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Fixed an issue where a scrape followed by an aborted re-scrape could crash the application.
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@ -507,6 +507,7 @@ void GuiMetaDataEd::save()
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void GuiMetaDataEd::fetch()
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void GuiMetaDataEd::fetch()
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{
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{
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mMediaFilesUpdated = false;
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GuiGameScraper* scr = new GuiGameScraper(
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GuiGameScraper* scr = new GuiGameScraper(
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mWindow, mScraperParams, std::bind(&GuiMetaDataEd::fetchDone, this, std::placeholders::_1));
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mWindow, mScraperParams, std::bind(&GuiMetaDataEd::fetchDone, this, std::placeholders::_1));
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mWindow->pushGui(scr);
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mWindow->pushGui(scr);
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