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https://github.com/RetroDECK/ES-DE.git
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Fixed an issue where hiding a folder was not immediately reflected in the gamelist.
Improved the debug logging for hidden games as well and adjusted the hidden text opacity slightly.
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NEWS.md
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NEWS.md
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@ -21,6 +21,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* New game media file logic using a media directory with files matching the ROM names instead of pointing to the media files in gamelist.xml
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* New game media file logic using a media directory with files matching the ROM names instead of pointing to the media files in gamelist.xml
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* Updated scraper to support additional media files, detailed configuration of what to scrape, semi-automatic mode etc.
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* Updated scraper to support additional media files, detailed configuration of what to scrape, semi-automatic mode etc.
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* In the metadata editor, any values updated by the single-game scraper or by the user are now highlighted using a different font color
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* In the metadata editor, any values updated by the single-game scraper or by the user are now highlighted using a different font color
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* Files or folders can now be flagged for exclusion when scraping with the multi-scraper, and for folders it can be set to apply recursively
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* Gamelist sorting now working as expected and is persistent throughout the application session
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* Gamelist sorting now working as expected and is persistent throughout the application session
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* Added support for jumping to the start and end of gamelists and menus using the controller trigger buttons (or equivalent keyboard mappings)
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* Added support for jumping to the start and end of gamelists and menus using the controller trigger buttons (or equivalent keyboard mappings)
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* Full navigation sound support, configurable per theme with a fallback to the built-in sounds if the theme does not support it
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* Full navigation sound support, configurable per theme with a fallback to the built-in sounds if the theme does not support it
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@ -440,7 +440,7 @@ void FileData::sort(ComparisonFunction& comparator, bool ascending)
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for (unsigned int i = 0; i < mChildren.size(); i++) {
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for (unsigned int i = 0; i < mChildren.size(); i++) {
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if (mChildren[i]->getHidden()) {
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if (mChildren[i]->getHidden()) {
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LOG(LogDebug) << "FileData::sort(): Skipping hidden game '" <<
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LOG(LogDebug) << "FileData::sort(): Skipping hidden game '" <<
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mChildren[i]->getName() << "'";
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mChildren[i]->getName() << "'" << " (" << mChildren[i]->getPath() << ").";
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continue;
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continue;
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}
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}
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mChildrenShown.push_back(mChildren[i]);
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mChildrenShown.push_back(mChildren[i]);
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@ -518,7 +518,7 @@ void FileData::sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending
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// Exclude game if it's marked as hidden and the hide setting has been set.
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// Exclude game if it's marked as hidden and the hide setting has been set.
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if (!showHiddenGames && mChildren[i]->getHidden()) {
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if (!showHiddenGames && mChildren[i]->getHidden()) {
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LOG(LogDebug) << "FileData::sortFavoritesOnTop(): Skipping hidden game '" <<
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LOG(LogDebug) << "FileData::sortFavoritesOnTop(): Skipping hidden game '" <<
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mChildren[i]->getName() << "'";
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mChildren[i]->getName() << "'" << " (" << mChildren[i]->getPath() << ").";
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continue;
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continue;
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}
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}
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@ -376,6 +376,15 @@ void GuiMetaDataEd::save()
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// Update respective Collection Entries.
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// Update respective Collection Entries.
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CollectionSystemManager::get()->refreshCollectionSystems(mScraperParams.game);
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CollectionSystemManager::get()->refreshCollectionSystems(mScraperParams.game);
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// If hiding a folder and the hide games flag is enabled, we need to manually sort
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// and reload the gamelist as CollectionSystemManager ignores folders.
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if (hideGameWhileHidden && mScraperParams.game->getType() == FOLDER) {
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FileData* systemRoot = mScraperParams.system->getRootFolder();
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systemRoot->sort(getSortTypeFromString(systemRoot->getSortTypeString()),
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Settings::getInstance()->getBool("FavoritesFirst"));
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ViewController::get()->reloadGameListView(mScraperParams.system);
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}
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mScraperParams.system->onMetaDataSavePoint();
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mScraperParams.system->onMetaDataSavePoint();
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}
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}
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@ -219,7 +219,7 @@ void TextListComponent<T>::render(const Transform4x4f& parentTrans)
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// If a game is marked as hidden, lower the text opacity quite a lot.
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// If a game is marked as hidden, lower the text opacity quite a lot.
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// For games marked not to be counted, lower the opacity moderately.
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// For games marked not to be counted, lower the opacity moderately.
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if (entry.object->getHidden())
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if (entry.object->getHidden())
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entry.data.textCache->setColor(color & 0xFFFFFF33);
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entry.data.textCache->setColor(color & 0xFFFFFF44);
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else if (!entry.object->getCountAsGame())
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else if (!entry.object->getCountAsGame())
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entry.data.textCache->setColor(color & 0xFFFFFF77);
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entry.data.textCache->setColor(color & 0xFFFFFF77);
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else
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else
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