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add theme support for text and line spacing for logo text in system carousel
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parent
27670e48d6
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10
THEMES.md
10
THEMES.md
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@ -358,7 +358,7 @@ Reference
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* `text name="logoText"` - ALL
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- Displays the name of the system. Only present if no "logo" image is specified. Displayed at the top of the screen, centered by default.
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* `image name="logo"` - ALL
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- A header image. If a non-empty `path` is specified, `text name="headerText"` will be hidden and this image will be, by default, displayed roughly in its place.
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- A header image. If a non-empty `path` is specified, `text name="logoText"` will be hidden and this image will be, by default, displayed roughly in its place.
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* `textlist name="gamelist"` - ALL
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- The gamelist. `primaryColor` is for games, `secondaryColor` is for folders. Centered by default.
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@ -372,7 +372,7 @@ Reference
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* `text name="logoText"` - ALL
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- Displays the name of the system. Only present if no "logo" image is specified. Displayed at the top of the screen, centered by default.
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* `image name="logo"` - ALL
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- A header image. If a non-empty `path` is specified, `text name="headerText"` will be hidden and this image will be, by default, displayed roughly in its place.
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- A header image. If a non-empty `path` is specified, `text name="logoText"` will be hidden and this image will be, by default, displayed roughly in its place.
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* `textlist name="gamelist"` - ALL
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- The gamelist. `primaryColor` is for games, `secondaryColor` is for folders. Left aligned by default.
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@ -421,7 +421,7 @@ Reference
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* `text name="logoText"` - ALL
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- Displays the name of the system. Only present if no "logo" image is specified. Displayed at the top of the screen, centered by default.
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* `image name="logo"` - ALL
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- A header image. If a non-empty `path` is specified, `text name="headerText"` will be hidden and this image will be, by default, displayed roughly in its place.
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- A header image. If a non-empty `path` is specified, `text name="logoText"` will be hidden and this image will be, by default, displayed roughly in its place.
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* `textlist name="gamelist"` - ALL
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- The gamelist. `primaryColor` is for games, `secondaryColor` is for folders. Left aligned by default.
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@ -476,7 +476,7 @@ Reference
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* `text name="logoText"` - ALL
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- Displays the name of the system. Only present if no "logo" image is specified. Displayed at the top of the screen, centered by default.
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* `image name="logo"` - ALL
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- A header image. If a non-empty `path` is specified, `text name="headerText"` will be hidden and this image will be, by default, displayed roughly in its place.
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- A header image. If a non-empty `path` is specified, `text name="logoText"` will be hidden and this image will be, by default, displayed roughly in its place.
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* `imagegrid name="gamegrid"` - ALL
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- The gamegrid. The number of tile displayed is controlled by its size, margin and the default tile max size.
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* `gridtile name="default"` - ALL
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@ -528,7 +528,7 @@ Reference
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- The system logo carousel
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* `image name="logo"` - PATH | COLOR
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- A logo image, to be displayed in the system logo carousel.
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* `text name="logoText"` - FONT_PATH | COLOR | FORCE_UPPERCASE
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* `text name="logoText"` - FONT_PATH | COLOR | FORCE_UPPERCASE | LINE_SPACING | TEXT
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- A logo text, to be displayed system name in the system logo carousel when no logo is available.
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* `text name="systemInfo"` - ALL
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- Displays details of the system currently selected in the carousel.
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@ -68,7 +68,7 @@ void SystemView::populate()
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0x000000FF,
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ALIGN_CENTER);
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text->setSize(mCarousel.logoSize * mCarousel.logoScale);
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text->applyTheme((*it)->getTheme(), "system", "logoText", ThemeFlags::FONT_PATH | ThemeFlags::FONT_SIZE | ThemeFlags::COLOR | ThemeFlags::FORCE_UPPERCASE);
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text->applyTheme((*it)->getTheme(), "system", "logoText", ThemeFlags::FONT_PATH | ThemeFlags::FONT_SIZE | ThemeFlags::COLOR | ThemeFlags::FORCE_UPPERCASE | ThemeFlags::LINE_SPACING | ThemeFlags::TEXT);
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e.data.logo = std::shared_ptr<GuiComponent>(text);
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if (mCarousel.type == VERTICAL || mCarousel.type == VERTICAL_WHEEL)
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