Final Fix for resizing images

This commit is contained in:
pjft 2018-06-09 18:38:18 +01:00
parent 68dff607c8
commit 21f21d8268

View file

@ -62,7 +62,7 @@ void ImageComponent::resize()
// we need to make sure we're not creating an image larger than max size
mSize[1] = Math::min(Math::round(mSize[1] *= resizeScale.x()), mTargetSize.y());
}else{
mSize[1] = Math::round(mSize[1] *= resizeScale.y()); // this will be mTargetSize.y(). We can't exceed it.
mSize[1] = Math::round(mSize[1] * resizeScale.y()); // this will be mTargetSize.y(). We can't exceed it.
// for SVG rasterization, always calculate width from rounded height (see comment above)
// we need to make sure we're not creating an image larger than max size
@ -112,8 +112,11 @@ void ImageComponent::resize()
}
}
}
mSize[0] = Math::round(mSize.x());
mSize[1] = Math::round(mSize.y());
// mSize.y() should already be rounded
mTexture->rasterizeAt((size_t)Math::round(mSize.x()), (size_t)Math::round(mSize.y()));
mTexture->rasterizeAt((size_t)mSize.x(), (size_t)mSize.y());
onSizeChanged();
}