,7 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
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auto bracketThemeCollection = std::make_shared<ImageComponent>(mWindow);
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bracketThemeCollection->setImage(":/graphics/arrow.svg");
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bracketThemeCollection->setResize(
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Vector2f(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
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glm::vec2(0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
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row.addElement(themeCollection, true);
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row.addElement(bracketThemeCollection, false);
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row.makeAcceptInputHandler([this, unusedFolders] {
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@ -195,7 +195,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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auto bracketNewCollection = std::make_shared<ImageComponent>(mWindow);
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bracketNewCollection->setImage(":/graphics/arrow.svg");
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bracketNewCollection->setResize(Vector2f(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
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bracketNewCollection->setResize(
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glm::vec2(0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
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row.addElement(newCollection, true);
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row.addElement(bracketNewCollection, false);
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auto createCollectionCall = [this](const std::string& newVal) {
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@ -219,7 +220,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
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mWindow, "DELETE CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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auto bracketDeleteCollection = std::make_shared<ImageComponent>(mWindow);
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bracketDeleteCollection->setImage(":/graphics/arrow.svg");
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bracketDeleteCollection->setResize(Vector2f(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
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bracketDeleteCollection->setResize(
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glm::vec2(0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
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row.addElement(deleteCollection, true);
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row.addElement(bracketDeleteCollection, false);
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row.makeAcceptInputHandler([this, customSystems] {
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@ -106,8 +106,8 @@ GuiGameScraper::GuiGameScraper(Window* window,
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float width = Math::clamp(0.95f * aspectValue, 0.70f, 0.95f) * Renderer::getScreenWidth();
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setSize(width, Renderer::getScreenHeight() * 0.747f);
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
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(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
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setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
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(Renderer::getScreenHeight() - mSize.y) / 2.0f);
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mGrid.resetCursor();
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mSearch->search(params); // Start the search.
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@ -115,16 +115,14 @@ GuiGameScraper::GuiGameScraper(Window* window,
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void GuiGameScraper::onSizeChanged()
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{
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mBox.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
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mBox.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
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mGrid.setRowHeightPerc(0, 0.04f, false);
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mGrid.setRowHeightPerc(1, mGameName->getFont()->getLetterHeight() / mSize.y(),
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false); // Game name.
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mGrid.setRowHeightPerc(1, mGameName->getFont()->getLetterHeight() / mSize.y, false);
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mGrid.setRowHeightPerc(2, 0.04f, false);
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mGrid.setRowHeightPerc(3, mSystemName->getFont()->getLetterHeight() / mSize.y(),
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false); // System name.
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mGrid.setRowHeightPerc(3, mSystemName->getFont()->getLetterHeight() / mSize.y, false);
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mGrid.setRowHeightPerc(4, 0.04f, false);
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mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y() / mSize.y(), false); // Buttons.
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mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y / mSize.y, false);
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mGrid.setSize(mSize);
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}
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@ -50,7 +50,7 @@ void GuiGamelistFilter::initializeMenu()
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mMenu.addButton("BACK", "back", std::bind(&GuiGamelistFilter::applyFilters, this));
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mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x()) / 2.0f,
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mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x) / 2.0f,
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Renderer::getScreenHeight() * 0.13f);
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// Save the initial filter values to be able to check later if any changes were made.
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@ -101,12 +101,12 @@ void GuiGamelistFilter::addFiltersToMenu()
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row.addElement(mTextFilterField, true);
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auto spacer = std::make_shared<GuiComponent>(mWindow);
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spacer->setSize(Renderer::getScreenWidth() * 0.005f, 0);
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spacer->setSize(Renderer::getScreenWidth() * 0.005f, 0.0f);
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row.addElement(spacer, false);
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auto bracket = std::make_shared<ImageComponent>(mWindow);
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bracket->setImage(":/graphics/arrow.svg");
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bracket->setResize(Vector2f(0, lbl->getFont()->getLetterHeight()));
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bracket->setResize(glm::vec2(0.0f, lbl->getFont()->getLetterHeight()));
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row.addElement(bracket, false);
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mTextFilterField->setValue(mFilterIndex->getTextFilter());
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@ -240,8 +240,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system)
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// Center the menu.
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setSize(static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()));
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mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2.0f,
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(mSize.y() - mMenu.getSize().y()) / 2.0f);
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mMenu.setPosition((mSize.x - mMenu.getSize().x) / 2.0f, (mSize.y - mMenu.getSize().y) / 2.0f);
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}
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GuiGamelistOptions::~GuiGamelistOptions()
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@ -33,28 +33,28 @@ GuiInfoPopup::GuiInfoPopup(Window* window, std::string message, int duration)
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mSize = s->getSize();
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// Confirm that the size isn't larger than the screen width, otherwise cap it.
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if (mSize.x() > maxWidth) {
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s->setSize(maxWidth, mSize[1]);
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mSize[0] = maxWidth;
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if (mSize.x > maxWidth) {
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s->setSize(maxWidth, mSize.y);
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mSize.x = maxWidth;
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}
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if (mSize.y() > maxHeight) {
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s->setSize(mSize[0], maxHeight);
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mSize[1] = maxHeight;
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if (mSize.y > maxHeight) {
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s->setSize(mSize.x, maxHeight);
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mSize.y = maxHeight;
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}
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// Add a padding to the box.
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int paddingX = static_cast<int>(Renderer::getScreenWidth() * 0.03f);
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int paddingY = static_cast<int>(Renderer::getScreenHeight() * 0.02f);
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mSize[0] = mSize.x() + paddingX;
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mSize[1] = mSize.y() + paddingY;
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mSize.x = mSize.x + paddingX;
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mSize.y = mSize.y + paddingY;
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float posX = Renderer::getScreenWidth() * 0.5f - mSize.x() * 0.5f;
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float posX = Renderer::getScreenWidth() * 0.5f - mSize.x * 0.5f;
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float posY = Renderer::getScreenHeight() * 0.02f;
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setPosition(posX, posY, 0);
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mFrame->setImagePath(":/graphics/frame.svg");
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mFrame->fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
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mFrame->fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
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addChild(mFrame);
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// We only initialize the actual time when we first start to render.
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@ -114,7 +114,7 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
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Font::get(static_cast<int>(gameNameFontSize * std::min(Renderer::getScreenHeight(),
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Renderer::getScreenWidth())))
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->sizeText(Utils::String::toUpper(game->getName()))
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.x();
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.x;
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// Add a bit of width to compensate for the left and right spacers.
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fontWidth += static_cast<float>(Renderer::getScreenWidth()) * 0.05f;
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@ -131,15 +131,15 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
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mGrid->setRowHeightPerc(0, 0.09f, false);
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else
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mGrid->setRowHeightPerc(0, 0.15f, false);
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mGrid->setRowHeightPerc(1, mTitle->getFont()->getLetterHeight() * 1.70f / mSize.y(), false);
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mGrid->setRowHeightPerc(1, mTitle->getFont()->getLetterHeight() * 1.70f / mSize.y, false);
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mGrid->setRowHeightPerc(2, 0.05f, false);
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if (mImagePath != "")
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mGrid->setRowHeightPerc(3, 0.35f, false);
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else
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mGrid->setRowHeightPerc(3, 0.01f, false);
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mGrid->setRowHeightPerc(4, 0.05f, false);
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mGrid->setRowHeightPerc(5, mGameName->getFont()->getHeight() * 0.80f / mSize.y(), false);
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mGrid->setRowHeightPerc(6, mSystemName->getFont()->getHeight() * 0.90f / mSize.y(), false);
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mGrid->setRowHeightPerc(5, mGameName->getFont()->getHeight() * 0.80f / mSize.y, false);
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mGrid->setRowHeightPerc(6, mSystemName->getFont()->getHeight() * 0.90f / mSize.y, false);
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// Set left and right spacers column widths.
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mGrid->setColWidthPerc(0, 0.025f);
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@ -153,7 +153,7 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
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for (int i = 0; i < 7; i++)
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totalRowHeight += mGrid->getRowHeight(i);
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setSize(mSize.x(), totalRowHeight);
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setSize(mSize.x, totalRowHeight);
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mGameName->setText(Utils::String::toUpper(game->getName()));
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mSystemName->setText(Utils::String::toUpper(game->getSystem()->getFullName()));
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@ -170,10 +170,10 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
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mMarquee->setOrigin(0.5f, 0.5f);
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glm::vec3 currentPos = mMarquee->getPosition();
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Vector2f currentSize = mMarquee->getSize();
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glm::vec2 currentSize = mMarquee->getSize();
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// Position the image in the middle of row four.
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currentPos.x = mSize.x() / 2.0f;
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currentPos.x = mSize.x / 2.0f;
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currentPos.y = mGrid->getRowHeight(0) + mGrid->getRowHeight(1) + mGrid->getRowHeight(2) +
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mGrid->getRowHeight(3) / 2.0f;
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mMarquee->setPosition(currentPos);
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@ -185,7 +185,7 @@ void GuiLaunchScreen::displayLaunchScreen(FileData* game)
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setPosition(static_cast<float>(Renderer::getScreenWidth()) / 2.0f,
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static_cast<float>(Renderer::getScreenHeight()) / 2.25f);
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mBackground.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
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mBackground.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
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mBackground.setEdgeColor(0xEEEEEEFF);
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}
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@ -75,8 +75,7 @@ GuiMenu::GuiMenu(Window* window)
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addChild(&mMenu);
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addVersionInfo();
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setSize(mMenu.getSize());
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
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Renderer::getScreenHeight() * 0.13f);
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setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f, Renderer::getScreenHeight() * 0.13f);
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}
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GuiMenu::~GuiMenu()
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@ -97,17 +96,16 @@ void GuiMenu::openUIOptions()
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auto startup_system = std::make_shared<OptionListComponent<std::string>>(
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mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
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startup_system->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
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float dotsSize = Font::get(FONT_SIZE_MEDIUM)->sizeText("...").x();
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float dotsSize = Font::get(FONT_SIZE_MEDIUM)->sizeText("...").x;
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for (auto it = SystemData::sSystemVector.cbegin(); it != SystemData::sSystemVector.cend();
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it++) {
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if ((*it)->getName() != "retropie") {
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// If required, abbreviate the system name so it doesn't overlap the setting name.
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std::string abbreviatedString =
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Font::get(FONT_SIZE_MEDIUM)
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->getTextMaxWidth((*it)->getFullName(), mSize.x() * 0.47f);
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float sizeDifference = Font::get(FONT_SIZE_MEDIUM)->sizeText((*it)->getFullName()).x() -
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Font::get(FONT_SIZE_MEDIUM)->sizeText(abbreviatedString).x();
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if (sizeDifference > 0) {
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Font::get(FONT_SIZE_MEDIUM)->getTextMaxWidth((*it)->getFullName(), mSize.x * 0.47f);
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float sizeDifference = Font::get(FONT_SIZE_MEDIUM)->sizeText((*it)->getFullName()).x -
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Font::get(FONT_SIZE_MEDIUM)->sizeText(abbreviatedString).x;
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if (sizeDifference > 0.0f) {
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// It doesn't make sense to abbreviate if the number of pixels removed by
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// the abbreviation is less or equal to the size of the three dots that
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// would be appended to the string.
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@ -899,7 +897,8 @@ void GuiMenu::openOtherOptions()
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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auto bracketMediaDirectory = std::make_shared<ImageComponent>(mWindow);
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bracketMediaDirectory->setImage(":/graphics/arrow.svg");
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bracketMediaDirectory->setResize(Vector2f(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
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bracketMediaDirectory->setResize(
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glm::vec2(0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
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rowMediaDir.addElement(media_directory, true);
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rowMediaDir.addElement(bracketMediaDirectory, false);
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std::string titleMediaDir = "ENTER GAME MEDIA DIRECTORY";
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@ -1259,8 +1258,8 @@ void GuiMenu::openCollectionSystemOptions()
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void GuiMenu::onSizeChanged()
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{
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mVersion.setSize(mSize.x(), 0);
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mVersion.setPosition(0, mSize.y() - mVersion.getSize().y());
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mVersion.setSize(mSize.x, 0.0f);
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mVersion.setPosition(0.0f, mSize.y - mVersion.getSize().y);
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}
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void GuiMenu::addEntry(const std::string& name,
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@ -78,7 +78,7 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
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folderPath + Utils::FileSystem::getFileName(scraperParams.game->getPath()) + " [" +
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Utils::String::toUpper(scraperParams.system->getName()) + "]" +
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(scraperParams.game->getType() == FOLDER ? " " + ViewController::FOLDER_CHAR : ""),
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Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_CENTER, glm::vec3 {}, Vector2f(0.0f, 0.0f),
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Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_CENTER, glm::vec3({}), glm::vec2({}),
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0x00000000, 0.05f);
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mHeaderGrid->setEntry(mTitle, Vector2i(0, 1), false, true);
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mHeaderGrid->setEntry(mSubtitle, Vector2i(0, 3), false, true);
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@ -123,8 +123,8 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
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case MD_BOOL: {
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ed = std::make_shared<SwitchComponent>(window);
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// Make the switches slightly smaller.
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auto switchSize = ed->getSize() * 0.9f;
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ed->setResize(switchSize.x(), switchSize.y());
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glm::vec2 switchSize = ed->getSize() * 0.9f;
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ed->setResize(switchSize.x, switchSize.y);
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ed->setOrigin(-0.05f, -0.09f);
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ed->setChangedColor(ICONCOLOR_USERMARKED);
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@ -138,8 +138,8 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
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ed = std::make_shared<RatingComponent>(window, true);
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ed->setChangedColor(ICONCOLOR_USERMARKED);
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const float height = lbl->getSize().y() * 0.71f;
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ed->setSize(0, height);
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const float height = lbl->getSize().y * 0.71f;
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ed->setSize(0.0f, height);
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row.addElement(ed, false, true);
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auto ratingSpacer = std::make_shared<GuiComponent>(mWindow);
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@ -182,7 +182,7 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
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auto bracket = std::make_shared<ImageComponent>(mWindow);
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bracket->setImage(":/graphics/arrow.svg");
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bracket->setResize(Vector2f(0, lbl->getFont()->getLetterHeight()));
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bracket->setResize(glm::vec2(0.0f, lbl->getFont()->getLetterHeight()));
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row.addElement(bracket, false);
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bool multiLine = false;
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@ -223,7 +223,7 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
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auto bracket = std::make_shared<ImageComponent>(mWindow);
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bracket->setImage(":/graphics/arrow.svg");
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bracket->setResize(Vector2f(0, lbl->getFont()->getLetterHeight()));
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bracket->setResize(glm::vec2(0.0f, lbl->getFont()->getLetterHeight()));
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row.addElement(bracket, false);
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bool multiLine = iter->type == MD_MULTILINE_STRING;
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@ -353,8 +353,8 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window,
|
|||
static_cast<float>(std::min(static_cast<int>(Renderer::getScreenHeight() * 1.05f),
|
||||
static_cast<int>(Renderer::getScreenWidth() * 0.90f)));
|
||||
setSize(width, Renderer::getScreenHeight() * 0.83f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
|
||||
}
|
||||
|
||||
void GuiMetaDataEd::onSizeChanged()
|
||||
|
@ -363,19 +363,19 @@ void GuiMetaDataEd::onSizeChanged()
|
|||
|
||||
const float titleHeight = mTitle->getFont()->getLetterHeight();
|
||||
const float subtitleHeight = mSubtitle->getFont()->getLetterHeight();
|
||||
const float titleSubtitleSpacing = mSize.y() * 0.03f;
|
||||
const float titleSubtitleSpacing = mSize.y * 0.03f;
|
||||
|
||||
mGrid.setRowHeightPerc(
|
||||
0, (titleHeight + titleSubtitleSpacing + subtitleHeight + TITLE_VERT_PADDING) / mSize.y());
|
||||
mGrid.setRowHeightPerc(2, mButtons->getSize().y() / mSize.y());
|
||||
0, (titleHeight + titleSubtitleSpacing + subtitleHeight + TITLE_VERT_PADDING) / mSize.y);
|
||||
mGrid.setRowHeightPerc(2, mButtons->getSize().y / mSize.y);
|
||||
|
||||
// Snap list size to the row height to prevent a fraction of a row from being displayed.
|
||||
float listHeight = 0;
|
||||
float listSize = mList->getSize().y();
|
||||
float listHeight = 0.0f;
|
||||
float listSize = mList->getSize().y;
|
||||
int i = 0;
|
||||
while (i < mList->size()) {
|
||||
// Add the separator height to the row height so that it also gets properly rendered.
|
||||
float rowHeight = mList->getRowHeight(i) + (1 * Renderer::getScreenHeightModifier());
|
||||
float rowHeight = mList->getRowHeight(i) + Renderer::getScreenHeightModifier();
|
||||
if (listHeight + rowHeight < listSize)
|
||||
listHeight += rowHeight;
|
||||
else
|
||||
|
@ -385,19 +385,19 @@ void GuiMetaDataEd::onSizeChanged()
|
|||
|
||||
// Adjust the size of the list and window.
|
||||
float heightAdjustment = listSize - listHeight;
|
||||
mList->setSize(mList->getSize().x(), listHeight);
|
||||
Vector2f newWindowSize = mSize;
|
||||
newWindowSize.y() -= heightAdjustment;
|
||||
mBackground.fitTo(newWindowSize, {}, Vector2f(-32.0f, -32.0f));
|
||||
mList->setSize(mList->getSize().x, listHeight);
|
||||
glm::vec2 newWindowSize = mSize;
|
||||
newWindowSize.y -= heightAdjustment;
|
||||
mBackground.fitTo(newWindowSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
|
||||
|
||||
// Move the buttons up as well to make the layout align correctly after the resize.
|
||||
glm::vec3 newButtonPos = mButtons->getPosition();
|
||||
newButtonPos.y -= heightAdjustment;
|
||||
mButtons->setPosition(newButtonPos);
|
||||
|
||||
mHeaderGrid->setRowHeightPerc(1, titleHeight / mHeaderGrid->getSize().y());
|
||||
mHeaderGrid->setRowHeightPerc(2, titleSubtitleSpacing / mHeaderGrid->getSize().y());
|
||||
mHeaderGrid->setRowHeightPerc(3, subtitleHeight / mHeaderGrid->getSize().y());
|
||||
mHeaderGrid->setRowHeightPerc(1, titleHeight / mHeaderGrid->getSize().y);
|
||||
mHeaderGrid->setRowHeightPerc(2, titleSubtitleSpacing / mHeaderGrid->getSize().y);
|
||||
mHeaderGrid->setRowHeightPerc(3, subtitleHeight / mHeaderGrid->getSize().y);
|
||||
}
|
||||
|
||||
void GuiMetaDataEd::save()
|
||||
|
|
|
@ -185,8 +185,8 @@ GuiOfflineGenerator::GuiOfflineGenerator(Window* window, const std::queue<FileDa
|
|||
Renderer::getScreenWidth() * ((Renderer::getScreenAspectRatio() < 1.4f) ? 0.95f : 0.85f);
|
||||
|
||||
setSize(width, Renderer::getScreenHeight() * 0.75f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
|
||||
}
|
||||
|
||||
GuiOfflineGenerator::~GuiOfflineGenerator()
|
||||
|
@ -203,13 +203,13 @@ GuiOfflineGenerator::~GuiOfflineGenerator()
|
|||
|
||||
void GuiOfflineGenerator::onSizeChanged()
|
||||
{
|
||||
mBackground.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
|
||||
mBackground.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
|
||||
|
||||
// Set row heights.
|
||||
mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y(), false);
|
||||
mGrid.setRowHeightPerc(1, (mStatus->getFont()->getLetterHeight() + 2.0f) / mSize.y(), false);
|
||||
mGrid.setRowHeightPerc(2, mGameCounter->getFont()->getHeight() * 1.75f / mSize.y(), false);
|
||||
mGrid.setRowHeightPerc(3, (mStatus->getFont()->getLetterHeight() + 3.0f) / mSize.y(), false);
|
||||
mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y, false);
|
||||
mGrid.setRowHeightPerc(1, (mStatus->getFont()->getLetterHeight() + 2.0f) / mSize.y, false);
|
||||
mGrid.setRowHeightPerc(2, mGameCounter->getFont()->getHeight() * 1.75f / mSize.y, false);
|
||||
mGrid.setRowHeightPerc(3, (mStatus->getFont()->getLetterHeight() + 3.0f) / mSize.y, false);
|
||||
mGrid.setRowHeightPerc(4, 0.07f, false);
|
||||
mGrid.setRowHeightPerc(5, 0.07f, false);
|
||||
mGrid.setRowHeightPerc(6, 0.07f, false);
|
||||
|
@ -217,7 +217,7 @@ void GuiOfflineGenerator::onSizeChanged()
|
|||
mGrid.setRowHeightPerc(8, 0.02f, false);
|
||||
mGrid.setRowHeightPerc(9, 0.07f, false);
|
||||
mGrid.setRowHeightPerc(10, 0.07f, false);
|
||||
mGrid.setRowHeightPerc(12, mButtonGrid->getSize().y() / mSize.y(), false);
|
||||
mGrid.setRowHeightPerc(12, mButtonGrid->getSize().y / mSize.y, false);
|
||||
|
||||
// Set column widths.
|
||||
mGrid.setColWidthPerc(0, 0.03f);
|
||||
|
|
|
@ -140,8 +140,7 @@ GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
|
|||
|
||||
setSize(mMenu.getSize());
|
||||
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
|
||||
Renderer::getScreenHeight() * 0.13f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f, Renderer::getScreenHeight() * 0.13f);
|
||||
}
|
||||
|
||||
GuiScraperMenu::~GuiScraperMenu()
|
||||
|
|
|
@ -110,8 +110,8 @@ GuiScraperMulti::GuiScraperMulti(Window* window,
|
|||
float width = Math::clamp(0.95f * aspectValue, 0.70f, 0.95f) * Renderer::getScreenWidth();
|
||||
|
||||
setSize(width, Renderer::getScreenHeight() * 0.849f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
|
||||
|
||||
doNextSearch();
|
||||
}
|
||||
|
@ -130,12 +130,12 @@ GuiScraperMulti::~GuiScraperMulti()
|
|||
|
||||
void GuiScraperMulti::onSizeChanged()
|
||||
{
|
||||
mBackground.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
|
||||
mBackground.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
|
||||
|
||||
mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y(), false);
|
||||
mGrid.setRowHeightPerc(1, (mSystem->getFont()->getLetterHeight() + 2.0f) / mSize.y(), false);
|
||||
mGrid.setRowHeightPerc(2, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y(), false);
|
||||
mGrid.setRowHeightPerc(4, mButtonGrid->getSize().y() / mSize.y(), false);
|
||||
mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y, false);
|
||||
mGrid.setRowHeightPerc(1, (mSystem->getFont()->getLetterHeight() + 2.0f) / mSize.y, false);
|
||||
mGrid.setRowHeightPerc(2, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y, false);
|
||||
mGrid.setRowHeightPerc(4, mButtonGrid->getSize().y / mSize.y, false);
|
||||
mGrid.setSize(mSize);
|
||||
}
|
||||
|
||||
|
|
|
@ -88,13 +88,13 @@ GuiScraperSearch::GuiScraperSearch(Window* window, SearchType type, unsigned int
|
|||
mMD_ReleaseDate->setColor(mdColor);
|
||||
mMD_ReleaseDate->setUppercase(true);
|
||||
mMD_Developer = std::make_shared<TextComponent>(
|
||||
mWindow, "", font, mdColor, ALIGN_LEFT, glm::vec3 {}, Vector2f::Zero(), 0x00000000, 0.02f);
|
||||
mWindow, "", font, mdColor, ALIGN_LEFT, glm::vec3({}), glm::vec2({}), 0x00000000, 0.02f);
|
||||
mMD_Publisher = std::make_shared<TextComponent>(
|
||||
mWindow, "", font, mdColor, ALIGN_LEFT, glm::vec3 {}, Vector2f::Zero(), 0x00000000, 0.02f);
|
||||
mWindow, "", font, mdColor, ALIGN_LEFT, glm::vec3({}), glm::vec2({}), 0x00000000, 0.02f);
|
||||
mMD_Genre = std::make_shared<TextComponent>(mWindow, "", font, mdColor, ALIGN_LEFT,
|
||||
glm::vec3 {}, Vector2f::Zero(), 0x00000000, 0.02f);
|
||||
mMD_Players = std::make_shared<TextComponent>(
|
||||
mWindow, "", font, mdColor, ALIGN_LEFT, glm::vec3 {}, Vector2f::Zero(), 0x00000000, 0.02f);
|
||||
glm::vec3({}), glm::vec2({}), 0x00000000, 0.02f);
|
||||
mMD_Players = std::make_shared<TextComponent>(mWindow, "", font, mdColor, ALIGN_LEFT,
|
||||
glm::vec3({}), glm::vec2({}), 0x00000000, 0.02f);
|
||||
mMD_Filler = std::make_shared<TextComponent>(mWindow, "", font, mdColor);
|
||||
|
||||
if (Settings::getInstance()->getString("Scraper") != "thegamesdb")
|
||||
|
@ -180,7 +180,7 @@ void GuiScraperSearch::onSizeChanged()
|
|||
{
|
||||
mGrid.setSize(mSize);
|
||||
|
||||
if (mSize.x() == 0 || mSize.y() == 0)
|
||||
if (mSize.x == 0 || mSize.y == 0)
|
||||
return;
|
||||
|
||||
// Column widths.
|
||||
|
@ -199,7 +199,7 @@ void GuiScraperSearch::onSizeChanged()
|
|||
// Row heights.
|
||||
if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT) // Show name.
|
||||
mGrid.setRowHeightPerc(0, (mResultName->getFont()->getHeight() * 1.6f) /
|
||||
mGrid.getSize().y()); // Result name.
|
||||
mGrid.getSize().y); // Result name.
|
||||
else
|
||||
mGrid.setRowHeightPerc(0, 0.0825f); // Hide name but do padding.
|
||||
|
||||
|
@ -226,11 +226,11 @@ void GuiScraperSearch::onSizeChanged()
|
|||
mResultDesc->getFont()->getHeight() * 6.0f);
|
||||
|
||||
// Make description text wrap at edge of container.
|
||||
mResultDesc->setSize(mDescContainer->getSize().x(), 0);
|
||||
mResultDesc->setSize(mDescContainer->getSize().x, 0.0f);
|
||||
|
||||
// Set the width of mResultName to the cell width so that text abbreviation will work correctly.
|
||||
Vector2f resultNameSize = mResultName->getSize();
|
||||
mResultName->setSize(mGrid.getColWidth(3), resultNameSize.y());
|
||||
glm::vec2 resultNameSize = mResultName->getSize();
|
||||
mResultName->setSize(mGrid.getColWidth(3), resultNameSize.y);
|
||||
|
||||
mGrid.onSizeChanged();
|
||||
mBusyAnim.setSize(mSize);
|
||||
|
@ -239,8 +239,8 @@ void GuiScraperSearch::onSizeChanged()
|
|||
void GuiScraperSearch::resizeMetadata()
|
||||
{
|
||||
mMD_Grid->setSize(mGrid.getColWidth(2), mGrid.getRowHeight(1));
|
||||
if (mMD_Grid->getSize().y() > mMD_Pairs.size()) {
|
||||
const int fontHeight = static_cast<int>(mMD_Grid->getSize().y() / mMD_Pairs.size() * 0.8f);
|
||||
if (mMD_Grid->getSize().y > mMD_Pairs.size()) {
|
||||
const int fontHeight = static_cast<int>(mMD_Grid->getSize().y / mMD_Pairs.size() * 0.8f);
|
||||
auto fontLbl = Font::get(fontHeight, FONT_PATH_REGULAR);
|
||||
auto fontComp = Font::get(fontHeight, FONT_PATH_LIGHT);
|
||||
|
||||
|
@ -249,15 +249,14 @@ void GuiScraperSearch::resizeMetadata()
|
|||
for (auto it = mMD_Pairs.cbegin(); it != mMD_Pairs.cend(); it++) {
|
||||
it->first->setFont(fontLbl);
|
||||
it->first->setSize(0, 0);
|
||||
if (it->first->getSize().x() > maxLblWidth)
|
||||
maxLblWidth =
|
||||
it->first->getSize().x() + (16.0f * Renderer::getScreenWidthModifier());
|
||||
if (it->first->getSize().x > maxLblWidth)
|
||||
maxLblWidth = it->first->getSize().x + (16.0f * Renderer::getScreenWidthModifier());
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < mMD_Pairs.size(); i++)
|
||||
mMD_Grid->setRowHeightPerc(
|
||||
i * 2, (fontLbl->getLetterHeight() + (2.0f * Renderer::getScreenHeightModifier())) /
|
||||
mMD_Grid->getSize().y());
|
||||
mMD_Grid->getSize().y);
|
||||
|
||||
// Update component fonts.
|
||||
mMD_ReleaseDate->setFont(fontComp);
|
||||
|
@ -266,7 +265,7 @@ void GuiScraperSearch::resizeMetadata()
|
|||
mMD_Genre->setFont(fontComp);
|
||||
mMD_Players->setFont(fontComp);
|
||||
|
||||
mMD_Grid->setColWidthPerc(0, maxLblWidth / mMD_Grid->getSize().x());
|
||||
mMD_Grid->setColWidthPerc(0, maxLblWidth / mMD_Grid->getSize().x);
|
||||
|
||||
if (mScrapeRatings) {
|
||||
// Rating is manually sized.
|
||||
|
@ -300,7 +299,7 @@ void GuiScraperSearch::updateViewStyle()
|
|||
mGrid.setEntry(mDescContainer, Vector2i(3, 0), false, false, Vector2i(1, 3),
|
||||
GridFlags::BORDER_TOP | GridFlags::BORDER_BOTTOM);
|
||||
// Make description text wrap at edge of container.
|
||||
mResultDesc->setSize(mDescContainer->getSize().x(), 0.0f);
|
||||
mResultDesc->setSize(mDescContainer->getSize().x, 0.0f);
|
||||
}
|
||||
else {
|
||||
// Fake row where name would be.
|
||||
|
@ -315,7 +314,7 @@ void GuiScraperSearch::updateViewStyle()
|
|||
mGrid.setEntry(mDescContainer, Vector2i(1, 2), false, false, Vector2i(2, 1),
|
||||
GridFlags::BORDER_BOTTOM);
|
||||
// Make description text wrap at edge of container.
|
||||
mResultDesc->setSize(mDescContainer->getSize().x(), 0);
|
||||
mResultDesc->setSize(mDescContainer->getSize().x, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -566,7 +565,7 @@ void GuiScraperSearch::render(const glm::mat4& parentTrans)
|
|||
glm::mat4 trans = parentTrans * getTransform();
|
||||
|
||||
renderChildren(trans);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), 0x00000009, 0x00000009);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0x00000009, 0x00000009);
|
||||
|
||||
if (mBlockAccept) {
|
||||
Renderer::setMatrix(trans);
|
||||
|
|
|
@ -41,8 +41,7 @@ GuiSettings::GuiSettings(Window* window, std::string title)
|
|||
|
||||
setSize(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2.0f,
|
||||
Renderer::getScreenHeight() * 0.13f);
|
||||
mMenu.setPosition((mSize.x - mMenu.getSize().x) / 2.0f, Renderer::getScreenHeight() * 0.13f);
|
||||
}
|
||||
|
||||
GuiSettings::~GuiSettings()
|
||||
|
@ -171,7 +170,7 @@ void GuiSettings::addEditableTextComponent(const std::string label,
|
|||
|
||||
auto bracket = std::make_shared<ImageComponent>(mWindow);
|
||||
bracket->setImage(":/graphics/arrow.svg");
|
||||
bracket->setResize(Vector2f(0, lbl->getFont()->getLetterHeight()));
|
||||
bracket->setResize(glm::vec2(0.0f, lbl->getFont()->getLetterHeight()));
|
||||
row.addElement(bracket, false);
|
||||
|
||||
// OK callback (apply new value to ed).
|
||||
|
|
|
@ -123,8 +123,8 @@ void SystemView::populate()
|
|||
e.data.logo->setOrigin(0.5, 0.5);
|
||||
}
|
||||
|
||||
Vector2f denormalized = mCarousel.logoSize * e.data.logo->getOrigin();
|
||||
e.data.logo->setPosition(denormalized.x(), denormalized.y(), 0.0);
|
||||
glm::vec2 denormalized = mCarousel.logoSize * e.data.logo->getOrigin();
|
||||
e.data.logo->setPosition(denormalized.x, denormalized.y, 0.0f);
|
||||
|
||||
// Make background extras.
|
||||
e.data.backgroundExtras = ThemeData::makeExtras((*it)->getTheme(), "system", mWindow);
|
||||
|
@ -474,83 +474,76 @@ void SystemView::getViewElements(const std::shared_ptr<ThemeData>& theme)
|
|||
|
||||
void SystemView::renderCarousel(const glm::mat4& trans)
|
||||
{
|
||||
|
||||
// Background box behind logos.
|
||||
glm::mat4 carouselTrans = trans;
|
||||
carouselTrans =
|
||||
glm::translate(carouselTrans, glm::vec3(mCarousel.pos.x(), mCarousel.pos.y(), 0.0f));
|
||||
carouselTrans = glm::translate(
|
||||
carouselTrans, glm::vec3(mCarousel.origin.x() * mCarousel.size.x() * -1.0f,
|
||||
mCarousel.origin.y() * mCarousel.size.y() * -1.0f, 0.0f));
|
||||
glm::translate(carouselTrans, glm::vec3(mCarousel.pos.x, mCarousel.pos.y, 0.0f));
|
||||
carouselTrans = glm::translate(carouselTrans,
|
||||
glm::vec3(mCarousel.origin.x * mCarousel.size.x * -1.0f,
|
||||
mCarousel.origin.y * mCarousel.size.y * -1.0f, 0.0f));
|
||||
|
||||
glm::vec2 clipPos(carouselTrans[3].x, carouselTrans[3].y);
|
||||
Renderer::pushClipRect(
|
||||
Vector2i(static_cast<int>(clipPos.x), static_cast<int>(clipPos.y)),
|
||||
Vector2i(static_cast<int>(mCarousel.size.x()), static_cast<int>(mCarousel.size.y())));
|
||||
Vector2i(static_cast<int>(mCarousel.size.x), static_cast<int>(mCarousel.size.y)));
|
||||
|
||||
Renderer::setMatrix(carouselTrans);
|
||||
Renderer::drawRect(0.0f, 0.0f, mCarousel.size.x(), mCarousel.size.y(), mCarousel.color,
|
||||
Renderer::drawRect(0.0f, 0.0f, mCarousel.size.x, mCarousel.size.y, mCarousel.color,
|
||||
mCarousel.colorEnd, mCarousel.colorGradientHorizontal);
|
||||
|
||||
// Draw logos.
|
||||
// Note: logoSpacing will also include the size of the logo itself.
|
||||
Vector2f logoSpacing(0.0f, 0.0f);
|
||||
glm::vec2 logoSpacing(0.0f, 0.0f);
|
||||
float xOff = 0.0f;
|
||||
float yOff = 0.0f;
|
||||
|
||||
switch (mCarousel.type) {
|
||||
case VERTICAL_WHEEL: {
|
||||
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.0f -
|
||||
(mCamOffset * logoSpacing[1]);
|
||||
yOff = (mCarousel.size.y - mCarousel.logoSize.y) / 2.0f - (mCamOffset * logoSpacing.y);
|
||||
if (mCarousel.logoAlignment == ALIGN_LEFT)
|
||||
xOff = mCarousel.logoSize.x() / 10.0f;
|
||||
xOff = mCarousel.logoSize.x / 10.0f;
|
||||
else if (mCarousel.logoAlignment == ALIGN_RIGHT)
|
||||
xOff = mCarousel.size.x() - (mCarousel.logoSize.x() * 1.1f);
|
||||
xOff = mCarousel.size.x - (mCarousel.logoSize.x * 1.1f);
|
||||
else
|
||||
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.0f;
|
||||
xOff = (mCarousel.size.x - mCarousel.logoSize.x) / 2.0f;
|
||||
break;
|
||||
}
|
||||
case VERTICAL: {
|
||||
logoSpacing[1] =
|
||||
((mCarousel.size.y() - (mCarousel.logoSize.y() * mCarousel.maxLogoCount)) /
|
||||
logoSpacing.y = ((mCarousel.size.y - (mCarousel.logoSize.y * mCarousel.maxLogoCount)) /
|
||||
(mCarousel.maxLogoCount)) +
|
||||
mCarousel.logoSize.y();
|
||||
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.0f -
|
||||
(mCamOffset * logoSpacing[1]);
|
||||
mCarousel.logoSize.y;
|
||||
yOff = (mCarousel.size.y - mCarousel.logoSize.y) / 2.0f - (mCamOffset * logoSpacing.y);
|
||||
if (mCarousel.logoAlignment == ALIGN_LEFT)
|
||||
xOff = mCarousel.logoSize.x() / 10.0f;
|
||||
xOff = mCarousel.logoSize.x / 10.0f;
|
||||
else if (mCarousel.logoAlignment == ALIGN_RIGHT)
|
||||
xOff = mCarousel.size.x() - (mCarousel.logoSize.x() * 1.1f);
|
||||
xOff = mCarousel.size.x - (mCarousel.logoSize.x * 1.1f);
|
||||
else
|
||||
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.0f;
|
||||
xOff = (mCarousel.size.x - mCarousel.logoSize.x) / 2.0f;
|
||||
break;
|
||||
}
|
||||
case HORIZONTAL_WHEEL: {
|
||||
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.0f -
|
||||
(mCamOffset * logoSpacing[1]);
|
||||
xOff = (mCarousel.size.x - mCarousel.logoSize.x) / 2.0f - (mCamOffset * logoSpacing.y);
|
||||
if (mCarousel.logoAlignment == ALIGN_TOP)
|
||||
yOff = mCarousel.logoSize.y() / 10.0f;
|
||||
yOff = mCarousel.logoSize.y / 10.0f;
|
||||
else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
|
||||
yOff = mCarousel.size.y() - (mCarousel.logoSize.y() * 1.1f);
|
||||
yOff = mCarousel.size.y - (mCarousel.logoSize.y * 1.1f);
|
||||
else
|
||||
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.0f;
|
||||
yOff = (mCarousel.size.y - mCarousel.logoSize.y) / 2.0f;
|
||||
break;
|
||||
}
|
||||
case HORIZONTAL: {
|
||||
}
|
||||
default: {
|
||||
logoSpacing[0] =
|
||||
((mCarousel.size.x() - (mCarousel.logoSize.x() * mCarousel.maxLogoCount)) /
|
||||
logoSpacing.x = ((mCarousel.size.x - (mCarousel.logoSize.x * mCarousel.maxLogoCount)) /
|
||||
(mCarousel.maxLogoCount)) +
|
||||
mCarousel.logoSize.x();
|
||||
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.0f -
|
||||
(mCamOffset * logoSpacing[0]);
|
||||
mCarousel.logoSize.x;
|
||||
xOff = (mCarousel.size.x - mCarousel.logoSize.x) / 2.0f - (mCamOffset * logoSpacing.x);
|
||||
if (mCarousel.logoAlignment == ALIGN_TOP)
|
||||
yOff = mCarousel.logoSize.y() / 10.0f;
|
||||
yOff = mCarousel.logoSize.y / 10.0f;
|
||||
else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
|
||||
yOff = mCarousel.size.y() - (mCarousel.logoSize.y() * 1.1f);
|
||||
yOff = mCarousel.size.y - (mCarousel.logoSize.y * 1.1f);
|
||||
else
|
||||
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.0f;
|
||||
yOff = (mCarousel.size.y - mCarousel.logoSize.y) / 2.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -578,7 +571,7 @@ void SystemView::renderCarousel(const glm::mat4& trans)
|
|||
|
||||
glm::mat4 logoTrans = carouselTrans;
|
||||
logoTrans = glm::translate(
|
||||
logoTrans, glm::vec3(i * logoSpacing[0] + xOff, i * logoSpacing[1] + yOff, 0.0f));
|
||||
logoTrans, glm::vec3(i * logoSpacing.x + xOff, i * logoSpacing.y + yOff, 0.0f));
|
||||
|
||||
float distance = i - mCamOffset;
|
||||
|
||||
|
@ -610,7 +603,7 @@ void SystemView::renderExtras(const glm::mat4& trans, float lower, float upper)
|
|||
int bufferIndex = getScrollingVelocity() + 1;
|
||||
|
||||
Renderer::pushClipRect(Vector2i::Zero(),
|
||||
Vector2i(static_cast<int>(mSize.x()), static_cast<int>(mSize.y())));
|
||||
Vector2i(static_cast<int>(mSize.x), static_cast<int>(mSize.y)));
|
||||
|
||||
for (int i = extrasCenter + logoBuffersLeft[bufferIndex];
|
||||
i <= extrasCenter + logoBuffersRight[bufferIndex]; i++) {
|
||||
|
@ -625,14 +618,14 @@ void SystemView::renderExtras(const glm::mat4& trans, float lower, float upper)
|
|||
glm::mat4 extrasTrans = trans;
|
||||
if (mCarousel.type == HORIZONTAL || mCarousel.type == HORIZONTAL_WHEEL)
|
||||
extrasTrans = glm::translate(
|
||||
extrasTrans, glm::vec3((i - mExtrasCamOffset) * mSize.x(), 0.0f, 0.0f));
|
||||
extrasTrans, glm::vec3((i - mExtrasCamOffset) * mSize.x, 0.0f, 0.0f));
|
||||
else
|
||||
extrasTrans = glm::translate(
|
||||
extrasTrans, glm::vec3(0.0f, (i - mExtrasCamOffset) * mSize.y(), 0.0f));
|
||||
extrasTrans, glm::vec3(0.0f, (i - mExtrasCamOffset) * mSize.y, 0.0f));
|
||||
|
||||
Renderer::pushClipRect(
|
||||
Vector2i(static_cast<int>(extrasTrans[3].x), static_cast<int>(extrasTrans[3].y)),
|
||||
Vector2i(static_cast<int>(mSize.x()), static_cast<int>(mSize.y())));
|
||||
Vector2i(static_cast<int>(mSize.x), static_cast<int>(mSize.y)));
|
||||
SystemViewData data = mEntries.at(index).data;
|
||||
for (unsigned int j = 0; j < data.backgroundExtras.size(); j++) {
|
||||
GuiComponent* extra = data.backgroundExtras[j];
|
||||
|
@ -650,7 +643,7 @@ void SystemView::renderFade(const glm::mat4& trans)
|
|||
{
|
||||
unsigned int fadeColor = 0x00000000 | static_cast<unsigned char>(mExtrasFadeOpacity * 255.0f);
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), fadeColor, fadeColor);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, fadeColor, fadeColor);
|
||||
}
|
||||
|
||||
void SystemView::getDefaultElements(void)
|
||||
|
@ -658,33 +651,33 @@ void SystemView::getDefaultElements(void)
|
|||
// Carousel.
|
||||
mCarousel.type = HORIZONTAL;
|
||||
mCarousel.logoAlignment = ALIGN_CENTER;
|
||||
mCarousel.size.x() = mSize.x();
|
||||
mCarousel.size.y() = floorf(0.2325f * mSize.y());
|
||||
mCarousel.pos.x() = 0.0f;
|
||||
mCarousel.pos.y() = floorf(0.5f * (mSize.y() - mCarousel.size.y()));
|
||||
mCarousel.origin.x() = 0.0f;
|
||||
mCarousel.origin.y() = 0.0f;
|
||||
mCarousel.size.x = mSize.x;
|
||||
mCarousel.size.y = floorf(0.2325f * mSize.y);
|
||||
mCarousel.pos.x = 0.0f;
|
||||
mCarousel.pos.y = floorf(0.5f * (mSize.y - mCarousel.size.y));
|
||||
mCarousel.origin.x = 0.0f;
|
||||
mCarousel.origin.y = 0.0f;
|
||||
mCarousel.color = 0xFFFFFFD8;
|
||||
mCarousel.colorEnd = 0xFFFFFFD8;
|
||||
mCarousel.colorGradientHorizontal = true;
|
||||
mCarousel.logoScale = 1.2f;
|
||||
mCarousel.logoRotation = 7.5f;
|
||||
mCarousel.logoRotationOrigin.x() = -5.0f;
|
||||
mCarousel.logoRotationOrigin.y() = 0.5f;
|
||||
mCarousel.logoSize.x() = 0.25f * mSize.x();
|
||||
mCarousel.logoSize.y() = 0.155f * mSize.y();
|
||||
mCarousel.logoRotationOrigin.x = -5.0f;
|
||||
mCarousel.logoRotationOrigin.y = 0.5f;
|
||||
mCarousel.logoSize.x = 0.25f * mSize.x;
|
||||
mCarousel.logoSize.y = 0.155f * mSize.y;
|
||||
mCarousel.maxLogoCount = 3;
|
||||
mCarousel.zIndex = 40.0f;
|
||||
|
||||
// System info bar.
|
||||
mSystemInfo.setSize(mSize.x(), mSystemInfo.getFont()->getLetterHeight() * 2.2f);
|
||||
mSystemInfo.setPosition(0, mCarousel.pos.y() + mCarousel.size.y());
|
||||
mSystemInfo.setSize(mSize.x, mSystemInfo.getFont()->getLetterHeight() * 2.2f);
|
||||
mSystemInfo.setPosition(0.0f, mCarousel.pos.y + mCarousel.size.y);
|
||||
mSystemInfo.setBackgroundColor(0xDDDDDDD8);
|
||||
mSystemInfo.setRenderBackground(true);
|
||||
mSystemInfo.setFont(Font::get(static_cast<int>(0.035f * mSize.y()), Font::getDefaultPath()));
|
||||
mSystemInfo.setFont(Font::get(static_cast<int>(0.035f * mSize.y), Font::getDefaultPath()));
|
||||
mSystemInfo.setColor(0x000000FF);
|
||||
mSystemInfo.setZIndex(50);
|
||||
mSystemInfo.setDefaultZIndex(50);
|
||||
mSystemInfo.setZIndex(50.0f);
|
||||
mSystemInfo.setDefaultZIndex(50.0f);
|
||||
}
|
||||
|
||||
void SystemView::getCarouselFromTheme(const ThemeData::ThemeElement* elem)
|
||||
|
@ -700,11 +693,11 @@ void SystemView::getCarouselFromTheme(const ThemeData::ThemeElement* elem)
|
|||
mCarousel.type = HORIZONTAL;
|
||||
}
|
||||
if (elem->has("size"))
|
||||
mCarousel.size = elem->get<Vector2f>("size") * mSize;
|
||||
mCarousel.size = elem->get<glm::vec2>("size") * mSize;
|
||||
if (elem->has("pos"))
|
||||
mCarousel.pos = elem->get<Vector2f>("pos") * mSize;
|
||||
mCarousel.pos = elem->get<glm::vec2>("pos") * mSize;
|
||||
if (elem->has("origin"))
|
||||
mCarousel.origin = elem->get<Vector2f>("origin");
|
||||
mCarousel.origin = elem->get<glm::vec2>("origin");
|
||||
if (elem->has("color")) {
|
||||
mCarousel.color = elem->get<unsigned int>("color");
|
||||
mCarousel.colorEnd = mCarousel.color;
|
||||
|
@ -717,7 +710,7 @@ void SystemView::getCarouselFromTheme(const ThemeData::ThemeElement* elem)
|
|||
if (elem->has("logoScale"))
|
||||
mCarousel.logoScale = elem->get<float>("logoScale");
|
||||
if (elem->has("logoSize"))
|
||||
mCarousel.logoSize = elem->get<Vector2f>("logoSize") * mSize;
|
||||
mCarousel.logoSize = elem->get<glm::vec2>("logoSize") * mSize;
|
||||
if (elem->has("maxLogoCount"))
|
||||
mCarousel.maxLogoCount = static_cast<int>(std::round(elem->get<float>("maxLogoCount")));
|
||||
if (elem->has("zIndex"))
|
||||
|
@ -725,7 +718,7 @@ void SystemView::getCarouselFromTheme(const ThemeData::ThemeElement* elem)
|
|||
if (elem->has("logoRotation"))
|
||||
mCarousel.logoRotation = elem->get<float>("logoRotation");
|
||||
if (elem->has("logoRotationOrigin"))
|
||||
mCarousel.logoRotationOrigin = elem->get<Vector2f>("logoRotationOrigin");
|
||||
mCarousel.logoRotationOrigin = elem->get<glm::vec2>("logoRotationOrigin");
|
||||
if (elem->has("logoAlignment")) {
|
||||
if (!(elem->get<std::string>("logoAlignment").compare("left")))
|
||||
mCarousel.logoAlignment = ALIGN_LEFT;
|
||||
|
|
|
@ -34,18 +34,18 @@ struct SystemViewData {
|
|||
|
||||
struct SystemViewCarousel {
|
||||
CarouselType type;
|
||||
Vector2f pos;
|
||||
Vector2f size;
|
||||
Vector2f origin;
|
||||
glm::vec2 pos;
|
||||
glm::vec2 size;
|
||||
glm::vec2 origin;
|
||||
float logoScale;
|
||||
float logoRotation;
|
||||
Vector2f logoRotationOrigin;
|
||||
glm::vec2 logoRotationOrigin;
|
||||
Alignment logoAlignment;
|
||||
unsigned int color;
|
||||
unsigned int colorEnd;
|
||||
bool colorGradientHorizontal;
|
||||
int maxLogoCount; // Number of logos shown on the carousel.
|
||||
Vector2f logoSize;
|
||||
glm::vec2 logoSize;
|
||||
float zIndex;
|
||||
};
|
||||
|
||||
|
|
|
@ -878,9 +878,8 @@ void ViewController::render(const glm::mat4& parentTrans)
|
|||
if (it->second == mCurrentView || (it->second == mPreviousView && isCameraMoving())) {
|
||||
// Clipping.
|
||||
glm::vec3 guiStart = it->second->getPosition();
|
||||
glm::vec3 guiEnd =
|
||||
it->second->getPosition() +
|
||||
glm::vec3(it->second->getSize().x(), it->second->getSize().y(), 0.0f);
|
||||
glm::vec3 guiEnd = it->second->getPosition() +
|
||||
glm::vec3(it->second->getSize().x, it->second->getSize().y, 0.0f);
|
||||
|
||||
if (guiEnd.x >= viewStart.x && guiEnd.y >= viewStart.y && guiStart.x <= viewEnd.x &&
|
||||
guiStart.y <= viewEnd.y)
|
||||
|
|
|
@ -19,9 +19,9 @@ BasicGameListView::BasicGameListView(Window* window, FileData* root)
|
|||
: ISimpleGameListView(window, root)
|
||||
, mList(window)
|
||||
{
|
||||
mList.setSize(mSize.x(), mSize.y() * 0.8f);
|
||||
mList.setPosition(0, mSize.y() * 0.2f);
|
||||
mList.setDefaultZIndex(20);
|
||||
mList.setSize(mSize.x, mSize.y * 0.8f);
|
||||
mList.setPosition(0.0f, mSize.y * 0.2f);
|
||||
mList.setDefaultZIndex(20.0f);
|
||||
addChild(&mList);
|
||||
|
||||
populateList(root->getChildrenListToDisplay(), root);
|
||||
|
|
|
@ -45,8 +45,8 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root)
|
|||
{
|
||||
const float padding = 0.01f;
|
||||
|
||||
mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y);
|
||||
mList.setSize(mSize.x() * (0.50f - padding), mList.getSize().y());
|
||||
mList.setPosition(mSize.x * (0.50f + padding), mList.getPosition().y);
|
||||
mList.setSize(mSize.x * (0.50f - padding), mList.getSize().y);
|
||||
mList.setAlignment(TextListComponent<FileData*>::ALIGN_LEFT);
|
||||
mList.setCursorChangedCallback([&](const CursorState& /*state*/) { updateInfoPanel(); });
|
||||
|
||||
|
@ -54,8 +54,8 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root)
|
|||
mThumbnail.setOrigin(0.5f, 0.5f);
|
||||
mThumbnail.setPosition(2.0f, 2.0f);
|
||||
mThumbnail.setVisible(false);
|
||||
mThumbnail.setMaxSize(mSize.x() * (0.25f - 2 * padding), mSize.y() * 0.10f);
|
||||
mThumbnail.setDefaultZIndex(25);
|
||||
mThumbnail.setMaxSize(mSize.x * (0.25f - 2.0f * padding), mSize.y * 0.10f);
|
||||
mThumbnail.setDefaultZIndex(25.0f);
|
||||
addChild(&mThumbnail);
|
||||
|
||||
// Marquee.
|
||||
|
@ -63,15 +63,15 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root)
|
|||
// Default to off the screen.
|
||||
mMarquee.setPosition(2.0f, 2.0f);
|
||||
mMarquee.setVisible(false);
|
||||
mMarquee.setMaxSize(mSize.x() * (0.5f - 2 * padding), mSize.y() * 0.18f);
|
||||
mMarquee.setDefaultZIndex(35);
|
||||
mMarquee.setMaxSize(mSize.x * (0.5f - 2.0f * padding), mSize.y * 0.18f);
|
||||
mMarquee.setDefaultZIndex(35.0f);
|
||||
addChild(&mMarquee);
|
||||
|
||||
// Image.
|
||||
mImage.setOrigin(0.5f, 0.5f);
|
||||
mImage.setPosition(mSize.x() * 0.25f, mList.getPosition().y + mSize.y() * 0.2125f);
|
||||
mImage.setMaxSize(mSize.x() * (0.50f - 2 * padding), mSize.y() * 0.4f);
|
||||
mImage.setDefaultZIndex(30);
|
||||
mImage.setPosition(mSize.x * 0.25f, mList.getPosition().y + mSize.y * 0.2125f);
|
||||
mImage.setMaxSize(mSize.x * (0.50f - 2.0f * padding), mSize.y * 0.4f);
|
||||
mImage.setDefaultZIndex(30.0f);
|
||||
addChild(&mImage);
|
||||
|
||||
// Metadata labels + values.
|
||||
|
@ -101,27 +101,27 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root)
|
|||
addChild(&mLblPlayCount);
|
||||
addChild(&mPlayCount);
|
||||
|
||||
mName.setPosition(mSize.x(), mSize.y());
|
||||
mName.setDefaultZIndex(40);
|
||||
mName.setPosition(mSize.x, mSize.y);
|
||||
mName.setDefaultZIndex(40.0f);
|
||||
mName.setColor(0xAAAAAAFF);
|
||||
mName.setFont(Font::get(FONT_SIZE_MEDIUM));
|
||||
mName.setHorizontalAlignment(ALIGN_CENTER);
|
||||
addChild(&mName);
|
||||
|
||||
mDescContainer.setPosition(mSize.x() * padding, mSize.y() * 0.65f);
|
||||
mDescContainer.setSize(mSize.x() * (0.50f - 2.0f * padding),
|
||||
mSize.y() - mDescContainer.getPosition().y);
|
||||
mDescContainer.setPosition(mSize.x * padding, mSize.y * 0.65f);
|
||||
mDescContainer.setSize(mSize.x * (0.50f - 2.0f * padding),
|
||||
mSize.y - mDescContainer.getPosition().y);
|
||||
mDescContainer.setAutoScroll(true);
|
||||
mDescContainer.setDefaultZIndex(40);
|
||||
mDescContainer.setDefaultZIndex(40.0f);
|
||||
addChild(&mDescContainer);
|
||||
|
||||
mDescription.setFont(Font::get(FONT_SIZE_SMALL));
|
||||
mDescription.setSize(mDescContainer.getSize().x(), 0);
|
||||
mDescription.setSize(mDescContainer.getSize().x, 0.0f);
|
||||
mDescContainer.addChild(&mDescription);
|
||||
|
||||
mGamelistInfo.setOrigin(0.5f, 0.5f);
|
||||
mGamelistInfo.setFont(Font::get(FONT_SIZE_SMALL));
|
||||
mGamelistInfo.setDefaultZIndex(50);
|
||||
mGamelistInfo.setDefaultZIndex(50.0f);
|
||||
mGamelistInfo.setVisible(true);
|
||||
addChild(&mGamelistInfo);
|
||||
|
||||
|
@ -165,7 +165,7 @@ void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& them
|
|||
|
||||
mDescContainer.applyTheme(theme, getName(), "md_description",
|
||||
POSITION | ThemeFlags::SIZE | Z_INDEX | VISIBLE);
|
||||
mDescription.setSize(mDescContainer.getSize().x(), 0);
|
||||
mDescription.setSize(mDescContainer.getSize().x, 0.0f);
|
||||
mDescription.applyTheme(
|
||||
theme, getName(), "md_description",
|
||||
ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
|
||||
|
@ -187,10 +187,10 @@ void DetailedGameListView::initMDLabels()
|
|||
const unsigned int colCount = 2;
|
||||
const unsigned int rowCount = static_cast<int>(components.size() / 2);
|
||||
|
||||
glm::vec3 start(mSize.x() * 0.01f, mSize.y() * 0.625f, 0.0f);
|
||||
glm::vec3 start(mSize.x * 0.01f, mSize.y * 0.625f, 0.0f);
|
||||
|
||||
const float colSize = (mSize.x() * 0.48f) / colCount;
|
||||
const float rowPadding = 0.01f * mSize.y();
|
||||
const float colSize = (mSize.x * 0.48f) / colCount;
|
||||
const float rowPadding = 0.01f * mSize.y;
|
||||
|
||||
for (unsigned int i = 0; i < components.size(); i++) {
|
||||
const unsigned int row = i % rowCount;
|
||||
|
@ -201,12 +201,12 @@ void DetailedGameListView::initMDLabels()
|
|||
else {
|
||||
// Work from the last component.
|
||||
GuiComponent* lc = components[i - 1];
|
||||
pos = lc->getPosition() + glm::vec3(0.0f, lc->getSize().y() + rowPadding, 0.0f);
|
||||
pos = lc->getPosition() + glm::vec3(0.0f, lc->getSize().y + rowPadding, 0.0f);
|
||||
}
|
||||
|
||||
components[i]->setFont(Font::get(FONT_SIZE_SMALL));
|
||||
components[i]->setPosition(pos);
|
||||
components[i]->setDefaultZIndex(40);
|
||||
components[i]->setDefaultZIndex(40.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -227,23 +227,22 @@ void DetailedGameListView::initMDValues()
|
|||
|
||||
float bottom = 0.0f;
|
||||
|
||||
const float colSize = (mSize.x() * 0.48f) / 2.0f;
|
||||
const float colSize = (mSize.x * 0.48f) / 2.0f;
|
||||
for (unsigned int i = 0; i < labels.size(); i++) {
|
||||
const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2.0f;
|
||||
const float heightDiff = (labels[i]->getSize().y - values[i]->getSize().y) / 2.0f;
|
||||
values[i]->setPosition(labels[i]->getPosition() +
|
||||
glm::vec3(labels[i]->getSize().x(), heightDiff, 0.0f));
|
||||
values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y());
|
||||
glm::vec3(labels[i]->getSize().x, heightDiff, 0.0f));
|
||||
values[i]->setSize(colSize - labels[i]->getSize().x, values[i]->getSize().y);
|
||||
values[i]->setDefaultZIndex(40.0f);
|
||||
|
||||
float testBot = values[i]->getPosition().y + values[i]->getSize().y();
|
||||
float testBot = values[i]->getPosition().y + values[i]->getSize().y;
|
||||
|
||||
if (testBot > bottom)
|
||||
bottom = testBot;
|
||||
}
|
||||
|
||||
mDescContainer.setPosition(mDescContainer.getPosition().x, bottom + mSize.y() * 0.01f);
|
||||
mDescContainer.setSize(mDescContainer.getSize().x(),
|
||||
mSize.y() - mDescContainer.getPosition().y);
|
||||
mDescContainer.setPosition(mDescContainer.getPosition().x, bottom + mSize.y * 0.01f);
|
||||
mDescContainer.setSize(mDescContainer.getSize().x, mSize.y - mDescContainer.getPosition().y);
|
||||
}
|
||||
|
||||
void DetailedGameListView::updateInfoPanel()
|
||||
|
|
|
@ -47,8 +47,8 @@ GridGameListView::GridGameListView(Window* window, FileData* root)
|
|||
{
|
||||
const float padding = 0.01f;
|
||||
|
||||
mGrid.setPosition(mSize.x() * 0.1f, mSize.y() * 0.1f);
|
||||
mGrid.setDefaultZIndex(20);
|
||||
mGrid.setPosition(mSize.x * 0.1f, mSize.y * 0.1f);
|
||||
mGrid.setDefaultZIndex(20.0f);
|
||||
mGrid.setCursorChangedCallback([&](const CursorState& /*state*/) { updateInfoPanel(); });
|
||||
addChild(&mGrid);
|
||||
|
||||
|
@ -81,41 +81,41 @@ GridGameListView::GridGameListView(Window* window, FileData* root)
|
|||
addChild(&mLblPlayCount);
|
||||
addChild(&mPlayCount);
|
||||
|
||||
mName.setPosition(mSize.x(), mSize.y());
|
||||
mName.setDefaultZIndex(40);
|
||||
mName.setPosition(mSize.x, mSize.y);
|
||||
mName.setDefaultZIndex(40.0f);
|
||||
mName.setColor(0xAAAAAAFF);
|
||||
mName.setFont(Font::get(FONT_SIZE_MEDIUM));
|
||||
mName.setHorizontalAlignment(ALIGN_CENTER);
|
||||
addChild(&mName);
|
||||
|
||||
mDescContainer.setPosition(mSize.x() * padding, mSize.y() * 0.65f);
|
||||
mDescContainer.setSize(mSize.x() * (0.50f - 2.0f * padding),
|
||||
mSize.y() - mDescContainer.getPosition().y);
|
||||
mDescContainer.setPosition(mSize.x * padding, mSize.y * 0.65f);
|
||||
mDescContainer.setSize(mSize.x * (0.50f - 2.0f * padding),
|
||||
mSize.y - mDescContainer.getPosition().y);
|
||||
mDescContainer.setAutoScroll(true);
|
||||
mDescContainer.setDefaultZIndex(40);
|
||||
mDescContainer.setDefaultZIndex(40.0f);
|
||||
addChild(&mDescContainer);
|
||||
|
||||
mDescription.setFont(Font::get(FONT_SIZE_SMALL));
|
||||
mDescription.setSize(mDescContainer.getSize().x(), 0);
|
||||
mDescription.setSize(mDescContainer.getSize().x, 0.0f);
|
||||
mDescContainer.addChild(&mDescription);
|
||||
|
||||
mMarquee.setOrigin(0.5f, 0.5f);
|
||||
mMarquee.setPosition(mSize.x() * 0.25f, mSize.y() * 0.10f);
|
||||
mMarquee.setMaxSize(mSize.x() * (0.5f - 2.0f * padding), mSize.y() * 0.18f);
|
||||
mMarquee.setDefaultZIndex(35);
|
||||
mMarquee.setPosition(mSize.x * 0.25f, mSize.y * 0.10f);
|
||||
mMarquee.setMaxSize(mSize.x * (0.5f - 2.0f * padding), mSize.y * 0.18f);
|
||||
mMarquee.setDefaultZIndex(35.0f);
|
||||
mMarquee.setVisible(false);
|
||||
addChild(&mMarquee);
|
||||
|
||||
mImage.setOrigin(0.5f, 0.5f);
|
||||
mImage.setPosition(2.0f, 2.0f);
|
||||
mImage.setMaxSize(mSize.x() * (0.50f - 2 * padding), mSize.y() * 0.4f);
|
||||
mImage.setDefaultZIndex(10);
|
||||
mImage.setMaxSize(mSize.x * (0.50f - 2.0f * padding), mSize.y * 0.4f);
|
||||
mImage.setDefaultZIndex(10.0f);
|
||||
mImage.setVisible(false);
|
||||
addChild(&mImage);
|
||||
|
||||
mGamelistInfo.setOrigin(0.5f, 0.5f);
|
||||
mGamelistInfo.setFont(Font::get(FONT_SIZE_SMALL));
|
||||
mGamelistInfo.setDefaultZIndex(50);
|
||||
mGamelistInfo.setDefaultZIndex(50.0f);
|
||||
mGamelistInfo.setVisible(true);
|
||||
addChild(&mGamelistInfo);
|
||||
|
||||
|
@ -264,7 +264,7 @@ void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
|||
|
||||
mDescContainer.applyTheme(theme, getName(), "md_description",
|
||||
POSITION | ThemeFlags::SIZE | Z_INDEX | VISIBLE);
|
||||
mDescription.setSize(mDescContainer.getSize().x(), 0);
|
||||
mDescription.setSize(mDescContainer.getSize().x, 0.0f);
|
||||
mDescription.applyTheme(
|
||||
theme, getName(), "md_description",
|
||||
ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
|
||||
|
@ -277,7 +277,7 @@ void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
|||
|
||||
mGamelistInfo.applyTheme(theme, getName(), "gamelistInfo", ALL ^ ThemeFlags::TEXT);
|
||||
// If there is no position defined in the theme for gamelistInfo, then hide it.
|
||||
if (mGamelistInfo.getPosition() == glm::vec3 {})
|
||||
if (mGamelistInfo.getPosition() == glm::vec3({}))
|
||||
mGamelistInfo.setVisible(false);
|
||||
else
|
||||
mGamelistInfo.setVisible(true);
|
||||
|
@ -298,10 +298,10 @@ void GridGameListView::initMDLabels()
|
|||
const unsigned int colCount = 2;
|
||||
const unsigned int rowCount = static_cast<int>(components.size() / 2);
|
||||
|
||||
glm::vec3 start(mSize.x() * 0.01f, mSize.y() * 0.625f, 0.0f);
|
||||
glm::vec3 start(mSize.x * 0.01f, mSize.y * 0.625f, 0.0f);
|
||||
|
||||
const float colSize = (mSize.x() * 0.48f) / colCount;
|
||||
const float rowPadding = 0.01f * mSize.y();
|
||||
const float colSize = (mSize.x * 0.48f) / colCount;
|
||||
const float rowPadding = 0.01f * mSize.y;
|
||||
|
||||
for (unsigned int i = 0; i < components.size(); i++) {
|
||||
const unsigned int row = i % rowCount;
|
||||
|
@ -312,12 +312,12 @@ void GridGameListView::initMDLabels()
|
|||
else {
|
||||
// Work from the last component.
|
||||
GuiComponent* lc = components[i - 1];
|
||||
pos = lc->getPosition() + glm::vec3(0.0f, lc->getSize().y() + rowPadding, 0.0f);
|
||||
pos = lc->getPosition() + glm::vec3(0.0f, lc->getSize().y + rowPadding, 0.0f);
|
||||
}
|
||||
|
||||
components[i]->setFont(Font::get(FONT_SIZE_SMALL));
|
||||
components[i]->setPosition(pos);
|
||||
components[i]->setDefaultZIndex(40);
|
||||
components[i]->setDefaultZIndex(40.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -338,22 +338,21 @@ void GridGameListView::initMDValues()
|
|||
|
||||
float bottom = 0.0f;
|
||||
|
||||
const float colSize = (mSize.x() * 0.48f) / 2.0f;
|
||||
const float colSize = (mSize.x * 0.48f) / 2.0f;
|
||||
for (unsigned int i = 0; i < labels.size(); i++) {
|
||||
const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2.0f;
|
||||
const float heightDiff = (labels[i]->getSize().y - values[i]->getSize().y) / 2.0f;
|
||||
values[i]->setPosition(labels[i]->getPosition() +
|
||||
glm::vec3(labels[i]->getSize().x(), heightDiff, 0.0f));
|
||||
values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y());
|
||||
values[i]->setDefaultZIndex(40);
|
||||
glm::vec3(labels[i]->getSize().x, heightDiff, 0.0f));
|
||||
values[i]->setSize(colSize - labels[i]->getSize().x, values[i]->getSize().y);
|
||||
values[i]->setDefaultZIndex(40.0f);
|
||||
|
||||
float testBot = values[i]->getPosition().y + values[i]->getSize().y();
|
||||
float testBot = values[i]->getPosition().y + values[i]->getSize().y;
|
||||
if (testBot > bottom)
|
||||
bottom = testBot;
|
||||
}
|
||||
|
||||
mDescContainer.setPosition(mDescContainer.getPosition().x, bottom + mSize.y() * 0.01f);
|
||||
mDescContainer.setSize(mDescContainer.getSize().x(),
|
||||
mSize.y() - mDescContainer.getPosition().y);
|
||||
mDescContainer.setPosition(mDescContainer.getPosition().x, bottom + mSize.y * 0.01f);
|
||||
mDescContainer.setSize(mDescContainer.getSize().x, mSize.y - mDescContainer.getPosition().y);
|
||||
}
|
||||
|
||||
void GridGameListView::updateInfoPanel()
|
||||
|
|
|
@ -69,8 +69,8 @@ void IGameListView::render(const glm::mat4& parentTrans)
|
|||
|
||||
Vector2i pos(static_cast<int>(std::round(trans[3].x)),
|
||||
static_cast<int>(std::round(trans[3].y)));
|
||||
Vector2i size(static_cast<int>(std::round(mSize.x() * scaleX)),
|
||||
static_cast<int>(std::round(mSize.y() * scaleY)));
|
||||
Vector2i size(static_cast<int>(std::round(mSize.x * scaleX)),
|
||||
static_cast<int>(std::round(mSize.y * scaleY)));
|
||||
|
||||
Renderer::pushClipRect(pos, size);
|
||||
renderChildren(trans);
|
||||
|
|
|
@ -28,18 +28,18 @@ ISimpleGameListView::ISimpleGameListView(Window* window, FileData* root)
|
|||
, mRandomGame(nullptr)
|
||||
{
|
||||
mHeaderText.setText("Logo Text");
|
||||
mHeaderText.setSize(mSize.x(), 0);
|
||||
mHeaderText.setPosition(0, 0);
|
||||
mHeaderText.setSize(mSize.x, 0.0f);
|
||||
mHeaderText.setPosition(0.0f, 0.0f);
|
||||
mHeaderText.setHorizontalAlignment(ALIGN_CENTER);
|
||||
mHeaderText.setDefaultZIndex(50);
|
||||
mHeaderText.setDefaultZIndex(50.0f);
|
||||
|
||||
mHeaderImage.setResize(0, mSize.y() * 0.185f);
|
||||
mHeaderImage.setResize(0.0f, mSize.y * 0.185f);
|
||||
mHeaderImage.setOrigin(0.5f, 0.0f);
|
||||
mHeaderImage.setPosition(mSize.x() / 2, 0);
|
||||
mHeaderImage.setDefaultZIndex(50);
|
||||
mHeaderImage.setPosition(mSize.x / 2.0f, 0.0f);
|
||||
mHeaderImage.setDefaultZIndex(50.0f);
|
||||
|
||||
mBackground.setResize(mSize.x(), mSize.y());
|
||||
mBackground.setDefaultZIndex(0);
|
||||
mBackground.setResize(mSize.x, mSize.y);
|
||||
mBackground.setDefaultZIndex(0.0f);
|
||||
|
||||
addChild(&mHeaderText);
|
||||
addChild(&mBackground);
|
||||
|
|
|
@ -64,8 +64,8 @@ VideoGameListView::VideoGameListView(Window* window, FileData* root)
|
|||
mVideo = new VideoFFmpegComponent(window);
|
||||
#endif
|
||||
|
||||
mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y);
|
||||
mList.setSize(mSize.x() * (0.50f - padding), mList.getSize().y());
|
||||
mList.setPosition(mSize.x * (0.50f + padding), mList.getPosition().y);
|
||||
mList.setSize(mSize.x * (0.50f - padding), mList.getSize().y);
|
||||
mList.setAlignment(TextListComponent<FileData*>::ALIGN_LEFT);
|
||||
mList.setCursorChangedCallback([&](const CursorState& /*state*/) { updateInfoPanel(); });
|
||||
|
||||
|
@ -73,22 +73,22 @@ VideoGameListView::VideoGameListView(Window* window, FileData* root)
|
|||
mThumbnail.setOrigin(0.5f, 0.5f);
|
||||
mThumbnail.setPosition(2.0f, 2.0f);
|
||||
mThumbnail.setVisible(false);
|
||||
mThumbnail.setMaxSize(mSize.x() * (0.25f - 2.0f * padding), mSize.y() * 0.10f);
|
||||
mThumbnail.setDefaultZIndex(35);
|
||||
mThumbnail.setMaxSize(mSize.x * (0.25f - 2.0f * padding), mSize.y * 0.10f);
|
||||
mThumbnail.setDefaultZIndex(35.0f);
|
||||
addChild(&mThumbnail);
|
||||
|
||||
// Marquee.
|
||||
mMarquee.setOrigin(0.5f, 0.5f);
|
||||
mMarquee.setPosition(mSize.x() * 0.25f, mSize.y() * 0.10f);
|
||||
mMarquee.setMaxSize(mSize.x() * (0.5f - 2.0f * padding), mSize.y() * 0.18f);
|
||||
mMarquee.setDefaultZIndex(35);
|
||||
mMarquee.setPosition(mSize.x * 0.25f, mSize.y * 0.10f);
|
||||
mMarquee.setMaxSize(mSize.x * (0.5f - 2.0f * padding), mSize.y * 0.18f);
|
||||
mMarquee.setDefaultZIndex(35.0f);
|
||||
addChild(&mMarquee);
|
||||
|
||||
// Video.
|
||||
mVideo->setOrigin(0.5f, 0.5f);
|
||||
mVideo->setPosition(mSize.x() * 0.25f, mSize.y() * 0.4f);
|
||||
mVideo->setSize(mSize.x() * (0.5f - 2.0f * padding), mSize.y() * 0.4f);
|
||||
mVideo->setDefaultZIndex(30);
|
||||
mVideo->setPosition(mSize.x * 0.25f, mSize.y * 0.4f);
|
||||
mVideo->setSize(mSize.x * (0.5f - 2.0f * padding), mSize.y * 0.4f);
|
||||
mVideo->setDefaultZIndex(30.0f);
|
||||
addChild(mVideo);
|
||||
|
||||
// Metadata labels + values.
|
||||
|
@ -118,27 +118,27 @@ VideoGameListView::VideoGameListView(Window* window, FileData* root)
|
|||
addChild(&mLblPlayCount);
|
||||
addChild(&mPlayCount);
|
||||
|
||||
mName.setPosition(mSize.x(), mSize.y());
|
||||
mName.setDefaultZIndex(40);
|
||||
mName.setPosition(mSize.x, mSize.y);
|
||||
mName.setDefaultZIndex(40.0f);
|
||||
mName.setColor(0xAAAAAAFF);
|
||||
mName.setFont(Font::get(FONT_SIZE_MEDIUM));
|
||||
mName.setHorizontalAlignment(ALIGN_CENTER);
|
||||
addChild(&mName);
|
||||
|
||||
mDescContainer.setPosition(mSize.x() * padding, mSize.y() * 0.65f);
|
||||
mDescContainer.setSize(mSize.x() * (0.50f - 2.0f * padding),
|
||||
mSize.y() - mDescContainer.getPosition().y);
|
||||
mDescContainer.setPosition(mSize.x * padding, mSize.y * 0.65f);
|
||||
mDescContainer.setSize(mSize.x * (0.50f - 2.0f * padding),
|
||||
mSize.y - mDescContainer.getPosition().y);
|
||||
mDescContainer.setAutoScroll(true);
|
||||
mDescContainer.setDefaultZIndex(40);
|
||||
mDescContainer.setDefaultZIndex(40.0f);
|
||||
addChild(&mDescContainer);
|
||||
|
||||
mDescription.setFont(Font::get(FONT_SIZE_SMALL));
|
||||
mDescription.setSize(mDescContainer.getSize().x(), 0);
|
||||
mDescription.setSize(mDescContainer.getSize().x, 0.0f);
|
||||
mDescContainer.addChild(&mDescription);
|
||||
|
||||
mGamelistInfo.setOrigin(0.5f, 0.5f);
|
||||
mGamelistInfo.setFont(Font::get(FONT_SIZE_SMALL));
|
||||
mGamelistInfo.setDefaultZIndex(50);
|
||||
mGamelistInfo.setDefaultZIndex(50.0f);
|
||||
mGamelistInfo.setVisible(true);
|
||||
addChild(&mGamelistInfo);
|
||||
|
||||
|
@ -187,14 +187,14 @@ void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
|||
|
||||
mDescContainer.applyTheme(theme, getName(), "md_description",
|
||||
POSITION | ThemeFlags::SIZE | Z_INDEX | VISIBLE);
|
||||
mDescription.setSize(mDescContainer.getSize().x(), 0);
|
||||
mDescription.setSize(mDescContainer.getSize().x, 0.0f);
|
||||
mDescription.applyTheme(
|
||||
theme, getName(), "md_description",
|
||||
ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
|
||||
|
||||
mGamelistInfo.applyTheme(theme, getName(), "gamelistInfo", ALL ^ ThemeFlags::TEXT);
|
||||
// If there is no position defined in the theme for gamelistInfo, then hide it.
|
||||
if (mGamelistInfo.getPosition() == glm::vec3 {})
|
||||
if (mGamelistInfo.getPosition() == glm::vec3({}))
|
||||
mGamelistInfo.setVisible(false);
|
||||
else
|
||||
mGamelistInfo.setVisible(true);
|
||||
|
@ -209,10 +209,10 @@ void VideoGameListView::initMDLabels()
|
|||
const unsigned int colCount = 2;
|
||||
const unsigned int rowCount = static_cast<int>(components.size() / 2);
|
||||
|
||||
glm::vec3 start(mSize.x() * 0.01f, mSize.y() * 0.625f, 0.0f);
|
||||
glm::vec3 start(mSize.x * 0.01f, mSize.y * 0.625f, 0.0f);
|
||||
|
||||
const float colSize = (mSize.x() * 0.48f) / colCount;
|
||||
const float rowPadding = 0.01f * mSize.y();
|
||||
const float colSize = (mSize.x * 0.48f) / colCount;
|
||||
const float rowPadding = 0.01f * mSize.y;
|
||||
|
||||
for (unsigned int i = 0; i < components.size(); i++) {
|
||||
const unsigned int row = i % rowCount;
|
||||
|
@ -223,12 +223,12 @@ void VideoGameListView::initMDLabels()
|
|||
else {
|
||||
// Work from the last component.
|
||||
GuiComponent* lc = components[i - 1];
|
||||
pos = lc->getPosition() + glm::vec3(0.0f, lc->getSize().y() + rowPadding, 0.0f);
|
||||
pos = lc->getPosition() + glm::vec3(0.0f, lc->getSize().y + rowPadding, 0.0f);
|
||||
}
|
||||
|
||||
components[i]->setFont(Font::get(FONT_SIZE_SMALL));
|
||||
components[i]->setPosition(pos);
|
||||
components[i]->setDefaultZIndex(40);
|
||||
components[i]->setDefaultZIndex(40.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -249,23 +249,22 @@ void VideoGameListView::initMDValues()
|
|||
|
||||
float bottom = 0.0f;
|
||||
|
||||
const float colSize = (mSize.x() * 0.48f) / 2.0f;
|
||||
const float colSize = (mSize.x * 0.48f) / 2.0f;
|
||||
for (unsigned int i = 0; i < labels.size(); i++) {
|
||||
const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2.0f;
|
||||
const float heightDiff = (labels[i]->getSize().y - values[i]->getSize().y) / 2.0f;
|
||||
values[i]->setPosition(labels[i]->getPosition() +
|
||||
glm::vec3(labels[i]->getSize().x(), heightDiff, 0.0f));
|
||||
values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y());
|
||||
values[i]->setDefaultZIndex(40);
|
||||
glm::vec3(labels[i]->getSize().x, heightDiff, 0.0f));
|
||||
values[i]->setSize(colSize - labels[i]->getSize().x, values[i]->getSize().y);
|
||||
values[i]->setDefaultZIndex(40.0f);
|
||||
|
||||
float testBot = values[i]->getPosition().y + values[i]->getSize().y();
|
||||
float testBot = values[i]->getPosition().y + values[i]->getSize().y;
|
||||
|
||||
if (testBot > bottom)
|
||||
bottom = testBot;
|
||||
}
|
||||
|
||||
mDescContainer.setPosition(mDescContainer.getPosition().x, bottom + mSize.y() * 0.01f);
|
||||
mDescContainer.setSize(mDescContainer.getSize().x(),
|
||||
mSize.y() - mDescContainer.getPosition().y);
|
||||
mDescContainer.setPosition(mDescContainer.getPosition().x, bottom + mSize.y * 0.01f);
|
||||
mDescContainer.setSize(mDescContainer.getSize().x, mSize.y - mDescContainer.getPosition().y);
|
||||
}
|
||||
|
||||
void VideoGameListView::updateInfoPanel()
|
||||
|
|
|
@ -25,9 +25,9 @@ GuiComponent::GuiComponent(Window* window)
|
|||
, mOpacity(255)
|
||||
, mSaturation(1.0f)
|
||||
, mPosition({})
|
||||
, mOrigin(Vector2f::Zero())
|
||||
, mOrigin({})
|
||||
, mRotationOrigin(0.5f, 0.5f)
|
||||
, mSize(Vector2f::Zero())
|
||||
, mSize({})
|
||||
, mTransform(Renderer::getIdentity())
|
||||
, mIsProcessing(false)
|
||||
, mVisible(true)
|
||||
|
@ -101,20 +101,20 @@ void GuiComponent::setPosition(float x, float y, float z)
|
|||
|
||||
void GuiComponent::setOrigin(float x, float y)
|
||||
{
|
||||
mOrigin = Vector2f(x, y);
|
||||
mOrigin = glm::vec2(x, y);
|
||||
onOriginChanged();
|
||||
}
|
||||
|
||||
void GuiComponent::setSize(float w, float h)
|
||||
{
|
||||
mSize = Vector2f(w, h);
|
||||
mSize = glm::vec2(w, h);
|
||||
onSizeChanged();
|
||||
}
|
||||
|
||||
Vector2f GuiComponent::getCenter() const
|
||||
glm::vec2 GuiComponent::getCenter() const
|
||||
{
|
||||
return Vector2f(mPosition.x - (getSize().x() * mOrigin.x()) + getSize().x() / 2.0f,
|
||||
mPosition.y - (getSize().y() * mOrigin.y()) + getSize().y() / 2.0f);
|
||||
return glm::vec2(mPosition.x - (getSize().x * mOrigin.x) + getSize().x / 2.0f,
|
||||
mPosition.y - (getSize().y * mOrigin.y) + getSize().y / 2.0f);
|
||||
}
|
||||
|
||||
void GuiComponent::addChild(GuiComponent* cmp)
|
||||
|
@ -181,9 +181,9 @@ const glm::mat4& GuiComponent::getTransform()
|
|||
|
||||
if (mRotation != 0.0f) {
|
||||
// Calculate offset as difference between origin and rotation origin.
|
||||
Vector2f rotationSize = getRotationSize();
|
||||
float xOff = (mOrigin.x() - mRotationOrigin.x()) * rotationSize.x();
|
||||
float yOff = (mOrigin.y() - mRotationOrigin.y()) * rotationSize.y();
|
||||
glm::vec2 rotationSize = getRotationSize();
|
||||
float xOff = (mOrigin.x - mRotationOrigin.x) * rotationSize.x;
|
||||
float yOff = (mOrigin.y - mRotationOrigin.y) * rotationSize.y;
|
||||
|
||||
// Transform to offset point.
|
||||
if (xOff != 0.0f || yOff != 0.0f)
|
||||
|
@ -196,8 +196,8 @@ const glm::mat4& GuiComponent::getTransform()
|
|||
if (xOff != 0.0f || yOff != 0.0f)
|
||||
mTransform = glm::translate(mTransform, glm::vec3(xOff, yOff, 0.0f));
|
||||
}
|
||||
mTransform = glm::translate(mTransform, glm::vec3(mOrigin.x() * mSize.x() * -1.0f,
|
||||
mOrigin.y() * mSize.y() * -1.0f, 0.0f));
|
||||
mTransform = glm::translate(
|
||||
mTransform, glm::vec3(mOrigin.x * mSize.x * -1.0f, mOrigin.y * mSize.y * -1.0f, 0.0f));
|
||||
|
||||
return mTransform;
|
||||
}
|
||||
|
@ -302,8 +302,8 @@ void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
const std::string& element,
|
||||
unsigned int properties)
|
||||
{
|
||||
Vector2f scale = getParent() ? getParent()->getSize() :
|
||||
Vector2f(static_cast<float>(Renderer::getScreenWidth()),
|
||||
glm::vec2 scale = getParent() ? getParent()->getSize() :
|
||||
glm::vec2(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "");
|
||||
|
@ -312,24 +312,24 @@ void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
|
||||
using namespace ThemeFlags;
|
||||
if (properties & POSITION && elem->has("pos")) {
|
||||
Vector2f denormalized = elem->get<Vector2f>("pos") * scale;
|
||||
setPosition(glm::vec3(denormalized.x(), denormalized.y(), 0.0f));
|
||||
glm::vec2 denormalized = elem->get<glm::vec2>("pos") * scale;
|
||||
setPosition(glm::vec3(denormalized.x, denormalized.y, 0.0f));
|
||||
}
|
||||
|
||||
if (properties & ThemeFlags::SIZE && elem->has("size"))
|
||||
setSize(elem->get<Vector2f>("size") * scale);
|
||||
setSize(elem->get<glm::vec2>("size") * scale);
|
||||
|
||||
// Position + size also implies origin.
|
||||
if ((properties & ORIGIN || (properties & POSITION && properties & ThemeFlags::SIZE)) &&
|
||||
elem->has("origin")) {
|
||||
setOrigin(elem->get<Vector2f>("origin"));
|
||||
setOrigin(elem->get<glm::vec2>("origin"));
|
||||
}
|
||||
|
||||
if (properties & ThemeFlags::ROTATION) {
|
||||
if (elem->has("rotation"))
|
||||
setRotationDegrees(elem->get<float>("rotation"));
|
||||
if (elem->has("rotationOrigin"))
|
||||
setRotationOrigin(elem->get<Vector2f>("rotationOrigin"));
|
||||
setRotationOrigin(elem->get<glm::vec2>("rotationOrigin"));
|
||||
}
|
||||
|
||||
if (properties & ThemeFlags::Z_INDEX && elem->has("zIndex"))
|
||||
|
|
|
@ -71,29 +71,29 @@ public:
|
|||
void setPosition(float x, float y, float z = 0.0f);
|
||||
virtual void onPositionChanged() {}
|
||||
|
||||
Vector2f getOrigin() const { return mOrigin; }
|
||||
glm::vec2 getOrigin() const { return mOrigin; }
|
||||
// Sets the origin as a percentage of this image.
|
||||
// (e.g. (0, 0) is top left, (0.5, 0.5) is the center.)
|
||||
void setOrigin(float originX, float originY);
|
||||
void setOrigin(Vector2f origin) { setOrigin(origin.x(), origin.y()); }
|
||||
void setOrigin(glm::vec2 origin) { setOrigin(origin.x, origin.y); }
|
||||
virtual void onOriginChanged() {}
|
||||
|
||||
Vector2f getRotationOrigin() const { return mRotationOrigin; }
|
||||
glm::vec2 getRotationOrigin() const { return mRotationOrigin; }
|
||||
// Sets the rotation origin as a percentage of this image.
|
||||
// (e.g. (0, 0) is top left, (0.5, 0.5) is the center.)
|
||||
void setRotationOrigin(float originX, float originY)
|
||||
{
|
||||
mRotationOrigin = Vector2f(originX, originY);
|
||||
mRotationOrigin = glm::vec2(originX, originY);
|
||||
}
|
||||
void setRotationOrigin(Vector2f origin) { setRotationOrigin(origin.x(), origin.y()); }
|
||||
void setRotationOrigin(glm::vec2 origin) { setRotationOrigin(origin.x, origin.y); }
|
||||
|
||||
virtual Vector2f getSize() const { return mSize; }
|
||||
void setSize(const Vector2f& size) { setSize(size.x(), size.y()); }
|
||||
virtual glm::vec2 getSize() const { return mSize; }
|
||||
void setSize(const glm::vec2& size) { setSize(size.x, size.y); }
|
||||
void setSize(float w, float h);
|
||||
virtual void setResize(float width, float height) {}
|
||||
virtual void onSizeChanged() {}
|
||||
|
||||
virtual Vector2f getRotationSize() const { return getSize(); }
|
||||
virtual glm::vec2 getRotationSize() const { return getSize(); }
|
||||
float getRotation() const { return mRotation; }
|
||||
void setRotation(float rotation) { mRotation = rotation; }
|
||||
void setRotationDegrees(float rotation)
|
||||
|
@ -114,7 +114,7 @@ public:
|
|||
void setVisible(bool visible) { mVisible = visible; }
|
||||
|
||||
// Returns the center point of the image (takes origin into account).
|
||||
Vector2f getCenter() const;
|
||||
glm::vec2 getCenter() const;
|
||||
|
||||
void setParent(GuiComponent* parent) { mParent = parent; }
|
||||
GuiComponent* getParent() const { return mParent; }
|
||||
|
@ -250,9 +250,9 @@ protected:
|
|||
std::vector<GuiComponent*> mChildren;
|
||||
|
||||
glm::vec3 mPosition;
|
||||
Vector2f mOrigin;
|
||||
Vector2f mRotationOrigin;
|
||||
Vector2f mSize;
|
||||
glm::vec2 mOrigin;
|
||||
glm::vec2 mRotationOrigin;
|
||||
glm::vec2 mSize;
|
||||
|
||||
float mRotation = 0.0;
|
||||
float mScale = 1.0;
|
||||
|
|
|
@ -13,8 +13,9 @@
|
|||
|
||||
HelpStyle::HelpStyle()
|
||||
{
|
||||
position = Vector2f(Renderer::getScreenWidth() * 0.012f, Renderer::getScreenHeight() * 0.9515f);
|
||||
origin = Vector2f(0.0f, 0.0f);
|
||||
position =
|
||||
glm::vec2(Renderer::getScreenWidth() * 0.012f, Renderer::getScreenHeight() * 0.9515f);
|
||||
origin = glm::vec2(0.0f, 0.0f);
|
||||
iconColor = 0x777777FF;
|
||||
textColor = 0x777777FF;
|
||||
|
||||
|
@ -31,12 +32,12 @@ void HelpStyle::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::s
|
|||
return;
|
||||
|
||||
if (elem->has("pos"))
|
||||
position =
|
||||
elem->get<Vector2f>("pos") * Vector2f(static_cast<float>(Renderer::getScreenWidth()),
|
||||
position = elem->get<glm::vec2>("pos") *
|
||||
glm::vec2(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
|
||||
if (elem->has("origin"))
|
||||
origin = elem->get<Vector2f>("origin");
|
||||
origin = elem->get<glm::vec2>("origin");
|
||||
|
||||
if (elem->has("textColor"))
|
||||
textColor = elem->get<unsigned int>("textColor");
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#ifndef ES_CORE_HELP_STYLE_H
|
||||
#define ES_CORE_HELP_STYLE_H
|
||||
|
||||
#include "math/Vector2f.h"
|
||||
#include "math/Misc.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
@ -19,8 +19,8 @@ class Font;
|
|||
class ThemeData;
|
||||
|
||||
struct HelpStyle {
|
||||
Vector2f position;
|
||||
Vector2f origin;
|
||||
glm::vec2 position;
|
||||
glm::vec2 origin;
|
||||
unsigned int iconColor;
|
||||
unsigned int textColor;
|
||||
std::shared_ptr<Font> font;
|
||||
|
|
|
@ -478,7 +478,7 @@ void ThemeData::parseElement(const pugi::xml_node& root,
|
|||
std::string first = str.substr(0, divider);
|
||||
std::string second = str.substr(divider, std::string::npos);
|
||||
|
||||
Vector2f val(static_cast<float>(atof(first.c_str())),
|
||||
glm::vec2 val(static_cast<float>(atof(first.c_str())),
|
||||
static_cast<float>(atof(second.c_str())));
|
||||
|
||||
element.properties[node.name()] = val;
|
||||
|
@ -602,7 +602,7 @@ std::vector<GuiComponent*> ThemeData::makeExtras(const std::shared_ptr<ThemeData
|
|||
comp = new TextComponent(window);
|
||||
|
||||
if (comp) {
|
||||
comp->setDefaultZIndex(10);
|
||||
comp->setDefaultZIndex(10.0f);
|
||||
comp->applyTheme(theme, view, *it, ThemeFlags::ALL);
|
||||
comps.push_back(comp);
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#ifndef ES_CORE_THEME_DATA_H
|
||||
#define ES_CORE_THEME_DATA_H
|
||||
|
||||
#include "math/Vector2f.h"
|
||||
#include "math/Misc.h"
|
||||
#include "utils/FileSystemUtil.h"
|
||||
|
||||
#include <deque>
|
||||
|
@ -106,16 +106,16 @@ public:
|
|||
{
|
||||
r = value;
|
||||
const glm::vec4 initVector = value;
|
||||
v = Vector2f(initVector.x, initVector.y);
|
||||
v = glm::vec2(initVector.x, initVector.y);
|
||||
}
|
||||
void operator=(const Vector2f& value) { v = value; }
|
||||
void operator=(const glm::vec2& value) { v = value; }
|
||||
void operator=(const std::string& value) { s = value; }
|
||||
void operator=(const unsigned int& value) { i = value; }
|
||||
void operator=(const float& value) { f = value; }
|
||||
void operator=(const bool& value) { b = value; }
|
||||
|
||||
glm::vec4 r;
|
||||
Vector2f v;
|
||||
glm::vec2 v;
|
||||
std::string s;
|
||||
unsigned int i;
|
||||
float f;
|
||||
|
@ -126,7 +126,7 @@ public:
|
|||
|
||||
template <typename T> const T get(const std::string& prop) const
|
||||
{
|
||||
if (std::is_same<T, Vector2f>::value)
|
||||
if (std::is_same<T, glm::vec2>::value)
|
||||
return *(const T*)&properties.at(prop).v;
|
||||
else if (std::is_same<T, std::string>::value)
|
||||
return *(const T*)&properties.at(prop).s;
|
||||
|
|
|
@ -475,9 +475,9 @@ void Window::render()
|
|||
if (Settings::getInstance()->getString("MenuOpeningEffect") == "scale-up") {
|
||||
if (mTopScale < 1.0f) {
|
||||
mTopScale = Math::clamp(mTopScale + 0.07f, 0.0f, 1.0f);
|
||||
Vector2f topCenter = top->getCenter();
|
||||
glm::vec2 topCenter = top->getCenter();
|
||||
top->setOrigin({ 0.5f, 0.5f });
|
||||
top->setPosition({ topCenter.x(), topCenter.y(), 0.0f });
|
||||
top->setPosition({ topCenter.x, topCenter.y, 0.0f });
|
||||
top->setScale(mTopScale);
|
||||
}
|
||||
}
|
||||
|
@ -499,11 +499,11 @@ void Window::render()
|
|||
static_cast<float>(Renderer::getScreenHeight()),
|
||||
0x00000000 | mListScrollOpacity, 0x00000000 | mListScrollOpacity);
|
||||
|
||||
Vector2f offset = mListScrollFont->sizeText(mListScrollText);
|
||||
offset[0] = (Renderer::getScreenWidth() - offset.x()) * 0.5f;
|
||||
offset[1] = (Renderer::getScreenHeight() - offset.y()) * 0.5f;
|
||||
glm::vec2 offset = mListScrollFont->sizeText(mListScrollText);
|
||||
offset.x = (Renderer::getScreenWidth() - offset.x) * 0.5f;
|
||||
offset.y = (Renderer::getScreenHeight() - offset.y) * 0.5f;
|
||||
|
||||
TextCache* cache = mListScrollFont->buildTextCache(mListScrollText, offset.x(), offset.y(),
|
||||
TextCache* cache = mListScrollFont->buildTextCache(mListScrollText, offset.x, offset.y,
|
||||
0xFFFFFF00 | mListScrollOpacity);
|
||||
mListScrollFont->renderTextCache(cache);
|
||||
delete cache;
|
||||
|
@ -566,14 +566,14 @@ void Window::renderLoadingScreen(std::string text)
|
|||
ImageComponent splash(this, true);
|
||||
splash.setResize(Renderer::getScreenWidth() * 0.6f, 0.0f);
|
||||
splash.setImage(":/graphics/splash.svg");
|
||||
splash.setPosition((Renderer::getScreenWidth() - splash.getSize().x()) / 2.0f,
|
||||
(Renderer::getScreenHeight() - splash.getSize().y()) / 2.0f * 0.6f);
|
||||
splash.setPosition((Renderer::getScreenWidth() - splash.getSize().x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - splash.getSize().y) / 2.0f * 0.6f);
|
||||
splash.render(trans);
|
||||
|
||||
auto& font = mDefaultFonts.at(1);
|
||||
TextCache* cache = font->buildTextCache(text, 0.0f, 0.0f, 0x656565FF);
|
||||
|
||||
float x = std::round((Renderer::getScreenWidth() - cache->metrics.size.x()) / 2.0f);
|
||||
float x = std::round((Renderer::getScreenWidth() - cache->metrics.size.x) / 2.0f);
|
||||
float y = std::round(Renderer::getScreenHeight() * 0.835f);
|
||||
trans = glm::translate(trans, glm::vec3(x, y, 0.0f));
|
||||
Renderer::setMatrix(trans);
|
||||
|
|
|
@ -33,7 +33,7 @@ void AnimatedImageComponent::load(const AnimationDef* def)
|
|||
}
|
||||
|
||||
auto img = std::unique_ptr<ImageComponent>(new ImageComponent(mWindow));
|
||||
img->setResize(mSize.x(), mSize.y());
|
||||
img->setResize(mSize.x, mSize.y);
|
||||
img->setImage(std::string(def->frames[i].path), false);
|
||||
|
||||
mFrames.push_back(ImageFrame(std::move(img), def->frames[i].time));
|
||||
|
@ -55,7 +55,7 @@ void AnimatedImageComponent::reset()
|
|||
void AnimatedImageComponent::onSizeChanged()
|
||||
{
|
||||
for (auto it = mFrames.cbegin(); it != mFrames.cend(); it++) {
|
||||
it->first->setResize(mSize.x(), mSize.y());
|
||||
it->first->setResize(mSize.x, mSize.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -44,25 +44,25 @@ void BusyComponent::onSizeChanged()
|
|||
{
|
||||
mGrid.setSize(mSize);
|
||||
|
||||
if (mSize.x() == 0 || mSize.y() == 0)
|
||||
if (mSize.x == 0.0f || mSize.y == 0.0f)
|
||||
return;
|
||||
|
||||
const float middleSpacerWidth = 0.01f * Renderer::getScreenWidth();
|
||||
const float textHeight = mText->getFont()->getLetterHeight();
|
||||
mText->setSize(0, textHeight);
|
||||
const float textWidth = mText->getSize().x() + (4 * Renderer::getScreenWidthModifier());
|
||||
const float textWidth = mText->getSize().x + (4.0f * Renderer::getScreenWidthModifier());
|
||||
|
||||
mGrid.setColWidthPerc(1, textHeight / mSize.x()); // Animation is square.
|
||||
mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x());
|
||||
mGrid.setColWidthPerc(3, textWidth / mSize.x());
|
||||
mGrid.setColWidthPerc(1, textHeight / mSize.x); // Animation is square.
|
||||
mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x);
|
||||
mGrid.setColWidthPerc(3, textWidth / mSize.x);
|
||||
|
||||
mGrid.setRowHeightPerc(1, textHeight / mSize.y());
|
||||
mGrid.setRowHeightPerc(1, textHeight / mSize.y);
|
||||
|
||||
mBackground.setCornerSize({ 16.0f * Renderer::getScreenWidthModifier(),
|
||||
16.0f * Renderer::getScreenHeightModifier() });
|
||||
mBackground.fitTo(Vector2f(mGrid.getColWidth(1) + mGrid.getColWidth(2) + mGrid.getColWidth(3),
|
||||
mBackground.fitTo(glm::vec2(mGrid.getColWidth(1) + mGrid.getColWidth(2) + mGrid.getColWidth(3),
|
||||
textHeight + (2.0f * Renderer::getScreenHeightModifier())),
|
||||
mAnimation->getPosition(), Vector2f(0, 0));
|
||||
mAnimation->getPosition(), glm::vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void BusyComponent::reset()
|
||||
|
|
|
@ -32,7 +32,7 @@ ButtonComponent::ButtonComponent(Window* window,
|
|||
void ButtonComponent::onSizeChanged()
|
||||
{
|
||||
// Fit to mBox.
|
||||
mBox.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
|
||||
mBox.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
|
||||
}
|
||||
|
||||
bool ButtonComponent::input(InputConfig* config, Input input)
|
||||
|
@ -53,10 +53,10 @@ void ButtonComponent::setText(const std::string& text, const std::string& helpTe
|
|||
|
||||
mTextCache = std::unique_ptr<TextCache>(mFont->buildTextCache(mText, 0, 0, getCurTextColor()));
|
||||
|
||||
float minWidth = mFont->sizeText("DELETE").x() + (12.0f * Renderer::getScreenWidthModifier());
|
||||
setSize(std::max(mTextCache->metrics.size.x() + (12.0f * Renderer::getScreenWidthModifier()),
|
||||
float minWidth = mFont->sizeText("DELETE").x + (12.0f * Renderer::getScreenWidthModifier());
|
||||
setSize(std::max(mTextCache->metrics.size.x + (12.0f * Renderer::getScreenWidthModifier()),
|
||||
minWidth),
|
||||
mTextCache->metrics.size.y());
|
||||
mTextCache->metrics.size.y);
|
||||
|
||||
updateHelpPrompts();
|
||||
}
|
||||
|
@ -100,15 +100,15 @@ void ButtonComponent::render(const glm::mat4& parentTrans)
|
|||
mBox.render(trans);
|
||||
|
||||
if (mTextCache) {
|
||||
glm::vec3 centerOffset((mSize.x() - mTextCache->metrics.size.x()) / 2.0f,
|
||||
(mSize.y() - mTextCache->metrics.size.y()) / 2.0f, 0.0f);
|
||||
glm::vec3 centerOffset((mSize.x - mTextCache->metrics.size.x) / 2.0f,
|
||||
(mSize.y - mTextCache->metrics.size.y) / 2.0f, 0.0f);
|
||||
trans = glm::translate(trans, centerOffset);
|
||||
|
||||
if (Settings::getInstance()->getBool("DebugText")) {
|
||||
Renderer::drawRect(centerOffset.x, 0.0f, mTextCache->metrics.size.x(), mSize.y(),
|
||||
Renderer::drawRect(centerOffset.x, 0.0f, mTextCache->metrics.size.x, mSize.y,
|
||||
0x00000033, 0x00000033);
|
||||
Renderer::drawRect(mBox.getPosition().x, 0.0f, mBox.getSize().x(), mSize.y(),
|
||||
0x0000FF33, 0x0000FF33);
|
||||
Renderer::drawRect(mBox.getPosition().x, 0.0f, mBox.getSize().x, mSize.y, 0x0000FF33,
|
||||
0x0000FF33);
|
||||
}
|
||||
|
||||
Renderer::setMatrix(trans);
|
||||
|
|
|
@ -39,7 +39,7 @@ ComponentGrid::~ComponentGrid()
|
|||
float ComponentGrid::getColWidth(int col)
|
||||
{
|
||||
if (mColWidths[col] != 0)
|
||||
return mColWidths[col] * mSize.x();
|
||||
return mColWidths[col] * mSize.x;
|
||||
|
||||
// Calculate automatic width.
|
||||
float freeWidthPerc = 1;
|
||||
|
@ -50,13 +50,13 @@ float ComponentGrid::getColWidth(int col)
|
|||
between++;
|
||||
}
|
||||
|
||||
return (freeWidthPerc * mSize.x()) / between;
|
||||
return (freeWidthPerc * mSize.x) / static_cast<float>(between);
|
||||
}
|
||||
|
||||
float ComponentGrid::getRowHeight(int row)
|
||||
{
|
||||
if (mRowHeights[row] != 0)
|
||||
return mRowHeights[row] * mSize.y();
|
||||
return mRowHeights[row] * mSize.y;
|
||||
|
||||
// Calculate automatic height.
|
||||
float freeHeightPerc = 1;
|
||||
|
@ -67,7 +67,7 @@ float ComponentGrid::getRowHeight(int row)
|
|||
between++;
|
||||
}
|
||||
|
||||
return (freeHeightPerc * mSize.y()) / between;
|
||||
return (freeHeightPerc * mSize.y) / static_cast<float>(between);
|
||||
}
|
||||
|
||||
void ComponentGrid::setColWidthPerc(int col, float width, bool update)
|
||||
|
@ -132,11 +132,11 @@ bool ComponentGrid::removeEntry(const std::shared_ptr<GuiComponent>& comp)
|
|||
void ComponentGrid::updateCellComponent(const GridEntry& cell)
|
||||
{
|
||||
// Size.
|
||||
Vector2f size(0, 0);
|
||||
glm::vec2 size(0.0f, 0.0f);
|
||||
for (int x = cell.pos.x(); x < cell.pos.x() + cell.dim.x(); x++)
|
||||
size[0] += getColWidth(x);
|
||||
size.x += getColWidth(x);
|
||||
for (int y = cell.pos.y(); y < cell.pos.y() + cell.dim.y(); y++)
|
||||
size[1] += getRowHeight(y);
|
||||
size.y += getRowHeight(y);
|
||||
|
||||
if (cell.resize)
|
||||
cell.component->setSize(size);
|
||||
|
@ -144,13 +144,13 @@ void ComponentGrid::updateCellComponent(const GridEntry& cell)
|
|||
// Find top left corner.
|
||||
glm::vec3 pos {};
|
||||
for (int x = 0; x < cell.pos.x(); x++)
|
||||
pos[0] += getColWidth(x);
|
||||
pos.x += getColWidth(x);
|
||||
for (int y = 0; y < cell.pos.y(); y++)
|
||||
pos[1] += getRowHeight(y);
|
||||
pos.y += getRowHeight(y);
|
||||
|
||||
// Center component.
|
||||
pos[0] = pos.x + (size.x() - cell.component->getSize().x()) / 2.0f;
|
||||
pos[1] = pos.y + (size.y() - cell.component->getSize().y()) / 2.0f;
|
||||
pos.x = pos.x + (size.x - cell.component->getSize().x) / 2.0f;
|
||||
pos.y = pos.y + (size.y - cell.component->getSize().y) / 2.0f;
|
||||
|
||||
cell.component->setPosition(pos);
|
||||
}
|
||||
|
@ -161,16 +161,16 @@ void ComponentGrid::updateSeparators()
|
|||
|
||||
bool drawAll = Settings::getInstance()->getBool("DebugGrid");
|
||||
|
||||
Vector2f pos;
|
||||
Vector2f size;
|
||||
glm::vec2 pos;
|
||||
glm::vec2 size;
|
||||
|
||||
for (auto it = mCells.cbegin(); it != mCells.cend(); it++) {
|
||||
if (!it->border && !drawAll)
|
||||
continue;
|
||||
|
||||
// Find component position + size.
|
||||
pos = Vector2f(0, 0);
|
||||
size = Vector2f(0, 0);
|
||||
pos = glm::vec2(0.0f, 0.0f);
|
||||
size = glm::vec2(0.0f, 0.0f);
|
||||
for (int x = 0; x < it->pos.x(); x++)
|
||||
pos[0] += getColWidth(x);
|
||||
for (int y = 0; y < it->pos.y(); y++)
|
||||
|
@ -180,39 +180,39 @@ void ComponentGrid::updateSeparators()
|
|||
for (int y = it->pos.y(); y < it->pos.y() + it->dim.y(); y++)
|
||||
size[1] += getRowHeight(y);
|
||||
|
||||
if (size == 0)
|
||||
if (size == glm::vec2({}))
|
||||
return;
|
||||
|
||||
if (it->border & BORDER_TOP || drawAll) {
|
||||
std::vector<float> coordVector;
|
||||
coordVector.push_back(pos.x());
|
||||
coordVector.push_back(pos.y());
|
||||
coordVector.push_back(size.x());
|
||||
coordVector.push_back(pos.x);
|
||||
coordVector.push_back(pos.y);
|
||||
coordVector.push_back(size.x);
|
||||
coordVector.push_back(1.0f * Renderer::getScreenHeightModifier());
|
||||
mSeparators.push_back(coordVector);
|
||||
}
|
||||
if (it->border & BORDER_BOTTOM || drawAll) {
|
||||
std::vector<float> coordVector;
|
||||
coordVector.push_back(pos.x());
|
||||
coordVector.push_back(pos.y() + size.y());
|
||||
coordVector.push_back(size.x());
|
||||
coordVector.push_back(pos.x);
|
||||
coordVector.push_back(pos.y + size.y);
|
||||
coordVector.push_back(size.x);
|
||||
coordVector.push_back(1.0f * Renderer::getScreenHeightModifier());
|
||||
mSeparators.push_back(coordVector);
|
||||
}
|
||||
if (it->border & BORDER_LEFT || drawAll) {
|
||||
std::vector<float> coordVector;
|
||||
coordVector.push_back(pos.x());
|
||||
coordVector.push_back(pos.y());
|
||||
coordVector.push_back(pos.x);
|
||||
coordVector.push_back(pos.y);
|
||||
coordVector.push_back(1.0f * Renderer::getScreenWidthModifier());
|
||||
coordVector.push_back(size.y());
|
||||
coordVector.push_back(size.y);
|
||||
mSeparators.push_back(coordVector);
|
||||
}
|
||||
if (it->border & BORDER_RIGHT || drawAll) {
|
||||
std::vector<float> coordVector;
|
||||
coordVector.push_back(pos.x() + size.x());
|
||||
coordVector.push_back(pos.y());
|
||||
coordVector.push_back(pos.x + size.x);
|
||||
coordVector.push_back(pos.y);
|
||||
coordVector.push_back(1.0f * Renderer::getScreenWidthModifier());
|
||||
coordVector.push_back(size.y());
|
||||
coordVector.push_back(size.y);
|
||||
mSeparators.push_back(coordVector);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -145,25 +145,25 @@ void ComponentList::updateCameraOffset()
|
|||
{
|
||||
// Move the camera to scroll.
|
||||
const float totalHeight = getTotalRowHeight();
|
||||
if (totalHeight > mSize.y()) {
|
||||
float target = mSelectorBarOffset + getRowHeight(mEntries.at(mCursor).data) / 2.0f -
|
||||
(mSize.y() / 2.0f);
|
||||
if (totalHeight > mSize.y) {
|
||||
float target =
|
||||
mSelectorBarOffset + getRowHeight(mEntries.at(mCursor).data) / 2.0f - (mSize.y / 2.0f);
|
||||
|
||||
// Clamp the camera to prevent a fraction of a row from being displayed.
|
||||
mCameraOffset = 0.0f;
|
||||
unsigned int i = 0;
|
||||
while (mCameraOffset < target && i < mEntries.size()) {
|
||||
mCameraOffset += getRowHeight(mEntries.at(i).data);
|
||||
if (mCameraOffset > totalHeight - mSize.y())
|
||||
if (mCameraOffset > totalHeight - mSize.y)
|
||||
break;
|
||||
i++;
|
||||
}
|
||||
|
||||
if (mCameraOffset < 0)
|
||||
mCameraOffset = 0;
|
||||
if (mCameraOffset < 0.0f)
|
||||
mCameraOffset = 0.0f;
|
||||
}
|
||||
else {
|
||||
mCameraOffset = 0;
|
||||
mCameraOffset = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -175,7 +175,7 @@ void ComponentList::render(const glm::mat4& parentTrans)
|
|||
glm::mat4 trans = parentTrans * getTransform();
|
||||
|
||||
// Clip everything to be inside our bounds.
|
||||
glm::vec3 dim(mSize.x(), mSize.y(), 0.0f);
|
||||
glm::vec3 dim(mSize.x, mSize.y, 0.0f);
|
||||
dim.x = (trans[0].x * dim.x + trans[3].x) - trans[3].x;
|
||||
dim.y = (trans[1].y * dim.y + trans[3].y) - trans[3].y;
|
||||
|
||||
|
@ -248,11 +248,11 @@ void ComponentList::render(const glm::mat4& parentTrans)
|
|||
const float selectedRowHeight = getRowHeight(mEntries.at(mCursor).data);
|
||||
|
||||
if (opacity == 1) {
|
||||
Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x(), selectedRowHeight, 0xFFFFFFFF,
|
||||
Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x, selectedRowHeight, 0xFFFFFFFF,
|
||||
0xFFFFFFFF, false, opacity, trans,
|
||||
Renderer::Blend::ONE_MINUS_DST_COLOR, Renderer::Blend::ZERO);
|
||||
|
||||
Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x(), selectedRowHeight, 0x777777FF,
|
||||
Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x, selectedRowHeight, 0x777777FF,
|
||||
0x777777FF, false, opacity, trans, Renderer::Blend::ONE,
|
||||
Renderer::Blend::ONE);
|
||||
}
|
||||
|
@ -268,12 +268,12 @@ void ComponentList::render(const glm::mat4& parentTrans)
|
|||
// Draw separators.
|
||||
float y = 0;
|
||||
for (unsigned int i = 0; i < mEntries.size(); i++) {
|
||||
Renderer::drawRect(0.0f, y, mSize.x(), 1.0f * Renderer::getScreenHeightModifier(),
|
||||
0xC6C7C6FF, 0xC6C7C6FF, false, opacity, trans);
|
||||
Renderer::drawRect(0.0f, y, mSize.x, 1.0f * Renderer::getScreenHeightModifier(), 0xC6C7C6FF,
|
||||
0xC6C7C6FF, false, opacity, trans);
|
||||
y += getRowHeight(mEntries.at(i).data);
|
||||
}
|
||||
|
||||
Renderer::drawRect(0.0f, y, mSize.x(), 1.0f * Renderer::getScreenHeightModifier(), 0xC6C7C6FF,
|
||||
Renderer::drawRect(0.0f, y, mSize.x, 1.0f * Renderer::getScreenHeightModifier(), 0xC6C7C6FF,
|
||||
0xC6C7C6FF, false, opacity, trans);
|
||||
Renderer::popClipRect();
|
||||
}
|
||||
|
@ -283,8 +283,8 @@ float ComponentList::getRowHeight(const ComponentListRow& row) const
|
|||
// Returns the highest component height found in the row.
|
||||
float height = 0;
|
||||
for (unsigned int i = 0; i < row.elements.size(); i++) {
|
||||
if (row.elements.at(i).component->getSize().y() > height)
|
||||
height = row.elements.at(i).component->getSize().y();
|
||||
if (row.elements.at(i).component->getSize().y > height)
|
||||
height = row.elements.at(i).component->getSize().y;
|
||||
}
|
||||
|
||||
return height;
|
||||
|
@ -313,27 +313,27 @@ void ComponentList::updateElementPosition(const ComponentListRow& row)
|
|||
const auto comp = row.elements.at(i).component;
|
||||
|
||||
// Center vertically.
|
||||
comp->setPosition(x, (rowHeight - comp->getSize().y()) / 2.0f + yOffset);
|
||||
x += comp->getSize().x();
|
||||
comp->setPosition(x, (rowHeight - comp->getSize().y) / 2.0f + yOffset);
|
||||
x += comp->getSize().x;
|
||||
}
|
||||
}
|
||||
|
||||
void ComponentList::updateElementSize(const ComponentListRow& row)
|
||||
{
|
||||
float width = mSize.x() - mHorizontalPadding;
|
||||
float width = mSize.x - mHorizontalPadding;
|
||||
std::vector<std::shared_ptr<GuiComponent>> resizeVec;
|
||||
|
||||
for (auto it = row.elements.cbegin(); it != row.elements.cend(); it++) {
|
||||
if (it->resize_width)
|
||||
resizeVec.push_back(it->component);
|
||||
else
|
||||
width -= it->component->getSize().x();
|
||||
width -= it->component->getSize().x;
|
||||
}
|
||||
|
||||
// Redistribute the "unused" width equally among the components with resize_width set to true.
|
||||
width = width / resizeVec.size();
|
||||
for (auto it = resizeVec.cbegin(); it != resizeVec.cend(); it++)
|
||||
(*it)->setSize(width, (*it)->getSize().y());
|
||||
(*it)->setSize(width, (*it)->getSize().y);
|
||||
}
|
||||
|
||||
void ComponentList::textInput(const std::string& text)
|
||||
|
|
|
@ -28,7 +28,7 @@ DateTimeComponent::DateTimeComponent(Window* window,
|
|||
unsigned int color,
|
||||
Alignment align,
|
||||
glm::vec3 pos,
|
||||
Vector2f size,
|
||||
glm::vec2 size,
|
||||
unsigned int bgcolor)
|
||||
: TextComponent(window, text, font, color, align, pos, size, bgcolor)
|
||||
, mDisplayRelative(false)
|
||||
|
|
|
@ -27,7 +27,7 @@ public:
|
|||
unsigned int color = 0x000000FF,
|
||||
Alignment align = ALIGN_LEFT,
|
||||
glm::vec3 pos = {},
|
||||
Vector2f size = Vector2f::Zero(),
|
||||
glm::vec2 size = {},
|
||||
unsigned int bgcolor = 0x00000000);
|
||||
|
||||
void render(const glm::mat4& parentTrans) override;
|
||||
|
|
|
@ -164,28 +164,28 @@ void DateTimeEditComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
if (mAlignRight) {
|
||||
if (mTime != 0)
|
||||
referenceSize = font->sizeText("ABCDEFG").x();
|
||||
referenceSize = font->sizeText("ABCDEFG").x;
|
||||
else
|
||||
referenceSize = font->sizeText("ABCDEIJ").x();
|
||||
referenceSize = font->sizeText("ABCDEIJ").x;
|
||||
}
|
||||
|
||||
// Vertically center.
|
||||
glm::vec3 off(0.0f, (mSize.y() - mTextCache->metrics.size.y()) / 2.0f, 0.0f);
|
||||
glm::vec3 off(0.0f, (mSize.y - mTextCache->metrics.size.y) / 2.0f, 0.0f);
|
||||
|
||||
if (mAlignRight)
|
||||
off.x += referenceSize - mTextCache->metrics.size.x();
|
||||
off.x += referenceSize - mTextCache->metrics.size.x;
|
||||
trans = glm::translate(trans, off);
|
||||
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
if (Settings::getInstance()->getBool("DebugText")) {
|
||||
Renderer::setMatrix(trans);
|
||||
if (mTextCache->metrics.size.x() > 0) {
|
||||
Renderer::drawRect(0.0f, 0.0f - off.y, mSize.x() - off.x, mSize.y(), 0x0000FF33,
|
||||
if (mTextCache->metrics.size.x > 0.0f) {
|
||||
Renderer::drawRect(0.0f, 0.0f - off.y, mSize.x - off.x, mSize.y, 0x0000FF33,
|
||||
0x0000FF33);
|
||||
}
|
||||
Renderer::drawRect(0.0f, 0.0f, mTextCache->metrics.size.x(),
|
||||
mTextCache->metrics.size.y(), 0x00000033, 0x00000033);
|
||||
Renderer::drawRect(0.0f, 0.0f, mTextCache->metrics.size.x, mTextCache->metrics.size.y,
|
||||
0x00000033, 0x00000033);
|
||||
}
|
||||
|
||||
mTextCache->setColor((mColor & 0xFFFFFF00) | getOpacity());
|
||||
|
@ -300,19 +300,19 @@ void DateTimeEditComponent::updateTextCache()
|
|||
return;
|
||||
|
||||
// Year.
|
||||
Vector2f start(0, 0);
|
||||
Vector2f end = font->sizeText(dispString.substr(0, 4));
|
||||
Vector2f diff = end - start;
|
||||
glm::vec2 start(0.0f, 0.0f);
|
||||
glm::vec2 end = font->sizeText(dispString.substr(0, 4));
|
||||
glm::vec2 diff = end - start;
|
||||
mCursorBoxes.push_back(glm::vec4(start[0], start[1], diff[0], diff[1]));
|
||||
|
||||
// Month.
|
||||
start[0] = font->sizeText(dispString.substr(0, 5)).x();
|
||||
start[0] = font->sizeText(dispString.substr(0, 5)).x;
|
||||
end = font->sizeText(dispString.substr(0, 7));
|
||||
diff = end - start;
|
||||
mCursorBoxes.push_back(glm::vec4(start[0], start[1], diff[0], diff[1]));
|
||||
|
||||
// Day.
|
||||
start[0] = font->sizeText(dispString.substr(0, 8)).x();
|
||||
start[0] = font->sizeText(dispString.substr(0, 8)).x;
|
||||
end = font->sizeText(dispString.substr(0, 10));
|
||||
diff = end - start;
|
||||
mCursorBoxes.push_back(glm::vec4(start[0], start[1], diff[0], diff[1]));
|
||||
|
|
|
@ -17,12 +17,12 @@ GridTileComponent::GridTileComponent(Window* window)
|
|||
, mBackground(window, ":/graphics/frame.png")
|
||||
{
|
||||
mDefaultProperties.mSize = getDefaultTileSize();
|
||||
mDefaultProperties.mPadding = Vector2f(16.0f * Renderer::getScreenWidthModifier(),
|
||||
mDefaultProperties.mPadding = glm::vec2(16.0f * Renderer::getScreenWidthModifier(),
|
||||
16.0f * Renderer::getScreenHeightModifier());
|
||||
mDefaultProperties.mImageColor = 0xAAAAAABB;
|
||||
// Attempting to use frame.svg instead causes quite severe performance problems.
|
||||
mDefaultProperties.mBackgroundImage = ":/graphics/frame.png";
|
||||
mDefaultProperties.mBackgroundCornerSize = Vector2f(16.0f, 16.0f);
|
||||
mDefaultProperties.mBackgroundCornerSize = glm::vec2(16.0f, 16.0f);
|
||||
mDefaultProperties.mBackgroundCenterColor = 0xAAAAEEFF;
|
||||
mDefaultProperties.mBackgroundEdgeColor = 0xAAAAEEFF;
|
||||
|
||||
|
@ -76,14 +76,14 @@ void GridTileComponent::update(int deltaTime)
|
|||
|
||||
void applyThemeToProperties(const ThemeData::ThemeElement* elem, GridTileProperties* properties)
|
||||
{
|
||||
Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
|
||||
glm::vec2 screen(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
|
||||
if (elem->has("size"))
|
||||
properties->mSize = elem->get<Vector2f>("size") * screen;
|
||||
properties->mSize = elem->get<glm::vec2>("size") * screen;
|
||||
|
||||
if (elem->has("padding"))
|
||||
properties->mPadding = elem->get<Vector2f>("padding");
|
||||
properties->mPadding = elem->get<glm::vec2>("padding");
|
||||
|
||||
if (elem->has("imageColor"))
|
||||
properties->mImageColor = elem->get<unsigned int>("imageColor");
|
||||
|
@ -92,7 +92,7 @@ void applyThemeToProperties(const ThemeData::ThemeElement* elem, GridTilePropert
|
|||
properties->mBackgroundImage = elem->get<std::string>("backgroundImage");
|
||||
|
||||
if (elem->has("backgroundCornerSize"))
|
||||
properties->mBackgroundCornerSize = elem->get<Vector2f>("backgroundCornerSize");
|
||||
properties->mBackgroundCornerSize = elem->get<glm::vec2>("backgroundCornerSize");
|
||||
|
||||
if (elem->has("backgroundColor")) {
|
||||
properties->mBackgroundCenterColor = elem->get<unsigned int>("backgroundColor");
|
||||
|
@ -111,9 +111,6 @@ void GridTileComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
const std::string& /*element*/,
|
||||
unsigned int /*properties*/)
|
||||
{
|
||||
Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
|
||||
// Apply theme to the default gridtile.
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, "default", "gridtile");
|
||||
if (elem)
|
||||
|
@ -133,15 +130,15 @@ void GridTileComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
applyThemeToProperties(elem, &mSelectedProperties);
|
||||
}
|
||||
|
||||
Vector2f GridTileComponent::getDefaultTileSize()
|
||||
glm::vec2 GridTileComponent::getDefaultTileSize()
|
||||
{
|
||||
Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
|
||||
glm::vec2 screen = glm::vec2(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
|
||||
return screen * 0.22f;
|
||||
}
|
||||
|
||||
Vector2f GridTileComponent::getSelectedTileSize() const
|
||||
glm::vec2 GridTileComponent::getSelectedTileSize() const
|
||||
{
|
||||
// Return the tile size.
|
||||
return mDefaultProperties.mSize * 1.2f;
|
||||
|
@ -320,7 +317,7 @@ std::shared_ptr<TextureResource> GridTileComponent::getTexture()
|
|||
return nullptr;
|
||||
};
|
||||
|
||||
void GridTileComponent::forceSize(Vector2f size, float selectedZoom)
|
||||
void GridTileComponent::forceSize(glm::vec2 size, float selectedZoom)
|
||||
{
|
||||
mDefaultProperties.mSize = size;
|
||||
mSelectedProperties.mSize = size * selectedZoom;
|
||||
|
|
|
@ -13,11 +13,11 @@
|
|||
#include "NinePatchComponent.h"
|
||||
|
||||
struct GridTileProperties {
|
||||
Vector2f mSize;
|
||||
Vector2f mPadding;
|
||||
glm::vec2 mSize;
|
||||
glm::vec2 mPadding;
|
||||
unsigned int mImageColor;
|
||||
std::string mBackgroundImage;
|
||||
Vector2f mBackgroundCornerSize;
|
||||
glm::vec2 mBackgroundCornerSize;
|
||||
unsigned int mBackgroundCenterColor;
|
||||
unsigned int mBackgroundEdgeColor;
|
||||
};
|
||||
|
@ -35,8 +35,8 @@ public:
|
|||
|
||||
// Made this a static function because the ImageGridComponent needs to know the default tile
|
||||
// max size to calculate the grid dimension before it instantiates the GridTileComponents.
|
||||
static Vector2f getDefaultTileSize();
|
||||
Vector2f getSelectedTileSize() const;
|
||||
static glm::vec2 getDefaultTileSize();
|
||||
glm::vec2 getSelectedTileSize() const;
|
||||
bool isSelected() const;
|
||||
|
||||
void reset() { setImage(""); }
|
||||
|
@ -49,7 +49,7 @@ public:
|
|||
bool force = false);
|
||||
void setVisible(bool visible);
|
||||
|
||||
void forceSize(Vector2f size, float selectedZoom);
|
||||
void forceSize(glm::vec2 size, float selectedZoom);
|
||||
|
||||
glm::vec3 getBackgroundPosition();
|
||||
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
#include "resources/TextureResource.h"
|
||||
#include "utils/StringUtil.h"
|
||||
|
||||
#define ICON_TEXT_SPACING 8 // Space between [icon] and [text] (px).
|
||||
#define ENTRY_SPACING 16 // Space between [text] and next [icon] (px).
|
||||
#define ICON_TEXT_SPACING 8.0f // Space between [icon] and [text] (px).
|
||||
#define ENTRY_SPACING 16.0f // Space between [text] and next [icon] (px).
|
||||
|
||||
static std::map<std::string, std::string> sIconPathMap {};
|
||||
|
||||
|
@ -135,7 +135,7 @@ void HelpComponent::updateGrid()
|
|||
font, mStyle.textColor);
|
||||
labels.push_back(lbl);
|
||||
|
||||
width += icon->getSize().x() + lbl->getSize().x() +
|
||||
width += icon->getSize().x + lbl->getSize().x +
|
||||
((ICON_TEXT_SPACING + ENTRY_SPACING) * Renderer::getScreenWidthModifier());
|
||||
}
|
||||
|
||||
|
@ -143,16 +143,16 @@ void HelpComponent::updateGrid()
|
|||
|
||||
for (unsigned int i = 0; i < icons.size(); i++) {
|
||||
const int col = i * 4;
|
||||
mGrid->setColWidthPerc(col, icons.at(i)->getSize().x() / width);
|
||||
mGrid->setColWidthPerc(col, icons.at(i)->getSize().x / width);
|
||||
mGrid->setColWidthPerc(col + 1,
|
||||
(ICON_TEXT_SPACING * Renderer::getScreenWidthModifier()) / width);
|
||||
mGrid->setColWidthPerc(col + 2, labels.at(i)->getSize().x() / width);
|
||||
mGrid->setColWidthPerc(col + 2, labels.at(i)->getSize().x / width);
|
||||
|
||||
mGrid->setEntry(icons.at(i), Vector2i(col, 0), false, false);
|
||||
mGrid->setEntry(labels.at(i), Vector2i(col + 2, 0), false, false);
|
||||
}
|
||||
|
||||
mGrid->setPosition({ mStyle.position.x(), mStyle.position.y(), 0.0f });
|
||||
mGrid->setPosition({ mStyle.position.x, mStyle.position.y, 0.0f });
|
||||
mGrid->setOrigin(mStyle.origin);
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ Vector2i ImageComponent::getTextureSize() const
|
|||
return Vector2i::Zero();
|
||||
}
|
||||
|
||||
Vector2f ImageComponent::getSize() const
|
||||
glm::vec2 ImageComponent::getSize() const
|
||||
{
|
||||
return GuiComponent::getSize() * (mBottomRightCrop - mTopLeftCrop);
|
||||
}
|
||||
|
@ -53,8 +53,8 @@ void ImageComponent::resize()
|
|||
if (!mTexture)
|
||||
return;
|
||||
|
||||
const Vector2f textureSize = mTexture->getSourceImageSize();
|
||||
if (textureSize == Vector2f::Zero())
|
||||
const glm::vec2 textureSize = mTexture->getSourceImageSize();
|
||||
if (textureSize == glm::vec2({}))
|
||||
return;
|
||||
|
||||
if (mTexture->isTiled()) {
|
||||
|
@ -71,70 +71,69 @@ void ImageComponent::resize()
|
|||
if (mTargetIsMax) {
|
||||
mSize = textureSize;
|
||||
|
||||
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
||||
glm::vec2 resizeScale((mTargetSize.x / mSize.x), (mTargetSize.y / mSize.y));
|
||||
|
||||
if (resizeScale.x() < resizeScale.y()) {
|
||||
// This will be mTargetSize.x(). We can't exceed it, nor be lower than it.
|
||||
mSize[0] *= resizeScale.x();
|
||||
if (resizeScale.x < resizeScale.y) {
|
||||
// This will be mTargetSize.x. We can't exceed it, nor be lower than it.
|
||||
mSize.x *= resizeScale.x;
|
||||
// We need to make sure we're not creating an image larger than max size.
|
||||
mSize[1] = std::min(floorf(mSize[1] *= resizeScale.x()), mTargetSize.y());
|
||||
mSize.y = std::min(floorf(mSize.y *= resizeScale.x), mTargetSize.y);
|
||||
}
|
||||
else {
|
||||
// This will be mTargetSize.y(). We can't exceed it.
|
||||
mSize[1] = floorf(mSize[1] * resizeScale.y());
|
||||
mSize.y = floorf(mSize.y * resizeScale.y);
|
||||
// For SVG rasterization, always calculate width from rounded height (see comment
|
||||
// above). We need to make sure we're not creating an image larger than max size.
|
||||
mSize[0] =
|
||||
std::min((mSize[1] / textureSize.y()) * textureSize.x(), mTargetSize.x());
|
||||
mSize.x = std::min((mSize.y / textureSize.y) * textureSize.x, mTargetSize.x);
|
||||
}
|
||||
}
|
||||
else if (mTargetIsMin) {
|
||||
mSize = textureSize;
|
||||
|
||||
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
||||
glm::vec2 resizeScale((mTargetSize.x / mSize.x), (mTargetSize.y / mSize.y));
|
||||
|
||||
if (resizeScale.x() > resizeScale.y()) {
|
||||
mSize[0] *= resizeScale.x();
|
||||
mSize[1] *= resizeScale.x();
|
||||
if (resizeScale.x > resizeScale.y) {
|
||||
mSize.x *= resizeScale.x;
|
||||
mSize.y *= resizeScale.x;
|
||||
|
||||
float cropPercent = (mSize.y() - mTargetSize.y()) / (mSize.y() * 2);
|
||||
crop(0, cropPercent, 0, cropPercent);
|
||||
float cropPercent = (mSize.y - mTargetSize.y) / (mSize.y * 2.0f);
|
||||
crop(0.0f, cropPercent, 0.0f, cropPercent);
|
||||
}
|
||||
else {
|
||||
mSize[0] *= resizeScale.y();
|
||||
mSize[1] *= resizeScale.y();
|
||||
mSize.x *= resizeScale.y;
|
||||
mSize.y *= resizeScale.y;
|
||||
|
||||
float cropPercent = (mSize.x() - mTargetSize.x()) / (mSize.x() * 2);
|
||||
crop(cropPercent, 0, cropPercent, 0);
|
||||
float cropPercent = (mSize.x - mTargetSize.x) / (mSize.x * 2.0f);
|
||||
crop(cropPercent, 0.0f, cropPercent, 0.0f);
|
||||
}
|
||||
// For SVG rasterization, always calculate width from rounded height (see comment
|
||||
// above). We need to make sure we're not creating an image smaller than min size.
|
||||
mSize[1] = std::max(floorf(mSize[1]), mTargetSize.y());
|
||||
mSize[0] = std::max((mSize[1] / textureSize.y()) * textureSize.x(), mTargetSize.x());
|
||||
mSize.y = std::max(floorf(mSize.y), mTargetSize.y);
|
||||
mSize.x = std::max((mSize.y / textureSize.y) * textureSize.x, mTargetSize.x);
|
||||
}
|
||||
else {
|
||||
// If both components are set, we just stretch.
|
||||
// If no components are set, we don't resize at all.
|
||||
mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
|
||||
mSize = mTargetSize == glm::vec2({}) ? textureSize : mTargetSize;
|
||||
|
||||
// If only one component is set, we resize in a way that maintains aspect ratio.
|
||||
// For SVG rasterization, we always calculate width from rounded height (see
|
||||
// comment above).
|
||||
if (!mTargetSize.x() && mTargetSize.y()) {
|
||||
mSize[1] = floorf(mTargetSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
if (!mTargetSize.x && mTargetSize.y) {
|
||||
mSize.y = floorf(mTargetSize.y);
|
||||
mSize.x = (mSize.y / textureSize.y) * textureSize.x;
|
||||
}
|
||||
else if (mTargetSize.x() && !mTargetSize.y()) {
|
||||
mSize[1] = floorf((mTargetSize.x() / textureSize.x()) * textureSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
else if (mTargetSize.x && !mTargetSize.y) {
|
||||
mSize.y = floorf((mTargetSize.x / textureSize.x) * textureSize.y);
|
||||
mSize.x = (mSize.y / textureSize.y) * textureSize.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mSize[0] = floorf(mSize.x());
|
||||
mSize[1] = floorf(mSize.y());
|
||||
mSize.x = floorf(mSize.x);
|
||||
mSize.y = floorf(mSize.y);
|
||||
// mSize.y() should already be rounded.
|
||||
mTexture->rasterizeAt(static_cast<size_t>(mSize.x()), static_cast<size_t>(mSize.y()));
|
||||
mTexture->rasterizeAt(static_cast<size_t>(mSize.x), static_cast<size_t>(mSize.y));
|
||||
|
||||
onSizeChanged();
|
||||
}
|
||||
|
@ -178,7 +177,7 @@ void ImageComponent::setImage(const std::shared_ptr<TextureResource>& texture)
|
|||
|
||||
void ImageComponent::setResize(float width, float height)
|
||||
{
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetSize = glm::vec2(width, height);
|
||||
mTargetIsMax = false;
|
||||
mTargetIsMin = false;
|
||||
resize();
|
||||
|
@ -186,7 +185,7 @@ void ImageComponent::setResize(float width, float height)
|
|||
|
||||
void ImageComponent::setMaxSize(float width, float height)
|
||||
{
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetSize = glm::vec2(width, height);
|
||||
mTargetIsMax = true;
|
||||
mTargetIsMin = false;
|
||||
resize();
|
||||
|
@ -194,7 +193,7 @@ void ImageComponent::setMaxSize(float width, float height)
|
|||
|
||||
void ImageComponent::setMinSize(float width, float height)
|
||||
{
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetSize = glm::vec2(width, height);
|
||||
mTargetIsMax = false;
|
||||
mTargetIsMin = true;
|
||||
resize();
|
||||
|
@ -203,25 +202,25 @@ void ImageComponent::setMinSize(float width, float height)
|
|||
void ImageComponent::cropLeft(float percent)
|
||||
{
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mTopLeftCrop.x() = percent;
|
||||
mTopLeftCrop.x = percent;
|
||||
}
|
||||
|
||||
void ImageComponent::cropTop(float percent)
|
||||
{
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mTopLeftCrop.y() = percent;
|
||||
mTopLeftCrop.y = percent;
|
||||
}
|
||||
|
||||
void ImageComponent::cropRight(float percent)
|
||||
{
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mBottomRightCrop.x() = 1.0f - percent;
|
||||
mBottomRightCrop.x = 1.0f - percent;
|
||||
}
|
||||
|
||||
void ImageComponent::cropBot(float percent)
|
||||
{
|
||||
assert(percent >= 0.0f && percent <= 1.0f);
|
||||
mBottomRightCrop.y() = 1.0f - percent;
|
||||
mBottomRightCrop.y = 1.0f - percent;
|
||||
}
|
||||
|
||||
void ImageComponent::crop(float left, float top, float right, float bot)
|
||||
|
@ -235,12 +234,12 @@ void ImageComponent::crop(float left, float top, float right, float bot)
|
|||
void ImageComponent::uncrop()
|
||||
{
|
||||
// Remove any applied crop.
|
||||
crop(0, 0, 0, 0);
|
||||
crop(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void ImageComponent::cropTransparentPadding(float maxSizeX, float maxSizeY)
|
||||
{
|
||||
if (mSize == 0)
|
||||
if (mSize == glm::vec2({}))
|
||||
return;
|
||||
|
||||
std::vector<unsigned char> imageRGBA = mTexture.get()->getRawRGBAData();
|
||||
|
@ -260,7 +259,7 @@ void ImageComponent::cropTransparentPadding(float maxSizeX, float maxSizeY)
|
|||
// This will give us the coordinates for the fully transparent areas.
|
||||
Utils::CImg::getTransparentPaddingCoords(imageCImg, paddingCoords);
|
||||
|
||||
Vector2f originalSize = mSize;
|
||||
glm::vec2 originalSize = mSize;
|
||||
|
||||
float cropLeft = static_cast<float>(paddingCoords[0]) / static_cast<float>(imageSize.x());
|
||||
float cropTop = static_cast<float>(paddingCoords[1]) / static_cast<float>(imageSize.y());
|
||||
|
@ -272,24 +271,24 @@ void ImageComponent::cropTransparentPadding(float maxSizeX, float maxSizeY)
|
|||
// Cropping the image obviously leads to a reduction in size, so we need to determine
|
||||
// how much to scale up after cropping to keep within the max size restrictions that
|
||||
// were passed as arguments.
|
||||
mSize.x() -= mSize.x() * (cropLeft + cropRight);
|
||||
mSize.y() -= mSize.y() * (cropTop + cropBottom);
|
||||
mSize.x -= mSize.x * (cropLeft + cropRight);
|
||||
mSize.y -= mSize.y * (cropTop + cropBottom);
|
||||
|
||||
float scaleFactor = originalSize.y() / mSize.y();
|
||||
float scaleFactor = originalSize.y / mSize.y;
|
||||
|
||||
if (scaleFactor * mSize.x() < maxSizeX)
|
||||
scaleFactor = maxSizeX / mSize.x();
|
||||
if (scaleFactor * mSize.x < maxSizeX)
|
||||
scaleFactor = maxSizeX / mSize.x;
|
||||
|
||||
if (scaleFactor * mSize.y() < maxSizeY)
|
||||
scaleFactor = maxSizeY / mSize.y();
|
||||
if (scaleFactor * mSize.y < maxSizeY)
|
||||
scaleFactor = maxSizeY / mSize.y;
|
||||
|
||||
if (scaleFactor * mSize.x() > maxSizeX)
|
||||
scaleFactor = maxSizeX / mSize.x();
|
||||
if (scaleFactor * mSize.x > maxSizeX)
|
||||
scaleFactor = maxSizeX / mSize.x;
|
||||
|
||||
if (scaleFactor * mSize.y() > maxSizeY)
|
||||
scaleFactor = maxSizeY / mSize.y();
|
||||
if (scaleFactor * mSize.y > maxSizeY)
|
||||
scaleFactor = maxSizeY / mSize.y;
|
||||
|
||||
setResize(mSize.x() * scaleFactor, mSize.y() * scaleFactor);
|
||||
setResize(mSize.x * scaleFactor, mSize.y * scaleFactor);
|
||||
updateVertices();
|
||||
}
|
||||
|
||||
|
@ -343,23 +342,23 @@ void ImageComponent::updateVertices()
|
|||
|
||||
// We go through this mess to make sure everything is properly rounded.
|
||||
// If we just round vertices at the end, edge cases occur near sizes of 0.5.
|
||||
const Vector2f topLeft = { 0, 0 };
|
||||
const Vector2f bottomRight = mSize;
|
||||
const float px = mTexture->isTiled() ? mSize.x() / getTextureSize().x() : 1.0f;
|
||||
const float py = mTexture->isTiled() ? mSize.y() / getTextureSize().y() : 1.0f;
|
||||
const glm::vec2 topLeft = { 0.0f, 0.0f };
|
||||
const glm::vec2 bottomRight = mSize;
|
||||
const float px = mTexture->isTiled() ? mSize.x / getTextureSize().x() : 1.0f;
|
||||
const float py = mTexture->isTiled() ? mSize.y / getTextureSize().y() : 1.0f;
|
||||
|
||||
// clang-format off
|
||||
mVertices[0] = { { topLeft.x(), topLeft.y() }, { mTopLeftCrop.x(), py - mTopLeftCrop.y() }, 0 };
|
||||
mVertices[1] = { { topLeft.x(), bottomRight.y() }, { mTopLeftCrop.x(), 1.0f - mBottomRightCrop.y() }, 0 };
|
||||
mVertices[2] = { { bottomRight.x(), topLeft.y() }, { mBottomRightCrop.x() * px, py - mTopLeftCrop.y() }, 0 };
|
||||
mVertices[3] = { { bottomRight.x(), bottomRight.y() }, { mBottomRightCrop.x() * px, 1.0f - mBottomRightCrop.y() }, 0 };
|
||||
mVertices[0] = { { topLeft.x, topLeft.y }, { mTopLeftCrop.x, py - mTopLeftCrop.y }, 0 };
|
||||
mVertices[1] = { { topLeft.x, bottomRight.y }, { mTopLeftCrop.x, 1.0f - mBottomRightCrop.y }, 0 };
|
||||
mVertices[2] = { { bottomRight.x, topLeft.y }, { mBottomRightCrop.x * px, py - mTopLeftCrop.y }, 0 };
|
||||
mVertices[3] = { { bottomRight.x, bottomRight.y }, { mBottomRightCrop.x * px, 1.0f - mBottomRightCrop.y }, 0 };
|
||||
// clang-format on
|
||||
|
||||
updateColors();
|
||||
|
||||
// Round vertices.
|
||||
for (int i = 0; i < 4; i++)
|
||||
mVertices[i].pos.round();
|
||||
mVertices[i].pos = glm::round(mVertices[i].pos);
|
||||
|
||||
if (mFlipX) {
|
||||
for (int i = 0; i < 4; i++)
|
||||
|
@ -397,10 +396,10 @@ void ImageComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
if (mTexture && mOpacity > 0) {
|
||||
if (Settings::getInstance()->getBool("DebugImage")) {
|
||||
Vector2f targetSizePos = (mTargetSize - mSize) * mOrigin * -1;
|
||||
Renderer::drawRect(targetSizePos.x(), targetSizePos.y(), mTargetSize.x(),
|
||||
mTargetSize.y(), 0xFF000033, 0xFF000033);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), 0xFF000033, 0xFF000033);
|
||||
glm::vec2 targetSizePos = (mTargetSize - mSize) * mOrigin * glm::vec2(-1.0f);
|
||||
Renderer::drawRect(targetSizePos.x, targetSizePos.y, mTargetSize.x, mTargetSize.y,
|
||||
0xFF000033, 0xFF000033);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0xFF000033, 0xFF000033);
|
||||
}
|
||||
// An image with zero size would normally indicate a corrupt image file.
|
||||
if (mTexture->isInitialized() && mTexture->getSize() != 0) {
|
||||
|
@ -483,17 +482,17 @@ void ImageComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
if (!elem)
|
||||
return;
|
||||
|
||||
Vector2f scale = getParent() ? getParent()->getSize() :
|
||||
Vector2f(static_cast<float>(Renderer::getScreenWidth()),
|
||||
glm::vec2 scale = getParent() ? getParent()->getSize() :
|
||||
glm::vec2(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
|
||||
if (properties & ThemeFlags::SIZE) {
|
||||
if (elem->has("size"))
|
||||
setResize(elem->get<Vector2f>("size") * scale);
|
||||
setResize(elem->get<glm::vec2>("size") * scale);
|
||||
else if (elem->has("maxSize"))
|
||||
setMaxSize(elem->get<Vector2f>("maxSize") * scale);
|
||||
setMaxSize(elem->get<glm::vec2>("maxSize") * scale);
|
||||
else if (elem->has("minSize"))
|
||||
setMinSize(elem->get<Vector2f>("minSize") * scale);
|
||||
setMinSize(elem->get<glm::vec2>("minSize") * scale);
|
||||
}
|
||||
|
||||
if (elem->has("default"))
|
||||
|
|
|
@ -39,18 +39,18 @@ public:
|
|||
// Can be set before or after an image is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
void setResize(float width, float height) override;
|
||||
void setResize(const Vector2f& size) { setResize(size.x(), size.y()); }
|
||||
void setResize(const glm::vec2& size) { setResize(size.x, size.y); }
|
||||
|
||||
// Resize the image to be as large as possible but fit within a box of this size.
|
||||
// Can be set before or after an image is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
void setMaxSize(float width, float height);
|
||||
void setMaxSize(const Vector2f& size) { setMaxSize(size.x(), size.y()); }
|
||||
void setMaxSize(const glm::vec2& size) { setMaxSize(size.x, size.y); }
|
||||
|
||||
void setMinSize(float width, float height);
|
||||
void setMinSize(const Vector2f& size) { setMinSize(size.x(), size.y()); }
|
||||
void setMinSize(const glm::vec2& size) { setMinSize(size.x, size.y); }
|
||||
|
||||
Vector2f getRotationSize() const override { return mRotateByTargetSize ? mTargetSize : mSize; }
|
||||
glm::vec2 getRotationSize() const override { return mRotateByTargetSize ? mTargetSize : mSize; }
|
||||
|
||||
// Applied AFTER image positioning and sizing.
|
||||
// cropTop(0.2) will crop 20% of the top of the image.
|
||||
|
@ -85,7 +85,7 @@ public:
|
|||
// May be different than drawn size (use getSize() for that).
|
||||
Vector2i getTextureSize() const;
|
||||
|
||||
Vector2f getSize() const override;
|
||||
glm::vec2 getSize() const override;
|
||||
|
||||
bool hasImage() { return static_cast<bool>(mTexture); }
|
||||
std::shared_ptr<TextureResource> getTexture() { return mTexture; }
|
||||
|
@ -100,7 +100,7 @@ public:
|
|||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
||||
private:
|
||||
Vector2f mTargetSize;
|
||||
glm::vec2 mTargetSize;
|
||||
|
||||
bool mFlipX, mFlipY, mTargetIsMax, mTargetIsMin;
|
||||
|
||||
|
@ -127,8 +127,8 @@ private:
|
|||
bool mDynamic;
|
||||
bool mRotateByTargetSize;
|
||||
|
||||
Vector2f mTopLeftCrop;
|
||||
Vector2f mBottomRightCrop;
|
||||
glm::vec2 mTopLeftCrop;
|
||||
glm::vec2 mBottomRightCrop;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_IMAGE_COMPONENT_H
|
||||
|
|
|
@ -98,12 +98,12 @@ private:
|
|||
|
||||
// Tiles.
|
||||
bool mLastRowPartial;
|
||||
Vector2f mAutoLayout;
|
||||
glm::vec2 mAutoLayout;
|
||||
float mAutoLayoutZoom;
|
||||
|
||||
glm::vec4 mPadding;
|
||||
Vector2f mMargin;
|
||||
Vector2f mTileSize;
|
||||
glm::vec2 mMargin;
|
||||
glm::vec2 mTileSize;
|
||||
Vector2i mGridDimension;
|
||||
std::shared_ptr<ThemeData> mTheme;
|
||||
std::vector<std::shared_ptr<GridTileComponent>> mTiles;
|
||||
|
@ -126,14 +126,14 @@ template <typename T>
|
|||
ImageGridComponent<T>::ImageGridComponent(Window* window)
|
||||
: IList<ImageGridData, T>(window)
|
||||
{
|
||||
Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
|
||||
glm::vec2 screen(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
|
||||
mCamera = 0.0;
|
||||
mCameraDirection = 1.0;
|
||||
mCamera = 0.0f;
|
||||
mCameraDirection = 1.0f;
|
||||
|
||||
mAutoLayout = Vector2f::Zero();
|
||||
mAutoLayoutZoom = 1.0;
|
||||
mAutoLayout = glm::vec2({});
|
||||
mAutoLayoutZoom = 1.0f;
|
||||
|
||||
mStartPosition = 0;
|
||||
|
||||
|
@ -213,10 +213,8 @@ template <typename T> void ImageGridComponent<T>::render(const glm::mat4& parent
|
|||
glm::mat4 trans = getTransform() * parentTrans;
|
||||
glm::mat4 tileTrans = trans;
|
||||
|
||||
float offsetX =
|
||||
isVertical() ? 0.0f : mCamera * mCameraDirection * (mTileSize.x() + mMargin.x());
|
||||
float offsetY =
|
||||
isVertical() ? mCamera * mCameraDirection * (mTileSize.y() + mMargin.y()) : 0.0f;
|
||||
float offsetX = isVertical() ? 0.0f : mCamera * mCameraDirection * (mTileSize.x + mMargin.x);
|
||||
float offsetY = isVertical() ? mCamera * mCameraDirection * (mTileSize.y + mMargin.y) : 0.0f;
|
||||
|
||||
tileTrans = glm::translate(tileTrans, glm::vec3(offsetX, offsetY, 0.0f));
|
||||
|
||||
|
@ -231,8 +229,8 @@ template <typename T> void ImageGridComponent<T>::render(const glm::mat4& parent
|
|||
|
||||
Vector2i pos(static_cast<int>(std::round(trans[3].x)),
|
||||
static_cast<int>(std::round(trans[3].y)));
|
||||
Vector2i size(static_cast<int>(std::round(mSize.x() * scaleX)),
|
||||
static_cast<int>(std::round(mSize.y() * scaleY)));
|
||||
Vector2i size(static_cast<int>(std::round(mSize.x * scaleX)),
|
||||
static_cast<int>(std::round(mSize.y * scaleY)));
|
||||
|
||||
Renderer::pushClipRect(pos, size);
|
||||
|
||||
|
@ -271,20 +269,20 @@ void ImageGridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
// Keep the theme pointer to apply it on the tiles later on.
|
||||
mTheme = theme;
|
||||
|
||||
Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
|
||||
glm::vec2 screen(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
|
||||
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "imagegrid");
|
||||
if (elem) {
|
||||
if (elem->has("margin"))
|
||||
mMargin = elem->get<Vector2f>("margin") * screen;
|
||||
mMargin = elem->get<glm::vec2>("margin") * screen;
|
||||
|
||||
if (elem->has("padding"))
|
||||
mPadding = elem->get<glm::vec4>("padding") *
|
||||
glm::vec4(screen.x(), screen.y(), screen.x(), screen.y());
|
||||
mPadding =
|
||||
elem->get<glm::vec4>("padding") * glm::vec4(screen.x, screen.y, screen.x, screen.y);
|
||||
|
||||
if (elem->has("autoLayout"))
|
||||
mAutoLayout = elem->get<Vector2f>("autoLayout");
|
||||
mAutoLayout = elem->get<glm::vec2>("autoLayout");
|
||||
|
||||
if (elem->has("autoLayoutSelectedZoom"))
|
||||
mAutoLayoutZoom = elem->get<float>("autoLayoutSelectedZoom");
|
||||
|
@ -369,7 +367,7 @@ void ImageGridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
// grid dimension, and then (re)build the tiles.
|
||||
elem = theme->getElement(view, "default", "gridtile");
|
||||
|
||||
mTileSize = elem && elem->has("size") ? elem->get<Vector2f>("size") * screen :
|
||||
mTileSize = elem && elem->has("size") ? elem->get<glm::vec2>("size") * screen :
|
||||
GridTileComponent::getDefaultTileSize();
|
||||
|
||||
// Apply size property which will trigger a call to onSizeChanged() which will build the tiles.
|
||||
|
@ -457,7 +455,7 @@ template <typename T> void ImageGridComponent<T>::onCursorChanged(const CursorSt
|
|||
}
|
||||
|
||||
if (newTile != nullptr)
|
||||
newTile->setSelected(true, true, oldPos == glm::vec3 {} ? nullptr : &oldPos, true);
|
||||
newTile->setSelected(true, true, oldPos == glm::vec3({}) ? nullptr : &oldPos, true);
|
||||
}
|
||||
|
||||
int firstVisibleCol = mStartPosition / dimOpposite;
|
||||
|
@ -535,22 +533,22 @@ template <typename T> void ImageGridComponent<T>::buildTiles()
|
|||
mStartPosition -= static_cast<int>(floorf(dimScrollable / 2.0f));
|
||||
}
|
||||
|
||||
Vector2f tileDistance = mTileSize + mMargin;
|
||||
glm::vec2 tileDistance = mTileSize + mMargin;
|
||||
|
||||
if (mAutoLayout.x() != 0.0f && mAutoLayout.y() != 0.0f) {
|
||||
auto x = (mSize.x() - (mMargin.x() * (mAutoLayout.x() - 1.0f)) - mPadding.x - mPadding.z) /
|
||||
static_cast<int>(mAutoLayout.x());
|
||||
auto y = (mSize.y() - (mMargin.y() * (mAutoLayout.y() - 1.0f)) - mPadding.y - mPadding.w) /
|
||||
static_cast<int>(mAutoLayout.y());
|
||||
if (mAutoLayout.x != 0.0f && mAutoLayout.y != 0.0f) {
|
||||
auto x = (mSize.x - (mMargin.x * (mAutoLayout.x - 1.0f)) - mPadding.x - mPadding.z) /
|
||||
static_cast<int>(mAutoLayout.x);
|
||||
auto y = (mSize.y - (mMargin.y * (mAutoLayout.y - 1.0f)) - mPadding.y - mPadding.w) /
|
||||
static_cast<int>(mAutoLayout.y);
|
||||
|
||||
mTileSize = Vector2f(x, y);
|
||||
mTileSize = glm::vec2(x, y);
|
||||
tileDistance = mTileSize + mMargin;
|
||||
}
|
||||
|
||||
bool vert = isVertical();
|
||||
Vector2f startPosition = mTileSize / 2.0f;
|
||||
startPosition.x() += mPadding.x;
|
||||
startPosition.y() += mPadding.y;
|
||||
glm::vec2 startPosition = mTileSize / 2.0f;
|
||||
startPosition.x += mPadding.x;
|
||||
startPosition.y += mPadding.y;
|
||||
|
||||
int X;
|
||||
int Y;
|
||||
|
@ -566,15 +564,15 @@ template <typename T> void ImageGridComponent<T>::buildTiles()
|
|||
X = vert ? x : y - EXTRAITEMS;
|
||||
Y = vert ? y - EXTRAITEMS : x;
|
||||
|
||||
tile->setPosition(X * tileDistance.x() + startPosition.x(),
|
||||
Y * tileDistance.y() + startPosition.y());
|
||||
tile->setPosition(X * tileDistance.x + startPosition.x,
|
||||
Y * tileDistance.y + startPosition.y);
|
||||
tile->setOrigin(0.5f, 0.5f);
|
||||
tile->setImage("");
|
||||
|
||||
if (mTheme)
|
||||
tile->applyTheme(mTheme, "grid", "gridtile", ThemeFlags::ALL);
|
||||
|
||||
if (mAutoLayout.x() != 0 && mAutoLayout.y() != 0)
|
||||
if (mAutoLayout.x != 0 && mAutoLayout.y != 0.0f)
|
||||
tile->forceSize(mTileSize, mAutoLayoutZoom);
|
||||
|
||||
mTiles.push_back(tile);
|
||||
|
@ -692,16 +690,16 @@ template <typename T> void ImageGridComponent<T>::calcGridDimension()
|
|||
{
|
||||
// grid_size = columns * tile_size + (columns - 1) * margin
|
||||
// <=> columns = (grid_size + margin) / (tile_size + margin)
|
||||
Vector2f gridDimension = (mSize + mMargin) / (mTileSize + mMargin);
|
||||
glm::vec2 gridDimension = (mSize + mMargin) / (mTileSize + mMargin);
|
||||
|
||||
if (mAutoLayout.x() != 0 && mAutoLayout.y() != 0)
|
||||
if (mAutoLayout.x != 0.0f && mAutoLayout.y != 0.0f)
|
||||
gridDimension = mAutoLayout;
|
||||
|
||||
mLastRowPartial = floorf(gridDimension.y()) != gridDimension.y();
|
||||
mLastRowPartial = floorf(gridDimension.y) != gridDimension.y;
|
||||
|
||||
// Ceil y dim so we can display partial last row.
|
||||
mGridDimension = Vector2i(static_cast<const int>(gridDimension.x()),
|
||||
static_cast<const int>(ceilf(gridDimension.y())));
|
||||
mGridDimension = Vector2i(static_cast<const int>(gridDimension.x),
|
||||
static_cast<const int>(ceilf(gridDimension.y)));
|
||||
|
||||
// Grid dimension validation.
|
||||
if (mGridDimension.x() < 1) {
|
||||
|
|
|
@ -74,7 +74,7 @@ void MenuComponent::setTitle(std::string title, const std::shared_ptr<Font>& fon
|
|||
|
||||
float MenuComponent::getButtonGridHeight() const
|
||||
{
|
||||
return (mButtonGrid ? mButtonGrid->getSize().y() :
|
||||
return (mButtonGrid ? mButtonGrid->getSize().y :
|
||||
Font::get(FONT_SIZE_MEDIUM)->getHeight() +
|
||||
(BUTTON_GRID_VERT_PADDING * Renderer::getScreenHeightModifier()));
|
||||
}
|
||||
|
@ -106,11 +106,11 @@ void MenuComponent::updateSize()
|
|||
|
||||
void MenuComponent::onSizeChanged()
|
||||
{
|
||||
mBackground.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
|
||||
mBackground.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
|
||||
|
||||
// Update grid row/column sizes.
|
||||
mGrid.setRowHeightPerc(0, TITLE_HEIGHT / mSize.y());
|
||||
mGrid.setRowHeightPerc(2, getButtonGridHeight() / mSize.y());
|
||||
mGrid.setRowHeightPerc(0, TITLE_HEIGHT / mSize.y);
|
||||
mGrid.setRowHeightPerc(2, getButtonGridHeight() / mSize.y);
|
||||
|
||||
mGrid.setSize(mSize);
|
||||
}
|
||||
|
@ -149,19 +149,20 @@ std::shared_ptr<ComponentGrid> makeButtonGrid(
|
|||
BUTTON_GRID_HORIZ_PADDING * Renderer::getScreenWidthModifier() * buttons.size();
|
||||
for (int i = 0; i < static_cast<int>(buttons.size()); i++) {
|
||||
buttonGrid->setEntry(buttons.at(i), Vector2i(i, 0), true, false);
|
||||
buttonGridWidth += buttons.at(i)->getSize().x();
|
||||
buttonGridWidth += buttons.at(i)->getSize().x;
|
||||
}
|
||||
for (unsigned int i = 0; i < buttons.size(); i++)
|
||||
buttonGrid->setColWidthPerc(
|
||||
i, (buttons.at(i)->getSize().x() +
|
||||
i, (buttons.at(i)->getSize().x +
|
||||
BUTTON_GRID_HORIZ_PADDING * Renderer::getScreenWidthModifier()) /
|
||||
buttonGridWidth);
|
||||
|
||||
buttonGrid->setSize(buttonGridWidth,
|
||||
buttons.at(0)->getSize().y() +
|
||||
(BUTTON_GRID_VERT_PADDING * Renderer::getScreenHeightModifier()) + 2);
|
||||
buttons.at(0)->getSize().y +
|
||||
(BUTTON_GRID_VERT_PADDING * Renderer::getScreenHeightModifier()) +
|
||||
2.0f);
|
||||
// Spacer row to deal with dropshadow to make buttons look centered.
|
||||
buttonGrid->setRowHeightPerc(1, 2 / buttonGrid->getSize().y());
|
||||
buttonGrid->setRowHeightPerc(1, 2.0f / buttonGrid->getSize().y);
|
||||
|
||||
return buttonGrid;
|
||||
}
|
||||
|
|
|
@ -67,22 +67,22 @@ void NinePatchComponent::buildVertices()
|
|||
return;
|
||||
}
|
||||
|
||||
Vector2f texSize;
|
||||
glm::vec2 texSize;
|
||||
mVertices = new Renderer::Vertex[6 * 9];
|
||||
|
||||
texSize = Vector2f(static_cast<float>(mTexture->getSize().x()),
|
||||
texSize = glm::vec2(static_cast<float>(mTexture->getSize().x()),
|
||||
static_cast<float>(mTexture->getSize().y()));
|
||||
|
||||
// clang-format off
|
||||
const float imgSizeX[3] = { mCornerSize.x(), mSize.x() - mCornerSize.x() * 2.0f, mCornerSize.x() };
|
||||
const float imgSizeY[3] = { mCornerSize.y(), mSize.y() - mCornerSize.y() * 2.0f, mCornerSize.y() };
|
||||
const float imgSizeX[3] = { mCornerSize.x, mSize.x - mCornerSize.x * 2.0f, mCornerSize.x };
|
||||
const float imgSizeY[3] = { mCornerSize.y, mSize.y - mCornerSize.y * 2.0f, mCornerSize.y };
|
||||
const float imgPosX[3] = { 0, imgSizeX[0], imgSizeX[0] + imgSizeX[1] };
|
||||
const float imgPosY[3] = { 0, imgSizeY[0], imgSizeY[0] + imgSizeY[1] };
|
||||
|
||||
// The "1 +" in posY and "-" in sizeY is to deal with texture coordinates having a bottom
|
||||
// left corner origin vs. verticies having a top left origin.
|
||||
const float texSizeX[3] = { mCornerSize.x() / texSize.x(), (texSize.x() - mCornerSize.x() * 2.0f) / texSize.x(), mCornerSize.x() / texSize.x() };
|
||||
const float texSizeY[3] = { -mCornerSize.y() / texSize.y(), -(texSize.y() - mCornerSize.y() * 2.0f) / texSize.y(), -mCornerSize.y() / texSize.y() };
|
||||
const float texSizeX[3] = { mCornerSize.x / texSize.x, (texSize.x - mCornerSize.x * 2.0f) / texSize.x, mCornerSize.x / texSize.x };
|
||||
const float texSizeY[3] = { -mCornerSize.y / texSize.y, -(texSize.y - mCornerSize.y * 2.0f) / texSize.y, -mCornerSize.y / texSize.y };
|
||||
const float texPosX[3] = { 0.0f, texSizeX[0], texSizeX[0] + texSizeX[1] };
|
||||
const float texPosY[3] = { 1.0f, 1.0f + texSizeY[0], 1.0f + texSizeY[0] + texSizeY[1] };
|
||||
// clang-format on
|
||||
|
@ -92,21 +92,21 @@ void NinePatchComponent::buildVertices()
|
|||
for (int slice = 0; slice < 9; slice++) {
|
||||
const int sliceX = slice % 3;
|
||||
const int sliceY = slice / 3;
|
||||
const Vector2f imgPos = Vector2f(imgPosX[sliceX], imgPosY[sliceY]);
|
||||
const Vector2f imgSize = Vector2f(imgSizeX[sliceX], imgSizeY[sliceY]);
|
||||
const Vector2f texPos = Vector2f(texPosX[sliceX], texPosY[sliceY]);
|
||||
const Vector2f texSize = Vector2f(texSizeX[sliceX], texSizeY[sliceY]);
|
||||
const glm::vec2 imgPos = glm::vec2(imgPosX[sliceX], imgPosY[sliceY]);
|
||||
const glm::vec2 imgSize = glm::vec2(imgSizeX[sliceX], imgSizeY[sliceY]);
|
||||
const glm::vec2 texPos = glm::vec2(texPosX[sliceX], texPosY[sliceY]);
|
||||
const glm::vec2 texSize = glm::vec2(texSizeX[sliceX], texSizeY[sliceY]);
|
||||
|
||||
// clang-format off
|
||||
mVertices[v + 1] = { { imgPos.x() , imgPos.y() }, { texPos.x(), texPos.y() }, 0 };
|
||||
mVertices[v + 2] = { { imgPos.x() , imgPos.y() + imgSize.y() }, { texPos.x(), texPos.y() + texSize.y() }, 0 };
|
||||
mVertices[v + 3] = { { imgPos.x() + imgSize.x(), imgPos.y() }, { texPos.x() + texSize.x(), texPos.y() }, 0 };
|
||||
mVertices[v + 4] = { { imgPos.x() + imgSize.x(), imgPos.y() + imgSize.y() }, { texPos.x() + texSize.x(), texPos.y() + texSize.y() }, 0 };
|
||||
mVertices[v + 1] = { { imgPos.x , imgPos.y }, { texPos.x, texPos.y }, 0 };
|
||||
mVertices[v + 2] = { { imgPos.x , imgPos.y + imgSize.y }, { texPos.x, texPos.y + texSize.y }, 0 };
|
||||
mVertices[v + 3] = { { imgPos.x + imgSize.x, imgPos.y }, { texPos.x + texSize.x, texPos.y }, 0 };
|
||||
mVertices[v + 4] = { { imgPos.x + imgSize.x, imgPos.y + imgSize.y }, { texPos.x + texSize.x, texPos.y + texSize.y }, 0 };
|
||||
// clang-format on
|
||||
|
||||
// Round vertices.
|
||||
for (int i = 1; i < 5; i++)
|
||||
mVertices[v + i].pos.round();
|
||||
mVertices[v + i].pos = glm::round(mVertices[v + i].pos);
|
||||
|
||||
// Make duplicates of first and last vertex so this can be rendered as a triangle strip.
|
||||
mVertices[v + 0] = mVertices[v + 1];
|
||||
|
@ -146,15 +146,15 @@ void NinePatchComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
void NinePatchComponent::onSizeChanged() { buildVertices(); }
|
||||
|
||||
void NinePatchComponent::fitTo(Vector2f size, glm::vec3 position, Vector2f padding)
|
||||
void NinePatchComponent::fitTo(glm::vec2 size, glm::vec3 position, glm::vec2 padding)
|
||||
{
|
||||
size += padding;
|
||||
position[0] -= padding.x() / 2.0f;
|
||||
position[1] -= padding.y() / 2.0f;
|
||||
position[0] -= padding.x / 2.0f;
|
||||
position[1] -= padding.y / 2.0f;
|
||||
|
||||
setSize(size + mCornerSize * 2.0f);
|
||||
setPosition(position.x + Math::lerp(-mCornerSize.x(), mCornerSize.x(), mOrigin.x()),
|
||||
position.y + Math::lerp(-mCornerSize.y(), mCornerSize.y(), mOrigin.y()));
|
||||
setPosition(position.x + Math::lerp(-mCornerSize.x, mCornerSize.x, mOrigin.x),
|
||||
position.y + Math::lerp(-mCornerSize.y, mCornerSize.y, mOrigin.y));
|
||||
}
|
||||
|
||||
void NinePatchComponent::setImagePath(const std::string& path)
|
||||
|
|
|
@ -39,7 +39,7 @@ public:
|
|||
|
||||
void onSizeChanged() override;
|
||||
|
||||
void fitTo(Vector2f size, glm::vec3 position = {}, Vector2f padding = Vector2f::Zero());
|
||||
void fitTo(glm::vec2 size, glm::vec3 position = {}, glm::vec2 padding = {});
|
||||
|
||||
void setImagePath(const std::string& path);
|
||||
// Apply a color shift to the "edge" parts of the ninepatch.
|
||||
|
@ -52,8 +52,8 @@ public:
|
|||
const std::string& element,
|
||||
unsigned int properties) override;
|
||||
|
||||
const Vector2f& getCornerSize() const { return mCornerSize; }
|
||||
void setCornerSize(const Vector2f& size)
|
||||
const glm::vec2& getCornerSize() const { return mCornerSize; }
|
||||
void setCornerSize(const glm::vec2& size)
|
||||
{
|
||||
mCornerSize = size;
|
||||
buildVertices();
|
||||
|
@ -66,7 +66,7 @@ private:
|
|||
Renderer::Vertex* mVertices;
|
||||
|
||||
std::string mPath;
|
||||
Vector2f mCornerSize;
|
||||
glm::vec2 mCornerSize;
|
||||
unsigned int mEdgeColor;
|
||||
unsigned int mCenterColor;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
|
|
|
@ -58,7 +58,7 @@ public:
|
|||
addChild(&mRightArrow);
|
||||
}
|
||||
|
||||
setSize(mLeftArrow.getSize().x() + mRightArrow.getSize().x(), font->getHeight());
|
||||
setSize(mLeftArrow.getSize().x + mRightArrow.getSize().x, font->getHeight());
|
||||
}
|
||||
|
||||
// Handles positioning/resizing of text and arrows.
|
||||
|
@ -67,19 +67,19 @@ public:
|
|||
mLeftArrow.setResize(0, mText.getFont()->getLetterHeight());
|
||||
mRightArrow.setResize(0, mText.getFont()->getLetterHeight());
|
||||
|
||||
if (mSize.x() < (mLeftArrow.getSize().x() + mRightArrow.getSize().x())) {
|
||||
if (mSize.x < (mLeftArrow.getSize().x + mRightArrow.getSize().x)) {
|
||||
LOG(LogWarning) << "OptionListComponent too narrow";
|
||||
}
|
||||
|
||||
mText.setSize(mSize.x() - mLeftArrow.getSize().x() - mRightArrow.getSize().x(),
|
||||
mText.setSize(mSize.x - mLeftArrow.getSize().x - mRightArrow.getSize().x,
|
||||
mText.getFont()->getHeight());
|
||||
|
||||
// Position.
|
||||
mLeftArrow.setPosition(0.0f, (mSize.y() - mLeftArrow.getSize().y()) / 2.0f);
|
||||
mText.setPosition(mLeftArrow.getPosition().x + mLeftArrow.getSize().x(),
|
||||
(mSize.y() - mText.getSize().y()) / 2.0f);
|
||||
mRightArrow.setPosition(mText.getPosition().x + mText.getSize().x(),
|
||||
(mSize.y() - mRightArrow.getSize().y()) / 2.0f);
|
||||
mLeftArrow.setPosition(0.0f, (mSize.y - mLeftArrow.getSize().y) / 2.0f);
|
||||
mText.setPosition(mLeftArrow.getPosition().x + mLeftArrow.getSize().x,
|
||||
(mSize.y - mText.getSize().y) / 2.0f);
|
||||
mRightArrow.setPosition(mText.getPosition().x + mText.getSize().x,
|
||||
(mSize.y - mRightArrow.getSize().y) / 2.0f);
|
||||
}
|
||||
|
||||
bool input(InputConfig* config, Input input) override
|
||||
|
@ -232,10 +232,10 @@ private:
|
|||
std::stringstream ss;
|
||||
ss << getSelectedObjects().size() << " SELECTED";
|
||||
mText.setText(ss.str());
|
||||
mText.setSize(0, mText.getSize().y());
|
||||
setSize(mText.getSize().x() + mRightArrow.getSize().x() +
|
||||
24 * Renderer::getScreenWidthModifier(),
|
||||
mText.getSize().y());
|
||||
mText.setSize(0, mText.getSize().y);
|
||||
setSize(mText.getSize().x + mRightArrow.getSize().x +
|
||||
24.0f * Renderer::getScreenWidthModifier(),
|
||||
mText.getSize().y);
|
||||
if (mParent) // Hack since there's no "on child size changed" callback.
|
||||
mParent->onSizeChanged();
|
||||
}
|
||||
|
@ -244,11 +244,10 @@ private:
|
|||
for (auto it = mEntries.cbegin(); it != mEntries.cend(); it++) {
|
||||
if (it->selected) {
|
||||
mText.setText(Utils::String::toUpper(it->name));
|
||||
mText.setSize(0, mText.getSize().y());
|
||||
setSize(mText.getSize().x() + mLeftArrow.getSize().x() +
|
||||
mRightArrow.getSize().x() +
|
||||
mText.setSize(0.0f, mText.getSize().y);
|
||||
setSize(mText.getSize().x + mLeftArrow.getSize().x + mRightArrow.getSize().x +
|
||||
24.0f * Renderer::getScreenWidthModifier(),
|
||||
mText.getSize().y());
|
||||
mText.getSize().y);
|
||||
if (mParent) // Hack since there's no "on child size changed" callback.
|
||||
mParent->onSizeChanged();
|
||||
break;
|
||||
|
@ -356,7 +355,7 @@ private:
|
|||
});
|
||||
}
|
||||
|
||||
mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x()) / 2.0f,
|
||||
mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x) / 2.0f,
|
||||
Renderer::getScreenHeight() * 0.13f);
|
||||
addChild(&mMenu);
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ RatingComponent::RatingComponent(Window* window, bool colorizeChanges)
|
|||
mFilledTexture = TextureResource::get(":/graphics/star_filled.svg", true);
|
||||
mUnfilledTexture = TextureResource::get(":/graphics/star_unfilled.svg", true);
|
||||
mValue = 0.5f;
|
||||
mSize = Vector2f(64.0f * NUM_RATING_STARS, 64.0f);
|
||||
mSize = glm::vec2(64.0f * NUM_RATING_STARS, 64.0f);
|
||||
updateVertices();
|
||||
updateColors();
|
||||
}
|
||||
|
@ -96,13 +96,13 @@ void RatingComponent::setColorShift(unsigned int color)
|
|||
|
||||
void RatingComponent::onSizeChanged()
|
||||
{
|
||||
if (mSize.y() == 0)
|
||||
mSize[1] = mSize.x() / NUM_RATING_STARS;
|
||||
else if (mSize.x() == 0)
|
||||
mSize[0] = mSize.y() * NUM_RATING_STARS;
|
||||
if (mSize.y == 0.0f)
|
||||
mSize.y = mSize.x / NUM_RATING_STARS;
|
||||
else if (mSize.x == 0.0f)
|
||||
mSize.x = mSize.y * NUM_RATING_STARS;
|
||||
|
||||
if (mSize.y() > 0) {
|
||||
size_t heightPx = static_cast<size_t>(std::round(mSize.y()));
|
||||
if (mSize.y > 0.0f) {
|
||||
size_t heightPx = static_cast<size_t>(std::round(mSize.y));
|
||||
if (mFilledTexture)
|
||||
mFilledTexture->rasterizeAt(heightPx, heightPx);
|
||||
if (mUnfilledTexture)
|
||||
|
@ -115,9 +115,9 @@ void RatingComponent::onSizeChanged()
|
|||
void RatingComponent::updateVertices()
|
||||
{
|
||||
const float numStars = NUM_RATING_STARS;
|
||||
const float h = getSize().y(); // Ss the same as a single star's width.
|
||||
const float w = getSize().y() * mValue * numStars;
|
||||
const float fw = getSize().y() * numStars;
|
||||
const float h = getSize().y; // Ss the same as a single star's width.
|
||||
const float w = getSize().y * mValue * numStars;
|
||||
const float fw = getSize().y * numStars;
|
||||
const unsigned int color = Renderer::convertRGBAToABGR(mColorShift);
|
||||
|
||||
// clang-format off
|
||||
|
@ -152,7 +152,7 @@ void RatingComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
if (mOpacity > 0) {
|
||||
if (Settings::getInstance()->getBool("DebugImage")) {
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.y() * NUM_RATING_STARS, mSize.y(), 0xFF000033,
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.y * NUM_RATING_STARS, mSize.y, 0xFF000033,
|
||||
0xFF000033);
|
||||
}
|
||||
|
||||
|
|
|
@ -48,8 +48,6 @@ public:
|
|||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
||||
private:
|
||||
Vector2f mTargetSize;
|
||||
|
||||
void updateVertices();
|
||||
void updateColors();
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ ScrollableContainer::ScrollableContainer(Window* window)
|
|||
void ScrollableContainer::setAutoScroll(bool autoScroll)
|
||||
{
|
||||
if (autoScroll) {
|
||||
mScrollDir = Vector2f(0, 1);
|
||||
mScrollDir = glm::vec2(0.0f, 1.0f);
|
||||
mAutoScrollDelay = static_cast<int>(mAutoScrollDelayConstant);
|
||||
mAutoScrollSpeed = mAutoScrollSpeedConstant;
|
||||
mAutoScrollSpeed =
|
||||
|
@ -53,7 +53,7 @@ void ScrollableContainer::setAutoScroll(bool autoScroll)
|
|||
reset();
|
||||
}
|
||||
else {
|
||||
mScrollDir = Vector2f(0, 0);
|
||||
mScrollDir = glm::vec2(0.0f, 0.0f);
|
||||
mAutoScrollDelay = 0;
|
||||
mAutoScrollSpeed = 0;
|
||||
mAutoScrollAccumulator = 0;
|
||||
|
@ -71,7 +71,7 @@ void ScrollableContainer::setScrollParameters(float autoScrollDelayConstant,
|
|||
|
||||
void ScrollableContainer::reset()
|
||||
{
|
||||
mScrollPos = Vector2f(0, 0);
|
||||
mScrollPos = glm::vec2(0.0f, 0.0f);
|
||||
mAutoScrollResetAccumulator = 0;
|
||||
mAutoScrollAccumulator = -mAutoScrollDelay + mAutoScrollSpeed;
|
||||
mAtEnd = false;
|
||||
|
@ -82,16 +82,16 @@ void ScrollableContainer::update(int deltaTime)
|
|||
// Don't scroll if the media viewer or screensaver is active or if text scrolling is disabled;
|
||||
if (mWindow->isMediaViewerActive() || mWindow->isScreensaverActive() ||
|
||||
!mWindow->getAllowTextScrolling()) {
|
||||
if (mScrollPos != 0 && !mWindow->isLaunchScreenDisplayed())
|
||||
if (mScrollPos != glm::vec2({}) && !mWindow->isLaunchScreenDisplayed())
|
||||
reset();
|
||||
return;
|
||||
}
|
||||
|
||||
const Vector2f contentSize = getContentSize();
|
||||
const glm::vec2 contentSize = getContentSize();
|
||||
int adjustedAutoScrollSpeed = mAutoScrollSpeed;
|
||||
|
||||
// Adjust the scrolling speed based on the width of the container.
|
||||
float widthModifier = contentSize.x() / static_cast<float>(Renderer::getScreenWidth());
|
||||
float widthModifier = contentSize.x / static_cast<float>(Renderer::getScreenWidth());
|
||||
adjustedAutoScrollSpeed = static_cast<int>(adjustedAutoScrollSpeed * widthModifier);
|
||||
|
||||
// Also adjust the scrolling speed based on the size of the font.
|
||||
|
@ -105,28 +105,28 @@ void ScrollableContainer::update(int deltaTime)
|
|||
if (adjustedAutoScrollSpeed != 0) {
|
||||
mAutoScrollAccumulator += deltaTime;
|
||||
while (mAutoScrollAccumulator >= adjustedAutoScrollSpeed) {
|
||||
if (contentSize.y() > mSize.y())
|
||||
if (contentSize.y > mSize.y)
|
||||
mScrollPos += mScrollDir;
|
||||
mAutoScrollAccumulator -= adjustedAutoScrollSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
// Clip scrolling within bounds.
|
||||
if (mScrollPos.x() < 0)
|
||||
mScrollPos[0] = 0;
|
||||
if (mScrollPos.y() < 0)
|
||||
mScrollPos[1] = 0;
|
||||
if (mScrollPos.x < 0.0f)
|
||||
mScrollPos.x = 0.0f;
|
||||
if (mScrollPos.y < 0.0f)
|
||||
mScrollPos.y = 0.0f;
|
||||
|
||||
if (mScrollPos.x() + getSize().x() > contentSize.x()) {
|
||||
mScrollPos[0] = contentSize.x() - getSize().x();
|
||||
if (mScrollPos.x + getSize().x > contentSize.x) {
|
||||
mScrollPos.x = contentSize.x - getSize().x;
|
||||
mAtEnd = true;
|
||||
}
|
||||
|
||||
if (contentSize.y() < getSize().y()) {
|
||||
mScrollPos[1] = 0;
|
||||
if (contentSize.y < getSize().y) {
|
||||
mScrollPos.y = 0.0f;
|
||||
}
|
||||
else if (mScrollPos.y() + getSize().y() > contentSize.y()) {
|
||||
mScrollPos[1] = contentSize.y() - getSize().y();
|
||||
else if (mScrollPos.y + getSize().y > contentSize.y) {
|
||||
mScrollPos.y = contentSize.y - getSize().y;
|
||||
mAtEnd = true;
|
||||
}
|
||||
|
||||
|
@ -136,7 +136,7 @@ void ScrollableContainer::update(int deltaTime)
|
|||
// Fade in the text as it resets to the start position.
|
||||
auto func = [this](float t) {
|
||||
this->setOpacity(static_cast<unsigned char>(Math::lerp(0.0f, 1.0f, t) * 255));
|
||||
mScrollPos = Vector2f(0, 0);
|
||||
mScrollPos = glm::vec2(0.0f, 0.0f);
|
||||
mAutoScrollResetAccumulator = 0;
|
||||
mAutoScrollAccumulator = -mAutoScrollDelay + mAutoScrollSpeed;
|
||||
mAtEnd = false;
|
||||
|
@ -159,31 +159,31 @@ void ScrollableContainer::render(const glm::mat4& parentTrans)
|
|||
|
||||
glm::vec3 dimScaled {};
|
||||
|
||||
dimScaled.x = std::fabs(trans[3].x + mSize.x());
|
||||
dimScaled.y = std::fabs(trans[3].y + mSize.y());
|
||||
dimScaled.x = std::fabs(trans[3].x + mSize.x);
|
||||
dimScaled.y = std::fabs(trans[3].y + mSize.y);
|
||||
|
||||
Vector2i clipDim(static_cast<int>(dimScaled.x - trans[3].x),
|
||||
static_cast<int>(dimScaled.y - trans[3].y));
|
||||
|
||||
Renderer::pushClipRect(clipPos, clipDim);
|
||||
|
||||
trans = glm::translate(trans, -glm::vec3(mScrollPos.x(), mScrollPos.y(), 0.0f));
|
||||
trans = glm::translate(trans, -glm::vec3(mScrollPos.x, mScrollPos.y, 0.0f));
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
GuiComponent::renderChildren(trans);
|
||||
Renderer::popClipRect();
|
||||
}
|
||||
|
||||
Vector2f ScrollableContainer::getContentSize()
|
||||
glm::vec2 ScrollableContainer::getContentSize()
|
||||
{
|
||||
Vector2f max(0, 0);
|
||||
glm::vec2 max(0.0f, 0.0f);
|
||||
for (unsigned int i = 0; i < mChildren.size(); i++) {
|
||||
Vector2f pos(mChildren.at(i)->getPosition()[0], mChildren.at(i)->getPosition()[1]);
|
||||
Vector2f bottomRight = mChildren.at(i)->getSize() + pos;
|
||||
if (bottomRight.x() > max.x())
|
||||
max.x() = bottomRight.x();
|
||||
if (bottomRight.y() > max.y())
|
||||
max.y() = bottomRight.y();
|
||||
glm::vec2 pos(mChildren.at(i)->getPosition().x, mChildren.at(i)->getPosition().y);
|
||||
glm::vec2 bottomRight = mChildren.at(i)->getSize() + pos;
|
||||
if (bottomRight.x > max.x)
|
||||
max.x = bottomRight.x;
|
||||
if (bottomRight.y > max.y)
|
||||
max.y = bottomRight.y;
|
||||
if (!mFontSize)
|
||||
mFontSize = static_cast<float>(mChildren.at(i)->getFont()->getSize());
|
||||
}
|
||||
|
|
|
@ -24,8 +24,8 @@ class ScrollableContainer : public GuiComponent
|
|||
public:
|
||||
ScrollableContainer(Window* window);
|
||||
|
||||
Vector2f getScrollPos() const { return mScrollPos; }
|
||||
void setScrollPos(const Vector2f& pos) { mScrollPos = pos; }
|
||||
glm::vec2 getScrollPos() const { return mScrollPos; }
|
||||
void setScrollPos(const glm::vec2& pos) { mScrollPos = pos; }
|
||||
|
||||
void setAutoScroll(bool autoScroll);
|
||||
void setScrollParameters(float autoScrollDelayConstant,
|
||||
|
@ -37,10 +37,10 @@ public:
|
|||
void render(const glm::mat4& parentTrans) override;
|
||||
|
||||
private:
|
||||
Vector2f getContentSize();
|
||||
glm::vec2 getContentSize();
|
||||
|
||||
Vector2f mScrollPos;
|
||||
Vector2f mScrollDir;
|
||||
glm::vec2 mScrollPos;
|
||||
glm::vec2 mScrollDir;
|
||||
|
||||
float mFontSize;
|
||||
float mSmallFontSize;
|
||||
|
|
|
@ -84,13 +84,13 @@ void SliderComponent::render(const glm::mat4& parentTrans)
|
|||
mFont->renderTextCache(mValueCache.get());
|
||||
|
||||
float width =
|
||||
mSize.x() - mKnob.getSize().x() -
|
||||
(mValueCache ? mValueCache->metrics.size.x() + (4.0f * Renderer::getScreenWidthModifier()) :
|
||||
0);
|
||||
mSize.x - mKnob.getSize().x -
|
||||
(mValueCache ? mValueCache->metrics.size.x + (4.0f * Renderer::getScreenWidthModifier()) :
|
||||
0.0f);
|
||||
|
||||
// Render line.
|
||||
const float lineWidth = 2.0f * Renderer::getScreenHeightModifier();
|
||||
Renderer::drawRect(mKnob.getSize().x() / 2.0f, mSize.y() / 2.0f - lineWidth / 2.0f, width,
|
||||
Renderer::drawRect(mKnob.getSize().x / 2.0f, mSize.y / 2.0f - lineWidth / 2.0f, width,
|
||||
lineWidth, 0x777777FF, 0x777777FF);
|
||||
|
||||
// Render knob.
|
||||
|
@ -115,7 +115,7 @@ float SliderComponent::getValue() { return mValue; }
|
|||
void SliderComponent::onSizeChanged()
|
||||
{
|
||||
if (!mSuffix.empty())
|
||||
mFont = Font::get(static_cast<int>(mSize.y()), FONT_PATH_LIGHT);
|
||||
mFont = Font::get(static_cast<int>(mSize.y), FONT_PATH_LIGHT);
|
||||
|
||||
onValueChanged();
|
||||
}
|
||||
|
@ -139,21 +139,21 @@ void SliderComponent::onValueChanged()
|
|||
ss << mSuffix;
|
||||
const std::string max = ss.str();
|
||||
|
||||
Vector2f textSize = mFont->sizeText(max);
|
||||
glm::vec2 textSize = mFont->sizeText(max);
|
||||
mValueCache = std::shared_ptr<TextCache>(mFont->buildTextCache(
|
||||
val, mSize.x() - textSize.x(), (mSize.y() - textSize.y()) / 2.0f, 0x777777FF));
|
||||
mValueCache->metrics.size[0] = textSize.x(); // Fudge the width.
|
||||
val, mSize.x - textSize.x, (mSize.y - textSize.y) / 2.0f, 0x777777FF));
|
||||
mValueCache->metrics.size.x = textSize.x; // Fudge the width.
|
||||
}
|
||||
|
||||
// Update knob position/size.
|
||||
mKnob.setResize(0, mSize.y() * 0.7f);
|
||||
mKnob.setResize(0, mSize.y * 0.7f);
|
||||
float lineLength =
|
||||
mSize.x() - mKnob.getSize().x() -
|
||||
(mValueCache ? mValueCache->metrics.size.x() + (4.0f * Renderer::getScreenWidthModifier()) :
|
||||
0);
|
||||
mSize.x - mKnob.getSize().x -
|
||||
(mValueCache ? mValueCache->metrics.size.x + (4.0f * Renderer::getScreenWidthModifier()) :
|
||||
0.0f);
|
||||
|
||||
mKnob.setPosition(((mValue - mMin / 2.0f) / mMax) * lineLength + mKnob.getSize().x() / 2.0f,
|
||||
mSize.y() / 2.0f);
|
||||
mKnob.setPosition(((mValue - mMin / 2.0f) / mMax) * lineLength + mKnob.getSize().x / 2.0f,
|
||||
mSize.y / 2.0f);
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> SliderComponent::getHelpPrompts()
|
||||
|
|
|
@ -34,7 +34,7 @@ TextComponent::TextComponent(Window* window,
|
|||
unsigned int color,
|
||||
Alignment align,
|
||||
glm::vec3 pos,
|
||||
Vector2f size,
|
||||
glm::vec2 size,
|
||||
unsigned int bgcolor,
|
||||
float margin)
|
||||
: GuiComponent(window)
|
||||
|
@ -60,7 +60,7 @@ TextComponent::TextComponent(Window* window,
|
|||
|
||||
void TextComponent::onSizeChanged()
|
||||
{
|
||||
mAutoCalcExtent = Vector2i((getSize().x() == 0), (getSize().y() == 0));
|
||||
mAutoCalcExtent = Vector2i((getSize().x == 0), (getSize().y == 0));
|
||||
onTextChanged();
|
||||
}
|
||||
|
||||
|
@ -124,23 +124,23 @@ void TextComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
if (mRenderBackground) {
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), mBgColor, mBgColor);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, mBgColor, mBgColor);
|
||||
}
|
||||
|
||||
if (mTextCache) {
|
||||
const Vector2f& textSize = mTextCache->metrics.size;
|
||||
float yOff = 0;
|
||||
const glm::vec2& textSize = mTextCache->metrics.size;
|
||||
float yOff = 0.0f;
|
||||
switch (mVerticalAlignment) {
|
||||
case ALIGN_TOP: {
|
||||
yOff = 0;
|
||||
yOff = 0.0f;
|
||||
break;
|
||||
}
|
||||
case ALIGN_BOTTOM: {
|
||||
yOff = (getSize().y() - textSize.y());
|
||||
yOff = (getSize().y - textSize.y);
|
||||
break;
|
||||
}
|
||||
case ALIGN_CENTER: {
|
||||
yOff = (getSize().y() - textSize.y()) / 2.0f;
|
||||
yOff = (getSize().y - textSize.y) / 2.0f;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
|
@ -152,7 +152,7 @@ void TextComponent::render(const glm::mat4& parentTrans)
|
|||
if (Settings::getInstance()->getBool("DebugText")) {
|
||||
// Draw the "textbox" area, what we are aligned within.
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), 0x0000FF33, 0x0000FF33);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0x0000FF33, 0x0000FF33);
|
||||
}
|
||||
|
||||
trans = glm::translate(trans, off);
|
||||
|
@ -162,19 +162,19 @@ void TextComponent::render(const glm::mat4& parentTrans)
|
|||
if (Settings::getInstance()->getBool("DebugText")) {
|
||||
switch (mHorizontalAlignment) {
|
||||
case ALIGN_LEFT: {
|
||||
Renderer::drawRect(0.0f, 0.0f, mTextCache->metrics.size.x(),
|
||||
mTextCache->metrics.size.y(), 0x00000033, 0x00000033);
|
||||
Renderer::drawRect(0.0f, 0.0f, mTextCache->metrics.size.x,
|
||||
mTextCache->metrics.size.y, 0x00000033, 0x00000033);
|
||||
break;
|
||||
}
|
||||
case ALIGN_CENTER: {
|
||||
Renderer::drawRect((mSize.x() - mTextCache->metrics.size.x()) / 2.0f, 0.0f,
|
||||
mTextCache->metrics.size.x(), mTextCache->metrics.size.y(),
|
||||
Renderer::drawRect((mSize.x - mTextCache->metrics.size.x) / 2.0f, 0.0f,
|
||||
mTextCache->metrics.size.x, mTextCache->metrics.size.y,
|
||||
0x00000033, 0x00000033);
|
||||
break;
|
||||
}
|
||||
case ALIGN_RIGHT: {
|
||||
Renderer::drawRect(mSize.x() - mTextCache->metrics.size.x(), 0.0f,
|
||||
mTextCache->metrics.size.x(), mTextCache->metrics.size.y(),
|
||||
Renderer::drawRect(mSize.x - mTextCache->metrics.size.x, 0.0f,
|
||||
mTextCache->metrics.size.x, mTextCache->metrics.size.y,
|
||||
0x00000033, 0x00000033);
|
||||
break;
|
||||
}
|
||||
|
@ -194,10 +194,10 @@ void TextComponent::calculateExtent()
|
|||
}
|
||||
else {
|
||||
if (mAutoCalcExtent.y())
|
||||
mSize[1] = mFont
|
||||
mSize.y = mFont
|
||||
->sizeWrappedText(mUppercase ? Utils::String::toUpper(mText) : mText,
|
||||
getSize().x(), mLineSpacing)
|
||||
.y();
|
||||
getSize().x, mLineSpacing)
|
||||
.y;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -213,7 +213,7 @@ void TextComponent::onTextChanged()
|
|||
std::string text = mUppercase ? Utils::String::toUpper(mText) : mText;
|
||||
|
||||
std::shared_ptr<Font> f = mFont;
|
||||
const bool isMultiline = (mSize.y() == 0 || mSize.y() > f->getHeight() * 1.2f);
|
||||
const bool isMultiline = (mSize.y == 0.0f || mSize.y > f->getHeight() * 1.2f);
|
||||
|
||||
bool addAbbrev = false;
|
||||
if (!isMultiline) {
|
||||
|
@ -223,15 +223,15 @@ void TextComponent::onTextChanged()
|
|||
addAbbrev = newline != std::string::npos;
|
||||
}
|
||||
|
||||
Vector2f size = f->sizeText(text);
|
||||
if (!isMultiline && mSize.x() > 0.0f && text.size() && (size.x() > mSize.x() || addAbbrev)) {
|
||||
glm::vec2 size = f->sizeText(text);
|
||||
if (!isMultiline && mSize.x > 0.0f && text.size() && (size.x > mSize.x || addAbbrev)) {
|
||||
// Abbreviate text.
|
||||
const std::string abbrev = "...";
|
||||
Vector2f abbrevSize = f->sizeText(abbrev);
|
||||
glm::vec2 abbrevSize = f->sizeText(abbrev);
|
||||
// mMargin adds a margin around the text if it's abbreviated.
|
||||
float marginAdjustedSize = mSize.x() - (mSize.x() * mMargin);
|
||||
float marginAdjustedSize = mSize.x - (mSize.x * mMargin);
|
||||
|
||||
while (text.size() && size.x() + abbrevSize.x() > marginAdjustedSize) {
|
||||
while (text.size() && size.x + abbrevSize.x > marginAdjustedSize) {
|
||||
size_t newSize = Utils::String::prevCursor(text, text.size());
|
||||
text.erase(newSize, text.size() - newSize);
|
||||
size = f->sizeText(text);
|
||||
|
@ -240,12 +240,12 @@ void TextComponent::onTextChanged()
|
|||
text.append(abbrev);
|
||||
|
||||
mTextCache = std::shared_ptr<TextCache>(
|
||||
f->buildTextCache(text, Vector2f(0, 0), (mColor >> 8 << 8) | mOpacity, mSize.x(),
|
||||
f->buildTextCache(text, glm::vec2({}), (mColor >> 8 << 8) | mOpacity, mSize.x,
|
||||
mHorizontalAlignment, mLineSpacing, mNoTopMargin));
|
||||
}
|
||||
else {
|
||||
mTextCache = std::shared_ptr<TextCache>(f->buildTextCache(
|
||||
f->wrapText(text, mSize.x()), Vector2f(0, 0), (mColor >> 8 << 8) | mOpacity, mSize.x(),
|
||||
f->wrapText(text, mSize.x), glm::vec2({}), (mColor >> 8 << 8) | mOpacity, mSize.x,
|
||||
mHorizontalAlignment, mLineSpacing, mNoTopMargin));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ public:
|
|||
unsigned int color = 0x000000FF,
|
||||
Alignment align = ALIGN_LEFT,
|
||||
glm::vec3 pos = {},
|
||||
Vector2f size = Vector2f::Zero(),
|
||||
glm::vec2 size = {},
|
||||
unsigned int bgcolor = 0x00000000,
|
||||
float margin = 0.0f);
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ TextEditComponent::TextEditComponent(Window* window)
|
|||
{
|
||||
addChild(&mBox);
|
||||
onFocusLost();
|
||||
mResolutionAdjustment = -(34 * Renderer::getScreenWidthModifier() - 34);
|
||||
mResolutionAdjustment = -(34.0f * Renderer::getScreenWidthModifier() - 34.0f);
|
||||
setSize(4096, mFont->getHeight() + (TEXT_PADDING_VERT * Renderer::getScreenHeightModifier()));
|
||||
}
|
||||
|
||||
|
@ -46,9 +46,9 @@ void TextEditComponent::onFocusLost()
|
|||
|
||||
void TextEditComponent::onSizeChanged()
|
||||
{
|
||||
mBox.fitTo(mSize, {},
|
||||
Vector2f(-34 + mResolutionAdjustment,
|
||||
-32 - (TEXT_PADDING_VERT * Renderer::getScreenHeightModifier())));
|
||||
mBox.fitTo(mSize, glm::vec3({}),
|
||||
glm::vec2(-34.0f + mResolutionAdjustment,
|
||||
-32.0f - (TEXT_PADDING_VERT * Renderer::getScreenHeightModifier())));
|
||||
onTextChanged(); // Wrap point probably changed.
|
||||
}
|
||||
|
||||
|
@ -239,10 +239,9 @@ void TextEditComponent::setCursor(size_t pos)
|
|||
|
||||
void TextEditComponent::onTextChanged()
|
||||
{
|
||||
std::string wrappedText =
|
||||
(isMultiline() ? mFont->wrapText(mText, getTextAreaSize().x()) : mText);
|
||||
std::string wrappedText = (isMultiline() ? mFont->wrapText(mText, getTextAreaSize().x) : mText);
|
||||
mTextCache = std::unique_ptr<TextCache>(
|
||||
mFont->buildTextCache(wrappedText, 0, 0, 0x77777700 | getOpacity()));
|
||||
mFont->buildTextCache(wrappedText, 0.0f, 0.0f, 0x77777700 | getOpacity()));
|
||||
|
||||
if (mCursor > static_cast<int>(mText.length()))
|
||||
mCursor = static_cast<unsigned int>(mText.length());
|
||||
|
@ -251,23 +250,22 @@ void TextEditComponent::onTextChanged()
|
|||
void TextEditComponent::onCursorChanged()
|
||||
{
|
||||
if (isMultiline()) {
|
||||
Vector2f textSize =
|
||||
mFont->getWrappedTextCursorOffset(mText, getTextAreaSize().x(), mCursor);
|
||||
glm::vec2 textSize = mFont->getWrappedTextCursorOffset(mText, getTextAreaSize().x, mCursor);
|
||||
|
||||
// Need to scroll down?
|
||||
if (mScrollOffset.y() + getTextAreaSize().y() < textSize.y() + mFont->getHeight())
|
||||
mScrollOffset[1] = textSize.y() - getTextAreaSize().y() + mFont->getHeight();
|
||||
if (mScrollOffset.y + getTextAreaSize().y < textSize.y + mFont->getHeight())
|
||||
mScrollOffset.y = textSize.y - getTextAreaSize().y + mFont->getHeight();
|
||||
// Need to scroll up?
|
||||
else if (mScrollOffset.y() > textSize.y())
|
||||
mScrollOffset[1] = textSize.y();
|
||||
else if (mScrollOffset.y > textSize.y)
|
||||
mScrollOffset.y = textSize.y;
|
||||
}
|
||||
else {
|
||||
Vector2f cursorPos = mFont->sizeText(mText.substr(0, mCursor));
|
||||
glm::vec2 cursorPos = mFont->sizeText(mText.substr(0, mCursor));
|
||||
|
||||
if (mScrollOffset.x() + getTextAreaSize().x() < cursorPos.x())
|
||||
mScrollOffset[0] = cursorPos.x() - getTextAreaSize().x();
|
||||
else if (mScrollOffset.x() > cursorPos.x())
|
||||
mScrollOffset[0] = cursorPos.x();
|
||||
if (mScrollOffset.x + getTextAreaSize().x < cursorPos.x)
|
||||
mScrollOffset.x = cursorPos.x - getTextAreaSize().x;
|
||||
else if (mScrollOffset.x > cursorPos.x)
|
||||
mScrollOffset.x = cursorPos.x;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -278,19 +276,19 @@ void TextEditComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
// Text + cursor rendering.
|
||||
// Offset into our "text area" (padding).
|
||||
trans = glm::translate(trans, glm::vec3(getTextAreaPos().x(), getTextAreaPos().y(), 0.0f));
|
||||
trans = glm::translate(trans, glm::vec3(getTextAreaPos().x, getTextAreaPos().y, 0.0f));
|
||||
|
||||
Vector2i clipPos(static_cast<int>(trans[3].x), static_cast<int>(trans[3].y));
|
||||
// Use "text area" size for clipping.
|
||||
glm::vec3 dimScaled {};
|
||||
dimScaled.x = std::fabs(trans[3].x + getTextAreaSize().x());
|
||||
dimScaled.y = std::fabs(trans[3].y + getTextAreaSize().y());
|
||||
dimScaled.x = std::fabs(trans[3].x + getTextAreaSize().x);
|
||||
dimScaled.y = std::fabs(trans[3].y + getTextAreaSize().y);
|
||||
|
||||
Vector2i clipDim(static_cast<int>(dimScaled.x - trans[3].x),
|
||||
static_cast<int>(dimScaled.y - trans[3].y));
|
||||
Renderer::pushClipRect(clipPos, clipDim);
|
||||
|
||||
trans = glm::translate(trans, glm::vec3(-mScrollOffset.x(), -mScrollOffset.y(), 0.0f));
|
||||
trans = glm::translate(trans, glm::vec3(-mScrollOffset.x, -mScrollOffset.y, 0.0f));
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
if (mTextCache)
|
||||
|
@ -301,9 +299,9 @@ void TextEditComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
// Draw cursor.
|
||||
if (mEditing) {
|
||||
Vector2f cursorPos;
|
||||
glm::vec2 cursorPos;
|
||||
if (isMultiline()) {
|
||||
cursorPos = mFont->getWrappedTextCursorOffset(mText, getTextAreaSize().x(), mCursor);
|
||||
cursorPos = mFont->getWrappedTextCursorOffset(mText, getTextAreaSize().x, mCursor);
|
||||
}
|
||||
else {
|
||||
cursorPos = mFont->sizeText(mText.substr(0, mCursor));
|
||||
|
@ -311,24 +309,24 @@ void TextEditComponent::render(const glm::mat4& parentTrans)
|
|||
}
|
||||
|
||||
float cursorHeight = mFont->getHeight() * 0.8f;
|
||||
Renderer::drawRect(
|
||||
cursorPos.x(), cursorPos.y() + (mFont->getHeight() - cursorHeight) / 2.0f,
|
||||
2.0f * Renderer::getScreenWidthModifier(), cursorHeight, 0x000000FF, 0x000000FF);
|
||||
Renderer::drawRect(cursorPos.x, cursorPos.y + (mFont->getHeight() - cursorHeight) / 2.0f,
|
||||
2.0f * Renderer::getScreenWidthModifier(), cursorHeight, 0x000000FF,
|
||||
0x000000FF);
|
||||
}
|
||||
}
|
||||
|
||||
Vector2f TextEditComponent::getTextAreaPos() const
|
||||
glm::vec2 TextEditComponent::getTextAreaPos() const
|
||||
{
|
||||
return Vector2f(
|
||||
return glm::vec2(
|
||||
(-mResolutionAdjustment + (TEXT_PADDING_HORIZ * Renderer::getScreenWidthModifier())) / 2.0f,
|
||||
(TEXT_PADDING_VERT * Renderer::getScreenHeightModifier()) / 2.0f);
|
||||
}
|
||||
|
||||
Vector2f TextEditComponent::getTextAreaSize() const
|
||||
glm::vec2 TextEditComponent::getTextAreaSize() const
|
||||
{
|
||||
return Vector2f(mSize.x() + mResolutionAdjustment -
|
||||
return glm::vec2(mSize.x + mResolutionAdjustment -
|
||||
(TEXT_PADDING_HORIZ * Renderer::getScreenWidthModifier()),
|
||||
mSize.y() - (TEXT_PADDING_VERT * Renderer::getScreenHeightModifier()));
|
||||
mSize.y - (TEXT_PADDING_VERT * Renderer::getScreenHeightModifier()));
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> TextEditComponent::getHelpPrompts()
|
||||
|
|
|
@ -52,9 +52,9 @@ private:
|
|||
void updateCursorRepeat(int deltaTime);
|
||||
void moveCursor(int amt);
|
||||
|
||||
bool isMultiline() { return (getSize().y() > mFont->getHeight() * 1.25f); }
|
||||
Vector2f getTextAreaPos() const;
|
||||
Vector2f getTextAreaSize() const;
|
||||
bool isMultiline() { return (getSize().y > mFont->getHeight() * 1.25f); }
|
||||
glm::vec2 getTextAreaPos() const;
|
||||
glm::vec2 getTextAreaSize() const;
|
||||
|
||||
std::string mText;
|
||||
std::string mTextOrig;
|
||||
|
@ -65,7 +65,7 @@ private:
|
|||
int mCursorRepeatTimer;
|
||||
int mCursorRepeatDir;
|
||||
|
||||
Vector2f mScrollOffset;
|
||||
glm::vec2 mScrollOffset;
|
||||
|
||||
NinePatchComponent mBox;
|
||||
float mResolutionAdjustment;
|
||||
|
|
|
@ -170,7 +170,7 @@ template <typename T> void TextListComponent<T>::render(const glm::mat4& parentT
|
|||
std::max(font->getHeight(1.0), static_cast<float>(font->getSize())) * mLineSpacing;
|
||||
|
||||
// Number of entries that can fit on the screen simultaneously.
|
||||
int screenCount = static_cast<int>(mSize.y() / entrySize + 0.5f);
|
||||
int screenCount = static_cast<int>(mSize.y / entrySize + 0.5f);
|
||||
|
||||
if (size() >= screenCount) {
|
||||
startEntry = mCursor - screenCount / 2;
|
||||
|
@ -193,20 +193,20 @@ template <typename T> void TextListComponent<T>::render(const glm::mat4& parentT
|
|||
}
|
||||
else {
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(0.0f, (mCursor - startEntry) * entrySize + mSelectorOffsetY,
|
||||
mSize.x(), mSelectorHeight, mSelectorColor, mSelectorColorEnd,
|
||||
Renderer::drawRect(0.0f, (mCursor - startEntry) * entrySize + mSelectorOffsetY, mSize.x,
|
||||
mSelectorHeight, mSelectorColor, mSelectorColorEnd,
|
||||
mSelectorColorGradientHorizontal);
|
||||
}
|
||||
}
|
||||
|
||||
if (Settings::getInstance()->getBool("DebugText")) {
|
||||
Renderer::drawRect(mHorizontalMargin, 0.0f, mSize.x() - mHorizontalMargin * 2.0f, mSize.y(),
|
||||
Renderer::drawRect(mHorizontalMargin, 0.0f, mSize.x - mHorizontalMargin * 2.0f, mSize.y,
|
||||
0x00000033, 0x00000033);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), 0x0000FF33, 0x0000FF33);
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0x0000FF33, 0x0000FF33);
|
||||
}
|
||||
|
||||
// Clip to inside margins.
|
||||
glm::vec3 dim(mSize.x(), mSize.y(), 0.0f);
|
||||
glm::vec3 dim(mSize.x, mSize.y, 0.0f);
|
||||
dim.x = (trans[0].x * dim.x + trans[3].x) - trans[3].x;
|
||||
dim.y = (trans[1].y * dim.y + trans[3].y) - trans[3].y;
|
||||
|
||||
|
@ -244,12 +244,12 @@ template <typename T> void TextListComponent<T>::render(const glm::mat4& parentT
|
|||
break;
|
||||
case ALIGN_CENTER:
|
||||
offset.x =
|
||||
static_cast<float>((mSize.x() - entry.data.textCache->metrics.size.x()) / 2.0f);
|
||||
static_cast<float>((mSize.x - entry.data.textCache->metrics.size.x) / 2.0f);
|
||||
if (offset.x < mHorizontalMargin)
|
||||
offset.x = mHorizontalMargin;
|
||||
break;
|
||||
case ALIGN_RIGHT:
|
||||
offset.x = (mSize.x() - entry.data.textCache->metrics.size.x());
|
||||
offset.x = (mSize.x - entry.data.textCache->metrics.size.x);
|
||||
offset.x -= mHorizontalMargin;
|
||||
if (offset.x < mHorizontalMargin)
|
||||
offset.x = mHorizontalMargin;
|
||||
|
@ -349,13 +349,13 @@ template <typename T> void TextListComponent<T>::update(int deltaTime)
|
|||
const float textLength = mFont
|
||||
->sizeText(Utils::String::toUpper(
|
||||
mEntries.at(static_cast<unsigned int>(mCursor)).name))
|
||||
.x();
|
||||
const float limit = mSize.x() - mHorizontalMargin * 2.0f;
|
||||
.x;
|
||||
const float limit = mSize.x - mHorizontalMargin * 2.0f;
|
||||
|
||||
if (textLength > limit) {
|
||||
// Loop.
|
||||
// Pixels per second (based on nes-mini font at 1920x1080 to produce a speed of 200).
|
||||
const float speed = mFont->sizeText("ABCDEFGHIJKLMNOPQRSTUVWXYZ").x() * 0.247f;
|
||||
const float speed = mFont->sizeText("ABCDEFGHIJKLMNOPQRSTUVWXYZ").x * 0.247f;
|
||||
const float delay = 3000.0f;
|
||||
const float scrollLength = textLength;
|
||||
const float returnLength = speed * 1.5f;
|
||||
|
@ -452,7 +452,7 @@ void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
}
|
||||
if (elem->has("horizontalMargin")) {
|
||||
mHorizontalMargin = elem->get<float>("horizontalMargin") *
|
||||
(this->mParent ? this->mParent->getSize().x() :
|
||||
(this->mParent ? this->mParent->getSize().x :
|
||||
static_cast<float>(Renderer::getScreenWidth()));
|
||||
}
|
||||
}
|
||||
|
@ -466,7 +466,7 @@ void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
if (elem->has("selectorHeight"))
|
||||
setSelectorHeight(elem->get<float>("selectorHeight") * Renderer::getScreenHeight());
|
||||
if (elem->has("selectorOffsetY")) {
|
||||
float scale = this->mParent ? this->mParent->getSize().y() :
|
||||
float scale = this->mParent ? this->mParent->getSize().y :
|
||||
static_cast<float>(Renderer::getScreenHeight());
|
||||
setSelectorOffsetY(elem->get<float>("selectorOffsetY") * scale);
|
||||
}
|
||||
|
@ -479,7 +479,7 @@ void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
std::string path = elem->get<std::string>("selectorImagePath");
|
||||
bool tile = elem->has("selectorImageTile") && elem->get<bool>("selectorImageTile");
|
||||
mSelectorImage.setImage(path, tile);
|
||||
mSelectorImage.setSize(mSize.x(), mSelectorHeight);
|
||||
mSelectorImage.setSize(mSize.x, mSelectorHeight);
|
||||
mSelectorImage.setColorShift(mSelectorColor);
|
||||
mSelectorImage.setColorShiftEnd(mSelectorColorEnd);
|
||||
}
|
||||
|
|
|
@ -223,24 +223,24 @@ void VideoComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
if (!elem)
|
||||
return;
|
||||
|
||||
Vector2f scale = getParent() ? getParent()->getSize() :
|
||||
Vector2f(static_cast<float>(Renderer::getScreenWidth()),
|
||||
glm::vec2 scale = getParent() ? getParent()->getSize() :
|
||||
glm::vec2(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
|
||||
if (properties & ThemeFlags::SIZE) {
|
||||
if (elem->has("size")) {
|
||||
setResize(elem->get<Vector2f>("size") * scale);
|
||||
mVideoAreaSize = elem->get<Vector2f>("size") * scale;
|
||||
setResize(elem->get<glm::vec2>("size") * scale);
|
||||
mVideoAreaSize = elem->get<glm::vec2>("size") * scale;
|
||||
}
|
||||
else if (elem->has("maxSize")) {
|
||||
setMaxSize(elem->get<Vector2f>("maxSize") * scale);
|
||||
mVideoAreaSize = elem->get<Vector2f>("maxSize") * scale;
|
||||
setMaxSize(elem->get<glm::vec2>("maxSize") * scale);
|
||||
mVideoAreaSize = elem->get<glm::vec2>("maxSize") * scale;
|
||||
}
|
||||
}
|
||||
|
||||
if (properties & ThemeFlags::POSITION) {
|
||||
if (elem->has("pos"))
|
||||
mVideoAreaPos = elem->get<Vector2f>("pos") * scale;
|
||||
mVideoAreaPos = elem->get<glm::vec2>("pos") * scale;
|
||||
}
|
||||
|
||||
if (elem->has("default"))
|
||||
|
|
|
@ -78,13 +78,13 @@ public:
|
|||
// zero, no resizing. This can be set before or after a video is loaded.
|
||||
// setMaxSize() and setResize() are mutually exclusive.
|
||||
virtual void setResize(float width, float height) override = 0;
|
||||
void setResize(const Vector2f& size) { setResize(size.x(), size.y()); }
|
||||
void setResize(const glm::vec2& size) { setResize(size.x, size.y); }
|
||||
|
||||
// Resize the video to be as large as possible but fit within a box of this size.
|
||||
// This can be set before or after a video is loaded.
|
||||
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
|
||||
virtual void setMaxSize(float width, float height) = 0;
|
||||
void setMaxSize(const Vector2f& size) { setMaxSize(size.x(), size.y()); }
|
||||
void setMaxSize(const glm::vec2& size) { setMaxSize(size.x, size.y); }
|
||||
|
||||
private:
|
||||
// Start the video immediately.
|
||||
|
@ -110,9 +110,9 @@ protected:
|
|||
Window* mWindow;
|
||||
unsigned mVideoWidth;
|
||||
unsigned mVideoHeight;
|
||||
Vector2f mTargetSize;
|
||||
Vector2f mVideoAreaPos;
|
||||
Vector2f mVideoAreaSize;
|
||||
glm::vec2 mTargetSize;
|
||||
glm::vec2 mVideoAreaPos;
|
||||
glm::vec2 mVideoAreaSize;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
std::string mStaticImagePath;
|
||||
ImageComponent mStaticImage;
|
||||
|
|
|
@ -57,7 +57,7 @@ VideoFFmpegComponent::~VideoFFmpegComponent() { stopVideo(); }
|
|||
void VideoFFmpegComponent::setResize(float width, float height)
|
||||
{
|
||||
// This resize function is used when stretching videos to full screen in the video screensaver.
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetSize = glm::vec2(width, height);
|
||||
mTargetIsMax = false;
|
||||
mStaticImage.setResize(width, height);
|
||||
resize();
|
||||
|
@ -67,7 +67,7 @@ void VideoFFmpegComponent::setMaxSize(float width, float height)
|
|||
{
|
||||
// This resize function is used in most instances, such as non-stretched video screensaver
|
||||
// and the gamelist videos.
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetSize = glm::vec2(width, height);
|
||||
mTargetIsMax = true;
|
||||
mStaticImage.setMaxSize(width, height);
|
||||
resize();
|
||||
|
@ -78,41 +78,41 @@ void VideoFFmpegComponent::resize()
|
|||
if (!mTexture)
|
||||
return;
|
||||
|
||||
const Vector2f textureSize(static_cast<float>(mVideoWidth), static_cast<float>(mVideoHeight));
|
||||
const glm::vec2 textureSize(static_cast<float>(mVideoWidth), static_cast<float>(mVideoHeight));
|
||||
|
||||
if (textureSize == Vector2f::Zero())
|
||||
if (textureSize == glm::vec2({}))
|
||||
return;
|
||||
|
||||
if (mTargetIsMax) {
|
||||
mSize = textureSize;
|
||||
|
||||
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
||||
glm::vec2 resizeScale((mTargetSize.x / mSize.x), (mTargetSize.y / mSize.y));
|
||||
|
||||
if (resizeScale.x() < resizeScale.y()) {
|
||||
mSize[0] *= resizeScale.x();
|
||||
mSize[1] *= resizeScale.x();
|
||||
if (resizeScale.x < resizeScale.y) {
|
||||
mSize.x *= resizeScale.x;
|
||||
mSize.y *= resizeScale.x;
|
||||
}
|
||||
else {
|
||||
mSize[0] *= resizeScale.y();
|
||||
mSize[1] *= resizeScale.y();
|
||||
mSize.x *= resizeScale.y;
|
||||
mSize.y *= resizeScale.y;
|
||||
}
|
||||
|
||||
mSize[1] = std::round(mSize[1]);
|
||||
mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
|
||||
mSize.y = std::round(mSize[1.0f]);
|
||||
mSize.x = (mSize.y / textureSize.y) * textureSize.x;
|
||||
}
|
||||
else {
|
||||
// If both components are set, we just stretch.
|
||||
// If no components are set, we don't resize at all.
|
||||
mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
|
||||
mSize = mTargetSize == glm::vec2({}) ? textureSize : mTargetSize;
|
||||
|
||||
// If only one component is set, we resize in a way that maintains aspect ratio.
|
||||
if (!mTargetSize.x() && mTargetSize.y()) {
|
||||
mSize[1] = std::round(mTargetSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
if (!mTargetSize.x && mTargetSize.y) {
|
||||
mSize.y = std::round(mTargetSize.y);
|
||||
mSize.x = (mSize.y / textureSize.y) * textureSize.x;
|
||||
}
|
||||
else if (mTargetSize.x() && !mTargetSize.y()) {
|
||||
mSize[1] = std::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
else if (mTargetSize.x && !mTargetSize.y) {
|
||||
mSize.y = std::round((mTargetSize.x / textureSize.x) * textureSize.y);
|
||||
mSize.x = (mSize.y / textureSize.y) * textureSize.x;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -147,14 +147,14 @@ void VideoFFmpegComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
// clang-format off
|
||||
vertices[0] = { { 0.0f , 0.0f }, { 0.0f, 0.0f }, color };
|
||||
vertices[1] = { { 0.0f , mSize.y() }, { 0.0f, 1.0f }, color };
|
||||
vertices[2] = { { mSize.x(), 0.0f }, { 1.0f, 0.0f }, color };
|
||||
vertices[3] = { { mSize.x(), mSize.y() }, { 1.0f, 1.0f }, color };
|
||||
vertices[1] = { { 0.0f , mSize.y }, { 0.0f, 1.0f }, color };
|
||||
vertices[2] = { { mSize.x , 0.0f }, { 1.0f, 0.0f }, color };
|
||||
vertices[3] = { { mSize.x , mSize.y }, { 1.0f, 1.0f }, color };
|
||||
// clang-format on
|
||||
|
||||
// Round vertices.
|
||||
for (int i = 0; i < 4; i++)
|
||||
vertices[i].pos.round();
|
||||
vertices[i].pos = glm::round(vertices[i].pos);
|
||||
|
||||
// This is needed to avoid a slight gap before the video starts playing.
|
||||
if (!mDecodedFrame)
|
||||
|
@ -798,51 +798,49 @@ void VideoFFmpegComponent::calculateBlackRectangle()
|
|||
// otherwise it will exactly match the video size. The reason to add a black rectangle
|
||||
// behind videos in this second instance is that the scanline rendering will make the
|
||||
// video partially transparent so this may avoid some unforseen issues with some themes.
|
||||
if (mVideoAreaPos != 0 && mVideoAreaSize != 0) {
|
||||
if (mVideoAreaPos != glm::vec2({}) && mVideoAreaSize != glm::vec2({})) {
|
||||
mVideoRectangleCoords.clear();
|
||||
|
||||
if (Settings::getInstance()->getBool("GamelistVideoPillarbox")) {
|
||||
float rectHeight;
|
||||
float rectWidth;
|
||||
// Video is in landscape orientation.
|
||||
if (mSize.x() > mSize.y()) {
|
||||
if (mSize.x > mSize.y) {
|
||||
// Checking the Y size should not normally be required as landscape format
|
||||
// should mean the height can't be higher than the max size defined by the
|
||||
// theme. But as the height in mSize is provided by FFmpeg in integer format
|
||||
// and then scaled, there could be rounding errors that make the video height
|
||||
// slightly higher than allowed. It's only a single pixel or a few pixels, but
|
||||
// it's still visible for some videos.
|
||||
if (mSize.y() < mVideoAreaSize.y() && mSize.y() / mVideoAreaSize.y() < 0.90)
|
||||
rectHeight = mVideoAreaSize.y();
|
||||
if (mSize.y < mVideoAreaSize.y && mSize.y / mVideoAreaSize.y < 0.90f)
|
||||
rectHeight = mVideoAreaSize.y;
|
||||
else
|
||||
rectHeight = mSize.y();
|
||||
rectHeight = mSize.y;
|
||||
// Don't add a black border that is too narrow, that's what the 0.85 constant
|
||||
// takes care of.
|
||||
if (mSize.x() < mVideoAreaSize.x() && mSize.x() / mVideoAreaSize.x() < 0.85)
|
||||
rectWidth = mVideoAreaSize.x();
|
||||
if (mSize.x < mVideoAreaSize.x && mSize.x / mVideoAreaSize.x < 0.85f)
|
||||
rectWidth = mVideoAreaSize.x;
|
||||
else
|
||||
rectWidth = mSize.x();
|
||||
rectWidth = mSize.x;
|
||||
}
|
||||
// Video is in portrait orientation (or completely square).
|
||||
else {
|
||||
rectWidth = mVideoAreaSize.x();
|
||||
rectHeight = mSize.y();
|
||||
rectWidth = mVideoAreaSize.x;
|
||||
rectHeight = mSize.y;
|
||||
}
|
||||
// Populate the rectangle coordinates to be used in render().
|
||||
mVideoRectangleCoords.push_back(
|
||||
std::round(mVideoAreaPos.x() - rectWidth * mOrigin.x()));
|
||||
mVideoRectangleCoords.push_back(
|
||||
std::round(mVideoAreaPos.y() - rectHeight * mOrigin.y()));
|
||||
mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.x - rectWidth * mOrigin.x));
|
||||
mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.y - rectHeight * mOrigin.y));
|
||||
mVideoRectangleCoords.push_back(std::round(rectWidth));
|
||||
mVideoRectangleCoords.push_back(std::round(rectHeight));
|
||||
}
|
||||
// If the option to display pillarboxes is disabled, then make the rectangle equivalent
|
||||
// to the size of the video.
|
||||
else {
|
||||
mVideoRectangleCoords.push_back(std::round(mPosition.x - mSize.x() * mOrigin.x()));
|
||||
mVideoRectangleCoords.push_back(std::round(mPosition.y - mSize.y() * mOrigin.y()));
|
||||
mVideoRectangleCoords.push_back(std::round(mSize.x()));
|
||||
mVideoRectangleCoords.push_back(std::round(mSize.y()));
|
||||
mVideoRectangleCoords.push_back(std::round(mPosition.x - mSize.x * mOrigin.x));
|
||||
mVideoRectangleCoords.push_back(std::round(mPosition.y - mSize.y * mOrigin.y));
|
||||
mVideoRectangleCoords.push_back(std::round(mSize.x));
|
||||
mVideoRectangleCoords.push_back(std::round(mSize.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ void VideoVlcComponent::deinit()
|
|||
void VideoVlcComponent::setResize(float width, float height)
|
||||
{
|
||||
// This resize function is used when stretching videos to full screen in the video screensaver.
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetSize = glm::vec2(width, height);
|
||||
mTargetIsMax = false;
|
||||
mStaticImage.setResize(width, height);
|
||||
resize();
|
||||
|
@ -73,7 +73,7 @@ void VideoVlcComponent::setMaxSize(float width, float height)
|
|||
{
|
||||
// This resize function is used in most instances, such as non-stretched video screensaver
|
||||
// and the gamelist videos.
|
||||
mTargetSize = Vector2f(width, height);
|
||||
mTargetSize = glm::vec2(width, height);
|
||||
mTargetIsMax = true;
|
||||
mStaticImage.setMaxSize(width, height);
|
||||
resize();
|
||||
|
@ -127,41 +127,41 @@ void VideoVlcComponent::resize()
|
|||
if (!mTexture)
|
||||
return;
|
||||
|
||||
const Vector2f textureSize(static_cast<float>(mVideoWidth), static_cast<float>(mVideoHeight));
|
||||
const glm::vec2 textureSize(static_cast<float>(mVideoWidth), static_cast<float>(mVideoHeight));
|
||||
|
||||
if (textureSize == Vector2f::Zero())
|
||||
if (textureSize == glm::vec2({}))
|
||||
return;
|
||||
|
||||
if (mTargetIsMax) {
|
||||
mSize = textureSize;
|
||||
|
||||
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
||||
glm::vec2 resizeScale((mTargetSize.x / mSize.x), (mTargetSize.y / mSize.y));
|
||||
|
||||
if (resizeScale.x() < resizeScale.y()) {
|
||||
mSize[0] *= resizeScale.x();
|
||||
mSize[1] *= resizeScale.x();
|
||||
if (resizeScale.x < resizeScale.y) {
|
||||
mSize.x *= resizeScale.x;
|
||||
mSize.y *= resizeScale.x;
|
||||
}
|
||||
else {
|
||||
mSize[0] *= resizeScale.y();
|
||||
mSize[1] *= resizeScale.y();
|
||||
mSize.x *= resizeScale.y;
|
||||
mSize.y *= resizeScale.y;
|
||||
}
|
||||
|
||||
mSize[1] = std::round(mSize[1]);
|
||||
mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
|
||||
mSize.x = (mSize.y / textureSize.y) * textureSize.x;
|
||||
mSize.y = std::round(mSize[1]);
|
||||
}
|
||||
else {
|
||||
// If both components are set, we just stretch.
|
||||
// If no components are set, we don't resize at all.
|
||||
mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
|
||||
mSize = mTargetSize == glm::vec2({}) ? textureSize : mTargetSize;
|
||||
|
||||
// If only one component is set, we resize in a way that maintains aspect ratio.
|
||||
if (!mTargetSize.x() && mTargetSize.y()) {
|
||||
mSize[1] = std::round(mTargetSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
if (!mTargetSize.x && mTargetSize.y) {
|
||||
mSize.y = std::round(mTargetSize.y);
|
||||
mSize.x = (mSize.y / textureSize.y) * textureSize.x;
|
||||
}
|
||||
else if (mTargetSize.x() && !mTargetSize.y()) {
|
||||
mSize[1] = std::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
|
||||
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
||||
else if (mTargetSize.x && !mTargetSize.y) {
|
||||
mSize.y = std::round((mTargetSize.x / textureSize.x) * textureSize.y);
|
||||
mSize.x = (mSize.y / textureSize.y) * textureSize.x;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -214,14 +214,14 @@ void VideoVlcComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
// clang-format off
|
||||
vertices[0] = { { 0.0f , 0.0f }, { 0.0f, 0.0f }, color };
|
||||
vertices[1] = { { 0.0f , mSize.y() }, { 0.0f, 1.0f }, color };
|
||||
vertices[2] = { { mSize.x(), 0.0f }, { 1.0f, 0.0f }, color };
|
||||
vertices[3] = { { mSize.x(), mSize.y() }, { 1.0f, 1.0f }, color };
|
||||
vertices[1] = { { 0.0f , mSize.y }, { 0.0f, 1.0f }, color };
|
||||
vertices[2] = { { mSize.x, 0.0f }, { 1.0f, 0.0f }, color };
|
||||
vertices[3] = { { mSize.x, mSize.y }, { 1.0f, 1.0f }, color };
|
||||
// clang-format on
|
||||
|
||||
// Round vertices.
|
||||
for (int i = 0; i < 4; i++)
|
||||
vertices[i].pos.round();
|
||||
vertices[i].pos = glm::round(vertices[i].pos);
|
||||
|
||||
// Build a texture for the video frame.
|
||||
mTexture->initFromPixels(reinterpret_cast<unsigned char*>(mContext.surface->pixels),
|
||||
|
@ -255,51 +255,49 @@ void VideoVlcComponent::calculateBlackRectangle()
|
|||
// otherwise it will exactly match the video size. The reason to add a black rectangle
|
||||
// behind videos in this second instance is that the scanline rendering will make the
|
||||
// video partially transparent so this may avoid some unforseen issues with some themes.
|
||||
if (mVideoAreaPos != 0 && mVideoAreaSize != 0) {
|
||||
if (mVideoAreaPos != glm::vec2({}) && mVideoAreaSize != glm::vec2({})) {
|
||||
mVideoRectangleCoords.clear();
|
||||
|
||||
if (Settings::getInstance()->getBool("GamelistVideoPillarbox")) {
|
||||
float rectHeight;
|
||||
float rectWidth;
|
||||
// Video is in landscape orientation.
|
||||
if (mSize.x() > mSize.y()) {
|
||||
if (mSize.x > mSize.y) {
|
||||
// Checking the Y size should not normally be required as landscape format
|
||||
// should mean the height can't be higher than the max size defined by the
|
||||
// theme. But as the height in mSize is provided by libVLC in integer format
|
||||
// and then scaled, there could be rounding errors that make the video height
|
||||
// slightly higher than allowed. It's only a single pixel or a few pixels, but
|
||||
// it's still visible for some videos.
|
||||
if (mSize.y() < mVideoAreaSize.y() && mSize.y() / mVideoAreaSize.y() < 0.90)
|
||||
rectHeight = mVideoAreaSize.y();
|
||||
if (mSize.y < mVideoAreaSize.y && mSize.y / mVideoAreaSize.y < 0.90f)
|
||||
rectHeight = mVideoAreaSize.y;
|
||||
else
|
||||
rectHeight = mSize.y();
|
||||
rectHeight = mSize.y;
|
||||
// Don't add a black border that is too narrow, that's what the 0.85 constant
|
||||
// takes care of.
|
||||
if (mSize.x() < mVideoAreaSize.x() && mSize.x() / mVideoAreaSize.x() < 0.85)
|
||||
rectWidth = mVideoAreaSize.x();
|
||||
if (mSize.x < mVideoAreaSize.x && mSize.x / mVideoAreaSize.x < 0.85f)
|
||||
rectWidth = mVideoAreaSize.x;
|
||||
else
|
||||
rectWidth = mSize.x();
|
||||
rectWidth = mSize.x;
|
||||
}
|
||||
// Video is in portrait orientation (or completely square).
|
||||
else {
|
||||
rectWidth = mVideoAreaSize.x();
|
||||
rectHeight = mSize.y();
|
||||
rectWidth = mVideoAreaSize.x;
|
||||
rectHeight = mSize.y;
|
||||
}
|
||||
// Populate the rectangle coordinates to be used in render().
|
||||
mVideoRectangleCoords.push_back(
|
||||
std::round(mVideoAreaPos.x() - rectWidth * mOrigin.x()));
|
||||
mVideoRectangleCoords.push_back(
|
||||
std::round(mVideoAreaPos.y() - rectHeight * mOrigin.y()));
|
||||
mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.x - rectWidth * mOrigin.x));
|
||||
mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.y - rectHeight * mOrigin.y));
|
||||
mVideoRectangleCoords.push_back(std::round(rectWidth));
|
||||
mVideoRectangleCoords.push_back(std::round(rectHeight));
|
||||
}
|
||||
// If the option to display pillarboxes is disabled, then make the rectangle equivalent
|
||||
// to the size of the video.
|
||||
else {
|
||||
mVideoRectangleCoords.push_back(std::round(mPosition.x - mSize.x() * mOrigin.x()));
|
||||
mVideoRectangleCoords.push_back(std::round(mPosition.y - mSize.y() * mOrigin.y()));
|
||||
mVideoRectangleCoords.push_back(std::round(mSize.x()));
|
||||
mVideoRectangleCoords.push_back(std::round(mSize.y()));
|
||||
mVideoRectangleCoords.push_back(std::round(mPosition.x - mSize.x * mOrigin.x));
|
||||
mVideoRectangleCoords.push_back(std::round(mPosition.y - mSize.y * mOrigin.y));
|
||||
mVideoRectangleCoords.push_back(std::round(mSize.x));
|
||||
mVideoRectangleCoords.push_back(std::round(mSize.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -97,21 +97,21 @@ GuiComplexTextEditPopup::GuiComplexTextEditPopup(
|
|||
mText->setSize(0, textHeight);
|
||||
mInfoString2->setSize(infoWidth, mInfoString2->getFont()->getHeight());
|
||||
|
||||
setSize(windowWidth, mTitle->getFont()->getHeight() + textHeight + mButtonGrid->getSize().y() +
|
||||
mButtonGrid->getSize().y() * 1.85f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
|
||||
setSize(windowWidth, mTitle->getFont()->getHeight() + textHeight + mButtonGrid->getSize().y +
|
||||
mButtonGrid->getSize().y * 1.85f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
|
||||
mText->startEditing();
|
||||
}
|
||||
|
||||
void GuiComplexTextEditPopup::onSizeChanged()
|
||||
{
|
||||
mBackground.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
|
||||
mText->setSize(mSize.x() - 40.0f, mText->getSize().y());
|
||||
mBackground.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
|
||||
mText->setSize(mSize.x - 40.0f, mText->getSize().y);
|
||||
|
||||
// Update grid.
|
||||
mGrid.setRowHeightPerc(0, mTitle->getFont()->getHeight() / mSize.y());
|
||||
mGrid.setRowHeightPerc(2, mButtonGrid->getSize().y() / mSize.y());
|
||||
mGrid.setRowHeightPerc(0, mTitle->getFont()->getHeight() / mSize.y);
|
||||
mGrid.setRowHeightPerc(2, mButtonGrid->getSize().y / mSize.y);
|
||||
mGrid.setSize(mSize);
|
||||
}
|
||||
|
||||
|
|
|
@ -87,20 +87,20 @@ GuiDetectDevice::GuiDetectDevice(Window* window,
|
|||
float width = Math::clamp(0.60f * aspectValue, 0.50f, 0.80f) * Renderer::getScreenWidth();
|
||||
|
||||
setSize(width, Renderer::getScreenHeight() * 0.5f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
|
||||
}
|
||||
|
||||
void GuiDetectDevice::onSizeChanged()
|
||||
{
|
||||
mBackground.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
|
||||
mBackground.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
|
||||
|
||||
// Grid.
|
||||
mGrid.setSize(mSize);
|
||||
mGrid.setRowHeightPerc(0, mTitle->getFont()->getHeight() / mSize.y());
|
||||
mGrid.setRowHeightPerc(0, mTitle->getFont()->getHeight() / mSize.y);
|
||||
// mGrid.setRowHeightPerc(1, mDeviceInfo->getFont()->getHeight() / mSize.y());
|
||||
mGrid.setRowHeightPerc(2, mMsg1->getFont()->getHeight() / mSize.y());
|
||||
mGrid.setRowHeightPerc(3, mMsg2->getFont()->getHeight() / mSize.y());
|
||||
mGrid.setRowHeightPerc(2, mMsg1->getFont()->getHeight() / mSize.y);
|
||||
mGrid.setRowHeightPerc(3, mMsg2->getFont()->getHeight() / mSize.y);
|
||||
// mGrid.setRowHeightPerc(4, mDeviceHeld->getFont()->getHeight() / mSize.y());
|
||||
}
|
||||
|
||||
|
|
|
@ -192,8 +192,8 @@ GuiInputConfig::GuiInputConfig(Window* window,
|
|||
float width = Math::clamp(0.60f * aspectValue, 0.50f, 0.80f) * Renderer::getScreenWidth();
|
||||
|
||||
setSize(width, Renderer::getScreenHeight() * 0.75f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
|
||||
}
|
||||
|
||||
void GuiInputConfig::populateConfigList()
|
||||
|
@ -293,16 +293,16 @@ void GuiInputConfig::update(int deltaTime)
|
|||
|
||||
void GuiInputConfig::onSizeChanged()
|
||||
{
|
||||
mBackground.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
|
||||
mBackground.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
|
||||
|
||||
// Update grid.
|
||||
mGrid.setSize(mSize);
|
||||
|
||||
mGrid.setRowHeightPerc(1, mTitle->getFont()->getHeight() * 0.75f / mSize.y());
|
||||
mGrid.setRowHeightPerc(2, mSubtitle1->getFont()->getHeight() / mSize.y());
|
||||
mGrid.setRowHeightPerc(3, mSubtitle2->getFont()->getHeight() / mSize.y());
|
||||
mGrid.setRowHeightPerc(5, (mList->getRowHeight(0) * 5 + 2) / mSize.y());
|
||||
mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y() / mSize.y());
|
||||
mGrid.setRowHeightPerc(1, mTitle->getFont()->getHeight() * 0.75f / mSize.y);
|
||||
mGrid.setRowHeightPerc(2, mSubtitle1->getFont()->getHeight() / mSize.y);
|
||||
mGrid.setRowHeightPerc(3, mSubtitle2->getFont()->getHeight() / mSize.y);
|
||||
mGrid.setRowHeightPerc(5, (mList->getRowHeight(0) * 5.0f + 2.0f) / mSize.y);
|
||||
mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y / mSize.y);
|
||||
}
|
||||
|
||||
void GuiInputConfig::rowDone()
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "components/ButtonComponent.h"
|
||||
#include "components/MenuComponent.h"
|
||||
|
||||
#define HORIZONTAL_PADDING_PX 20
|
||||
#define HORIZONTAL_PADDING_PX 20.0f
|
||||
|
||||
GuiMsgBox::GuiMsgBox(Window* window,
|
||||
const HelpStyle& helpstyle,
|
||||
|
@ -74,25 +74,25 @@ GuiMsgBox::GuiMsgBox(Window* window,
|
|||
mGrid.setEntry(mButtonGrid, Vector2i(0, 1), true, false, Vector2i(1, 1), GridFlags::BORDER_TOP);
|
||||
|
||||
// Decide final width.
|
||||
if (mMsg->getSize().x() < width && mButtonGrid->getSize().x() < width) {
|
||||
if (mMsg->getSize().x < width && mButtonGrid->getSize().x < width) {
|
||||
// mMsg and buttons are narrower than width.
|
||||
width = std::max(mButtonGrid->getSize().x(), mMsg->getSize().x());
|
||||
width = std::max(mButtonGrid->getSize().x, mMsg->getSize().x);
|
||||
width = std::max(width, minWidth);
|
||||
}
|
||||
else if (mButtonGrid->getSize().x() > width) {
|
||||
width = mButtonGrid->getSize().x();
|
||||
else if (mButtonGrid->getSize().x > width) {
|
||||
width = mButtonGrid->getSize().x;
|
||||
}
|
||||
|
||||
// Now that we know width, we can find height.
|
||||
mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length.
|
||||
mMsg->setSize(width, 0.0f); // mMsg->getSize.y() now returns the proper length.
|
||||
const float msgHeight =
|
||||
std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y() * 1.225f);
|
||||
setSize(width + HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
|
||||
msgHeight + mButtonGrid->getSize().y());
|
||||
std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y * 1.225f);
|
||||
setSize(width + HORIZONTAL_PADDING_PX * 2.0f * Renderer::getScreenWidthModifier(),
|
||||
msgHeight + mButtonGrid->getSize().y);
|
||||
|
||||
// Center for good measure.
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
|
||||
|
||||
addChild(&mBackground);
|
||||
addChild(&mGrid);
|
||||
|
@ -113,21 +113,21 @@ void GuiMsgBox::changeText(const std::string& newText)
|
|||
float minWidth = Renderer::getScreenWidth() * 0.3f;
|
||||
|
||||
// Decide final width.
|
||||
if (mMsg->getSize().x() < width && mButtonGrid->getSize().x() < width) {
|
||||
if (mMsg->getSize().x < width && mButtonGrid->getSize().x < width) {
|
||||
// mMsg and buttons are narrower than width.
|
||||
width = std::max(mButtonGrid->getSize().x(), mMsg->getSize().x());
|
||||
width = std::max(mButtonGrid->getSize().x, mMsg->getSize().x);
|
||||
width = std::max(width, minWidth);
|
||||
}
|
||||
else if (mButtonGrid->getSize().x() > mSize.x()) {
|
||||
width = mButtonGrid->getSize().x();
|
||||
else if (mButtonGrid->getSize().x > mSize.x) {
|
||||
width = mButtonGrid->getSize().x;
|
||||
}
|
||||
|
||||
// Now that we know width, we can find height.
|
||||
mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length.
|
||||
const float msgHeight =
|
||||
std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y() * 1.225f);
|
||||
setSize(width + HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
|
||||
msgHeight + mButtonGrid->getSize().y());
|
||||
std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y * 1.225f);
|
||||
setSize(width + HORIZONTAL_PADDING_PX * 2.0f * Renderer::getScreenWidthModifier(),
|
||||
msgHeight + mButtonGrid->getSize().y);
|
||||
}
|
||||
|
||||
bool GuiMsgBox::input(InputConfig* config, Input input)
|
||||
|
@ -153,14 +153,14 @@ bool GuiMsgBox::input(InputConfig* config, Input input)
|
|||
void GuiMsgBox::onSizeChanged()
|
||||
{
|
||||
mGrid.setSize(mSize);
|
||||
mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y() / mSize.y());
|
||||
mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y / mSize.y);
|
||||
|
||||
// Update messagebox size.
|
||||
mMsg->setSize(mSize.x() - HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
|
||||
mMsg->setSize(mSize.x - HORIZONTAL_PADDING_PX * 2.0f * Renderer::getScreenWidthModifier(),
|
||||
mGrid.getRowHeight(0));
|
||||
mGrid.onSizeChanged();
|
||||
|
||||
mBackground.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
|
||||
mBackground.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
|
||||
}
|
||||
|
||||
void GuiMsgBox::deleteMeAndCall(const std::function<void()>& func)
|
||||
|
|
|
@ -69,22 +69,22 @@ GuiTextEditPopup::GuiTextEditPopup(Window* window,
|
|||
float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
|
||||
float width = Math::clamp(0.50f * aspectValue, 0.40f, 0.70f) * Renderer::getScreenWidth();
|
||||
|
||||
setSize(width, mTitle->getFont()->getHeight() + textHeight + mButtonGrid->getSize().y() +
|
||||
mButtonGrid->getSize().y() / 2.0f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
|
||||
setSize(width, mTitle->getFont()->getHeight() + textHeight + mButtonGrid->getSize().y +
|
||||
mButtonGrid->getSize().y / 2.0f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
|
||||
mText->startEditing();
|
||||
}
|
||||
|
||||
void GuiTextEditPopup::onSizeChanged()
|
||||
{
|
||||
mBackground.fitTo(mSize, {}, Vector2f(-32.0f, -32.0f));
|
||||
mBackground.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));
|
||||
|
||||
mText->setSize(mSize.x() - 40, mText->getSize().y());
|
||||
mText->setSize(mSize.x - 40.0f, mText->getSize().y);
|
||||
|
||||
// Update grid.
|
||||
mGrid.setRowHeightPerc(0, mTitle->getFont()->getHeight() / mSize.y());
|
||||
mGrid.setRowHeightPerc(2, mButtonGrid->getSize().y() / mSize.y());
|
||||
mGrid.setRowHeightPerc(0, mTitle->getFont()->getHeight() / mSize.y);
|
||||
mGrid.setRowHeightPerc(2, mButtonGrid->getSize().y / mSize.y);
|
||||
mGrid.setSize(mSize);
|
||||
}
|
||||
|
||||
|
|
|
@ -493,7 +493,7 @@ namespace Renderer
|
|||
|
||||
// Round vertices.
|
||||
for (int i = 0; i < 4; i++)
|
||||
vertices[i].pos.round();
|
||||
vertices[i].pos = glm::round(vertices[i].pos);
|
||||
|
||||
if (_opacity < 1.0) {
|
||||
vertices[0].shaders = SHADER_OPACITY;
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
#include "Log.h"
|
||||
#include "Shader_GL21.h"
|
||||
#include "math/Misc.h"
|
||||
#include "math/Vector2f.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -115,14 +114,14 @@ namespace Renderer
|
|||
|
||||
struct Vertex {
|
||||
Vertex() {}
|
||||
Vertex(const Vector2f& _pos, const Vector2f& _tex, const unsigned int _col)
|
||||
Vertex(const glm::vec2& _pos, const glm::vec2& _tex, const unsigned int _col)
|
||||
: pos(_pos)
|
||||
, tex(_tex)
|
||||
, col(_col)
|
||||
{
|
||||
}
|
||||
Vector2f pos;
|
||||
Vector2f tex;
|
||||
glm::vec2 pos;
|
||||
glm::vec2 tex;
|
||||
unsigned int col;
|
||||
float saturation = 1.0;
|
||||
float opacity = 1.0;
|
||||
|
|
|
@ -314,14 +314,14 @@ Font::Glyph* Font::getGlyph(unsigned int id)
|
|||
Glyph& glyph = mGlyphMap[id];
|
||||
|
||||
glyph.texture = tex;
|
||||
glyph.texPos = Vector2f(cursor.x() / static_cast<float>(tex->textureSize.x()),
|
||||
glyph.texPos = glm::vec2(cursor.x() / static_cast<float>(tex->textureSize.x()),
|
||||
cursor.y() / static_cast<float>(tex->textureSize.y()));
|
||||
glyph.texSize = Vector2f(glyphSize.x() / static_cast<float>(tex->textureSize.x()),
|
||||
glyph.texSize = glm::vec2(glyphSize.x() / static_cast<float>(tex->textureSize.x()),
|
||||
glyphSize.y() / static_cast<float>(tex->textureSize.y()));
|
||||
|
||||
glyph.advance = Vector2f(static_cast<float>(g->metrics.horiAdvance) / 64.0f,
|
||||
glyph.advance = glm::vec2(static_cast<float>(g->metrics.horiAdvance) / 64.0f,
|
||||
static_cast<float>(g->metrics.vertAdvance) / 64.0f);
|
||||
glyph.bearing = Vector2f(static_cast<float>(g->metrics.horiBearingX) / 64.0f,
|
||||
glyph.bearing = glm::vec2(static_cast<float>(g->metrics.horiBearingX) / 64.0f,
|
||||
static_cast<float>(g->metrics.horiBearingY) / 64.0f);
|
||||
|
||||
// Upload glyph bitmap to texture.
|
||||
|
@ -354,10 +354,10 @@ void Font::rebuildTextures()
|
|||
FontTexture* tex = it->second.texture;
|
||||
|
||||
// Find the position/size.
|
||||
Vector2i cursor(static_cast<int>(it->second.texPos.x() * tex->textureSize.x()),
|
||||
static_cast<int>(it->second.texPos.y() * tex->textureSize.y()));
|
||||
Vector2i glyphSize(static_cast<int>(it->second.texSize.x() * tex->textureSize.x()),
|
||||
static_cast<int>(it->second.texSize.y() * tex->textureSize.y()));
|
||||
Vector2i cursor(static_cast<int>(it->second.texPos.x * tex->textureSize.x()),
|
||||
static_cast<int>(it->second.texPos.y * tex->textureSize.y()));
|
||||
Vector2i glyphSize(static_cast<int>(it->second.texSize.x * tex->textureSize.x()),
|
||||
static_cast<int>(it->second.texSize.y * tex->textureSize.y()));
|
||||
|
||||
// Upload to texture.
|
||||
Renderer::updateTexture(tex->textureId, Renderer::Texture::ALPHA, cursor.x(), cursor.y(),
|
||||
|
@ -383,7 +383,7 @@ void Font::renderTextCache(TextCache* cache)
|
|||
}
|
||||
}
|
||||
|
||||
Vector2f Font::sizeText(std::string text, float lineSpacing)
|
||||
glm::vec2 Font::sizeText(std::string text, float lineSpacing)
|
||||
{
|
||||
float lineWidth = 0.0f;
|
||||
float highestWidth = 0.0f;
|
||||
|
@ -406,21 +406,21 @@ Vector2f Font::sizeText(std::string text, float lineSpacing)
|
|||
|
||||
Glyph* glyph = getGlyph(character);
|
||||
if (glyph)
|
||||
lineWidth += glyph->advance.x();
|
||||
lineWidth += glyph->advance.x;
|
||||
}
|
||||
|
||||
if (lineWidth > highestWidth)
|
||||
highestWidth = lineWidth;
|
||||
|
||||
return Vector2f(highestWidth, y);
|
||||
return glm::vec2(highestWidth, y);
|
||||
}
|
||||
|
||||
std::string Font::getTextMaxWidth(std::string text, float maxWidth)
|
||||
{
|
||||
float width = sizeText(text).x();
|
||||
float width = sizeText(text).x;
|
||||
while (width > maxWidth) {
|
||||
text.pop_back();
|
||||
width = sizeText(text).x();
|
||||
width = sizeText(text).x;
|
||||
}
|
||||
return text;
|
||||
}
|
||||
|
@ -435,7 +435,7 @@ float Font::getLetterHeight()
|
|||
{
|
||||
Glyph* glyph = getGlyph('S');
|
||||
assert(glyph);
|
||||
return glyph->texSize.y() * glyph->texture->textureSize.y();
|
||||
return glyph->texSize.y * glyph->texture->textureSize.y();
|
||||
}
|
||||
|
||||
// Breaks up a normal string with newlines to make it fit xLen.
|
||||
|
@ -448,8 +448,8 @@ std::string Font::wrapText(std::string text, float xLen)
|
|||
std::string temp;
|
||||
|
||||
size_t space;
|
||||
Vector2f textSize;
|
||||
float dotsSize = sizeText("...").x();
|
||||
glm::vec2 textSize;
|
||||
float dotsSize = sizeText("...").x;
|
||||
|
||||
// While there's text or we still have text to render.
|
||||
while (text.length() > 0) {
|
||||
|
@ -465,7 +465,7 @@ std::string Font::wrapText(std::string text, float xLen)
|
|||
textSize = sizeText(temp);
|
||||
|
||||
// If the word will fit on the line, add it to our line, and continue.
|
||||
if (textSize.x() <= xLen) {
|
||||
if (textSize.x <= xLen) {
|
||||
line = temp;
|
||||
continue;
|
||||
}
|
||||
|
@ -473,7 +473,7 @@ std::string Font::wrapText(std::string text, float xLen)
|
|||
// The next word won't fit, so break here.
|
||||
|
||||
// If the word is too long to fit within xLen, then abbreviate it.
|
||||
if (xLen > 0 && sizeText(word).x() > xLen) {
|
||||
if (xLen > 0 && sizeText(word).x > xLen) {
|
||||
float length = xLen - dotsSize;
|
||||
if (length < 0)
|
||||
length = 0;
|
||||
|
@ -495,13 +495,13 @@ std::string Font::wrapText(std::string text, float xLen)
|
|||
return out;
|
||||
}
|
||||
|
||||
Vector2f Font::sizeWrappedText(std::string text, float xLen, float lineSpacing)
|
||||
glm::vec2 Font::sizeWrappedText(std::string text, float xLen, float lineSpacing)
|
||||
{
|
||||
text = wrapText(text, xLen);
|
||||
return sizeText(text, lineSpacing);
|
||||
}
|
||||
|
||||
Vector2f Font::getWrappedTextCursorOffset(std::string text,
|
||||
glm::vec2 Font::getWrappedTextCursorOffset(std::string text,
|
||||
float xLen,
|
||||
size_t stop,
|
||||
float lineSpacing)
|
||||
|
@ -535,10 +535,10 @@ Vector2f Font::getWrappedTextCursorOffset(std::string text,
|
|||
|
||||
Glyph* glyph = getGlyph(character);
|
||||
if (glyph)
|
||||
lineWidth += glyph->advance.x();
|
||||
lineWidth += glyph->advance.x;
|
||||
}
|
||||
|
||||
return Vector2f(lineWidth, y);
|
||||
return glm::vec2(lineWidth, y);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -560,7 +560,7 @@ float Font::getNewlineStartOffset(const std::string& text,
|
|||
return (xLen - sizeText(text.substr(charStart, endChar != std::string::npos ?
|
||||
endChar - charStart :
|
||||
endChar))
|
||||
.x()) /
|
||||
.x) /
|
||||
2.0f;
|
||||
}
|
||||
case ALIGN_RIGHT: {
|
||||
|
@ -568,7 +568,7 @@ float Font::getNewlineStartOffset(const std::string& text,
|
|||
return xLen - (sizeText(text.substr(charStart, endChar != std::string::npos ?
|
||||
endChar - charStart :
|
||||
endChar))
|
||||
.x());
|
||||
.x);
|
||||
}
|
||||
default:
|
||||
return 0;
|
||||
|
@ -576,7 +576,7 @@ float Font::getNewlineStartOffset(const std::string& text,
|
|||
}
|
||||
|
||||
TextCache* Font::buildTextCache(const std::string& text,
|
||||
Vector2f offset,
|
||||
glm::vec2 offset,
|
||||
unsigned int color,
|
||||
float xLen,
|
||||
Alignment alignment,
|
||||
|
@ -592,7 +592,7 @@ TextCache* Font::buildTextCache(const std::string& text,
|
|||
yBot = getHeight(1.5);
|
||||
}
|
||||
else {
|
||||
yTop = getGlyph('S')->bearing.y();
|
||||
yTop = getGlyph('S')->bearing.y;
|
||||
yBot = getHeight(lineSpacing);
|
||||
}
|
||||
|
||||
|
@ -631,37 +631,35 @@ TextCache* Font::buildTextCache(const std::string& text,
|
|||
verts.resize(oldVertSize + 6);
|
||||
Renderer::Vertex* vertices = verts.data() + oldVertSize;
|
||||
|
||||
const float glyphStartX = x + glyph->bearing.x();
|
||||
const float glyphStartX = x + glyph->bearing.x;
|
||||
const Vector2i& textureSize = glyph->texture->textureSize;
|
||||
const unsigned int convertedColor = Renderer::convertRGBAToABGR(color);
|
||||
|
||||
vertices[1] = { { glyphStartX, y - glyph->bearing.y() },
|
||||
{ glyph->texPos.x(), glyph->texPos.y() },
|
||||
vertices[1] = { { glyphStartX, y - glyph->bearing.y },
|
||||
{ glyph->texPos.x, glyph->texPos.y },
|
||||
convertedColor };
|
||||
vertices[2] = { { glyphStartX,
|
||||
y - glyph->bearing.y() + (glyph->texSize.y() * textureSize.y()) },
|
||||
{ glyph->texPos.x(), glyph->texPos.y() + glyph->texSize.y() },
|
||||
y - glyph->bearing.y + (glyph->texSize.y * textureSize.y()) },
|
||||
{ glyph->texPos.x, glyph->texPos.y + glyph->texSize.y },
|
||||
convertedColor };
|
||||
vertices[3] = { { glyphStartX + glyph->texSize.x() * textureSize.x(),
|
||||
y - glyph->bearing.y() },
|
||||
{ glyph->texPos.x() + glyph->texSize.x(), glyph->texPos.y() },
|
||||
vertices[3] = { { glyphStartX + glyph->texSize.x * textureSize.x(), y - glyph->bearing.y },
|
||||
{ glyph->texPos.x + glyph->texSize.x, glyph->texPos.y },
|
||||
convertedColor };
|
||||
vertices[4] = { { glyphStartX + glyph->texSize.x() * textureSize.x(),
|
||||
y - glyph->bearing.y() + (glyph->texSize.y() * textureSize.y()) },
|
||||
{ glyph->texPos.x() + glyph->texSize.x(),
|
||||
glyph->texPos.y() + glyph->texSize.y() },
|
||||
vertices[4] = { { glyphStartX + glyph->texSize.x * textureSize.x(),
|
||||
y - glyph->bearing.y + (glyph->texSize.y * textureSize.y()) },
|
||||
{ glyph->texPos.x + glyph->texSize.x, glyph->texPos.y + glyph->texSize.y },
|
||||
convertedColor };
|
||||
|
||||
// Round vertices.
|
||||
for (int i = 1; i < 5; i++)
|
||||
vertices[i].pos.round();
|
||||
vertices[i].pos = glm::round(vertices[i].pos);
|
||||
|
||||
// Make duplicates of first and last vertex so this can be rendered as a triangle strip.
|
||||
vertices[0] = vertices[1];
|
||||
vertices[5] = vertices[4];
|
||||
|
||||
// Advance.
|
||||
x += glyph->advance.x();
|
||||
x += glyph->advance.x;
|
||||
}
|
||||
|
||||
// TextCache::CacheMetrics metrics = { sizeText(text, lineSpacing) };
|
||||
|
@ -689,7 +687,7 @@ TextCache* Font::buildTextCache(const std::string& text,
|
|||
float lineSpacing,
|
||||
bool noTopMargin)
|
||||
{
|
||||
return buildTextCache(text, Vector2f(offsetX, offsetY), color, 0.0f, ALIGN_LEFT, lineSpacing,
|
||||
return buildTextCache(text, glm::vec2(offsetX, offsetY), color, 0.0f, ALIGN_LEFT, lineSpacing,
|
||||
noTopMargin);
|
||||
}
|
||||
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#define ES_CORE_RESOURCES_FONT_H
|
||||
|
||||
#include "ThemeData.h"
|
||||
#include "math/Vector2f.h"
|
||||
#include "math/Vector2i.h"
|
||||
#include "renderers/Renderer.h"
|
||||
#include "resources/ResourceManager.h"
|
||||
|
@ -54,7 +53,7 @@ public:
|
|||
static std::shared_ptr<Font> get(int size, const std::string& path = getDefaultPath());
|
||||
|
||||
// Returns the expected size of a string when rendered. Extra spacing is applied to the Y axis.
|
||||
Vector2f sizeText(std::string text, float lineSpacing = 1.5f);
|
||||
glm::vec2 sizeText(std::string text, float lineSpacing = 1.5f);
|
||||
|
||||
// Returns the portion of a string that fits within the passed argument maxWidth.
|
||||
std::string getTextMaxWidth(std::string text, float maxWidth);
|
||||
|
@ -67,7 +66,7 @@ public:
|
|||
bool noTopMargin = false);
|
||||
|
||||
TextCache* buildTextCache(const std::string& text,
|
||||
Vector2f offset,
|
||||
glm::vec2 offset,
|
||||
unsigned int color,
|
||||
float xLen,
|
||||
Alignment alignment = ALIGN_LEFT,
|
||||
|
@ -80,10 +79,10 @@ public:
|
|||
std::string wrapText(std::string text, float xLen);
|
||||
|
||||
// Returns the expected size of a string after wrapping is applied.
|
||||
Vector2f sizeWrappedText(std::string text, float xLen, float lineSpacing = 1.5f);
|
||||
glm::vec2 sizeWrappedText(std::string text, float xLen, float lineSpacing = 1.5f);
|
||||
|
||||
// Returns the position of the cursor after moving a "cursor" amount of characters.
|
||||
Vector2f getWrappedTextCursorOffset(std::string text,
|
||||
glm::vec2 getWrappedTextCursorOffset(std::string text,
|
||||
float xLen,
|
||||
size_t cursor,
|
||||
float lineSpacing = 1.5f);
|
||||
|
@ -158,11 +157,11 @@ private:
|
|||
struct Glyph {
|
||||
FontTexture* texture;
|
||||
|
||||
Vector2f texPos;
|
||||
Vector2f texSize; // In texels!
|
||||
glm::vec2 texPos;
|
||||
glm::vec2 texSize; // In texels.
|
||||
|
||||
Vector2f advance;
|
||||
Vector2f bearing;
|
||||
glm::vec2 advance;
|
||||
glm::vec2 bearing;
|
||||
};
|
||||
|
||||
std::map<unsigned int, Glyph> mGlyphMap;
|
||||
|
@ -202,7 +201,7 @@ protected:
|
|||
|
||||
public:
|
||||
struct CacheMetrics {
|
||||
Vector2f size;
|
||||
glm::vec2 size;
|
||||
} metrics;
|
||||
|
||||
void setColor(unsigned int color);
|
||||
|
|
|
@ -47,7 +47,7 @@ TextureResource::TextureResource(const std::string& path,
|
|||
}
|
||||
|
||||
mSize = Vector2i(static_cast<int>(data->width()), static_cast<int>(data->height()));
|
||||
mSourceSize = Vector2f(data->sourceWidth(), data->sourceHeight());
|
||||
mSourceSize = glm::vec2(data->sourceWidth(), data->sourceHeight());
|
||||
}
|
||||
else {
|
||||
// Create a texture managed by this class because it cannot be dynamically
|
||||
|
@ -76,7 +76,7 @@ void TextureResource::initFromPixels(const unsigned char* dataRGBA, size_t width
|
|||
mTextureData->initFromRGBA(dataRGBA, width, height);
|
||||
// Cache the image dimensions.
|
||||
mSize = Vector2i(static_cast<int>(width), static_cast<int>(height));
|
||||
mSourceSize = Vector2f(mTextureData->sourceWidth(), mTextureData->sourceHeight());
|
||||
mSourceSize = glm::vec2(mTextureData->sourceWidth(), mTextureData->sourceHeight());
|
||||
}
|
||||
|
||||
void TextureResource::initFromMemory(const char* data, size_t length)
|
||||
|
@ -89,7 +89,7 @@ void TextureResource::initFromMemory(const char* data, size_t length)
|
|||
// Get the size from the texture data.
|
||||
mSize =
|
||||
Vector2i(static_cast<int>(mTextureData->width()), static_cast<int>(mTextureData->height()));
|
||||
mSourceSize = Vector2f(mTextureData->sourceWidth(), mTextureData->sourceHeight());
|
||||
mSourceSize = glm::vec2(mTextureData->sourceWidth(), mTextureData->sourceHeight());
|
||||
}
|
||||
|
||||
void TextureResource::manualUnload(std::string path, bool tile)
|
||||
|
@ -197,7 +197,7 @@ void TextureResource::rasterizeAt(size_t width, size_t height)
|
|||
data = mTextureData;
|
||||
else
|
||||
data = sTextureDataManager.get(this);
|
||||
mSourceSize = Vector2f(static_cast<float>(width), static_cast<float>(height));
|
||||
mSourceSize = glm::vec2(static_cast<float>(width), static_cast<float>(height));
|
||||
data->setSourceSize(static_cast<float>(width), static_cast<float>(height));
|
||||
if (mForceLoad || (mTextureData != nullptr))
|
||||
data->load();
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#ifndef ES_CORE_RESOURCES_TEXTURE_RESOURCE_H
|
||||
#define ES_CORE_RESOURCES_TEXTURE_RESOURCE_H
|
||||
|
||||
#include "math/Vector2f.h"
|
||||
#include "math/Misc.h"
|
||||
#include "math/Vector2i.h"
|
||||
#include "resources/ResourceManager.h"
|
||||
#include "resources/TextureDataManager.h"
|
||||
|
@ -45,7 +45,7 @@ public:
|
|||
// situations. An alternative is to set a scaling factor directly when loading the texture
|
||||
// using get(), by using the scaleDuringLoad parameter (which also works for raster graphics).
|
||||
void rasterizeAt(size_t width, size_t height);
|
||||
Vector2f getSourceImageSize() const { return mSourceSize; }
|
||||
glm::vec2 getSourceImageSize() const { return mSourceSize; }
|
||||
|
||||
virtual ~TextureResource();
|
||||
|
||||
|
@ -74,7 +74,7 @@ private:
|
|||
static TextureDataManager sTextureDataManager;
|
||||
|
||||
Vector2i mSize;
|
||||
Vector2f mSourceSize;
|
||||
glm::vec2 mSourceSize;
|
||||
bool mForceLoad;
|
||||
|
||||
typedef std::pair<std::string, bool> TextureKeyType;
|
||||
|
|
Loading…
Reference in a new issue