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(Windows) Fixed an issue where filenames containing multi-byte Unicode characters could not be used with the %INJECT% variable
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@ -1605,7 +1605,11 @@ void FileData::launchGame()
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<< "\"";
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<< "\"";
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std::string arguments;
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std::string arguments;
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std::ifstream injectFileStream;
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std::ifstream injectFileStream;
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#if defined(_WIN64)
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injectFileStream.open(Utils::String::stringToWideString(injectFile));
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#else
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injectFileStream.open(injectFile);
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injectFileStream.open(injectFile);
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#endif
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for (std::string line; getline(injectFileStream, line);) {
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for (std::string line; getline(injectFileStream, line);) {
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// Remove Windows carriage return characters.
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// Remove Windows carriage return characters.
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line = Utils::String::replace(line, "\r", "");
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line = Utils::String::replace(line, "\r", "");
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