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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Moved the location of some functions in GamelistBase.
This commit is contained in:
parent
e69f12174a
commit
208c533dff
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@ -548,6 +548,188 @@ void GamelistBase::enterDirectory(FileData* cursor)
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}
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}
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void GamelistBase::addPlaceholder(FileData* firstEntry)
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{
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// Empty list, add a placeholder.
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FileData* placeholder {nullptr};
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if (firstEntry && firstEntry->getSystem()->isGroupedCustomCollection())
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placeholder = firstEntry->getSystem()->getPlaceholder();
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else
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placeholder = this->mRoot->getSystem()->getPlaceholder();
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auto letterCaseFunc = [this](std::string& name) {
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const LetterCase letterCase {mPrimary->getLetterCase()};
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if (letterCase == LetterCase::UPPERCASE)
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name = Utils::String::toUpper(name);
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else if (letterCase == LetterCase::LOWERCASE)
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name = Utils::String::toLower(name);
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else if (letterCase == LetterCase::CAPITALIZE)
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name = Utils::String::toCapitalized(name);
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};
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if (mTextList != nullptr) {
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TextListComponent<FileData*>::Entry textListEntry;
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textListEntry.name = placeholder->getName();
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letterCaseFunc(textListEntry.name);
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textListEntry.object = placeholder;
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textListEntry.data.entryType = TextListEntryType::SECONDARY;
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mTextList->addEntry(textListEntry);
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}
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else if (mCarousel != nullptr) {
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CarouselComponent<FileData*>::Entry carouselEntry;
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carouselEntry.name = placeholder->getName();
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letterCaseFunc(carouselEntry.name);
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carouselEntry.object = placeholder;
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mCarousel->addEntry(carouselEntry, mRoot->getSystem()->getTheme());
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}
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else if (mGrid != nullptr) {
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GridComponent<FileData*>::Entry gridEntry;
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gridEntry.name = placeholder->getName();
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letterCaseFunc(gridEntry.name);
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gridEntry.object = placeholder;
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mGrid->addEntry(gridEntry, mRoot->getSystem()->getTheme());
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}
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}
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void GamelistBase::remove(FileData* game, bool deleteFile)
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{
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// Optionally delete the game file on the filesystem.
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if (deleteFile)
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Utils::FileSystem::removeFile(game->getPath());
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FileData* parent {game->getParent()};
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// Select next element in list, or previous if none.
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if (getCursor() == game) {
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std::vector<FileData*> siblings {parent->getChildrenListToDisplay()};
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auto gameIter = std::find(siblings.cbegin(), siblings.cend(), game);
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unsigned int gamePos {
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static_cast<unsigned int>(std::distance(siblings.cbegin(), gameIter))};
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if (gameIter != siblings.cend()) {
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if ((gamePos + 1) < siblings.size())
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setCursor(siblings.at(gamePos + 1));
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else if (gamePos > 1)
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setCursor(siblings.at(gamePos - 1));
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}
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}
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mPrimary->remove(game);
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if (mPrimary->size() == 0)
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addPlaceholder(nullptr);
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// If a game has been deleted, immediately remove the entry from gamelist.xml
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// regardless of the value of the setting SaveGamelistsMode.
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game->setDeletionFlag(true);
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parent->getSystem()->writeMetaData();
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// Remove before repopulating (removes from parent), then update the view.
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delete game;
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if (deleteFile) {
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parent->sort(parent->getSortTypeFromString(parent->getSortTypeString()),
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Settings::getInstance()->getBool("FavoritesFirst"));
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onFileChanged(parent, false);
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}
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}
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void GamelistBase::removeMedia(FileData* game)
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{
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std::string systemMediaDir {FileData::getMediaDirectory() + game->getSystem()->getName()};
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std::string mediaType;
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std::string path;
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// Stop the video player, especially important on Windows as the file would otherwise be locked.
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stopViewVideos();
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// If there are no media files left in the directory after the deletion, then remove
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// the directory too. Remove any empty parent directories as well.
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auto removeEmptyDirFunc = [](std::string systemMediaDir, std::string mediaType,
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std::string path) {
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std::string parentPath {Utils::FileSystem::getParent(path)};
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while (parentPath != systemMediaDir + "/" + mediaType) {
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if (Utils::FileSystem::getDirContent(parentPath).size() == 0) {
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Utils::FileSystem::removeDirectory(parentPath);
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parentPath = Utils::FileSystem::getParent(parentPath);
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}
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else {
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break;
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}
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}
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};
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// Remove all game media files on the filesystem.
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while (Utils::FileSystem::exists(game->getVideoPath())) {
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mediaType = "videos";
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path = game->getVideoPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getMiximagePath())) {
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mediaType = "miximages";
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path = game->getMiximagePath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getScreenshotPath())) {
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mediaType = "screenshots";
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path = game->getScreenshotPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getTitleScreenPath())) {
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mediaType = "titlescreens";
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path = game->getTitleScreenPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getCoverPath())) {
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mediaType = "covers";
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path = game->getCoverPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getBackCoverPath())) {
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mediaType = "backcovers";
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path = game->getBackCoverPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getFanArtPath())) {
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mediaType = "fanart";
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path = game->getFanArtPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getMarqueePath())) {
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mediaType = "marquees";
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path = game->getMarqueePath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->get3DBoxPath())) {
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mediaType = "3dboxes";
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path = game->get3DBoxPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getPhysicalMediaPath())) {
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mediaType = "physicalmedia";
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path = game->getPhysicalMediaPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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}
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void GamelistBase::populateList(const std::vector<FileData*>& files, FileData* firstEntry)
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{
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mFirstGameEntry = nullptr;
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@ -767,50 +949,6 @@ void GamelistBase::populateList(const std::vector<FileData*>& files, FileData* f
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generateFirstLetterIndex(files);
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}
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void GamelistBase::addPlaceholder(FileData* firstEntry)
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{
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// Empty list, add a placeholder.
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FileData* placeholder {nullptr};
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if (firstEntry && firstEntry->getSystem()->isGroupedCustomCollection())
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placeholder = firstEntry->getSystem()->getPlaceholder();
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else
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placeholder = this->mRoot->getSystem()->getPlaceholder();
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auto letterCaseFunc = [this](std::string& name) {
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const LetterCase letterCase {mPrimary->getLetterCase()};
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if (letterCase == LetterCase::UPPERCASE)
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name = Utils::String::toUpper(name);
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else if (letterCase == LetterCase::LOWERCASE)
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name = Utils::String::toLower(name);
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else if (letterCase == LetterCase::CAPITALIZE)
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name = Utils::String::toCapitalized(name);
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};
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if (mTextList != nullptr) {
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TextListComponent<FileData*>::Entry textListEntry;
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textListEntry.name = placeholder->getName();
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letterCaseFunc(textListEntry.name);
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textListEntry.object = placeholder;
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textListEntry.data.entryType = TextListEntryType::SECONDARY;
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mTextList->addEntry(textListEntry);
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}
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else if (mCarousel != nullptr) {
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CarouselComponent<FileData*>::Entry carouselEntry;
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carouselEntry.name = placeholder->getName();
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letterCaseFunc(carouselEntry.name);
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carouselEntry.object = placeholder;
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mCarousel->addEntry(carouselEntry, mRoot->getSystem()->getTheme());
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}
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else if (mGrid != nullptr) {
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GridComponent<FileData*>::Entry gridEntry;
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gridEntry.name = placeholder->getName();
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letterCaseFunc(gridEntry.name);
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gridEntry.object = placeholder;
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mGrid->addEntry(gridEntry, mRoot->getSystem()->getTheme());
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}
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}
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void GamelistBase::generateFirstLetterIndex(const std::vector<FileData*>& files)
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{
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std::string firstChar;
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@ -909,144 +1047,6 @@ void GamelistBase::generateGamelistInfo(FileData* cursor, FileData* firstEntry)
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mIsFolder = true;
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}
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void GamelistBase::remove(FileData* game, bool deleteFile)
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{
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// Optionally delete the game file on the filesystem.
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if (deleteFile)
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Utils::FileSystem::removeFile(game->getPath());
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FileData* parent {game->getParent()};
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// Select next element in list, or previous if none.
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if (getCursor() == game) {
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std::vector<FileData*> siblings {parent->getChildrenListToDisplay()};
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auto gameIter = std::find(siblings.cbegin(), siblings.cend(), game);
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unsigned int gamePos {
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static_cast<unsigned int>(std::distance(siblings.cbegin(), gameIter))};
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if (gameIter != siblings.cend()) {
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if ((gamePos + 1) < siblings.size())
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setCursor(siblings.at(gamePos + 1));
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else if (gamePos > 1)
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setCursor(siblings.at(gamePos - 1));
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}
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}
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mPrimary->remove(game);
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if (mPrimary->size() == 0)
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addPlaceholder(nullptr);
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// If a game has been deleted, immediately remove the entry from gamelist.xml
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// regardless of the value of the setting SaveGamelistsMode.
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game->setDeletionFlag(true);
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parent->getSystem()->writeMetaData();
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// Remove before repopulating (removes from parent), then update the view.
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delete game;
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if (deleteFile) {
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parent->sort(parent->getSortTypeFromString(parent->getSortTypeString()),
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Settings::getInstance()->getBool("FavoritesFirst"));
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onFileChanged(parent, false);
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}
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}
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void GamelistBase::removeMedia(FileData* game)
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{
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std::string systemMediaDir {FileData::getMediaDirectory() + game->getSystem()->getName()};
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std::string mediaType;
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std::string path;
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// Stop the video player, especially important on Windows as the file would otherwise be locked.
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stopViewVideos();
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// If there are no media files left in the directory after the deletion, then remove
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// the directory too. Remove any empty parent directories as well.
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auto removeEmptyDirFunc = [](std::string systemMediaDir, std::string mediaType,
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std::string path) {
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std::string parentPath {Utils::FileSystem::getParent(path)};
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while (parentPath != systemMediaDir + "/" + mediaType) {
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if (Utils::FileSystem::getDirContent(parentPath).size() == 0) {
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Utils::FileSystem::removeDirectory(parentPath);
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parentPath = Utils::FileSystem::getParent(parentPath);
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}
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else {
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break;
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}
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}
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};
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// Remove all game media files on the filesystem.
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while (Utils::FileSystem::exists(game->getVideoPath())) {
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mediaType = "videos";
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path = game->getVideoPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getMiximagePath())) {
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mediaType = "miximages";
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path = game->getMiximagePath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getScreenshotPath())) {
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mediaType = "screenshots";
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path = game->getScreenshotPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getTitleScreenPath())) {
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mediaType = "titlescreens";
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path = game->getTitleScreenPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getCoverPath())) {
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mediaType = "covers";
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path = game->getCoverPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getBackCoverPath())) {
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mediaType = "backcovers";
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path = game->getBackCoverPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getFanArtPath())) {
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mediaType = "fanart";
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path = game->getFanArtPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getMarqueePath())) {
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mediaType = "marquees";
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path = game->getMarqueePath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->get3DBoxPath())) {
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mediaType = "3dboxes";
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path = game->get3DBoxPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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while (Utils::FileSystem::exists(game->getPhysicalMediaPath())) {
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mediaType = "physicalmedia";
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path = game->getPhysicalMediaPath();
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Utils::FileSystem::removeFile(path);
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removeEmptyDirFunc(systemMediaDir, mediaType, path);
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}
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}
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std::string GamelistBase::getQuickSystemSelectLeftButton()
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{
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if (Settings::getInstance()->getString("QuickSystemSelect") == "leftrightshoulders") {
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